engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -1,392 +1,20 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard.RoomMatch;
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using Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
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namespace Wizard.Battle.Recovery;
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public class RecoveryController
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{
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private NetworkBattleManagerBase _networkBattleMgr;
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private List<Coroutine> _recoveryCoroutineList = new List<Coroutine>();
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private Matching _matchingInstance;
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public RecoveryDataHandler RecoveryDataHandlerInstance { get; private set; }
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public bool IsMariganFinished => Data.BattleRecoveryInfo.IsMulliganEnd;
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public RecoveryOperationInfo AIBattleRecoveryData { get; private set; }
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public event Action OnFinishRecoveringData;
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public event Action OnFinishRecoveryLogSync;
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public RecoveryController(RecoveryOperationInfo aiBattleRecoveryData = null)
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{
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AIBattleRecoveryData = aiBattleRecoveryData;
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Format format = Data.CurrentFormat;
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if (format == Format.Max && GameMgr.GetIns().GetDataMgr().IsDipslayHighRankFormat())
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{
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format = PlayerStaticData.HighRankFormat();
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}
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PlayerStaticData.LoadUserRankTexture(format);
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switch (GameMgr.GetIns().GetDataMgr().m_BattleType)
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{
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case DataMgr.BattleType.FreeBattle:
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_matchingInstance = new Matching_Free();
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break;
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case DataMgr.BattleType.RankBattle:
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_matchingInstance = new Matching_RankMatch();
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break;
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case DataMgr.BattleType.ColosseumNormal:
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case DataMgr.BattleType.ColosseumTwoPick:
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case DataMgr.BattleType.ColosseumHof:
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case DataMgr.BattleType.ColosseumWindFall:
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_matchingInstance = new Matching_Colosseum();
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break;
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case DataMgr.BattleType.CompetitionNormal:
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case DataMgr.BattleType.CompetitionTwoPick:
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_matchingInstance = new Matching_Competition();
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break;
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case DataMgr.BattleType.RoomBattle:
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ResetRoomInfo(NetworkDefine.ServerBattleType.OpenRoom, Data.BattleRecoveryInfo, RoomConnectController.BattleRule.Bo1, Format.Max, TwoPickFormat.None, isOpenDeckRule: false);
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break;
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case DataMgr.BattleType.RoomTwoPick:
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ResetRoomInfo(NetworkDefine.ServerBattleType.RoomTwoPick, Data.BattleRecoveryInfo, Data.BattleRecoveryInfo.BattleParameterInstance.Rule, Format.Max, Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat, isOpenDeckRule: false);
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break;
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case DataMgr.BattleType.TwoPickBackdraft:
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ResetRoomInfo(NetworkDefine.ServerBattleType.RoomTwoPick, Data.BattleRecoveryInfo, RoomConnectController.BattleRule.Bo1, Format.Max, Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat, isOpenDeckRule: false);
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break;
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case DataMgr.BattleType.TwoPick:
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_matchingInstance = new Matching_TwoPick();
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break;
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case DataMgr.BattleType.Sealed:
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_matchingInstance = new Matching_Sealed();
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break;
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}
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ConnectNode();
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UIManager.GetInstance().StartCoroutine(WaitRealtimeObjectCreateToSetupRecoveryData());
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}
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private void ResetRoomInfo(NetworkDefine.ServerBattleType battleType, BattleRecoveryInfo battleRecoveryInfo, RoomConnectController.BattleRule roomRule, Format format, TwoPickFormat deckFormatType, bool isOpenDeckRule)
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{
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_matchingInstance = new Matching_Room(battleRecoveryInfo._isConventionRoom, battleRecoveryInfo.IsGatheringRoom);
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(_matchingInstance as Matching_Room).SetBattleParameter(new BattleParameter(battleType, format, deckFormatType, roomRule, isOpenDeckRule));
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RoomBase.SettingOpponentDispData(!Data.BattleRecoveryInfo.is_owner, Data.BattleRecoveryInfo.opponent_name, Data.BattleRecoveryInfo.opponent_emblem_id, Data.BattleRecoveryInfo.opponent_degree_id, Data.BattleRecoveryInfo.opponent_country_code, Data.BattleRecoveryInfo.opponent_rank, Data.BattleRecoveryInfo.IsOpponentOfficialUser, Data.BattleRecoveryInfo.OpponentHighFormatRank);
