engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

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@@ -1,580 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using LitJson;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Recovery;
public class AINetworkBattleOperationRecorder : OperationRecorderBase
{
protected DataMgr.BattleType _battleType;
protected long _turnStartTime;
protected JsonData _setupJsonData = new JsonData();
public AINetworkBattleOperationRecorder(string filePath)
: base(filePath)
{
if (RecoveryRecordManagerBase.IsExistsAINetworkRecoveryFile())
{
JsonData jsonData = RecoveryOperationInfo.ReadRecoveryFile(filePath);
_setupJsonData = jsonData["setup"];
_battleType = (DataMgr.BattleType)jsonData["battle_type"].ToInt();
if (jsonData.Keys.Any((string a) => a == "operations"))
{
foreach (object item in (IEnumerable)jsonData["operations"])
{
_operationJsonDataList.Add((JsonData)item);
}
}
if (jsonData.Keys.Any((string a) => a == "skill_targets"))
{
foreach (object item2 in (IEnumerable)jsonData["skill_targets"])
{
_skillTargetList.Add((string)item2);
}
}
}
else
{
_setupJsonData["player"] = new JsonData();
_setupJsonData["player"].SetJsonType(JsonType.Object);
_setupJsonData["enemy"] = new JsonData();
_setupJsonData["enemy"].SetJsonType(JsonType.Object);
}
WriteJsonData();
}
public override void RecordMulliganStart()
{
DateTimeOffset dateTimeOffset = new DateTimeOffset(DateTime.Now.Ticks, new TimeSpan(0, 0, 0));
_setupJsonData["start_mulligan_time"] = dateTimeOffset.ToUnixTimeSeconds();
WriteJsonData();
}
public override void RecordPractice3DFieldId(int id)
{
}
public override void RecordBattleType(DataMgr.BattleType battleType)
{
_battleType = battleType;
WriteJsonData();
}
public override void RecordRandomSeed(int randomSeed)
{
_setupJsonData["random_seed"] = randomSeed;
WriteJsonData();
}
public override void RecordBackGroundId(int backGroundId)
{
_setupJsonData["background_id"] = backGroundId;
WriteJsonData();
}
public override void RecordBgmId(string bgmId)
{
_setupJsonData["bgm_id"] = bgmId;
WriteJsonData();
}
public override void RecordClass(string playerName, int clanType)
{
_setupJsonData[playerName]["clan_type"] = clanType;
WriteJsonData();
}
public override void RecordSubClass(string playerName, int clanType)
{
_setupJsonData[playerName]["sub_class_type"] = clanType;
WriteJsonData();
}
public override void RecordMyRotationId(string playerName, string myRotationId)
{
_setupJsonData[playerName]["my_rotation_id"] = myRotationId;
WriteJsonData();
}
public override void RecordSleeve(string playerName, long sleeveId)
{
_setupJsonData[playerName]["sleeve_id"] = sleeveId;
WriteJsonData();
}
public override void RecordChara(string playerName, int charaId)
{
_setupJsonData[playerName]["chara_id"] = charaId;
WriteJsonData();
}
public override void RecordDeck(string playerName, char indexHeadChar, IEnumerable<int> cardIds)
{
JsonData jsonData = new JsonData();
_setupJsonData[playerName]["deck"] = jsonData;
jsonData.SetJsonType(JsonType.Array);
int num = 1;
foreach (int cardId in cardIds)
{
JsonData jsonData2 = new JsonData();
jsonData2.SetJsonType(JsonType.Object);
jsonData2["index"] = indexHeadChar.ToString() + num;
jsonData2["id"] = cardId;
jsonData2["name"] = CardMaster.GetInstanceForBattle().GetCardParameterFromId(cardId).CardName;
jsonData.Add(jsonData2);
num++;
}
WriteJsonData();
}
public override void RecordEnemyAIDifficulty(int level)
{
_setupJsonData["enemy"]["ai_difficulty"] = level;
WriteJsonData();
}
public override void RecordEnemyAILogicLevel(int level)
{
_setupJsonData["enemy"]["ai_logic_level"] = level;
WriteJsonData();
}
