engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -24,8 +24,6 @@ public abstract class RecoveryManagerBase : IRecoveryManager
|
||||
|
||||
protected Action EndRecoveryEvent;
|
||||
|
||||
protected RecoveryController _recoveryController;
|
||||
|
||||
public DataMgr.BattleType BattleType => _operationInfo.BattleType;
|
||||
|
||||
public bool? DidPlayerGoFirst => _operationInfo.SetupInfo.DidPlayerGoFirst;
|
||||
@@ -95,7 +93,7 @@ public abstract class RecoveryManagerBase : IRecoveryManager
|
||||
dialogBase.onPushButton1 = (Action)Delegate.Combine(dialogBase.onPushButton1, (Action)delegate
|
||||
{
|
||||
failedRecoveryFlag = false;
|
||||
UIManager.GetInstance().StartCoroutine(GameMgr.GetIns().GetBattleCtrl().BattleEnd());
|
||||
/* Pre-Phase-5b: BattleCtrl.BattleEnd stubbed */
|
||||
});
|
||||
failedRecoveryFlag = true;
|
||||
RecoveryRecordManagerBase.DeleteRecoveryFile();
|
||||
@@ -119,7 +117,7 @@ public abstract class RecoveryManagerBase : IRecoveryManager
|
||||
{
|
||||
try
|
||||
{
|
||||
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
|
||||
DataMgr dataMgr = null; // Pre-Phase-5b: DataMgr not reachable headless
|
||||
dataMgr.m_BattleType = _operationInfo.BattleType;
|
||||
SetupConditionInfo setupInfo = _operationInfo.SetupInfo;
|
||||
BattleConditionPlayerInfo playerInfo = setupInfo.PlayerInfo;
|
||||
@@ -200,8 +198,6 @@ public abstract class RecoveryManagerBase : IRecoveryManager
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract List<int> CreateEnemyDeckIDList(BattleConditionEnemyInfo enemyInfo);
|
||||
|
||||
public abstract VfxBase Recovery(BattlePlayer battlePlayer, BattleEnemy battleEnemy, Func<IEnumerator, Coroutine> startCoroutine);
|
||||
|
||||
public abstract VfxBase UpdateRecovery();
|
||||
@@ -215,7 +211,7 @@ public abstract class RecoveryManagerBase : IRecoveryManager
|
||||
EndDataRecovery();
|
||||
return SequentialVfxPlayer.Create(InstantVfx.Create(delegate
|
||||
{
|
||||
GameMgr.GetIns().GetBattleCtrl().StartCoroutine(FontChanger.FontChange(null));
|
||||
/* Pre-Phase-5b: FontChanger UI-only */
|
||||
}), ParallelVfxPlayer.Create(battlePlayer.BattleView.RecoveryMulligan(), battleEnemy.BattleView.RecoveryMulligan()), InstantVfx.Create(delegate
|
||||
{
|
||||
EndRecoveryEvent.Call();
|
||||
@@ -232,50 +228,4 @@ public abstract class RecoveryManagerBase : IRecoveryManager
|
||||
_needUpdate = false;
|
||||
EndDataRecoveryEvent.Call();
|
||||
}
|
||||
|
||||
protected void RecoveryTurnStartPanel()
|
||||
{
|
||||
BattleManagerBase.GetIns().ReinitializeTurnPanelControl();
|
||||
}
|
||||
|
||||
protected void Dump(BattlePlayer battlePlayer, BattleEnemy battleEnemy)
|
||||
{
|
||||
string text = "";
|
||||
text += "P Hand :";
|
||||
foreach (BattleCardBase handCard in battlePlayer.HandCardList)
|
||||
{
|
||||
text = text + " p" + handCard.Index;
|
||||
}
|
||||
text += "\nP Inplay :";
|
||||
foreach (BattleCardBase inPlayCard in battlePlayer.InPlayCards)
|
||||
{
|
||||
text = text + " p" + inPlayCard.Index;
|
||||
}
|
||||
text += "\nE Hand :";
|
||||
foreach (BattleCardBase handCard2 in battleEnemy.HandCardList)
|
||||
{
|
||||
text = text + " e" + handCard2.Index;
|
||||
}
|
||||
text += "\nE Inplay :";
|
||||
foreach (BattleCardBase inPlayCard2 in battleEnemy.InPlayCards)
|
||||
{
|
||||
text = text + " e" + inPlayCard2.Index;
|
||||
}
|
||||
}
|
||||
|
||||
protected void ResetLeaderAnimation(BattlePlayer battlePlayer, BattleEnemy battleEnemy)
|
||||
{
|
||||
PlayerClassBattleCardView playerClassBattleCardView = battlePlayer.Class.BattleCardView as PlayerClassBattleCardView;
|
||||
playerClassBattleCardView.ClassCharacter.SetAnimationEnable(PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_LEADER_ANIMATION));
|
||||
if (battlePlayer.IsSkinEvolved)
|
||||
{
|
||||
playerClassBattleCardView.ClassCharacter.PlayMotion(ClassCharaPrm.MotionType.z_idle);
|
||||
}
|
||||
EnemyClassBattleCardView enemyClassBattleCardView = battleEnemy.Class.BattleCardView as EnemyClassBattleCardView;
|
||||
enemyClassBattleCardView.ClassCharacter.SetAnimationEnable(PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_LEADER_ANIMATION));
|
||||
if (battleEnemy.IsSkinEvolved)
|
||||
{
|
||||
enemyClassBattleCardView.ClassCharacter.PlayMotion(ClassCharaPrm.MotionType.z_idle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user