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}
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private IEnumerator WaitRealtimeObjectCreateToSetupRecoveryData()
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{
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while (ToolboxGame.RealTimeNetworkAgent == null)
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{
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_matchingInstance.UpdateOffLineMatching();
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yield return null;
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}
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ToolboxGame.RealTimeNetworkAgent.IsNotPlayReceivingData = true;
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SetupRecoveryData();
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}
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private void SetupRecoveryData()
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{
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ParseRecoveryData();
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OnRecoveryReady();
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ToolboxGame.RealTimeNetworkAgent.StartRecovery(Data.BattleRecoveryInfo.battle_id.ToString(), Data.BattleRecoveryInfo.Play_seq, Data.BattleRecoveryInfo.Pub_seq);
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if (!GameMgr.GetIns().IsAINetwork)
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{
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_recoveryCoroutineList.Add(UIManager.GetInstance().StartCoroutine(RealtimeOpenToRecoveryStart()));
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}
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_recoveryCoroutineList.Add(UIManager.GetInstance().StartCoroutine(WaitTillBattleCreate()));
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}
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private IEnumerator RealtimeOpenToRecoveryStart()
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{
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while (!ToolboxGame.RealTimeNetworkAgent.IsOpen())
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{
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yield return null;
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}
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ToolboxGame.RealTimeNetworkAgent.EmitMsgPack(NetworkBattleDefine.NetworkBattleURI.RecoveryStart);
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}
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private IEnumerator WaitTillBattleCreate()
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{
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while (BattleManagerBase.GetIns() == null || BattleManagerBase.GetIns().SBattleLoad == null || !BattleManagerBase.GetIns().SBattleLoad.isLoadEnd || !ToolboxGame.RealTimeNetworkAgent.IsOpen())
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{
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yield return null;
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}
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RecoveryEndToChangeBattleScene();
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}
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private void RecoveryEndToChangeBattleScene()
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{
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_networkBattleMgr = BattleManagerBase.GetIns() as NetworkBattleManagerBase;
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ToolboxGame.RealTimeNetworkAgent.SetNetworkBattleMgr(_networkBattleMgr);
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BattleManagerBase.GetIns().OnStartOpening += delegate
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{
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_networkBattleMgr._recoveryController = this;
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RecoveryDataHandlerInstance = new RecoveryDataHandler(_networkBattleMgr, this.OnFinishRecoveringData, this.OnFinishRecoveryLogSync, AIBattleRecoveryData);
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RecoveryDataHandlerInstance.OnBattleReceived();
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};
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_matchingInstance.GotoBattle();
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BattleManagerBase.GetIns().SBattleLoad.StartBattleScene();
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}
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private void RecoveryReturnScene()
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{
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if (!_matchingInstance.GetMatchingDataReady())
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{
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UIManager.GetInstance().OffViewAll();
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}
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ToolboxGame.DestroyNetworkAgent();
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if (_matchingInstance is Matching_Room)
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{
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RoomBase.ResetOpponentData();
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}
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if (_matchingInstance.GetMatchingDataReady() && GameMgr.GetIns().GetBattleCtrl() != null)
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{
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UIManager.GetInstance().StartCoroutine(BattleEndCoroutin(ChangeScene));
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return;
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}
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UIManager.GetInstance().CloseInSceneLoadingMatching();
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ChangeScene();
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}
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private void ChangeScene()
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{
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UIManager.ChangeViewSceneParam changeViewSceneParam = new UIManager.ChangeViewSceneParam();
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changeViewSceneParam.OnFinishChangeView = delegate
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{
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UIManager.GetInstance().CloseInSceneLoadingMatching();
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UIManager.GetInstance().CloseInSceneLoadingBattle();