public override void RecordEnemyAIMaxLife(int life)
{
_setupJsonData["enemy"]["ai_max_life"] = life;
WriteJsonData();
}
public override void RecordEnemyAIDeckId(int deckId)
{
_setupJsonData["enemy"]["ai_deck_id"] = deckId;
WriteJsonData();
}
public override void RecordEnemyAIStyleId(int styleId)
{
_setupJsonData["enemy"]["ai_style_id"] = styleId;
WriteJsonData();
}
public override void RecordEnemyAIEmoteId(int emoteId)
{
_setupJsonData["enemy"]["ai_emote_id"] = emoteId;
WriteJsonData();
}
public override void RecordEnemyAIUseInnerEmote(bool useInnerEmote)
{
_setupJsonData["enemy"]["ai_use_inner_emote"] = useInnerEmote;
WriteJsonData();
}
public override void RecordStartTurnIsPlayer(bool startTurnIsPlayer)
{
_setupJsonData["player_start_turn"] = startTurnIsPlayer;
DateTimeOffset dateTimeOffset = new DateTimeOffset(DateTime.Now.Ticks, new TimeSpan(0, 0, 0));
_setupJsonData["opening_start_time"] = dateTimeOffset.ToUnixTimeSeconds();
WriteJsonData();
}
public override void RecordPracticeDifficultyDegreeId(int degreeId)
{
_setupJsonData["practice_difficulty_degree_id"] = degreeId;
WriteJsonData();
}
public override void RecordIsPreBuildDeck(bool isPreBuildDeck)
{
_setupJsonData["is_prebuild_deck"] = isPreBuildDeck;
WriteJsonData();
}
public override void RecordIsTrialDeck(bool isTrialDeck)
{
_setupJsonData["is_trial_deck"] = isTrialDeck;
WriteJsonData();
}
public override void RecordIsDefaultDeck(bool isDefaultDeck)
{
_setupJsonData["is_default_deck"] = isDefaultDeck;
WriteJsonData();
}
public override void RecordQuestStageId(int id)
{
_setupJsonData["quest_stage_id"] = id;
WriteJsonData();
}
public override void RecordQuestEnemyAiId(int id)
{
_setupJsonData["quest_enemy_ai_id"] = id;
WriteJsonData();
}
public override void RecordQuestEnemyEmblemId(int id)
{
_setupJsonData["quest_enemy_emblem_id"] = id;
WriteJsonData();
}
public override void RecordQuestEnemyDegreeId(int id)
{
_setupJsonData["quest_enemy_degree_id"] = id;
WriteJsonData();
}
public override void RecordQuestEnemyEmotionOverride(int id)
{
_setupJsonData["quest_enemy_emotion_override"] = id;
WriteJsonData();
}
public override void RecordQuestPlayerEmotionOverride(int id)
{
_setupJsonData["quest_player_emotion_override"] = id;
WriteJsonData();
}
public override void RecordQuestRecoveryPoint(int recoveryPoint)
{
_setupJsonData["recovery_point"] = recoveryPoint;
WriteJsonData();
}
public override void RecordQuestPlayerSkillList(List<BossRushSpecialSkill> skills)
{
JsonData jsonData = new JsonData();
_setupJsonData["quest_player_skill_list"] = jsonData;
jsonData.SetJsonType(JsonType.Array);
foreach (BossRushSpecialSkill skill in skills)
{
JsonData jsonData2 = new JsonData();
jsonData2.SetJsonType(JsonType.Object);
jsonData2["original_card_id"] = skill.OriginalCardId;
jsonData2["name"] = skill.Name;
jsonData2["skill_text"] = skill.SkillText;
jsonData2["skill_desc_text"] = skill.SkillDescText;
jsonData2["is_foil"] = skill.IsFoil;
jsonData.Add(jsonData2);
}
WriteJsonData();
}
public override void RecordQuestEnemySkill(BossRushSpecialSkill skill)
{
JsonData jsonData = new JsonData();
jsonData.SetJsonType(JsonType.Object);
jsonData["original_card_id"] = skill.OriginalCardId;
jsonData["name"] = skill.Name;
jsonData["skill_text"] = skill.SkillText;
jsonData["skill_desc_text"] = skill.SkillDescText;
jsonData["is_foil"] = skill.IsFoil;
_setupJsonData["quest_enemy_skill"] = jsonData;
WriteJsonData();
}
public override void RecordQuestMaxBattleCount(int maxBattleCount)
{
_setupJsonData["quest_max_battle_count"] = maxBattleCount;
WriteJsonData();
}
public override void RecordQuestCurrentWinCount(int currentWinCount)
{
