engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -18,8 +18,6 @@ public class CardObject
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public GameObject BlackOut;
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private const float ALPHA_TIME = 0.3f;
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public UseInfo(GameObject parent, CardMaster.CardMasterId cardMasterId)
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{
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Parent = parent;
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@@ -67,41 +65,6 @@ public class CardObject
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}
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}
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public void SetInfoDestruct(int haveNum, int destructNum, bool isMaintenance, bool isOnlySpotCard, CardMaster.CardMasterId cardMasterId)
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{
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if ((bool)CardInfoObj)
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{
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SystemText systemText = Data.SystemText;
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if (isMaintenance)
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{
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SetMaintenance();
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}
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else if (destructNum <= 0)
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{
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TweenAlpha.Begin(CardInfoObj.gameObject, 0.3f, 0f);
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}
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else if (destructNum < haveNum)
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{
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TweenAlpha.Begin(CardInfoObj.gameObject, 0.3f, 1f);
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CardInfoText.text = systemText.Get("Card_0169", destructNum.ToString());
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}
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else if (!isOnlySpotCard)
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{
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TweenAlpha.Begin(CardInfoObj.gameObject, 0.3f, 1f);
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CardInfoText.text = systemText.Get("Card_0170", destructNum.ToString());
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}
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if (haveNum <= 0 && !isOnlySpotCard)
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{
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CardTemplateObj.AttachGrayShader();
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}
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else
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{
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CardTemplateObj.AttachShaders(cardMasterId);
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}
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BlackOut.gameObject.SetActive((haveNum > 0 && (destructNum >= haveNum || isMaintenance)) || isOnlySpotCard);
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}
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}
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public void SetMaintenance()
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{
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TweenAlpha.Begin(CardInfoObj.gameObject, 0.3f, 1f);
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@@ -136,24 +99,6 @@ public class CardObject
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}
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}
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private const float FADE_DURATION = 0.18f;
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private const float ROTATE_DURATION = 0.125f;
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private const float SCALE_DURATION = 0.1f;
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private const float SELECT_SCALE = 1.2f;
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private const float EFFECT_SCALE = 500f;
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private const float EFFECT_Z = -1f;
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public const string EFFECT_CHAR_PATH = "cmn_frame_card_1";
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public const string EFFECT_SPELL_PATH = "cmn_frame_card_3";
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public const string EFFECT_FIELD_PATH = "cmn_frame_card_2";
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private static readonly Vector3 SLEEVE_POSITION = new Vector3(0f, -0.5f, 0f);
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private static readonly Vector3 SLEEVE_SCALE = new Vector3(1.025f, 1.025f, 1f);
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@@ -288,7 +233,7 @@ public class CardObject
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private bool IsIncludingSpotCard()
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{
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if (IsDisplaySpotCardNum && GameMgr.GetIns().GetDataMgr().SpotCardData.ExistsSpotCard(BaseCard.ids))
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if (false /* Pre-Phase-5b: no spot card headless */)
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{
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if (IsHideZeroSpotCardNum)
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{
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@@ -463,7 +408,7 @@ public class CardObject
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public void UpdateCardInfo(GameObject original, int haveNum, int haveNumWithFoil, int usedNum, int usedNumWithFoil, int sameKindNumMax, bool isMaintenance)
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{
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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DataMgr dataMgr = null; // Pre-Phase-5b: headless has no DataMgr
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MainCardNum = Mathf.Max(_formatBehavior.GetPossessionCardNum(BaseCard.ids, isIncludingSpotCard: false) - usedNum, 0);
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SubCardNum = Mathf.Max(Mathf.Min(haveNum - usedNum, dataMgr.SpotCardData.GetSpotCardNum(BaseCard.ids)), 0);
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PrepareCardInfo(original);
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@@ -471,15 +416,6 @@ public class CardObject
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VisibleCardNumLabel(haveNum > 0);
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}
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public void UpdateCardInfoDestruct(GameObject original, int haveNum, int destructNum, bool isMaintenance, bool isOnlySpotCard)
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{
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MainCardNum = haveNum - destructNum;
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SubCardNum = GameMgr.GetIns().GetDataMgr().SpotCardData.GetSpotCardNum(BaseCard.ids);
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PrepareCardInfo(original);
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_info.SetInfoDestruct(haveNum, destructNum, isMaintenance, isOnlySpotCard, _formatBehavior.CardMasterId);
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VisibleCardNumLabel(haveNum > 0 || isOnlySpotCard);
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}
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public void SetCardToMaintenance(GameObject original)
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{
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PrepareCardInfo(original);
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@@ -506,26 +442,6 @@ public class CardObject
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}
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}
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public void EnableAlpha(bool isEnable)
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{
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if (BaseCard != null && !(BaseCard.CardObj == null))
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{
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if (isEnable)
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{
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UITexture cardTexture = BaseCard.CardObj.GetComponent<CardListTemplate>()._cardTexture;
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Texture mainTexture = cardTexture.material.mainTexture;
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cardTexture.mainTexture = mainTexture;
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cardTexture.material = null;
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cardTexture.depth = -1;
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cardTexture.Invalidate(includeChildren: false);
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}
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else
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{
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ResetMaterial();
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}
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}
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}
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public void ResetMaterial()
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{
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if (BaseCard != null && !(BaseCard.CardObj == null))
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@@ -716,15 +632,6 @@ public class CardObject
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}
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}
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public void AttachNormalShaderRotationOnlyIcon()
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{
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CardListTemplate component = CardObj.GetComponent<CardListTemplate>();
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if (!(component == null))
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{
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component.AttachNormalShaderRotationOnlyIcon();
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}
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}
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public void AttachRedShader()
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{
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CardListTemplate component = CardObj.GetComponent<CardListTemplate>();
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