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};
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UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.MyPage, changeViewSceneParam);
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}
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private IEnumerator BattleEndCoroutin(Action callback)
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{
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while (BattleManagerBase.GetIns() == null)
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{
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yield return null;
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}
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SBattleLoad battleLoad = BattleManagerBase.GetIns().SBattleLoad;
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while (!battleLoad.isLoadEnd)
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{
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yield return null;
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}
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yield return GameMgr.GetIns().GetBattleCtrl().BattleEnd();
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callback();
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}
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private void ConnectNode()
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{
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MatchingNetworkConnectChecker matchingNetworkConnectCheker = _matchingInstance._matchingNetworkConnectCheker;
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matchingNetworkConnectCheker.Start();
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matchingNetworkConnectCheker.OnConnectError = ReturnTitle;
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string battleId = Data.BattleRecoveryInfo.battle_id.ToString();
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if (GameMgr.GetIns().GetDataMgr().IsRoomBattleType())
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{
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battleId = Data.BattleRecoveryInfo.roomId.ToString();
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}
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matchingNetworkConnectCheker.SetBattleId(battleId);
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matchingNetworkConnectCheker.SetConnectOnly();
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}
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private void ReturnTitle()
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{
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for (int i = 0; i < _recoveryCoroutineList.Count; i++)
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{
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Coroutine routine = _recoveryCoroutineList[i];
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UIManager.GetInstance().StopCoroutine(routine);
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routine = null;
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}
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_recoveryCoroutineList.Clear();
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SystemText systemText = Data.SystemText;
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(isSystem: true);
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dialogBase.SetSize(DialogBase.Size.M);
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dialogBase.SetTitleLabel(systemText.Get("ErrorHeader_0012"));
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dialogBase.SetText(systemText.Get("Error_0012"));
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dialogBase.AddButton(DialogBase.ButtonType.BackToTitle);
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dialogBase.SetPanelDepth(6000);
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dialogBase.SetFadeButtonEnabled(flag: false);
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dialogBase.onPushButton1 = (Action)Delegate.Combine(dialogBase.onPushButton1, (Action)delegate
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{
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if (_matchingInstance.GetMatchingDataReady() && GameMgr.GetIns().GetBattleCtrl() != null)
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{
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UIManager.GetInstance().StartCoroutine(BattleEndCoroutin(SoftwareReset));
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}
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else
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{
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SoftwareReset();
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}
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});
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}
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private void SoftwareReset()
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{
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Wizard.SoftwareReset.exec();
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}
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private void OnRecoveryReady()
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{
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UIManager.GetInstance().createInSceneLoadingMatching(notBlack: true);
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UIManager.GetInstance().closeInSceneLoading();
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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List<int> list = null;
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list = ((!GameMgr.GetIns().IsAINetwork) ? (from i in GameMgr.GetIns().GetNetworkUserInfoData().GetSelfDeck()
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select i.CardId).ToList() : AIBattleRecoveryData.SetupInfo.PlayerInfo.DeckCardInfos.Select((DeckCardInfo i) => i?.CardId.Value ?? 100011010).ToList());
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dataMgr.SetCurrentDeckData(list);
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dataMgr.SetPlayerCharaId(Data.BattleRecoveryInfo.chara_id);
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dataMgr.SetPlayerSubClassID(Data.BattleRecoveryInfo.SubClassId);
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dataMgr.SetPlayerMyRotationInfo(Data.BattleRecoveryInfo.MyRotationId);
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dataMgr.SetPlayerSleeveId(Data.BattleRecoveryInfo.sleeve_id);
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dataMgr.SetSelectDeckFormat(Data.BattleRecoveryInfo.deck_format);
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if (GameMgr.GetIns().IsAINetwork)