_setupJsonData["quest_current_win_count"] = currentWinCount;
WriteJsonData();
}
public override void RecordQuestIsExtra(bool isExtra)
{
_setupJsonData["quest_is_extra"] = isExtra;
WriteJsonData();
}
public override void RecordQuestIsMockBattle(bool isMockBattle)
{
_setupJsonData["quest_is_mock_battle"] = isMockBattle;
WriteJsonData();
}
public override void RecordQuestExtraDeckScheduleId(int id)
{
_setupJsonData["quest_extra_deck_schedule_id"] = id;
WriteJsonData();
}
public override void RecordMissionNecessaryInformation(BattleManagerBase.MissionNecessaryInformation missionNecessaryInformation)
{
_setupJsonData["mission_necessary_information"] = new JsonData();
_setupJsonData["mission_necessary_information"].SetJsonType(JsonType.Object);
foreach (KeyValuePair<string, string> item in missionNecessaryInformation.GetOriginalTargetDictionary())
{
_setupJsonData["mission_necessary_information"][item.Key] = item.Value;
}
WriteJsonData();
}
public override void RecordPlayerMulliganReplaceCards(IEnumerable<BattleCardBase> replaceCards, IEnumerable<int> completeCards)
{
JsonData jsonData = new JsonData();
jsonData.SetJsonType(JsonType.Array);
foreach (BattleCardBase replaceCard in replaceCards)
{
jsonData.Add(replaceCard.GetName());
}
_setupJsonData["player_mulligan_abandon"] = jsonData;
JsonData jsonData2 = new JsonData();
jsonData2.SetJsonType(JsonType.Array);
foreach (int completeCard in completeCards)
{
jsonData2.Add("p" + completeCard);
}
_setupJsonData["player_mulligan_complete"] = jsonData2;
WriteJsonData();
}
public override void RecordEnemyMulliganReplaceCards(IEnumerable<BattleCardBase> replaceCards, IEnumerable<int> completeCards)
{
JsonData jsonData = new JsonData();
jsonData.SetJsonType(JsonType.Array);
foreach (BattleCardBase replaceCard in replaceCards)
{
jsonData.Add(replaceCard.GetName());
}
_setupJsonData["enemy_mulligan_abandon"] = jsonData;
JsonData jsonData2 = new JsonData();
jsonData2.SetJsonType(JsonType.Array);
foreach (int completeCard in completeCards)
{
jsonData2.Add("e" + completeCard);
}
_setupJsonData["enemy_mulligan_complete"] = jsonData2;
WriteJsonData();
}
public override void RecordPlay(BattleCardBase card, BattleCardBase originalCard, IEnumerable<BattleCardBase> selectedCards)
{
JsonData jsonData = new JsonData();
jsonData["ope"] = "play";
jsonData["index"] = CardToIndexName(card);
jsonData["id"] = card.CardId;
jsonData["name"] = card.BaseParameter.CardName;
jsonData["cost"] = card.Cost;
jsonData["is_choice_brave"] = (originalCard.IsChoiceBraveSkillCard ? 1 : 0);
WriteSkillTargetInfoToJson(selectedCards, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override VfxBase RecordAttack(BattleCardBase attackCard, BattleCardBase targetCard, SkillProcessor skillProcessor)
{
JsonData jsonData = new JsonData();
jsonData["ope"] = "attack";
jsonData["index"] = CardToIndexName(attackCard);
jsonData["id"] = attackCard.CardId;
jsonData["name"] = attackCard.BaseParameter.CardName;
jsonData["target"] = CardToIndexName(targetCard);
jsonData["target_id"] = targetCard.CardId;
jsonData["target_name"] = targetCard.BaseParameter.CardName;
_operationJsonDataList.Add(jsonData);
WriteJsonData();
return NullVfx.GetInstance();
}
public override void RecordEvolve(BattleCardBase originalCard, BattleCardBase card, IEnumerable<BattleCardBase> selectedCards)
{
JsonData jsonData = new JsonData();
jsonData["ope"] = "evolve";
jsonData["index"] = CardToIndexName(card);
jsonData["id"] = card.CardId;
jsonData["name"] = card.BaseParameter.CardName;
WriteSkillTargetInfoToJson(selectedCards, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordStartSelect(BattleCardBase card, bool isEvolve, List<BattleCardBase> selectableCards, bool isChoiceBrave)
{
}
public override void RecordSelect(BattleCardBase card, bool isEvolve, BattleCardBase actCard, bool isBurialRite, bool isChoiceBrave)
{
}
public override void RecordCompleteSelect(BattleCardBase card, bool isEvolve, BattleCardBase actCard, bool isChoiceBrave, bool isBurialRite)
{
}
public override void RecordStartChoice(BattleCardBase card, bool isEvolve, List<BattleCardBase> choiceCards, bool isChoiceBrave)
{
}
public override void RecordStartFusion(BattleCardBase card, List<BattleCardBase> selectableCards)
{
}
public override void RecordSelectFusion(BattleCardBase card)
{
}
public override void RecordCompleteChoice(BattleCardBase card, bool isEvolve, List<BattleCardBase> chosenCardList, BattleCardBase actCard, List<int> chosenCardIndexList, bool hasSelectionSkill, bool isChoiceBrave)
{
}
public override void RecordCancelChoice(BattleCardBase card, bool isEvolve, bool isChoiceBrave)
{
}
public override void RecordCancelFusion(BattleCardBase card)
{
}
public override void RecordCancelSelect(BattleCardBase actCard, bool isEvolve, bool isChoiceBrave)
{
}
public override void RecordTurnStart()
{
DateTimeOffset dateTimeOffset = new DateTimeOffset(DateTime.Now.Ticks, new TimeSpan(0, 0, 0));
_turnStartTime = dateTimeOffset.ToUnixTimeSeconds();
WriteJsonData();
}
public override void RecordTurnEnd()
{
JsonData jsonData = new JsonData();
jsonData["ope"] = "turn_end";
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordRetire()
{
}
public void RecordChangeAI(string logicName, int operationQueueCount)
{
JsonData jsonData = new JsonData();
jsonData["ope"] = "change_ai";
jsonData["logic"] = logicName;
jsonData["queue_count"] = operationQueueCount;
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordSkillTargets(IEnumerable<BattleCardBase> targetCards)
{
foreach (BattleCardBase targetCard in targetCards)
{
_skillTargetList.Add(targetCard.GetName());
}
WriteJsonData();
}
public void RecordSpecialBattleSetting(DataMgr.SpecialBattleSetting setting)
{
if (setting != null)
{
_setupJsonData["story_special_battle_player_attach_skill"] = setting.PlayerAttachSkillText;
_setupJsonData["story_special_battle_enemy_attach_skill"] = setting.EnemyAttachSkillText;
_setupJsonData["story_special_battle_player_start_pp"] = setting.PlayerStartPp;
_setupJsonData["story_special_battle_enemy_start_pp"] = setting.EnemyStartPp;
_setupJsonData["story_special_battle_player_start_life"] = setting.PlayerStartMaxLife;
_setupJsonData["story_special_battle_enemy_start_life"] = setting.EnemyStartMaxLife;
_setupJsonData["story_special_battle_banish_effect_override"] = setting.IdOverrideInBattleLogText;
_setupJsonData["story_special_battle_token_draw_effect_override"] = setting.TokenDrawEffectOverrideText;
_setupJsonData["story_special_battle_id_override_in_battle_log"] = setting.IdOverrideInBattleLogText;
WriteJsonData();
}
}
public override void RecordCompleteFusionSelect(BattleCardBase fusionCard, IEnumerable<BattleCardBase> ingredientCards)
{
JsonData jsonData = new JsonData();
jsonData["ope"] = "comp_fusion";
jsonData["index"] = CardToIndexName(fusionCard);
jsonData["id"] = fusionCard.CardId;
jsonData["name"] = fusionCard.BaseParameter.CardName;
WriteSkillTargetInfoToJson(ingredientCards, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
protected override void WriteJsonData()
{
if (RecoveryManagerBase.failedRecoveryFlag)
{
return;
}
JsonData jsonData = new JsonData();
jsonData["version"] = 0;
jsonData["battle_type"] = (int)_battleType;
jsonData["record_time"] = DateTime.Now.Ticks;
jsonData["turn_start_time"] = _turnStartTime;
jsonData["setup"] = _setupJsonData;