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{
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List<int> currentEnemyDeckData = AIBattleRecoveryData.SetupInfo.EnemyInfo.DeckCardInfos.Select((DeckCardInfo i) => i?.CardId.Value ?? 100011010).ToList();
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dataMgr.SetCurrentEnemyDeckData(currentEnemyDeckData);
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dataMgr.SetEnemyCharaId(AIBattleRecoveryData.SetupInfo.EnemyInfo.CharaId);
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dataMgr.SetEnemySleeveId(AIBattleRecoveryData.SetupInfo.EnemyInfo.SleeveId);
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}
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else
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{
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List<int> currentEnemyDeckData2 = (from i in GameMgr.GetIns().GetNetworkUserInfoData().GetOpponentDeck()
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select i.CardId).ToList();
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dataMgr.SetCurrentEnemyDeckData(currentEnemyDeckData2);
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dataMgr.SetEnemyCharaId(Data.BattleRecoveryInfo.chara_id);
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dataMgr.SetEnemySubClassID(Data.BattleRecoveryInfo.OpponentSubClassId);
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dataMgr.SetEnemyMyRotationInfo(Data.BattleRecoveryInfo.OpponentMyRotationId);
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dataMgr.SetEnemySleeveId(Data.BattleRecoveryInfo.sleeve_id);
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}
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int playerClassId = dataMgr.GetPlayerClassId();
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int selectDeckId = dataMgr.GetSelectDeckId();
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bool num = PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.LAST_BATTLE_IS_TRIALDECK);
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_matchingInstance.FirstSetting(playerClassId, selectDeckId, isRecovery: true);
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if (num && (Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat != TwoPickFormat.Chaos || Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat != TwoPickFormat.BackdraftChaos))
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{
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DeckData deckData = new DeckData(Format.Max, DeckAttributeType.TrialDeck);
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deckData.SetDeckID(selectDeckId);
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deckData.SetDeckClassID(playerClassId);
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deckData.SetCardIdList(list);
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deckData.SetDeckName(PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.LAST_BATTLE_NAME_TRIALDECK));
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dataMgr.SetSelectDeckId(deckData.GetDeckID());
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dataMgr.LastSelectDeckAttributeType = DeckAttributeType.TrialDeck;
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dataMgr.SetPlayerCharaIdBySkinId(deckData.GetSkinId());
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}
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else if (dataMgr.IsTwoPickBattleType())
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{
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DeckData deckData2 = new DeckData();
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deckData2.SetDeckID(0);
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deckData2.SetDeckClassID(playerClassId);
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deckData2.SetDeckSleeveID(3000011L);
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deckData2.SetDeckName(GameMgr.GetIns().GetDataMgr().GetClanNameByKey(playerClassId));
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deckData2.SetCardIdList(list);
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dataMgr.SetSelectDeckId(deckData2.GetDeckID());
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dataMgr.LastSelectDeckAttributeType = DeckAttributeType.Invalid;
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dataMgr.SetPlayerCharaIdBySkinId(Data.BattleRecoveryInfo.chara_id);
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dataMgr._roomTwoPickDeckData = deckData2;
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if (dataMgr.m_BattleType == DataMgr.BattleType.TwoPickBackdraft)
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{
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Data.RoomTwoPickInfo.deckData.classId = dataMgr.GetEnemyClassId();
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dataMgr._roomTwoPickDeckData.SetDeckClassID(dataMgr.GetEnemyClassId());
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}
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else
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{
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Data.RoomTwoPickInfo.deckData.classId = playerClassId;
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}
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Data.RoomTwoPickInfo.deckData.entryId = 0;
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Data.RoomTwoPickInfo.deckData.isSelectCompleted = true;
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Data.RoomTwoPickInfo.deckData.cardIds = deckData2.GetCardIdList().ToArray();
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Data.RoomTwoPickBeforeBattleInfo.SetSelfClassIdTwoPickDraftData(playerClassId);
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if (Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat == TwoPickFormat.Chaos || Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat == TwoPickFormat.BackdraftChaos)
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{
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CandidateChaos candidateChaos = Data.RoomTwoPickInfo.CandidateChaos;
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candidateChaos.SelectedChaosId = Data.BattleRecoveryInfo.ChaosId;
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candidateChaos.SelectedCharaId = Data.BattleRecoveryInfo.chara_id;
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candidateChaos.SelectedClassId = Data.BattleRecoveryInfo.class_id;
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}
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}
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if ((bool)ToolboxGame.RealTimeNetworkAgent)
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{