jsonData["operations"] = new JsonData();
jsonData["operations"].SetJsonType(JsonType.Array);
foreach (JsonData operationJsonData in _operationJsonDataList)
{
jsonData["operations"].Add(operationJsonData);
}
jsonData["check"] = new JsonData();
jsonData["check"]["player"] = new JsonData();
jsonData["check"]["player"].SetJsonType(JsonType.Object);
jsonData["check"]["enemy"] = new JsonData();
jsonData["check"]["enemy"].SetJsonType(JsonType.Object);
BattlePlayer battlePlayer = BattleManagerBase.GetIns().BattlePlayer;
BattleEnemy battleEnemy = BattleManagerBase.GetIns().BattleEnemy;
JsonData jsonData2 = new JsonData();
jsonData2.SetJsonType(JsonType.Array);
JsonData jsonData3 = new JsonData();
jsonData3.SetJsonType(JsonType.Array);
JsonData jsonData4 = new JsonData();
jsonData4.SetJsonType(JsonType.Array);
JsonData jsonData5 = new JsonData();
jsonData5.SetJsonType(JsonType.Array);
foreach (BattleCardBase handCard in battlePlayer.HandCardList)
{
jsonData2.Add(handCard.GetName());
}
foreach (BattleCardBase inPlayCard in battlePlayer.InPlayCards)
{
jsonData3.Add(inPlayCard.GetName());
}
foreach (BattleCardBase handCard2 in battleEnemy.HandCardList)
{
jsonData4.Add(handCard2.GetName());
}
foreach (BattleCardBase inPlayCard2 in battleEnemy.InPlayCards)
{
jsonData5.Add(inPlayCard2.GetName());
}
jsonData["check"]["player"]["hand"] = jsonData2;
jsonData["check"]["player"]["inplay"] = jsonData3;
jsonData["check"]["enemy"]["hand"] = jsonData4;
jsonData["check"]["enemy"]["inplay"] = jsonData5;
JsonData jsonData6 = new JsonData();
jsonData6.SetJsonType(JsonType.Array);
foreach (string skillTarget in _skillTargetList)
{
jsonData6.Add(skillTarget);
}
if (jsonData6.Count > 0)
{
jsonData["skill_targets"] = jsonData6;
}
WriteJsonDataToFile(jsonData);
}
protected override void WriteJsonDataToFile(JsonData jsonData, string overrideFilePath = "")
{
base.WriteJsonDataToFile(jsonData, string.Empty);
}
}

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@@ -1,90 +0,0 @@
using System;
using Wizard.Battle.Mulligan;
namespace Wizard.Battle.Recovery;
public class AINetworkBattleRecoveryRecordManager : RecoveryRecordManagerBase
{
protected override string DefaultRecoveryFileName => "recovery_ai_network.json";
public AINetworkBattleRecoveryRecordManager()
{
}
public AINetworkBattleRecoveryRecordManager(string filePath)
: base(filePath)
{
}
public override void SetupRecording(BattleManagerBase battleMgr, DataMgr.BattleType battleType, int randomSeed, int backGroundId, string bgmId = "NONE")
{
base.SetupRecording(battleMgr, battleType, randomSeed, backGroundId, bgmId);
RecordAINetworkBattleSettings(_recorder, battleType, randomSeed, backGroundId, bgmId);
}
protected override OperationRecorderBase CreateOperationRecorder()
{
return new AINetworkBattleOperationRecorder(_recoveryFilePath);
}
protected override void SetupRecorderEvents(OperationRecorderBase operationRecorder, BattleManagerBase battleMgr)
{
base.SetupRecorderEvents(operationRecorder, battleMgr);
BattlePlayer battlePlayer = battleMgr.BattlePlayer;
battlePlayer.OnTurnStartComplete = (Action)Delegate.Combine(battlePlayer.OnTurnStartComplete, new Action(operationRecorder.RecordTurnStart));
BattleEnemy battleEnemy = battleMgr.BattleEnemy;
battleEnemy.OnTurnStartComplete = (Action)Delegate.Combine(battleEnemy.OnTurnStartComplete, new Action(operationRecorder.RecordTurnStart));
battleMgr.OperateMgr.OnTurnEnd += operationRecorder.RecordTurnEnd;
}
public override void SetupMulliganStartTimeRecorderEvent(BattleManagerBase battleMgr)
{
PlayerMulliganCtrl playerMlgCtrl = battleMgr.MulliganMgr.PlayerMlgCtrl;