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CustomPreference.SetNodeServerURL(Data.BattleRecoveryInfo.node_server_url);
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}
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}
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private int DecideFirstUser(int id)
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{
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if (id == PlayerStaticData.UserViewerID)
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{
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return 0;
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}
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return 1;
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}
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private bool IsPlayer(int id)
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{
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if (id == PlayerStaticData.UserViewerID)
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{
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return true;
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}
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return false;
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}
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private void ParseRecoveryData()
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{
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int first_turn = Data.BattleRecoveryInfo.first_turn;
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GameMgr.GetIns().GetNetworkUserInfoData().TurnState = DecideFirstUser(first_turn);
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Dictionary<string, object> info = ParseData(isPlayer: true);
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Dictionary<string, object> info2 = ParseData(isPlayer: false);
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GameMgr.GetIns().SettingSelfInfo(info, isWatchReplayRecovery: true);
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GameMgr.GetIns().SettingOpponentInfo(info2, isWatchReplayRecovery: true);
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GameMgr.GetIns().GetNetworkUserInfoData().SetSelfDeck(Data.BattleRecoveryInfo.deck);
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}
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private Dictionary<string, object> ParseData(bool isPlayer)
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{
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Dictionary<string, object> dictionary = new Dictionary<string, object>();
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dictionary.Add("fieldId", Data.BattleRecoveryInfo.field_id);
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dictionary.Add("seed", Data.BattleRecoveryInfo.seed);
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if (isPlayer)
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{
|
||||
dictionary.Add("viewerId", Data.BattleRecoveryInfo.viewer_id);
|
||||
dictionary.Add("oppoId", Data.BattleRecoveryInfo.opponent_viewer_id);
|
||||
dictionary.Add("charaId", Data.BattleRecoveryInfo.chara_id);
|
||||
dictionary.Add("classId", Data.BattleRecoveryInfo.class_id);
|
||||
dictionary.Add("sleeveId", Data.BattleRecoveryInfo.sleeve_id);
|
||||
dictionary.Add("rank", Data.BattleRecoveryInfo.rank);
|
||||
dictionary.Add("degreeId", Data.BattleRecoveryInfo.degree_id);
|
||||
dictionary.Add("emblemId", Data.BattleRecoveryInfo.emblem_id);
|
||||
dictionary.Add("country_code", Data.BattleRecoveryInfo.country_code);
|
||||
dictionary.Add("userName", Data.BattleRecoveryInfo.name);
|
||||
dictionary.Add("isOfficial", Data.BattleRecoveryInfo.IsOfficialUser);
|
||||
dictionary.Add("chaosId", Data.BattleRecoveryInfo.ChaosId);
|
||||
dictionary.Add("subclassId", Data.BattleRecoveryInfo.SubClassId);
|
||||
dictionary.Add("rotationId", Data.BattleRecoveryInfo.MyRotationId);
|
||||
}
|
||||
else
|
||||
{
|
||||
dictionary.Add("viewerId", Data.BattleRecoveryInfo.viewer_id);
|
||||
dictionary.Add("charaId", Data.BattleRecoveryInfo.opponent_chara_id);
|
||||
dictionary.Add("classId", Data.BattleRecoveryInfo.opponent_class_id);
|
||||
dictionary.Add("sleeveId", Data.BattleRecoveryInfo.opponent_sleeve_id);
|
||||
dictionary.Add("rank", Data.BattleRecoveryInfo.opponent_rank);
|
||||
dictionary.Add("degreeId", Data.BattleRecoveryInfo.opponent_degree_id);
|
||||
dictionary.Add("emblemId", Data.BattleRecoveryInfo.opponent_emblem_id);
|
||||
dictionary.Add("country_code", Data.BattleRecoveryInfo.opponent_country_code);
|
||||
dictionary.Add("userName", Data.BattleRecoveryInfo.opponent_name);
|
||||
dictionary.Add("battlePoint", Data.BattleRecoveryInfo.opponent_battle_point);
|
||||
dictionary.Add("isMasterRank", Data.BattleRecoveryInfo.is_opponent_master_rank);
|
||||
dictionary.Add("masterPoint", Data.BattleRecoveryInfo.opponent_master_point);
|
||||
dictionary.Add("isOfficial", Data.BattleRecoveryInfo.IsOpponentOfficialUser);
|
||||
dictionary.Add("chaosId", Data.BattleRecoveryInfo.OpponentChaosId);
|
||||
dictionary.Add("subclassId", Data.BattleRecoveryInfo.OpponentSubClassId);
|
||||
dictionary.Add("rotationId", Data.BattleRecoveryInfo.OpponentMyRotationId);
|
||||
}
|
||||
dictionary.Add("isChaosSkinOverride", Data.BattleRecoveryInfo.IsChaosSkinOverride);
|
||||
return dictionary;
|
||||
}
|
||||
}
|
||||
namespace Wizard.Battle.Recovery;
|
||||
|
||||
// PASS-5 STUB: full body dropped. RecoveryController is client-side coroutine machinery
|
||||
// (Matching_*, RoomConnectController.BattleRule, RoomBase.SettingOpponentDispData etc.)
|
||||
// that never runs in the headless node — nothing constructs it (RecoveryNetworkBattleMgr-
|
||||
// ContentsCreator was deleted in this pass). The type must still exist as a compile-time
|
||||
// reference because:
|
||||
// 1. NetworkBattleManagerBase.cs:96 declares `public RecoveryController _recoveryController;`
|
||||
// as a field that is always null in the node context.
|
||||
// 2. RecoveryOperationCollection.cs:42 dereferences that field via
|
||||
// `_recoveryController.RecoveryDataHandlerInstance.OnCompleteRecovery` on the
|
||||
// IsRecovery=true headless path — the resulting NRE is the pinned failure that
|
||||
// Spellboost_play_resolution_under_random_draw_plus_spin and Capture_replay_reproduces_
|
||||
// post_mulligan_divergence rely on as their expected divergence signal.
|
||||
// 3. RecoveryDataHandler.cs (also stubbed this pass) touches _recoveryController.IsMariganFinished.
|
||||
// The two surface members below are the entire external contract.
|
||||
public class RecoveryController
|
||||
{
|
||||
public RecoveryDataHandler RecoveryDataHandlerInstance => null;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user