playerMlgCtrl.OnMulliganLaunchComplete = (Action)Delegate.Combine(playerMlgCtrl.OnMulliganLaunchComplete, new Action(_recorder.RecordMulliganStart));
}
protected void RecordAINetworkBattleSettings(OperationRecorderBase operationRecorder, DataMgr.BattleType battleType, int randomSeed, int backGroundId, string bgmId)
{
DataMgr dataMgr = _gameMgr.GetDataMgr();
operationRecorder.RecordBattleType(battleType);
operationRecorder.RecordRandomSeed(randomSeed);
operationRecorder.RecordBackGroundId(backGroundId);
operationRecorder.RecordBgmId(bgmId);
operationRecorder.RecordClass("player", dataMgr.GetPlayerClassId());
operationRecorder.RecordSubClass("player", dataMgr.GetPlayerSubClassId());
if (dataMgr.TryGetPlayerMyRotationInfo(out var myRotationInfo))
{
operationRecorder.RecordMyRotationId("player", myRotationInfo.Id);
}
operationRecorder.RecordClass("enemy", dataMgr.GetEnemyClassId());
operationRecorder.RecordSubClass("enemy", dataMgr.GetEnemySubClassId());
if (dataMgr.TryGetEnemyMyRotationInfo(out var myRotationInfo2))
{
operationRecorder.RecordMyRotationId("enemy", myRotationInfo2.Id);
}
operationRecorder.RecordChara("player", dataMgr.GetPlayerCharaId());
operationRecorder.RecordChara("enemy", dataMgr.GetEnemyCharaId());
operationRecorder.RecordSleeve("player", dataMgr.GetPlayerSleeveId());
operationRecorder.RecordSleeve("enemy", dataMgr.GetEnemySleeveId());
operationRecorder.RecordDeck("player", 'p', dataMgr.GetCurrentDeckData());
operationRecorder.RecordDeck("enemy", 'e', dataMgr.GetCurrentEnemyDeckData());
operationRecorder.RecordEnemyAIDifficulty(dataMgr.m_EnemyAIDifficulty);
operationRecorder.RecordEnemyAILogicLevel(dataMgr.m_EnemyAILogicLevel);
operationRecorder.RecordEnemyAIMaxLife(dataMgr.m_EnemyAIMaxLife);
operationRecorder.RecordEnemyAIDeckId(dataMgr.m_EnemyAIDeckId);
operationRecorder.RecordEnemyAIStyleId(dataMgr.m_EnemyAIStyleId);
operationRecorder.RecordEnemyAIEmoteId(dataMgr.m_EnemyAIEmoteId);
operationRecorder.RecordEnemyAIUseInnerEmote(dataMgr.m_EnemyAIUseInnerEmote);
operationRecorder.RecordPracticeDifficultyDegreeId(dataMgr.PracticeDifficultyDegreeId);
operationRecorder.RecordIsPreBuildDeck(dataMgr.IsLastSelectDeckAttributeType(DeckAttributeType.BuildDeck));
operationRecorder.RecordIsTrialDeck(dataMgr.IsLastSelectDeckAttributeType(DeckAttributeType.TrialDeck));
}
public void RecordChangeAI(string logicName, int operationQueueCount)
{
if (_recorder is SingleBattleOperationRecorder singleBattleOperationRecorder)
{
singleBattleOperationRecorder.RecordChangeAI(logicName, operationQueueCount);
}
}
}

View File

@@ -1,421 +0,0 @@
using System.Collections.Generic;
using System.IO;
using LitJson;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Recovery;
public class NetworkBattleOperationRecorder : OperationRecorderBase
{
public NetworkBattleOperationRecorder(string filePath)
: base(filePath)
{
if (File.Exists(filePath))
{
JsonData operationDataList = RecoveryOperationInfo.ReadRecoveryFile(filePath);
SetOperationDataList(operationDataList);
}
else
{
WriteJsonData();
}
}
public override void RecordBattleType(DataMgr.BattleType battleType)
{
}
public override void RecordRandomSeed(int randomSeed)
{
}
public override void RecordBackGroundId(int backGroundId)
{
}
public override void RecordBgmId(string bgmId)
{
}
public override void RecordClass(string playerName, int clanType)
{
}
public override void RecordSubClass(string playerName, int clanType)
{
}
public override void RecordMyRotationId(string playerName, string myRotationId)
{
}
public override void RecordSleeve(string playerName, long sleeveId)
{
}
public override void RecordChara(string playerName, int charaId)
{
}
public override void RecordDeck(string playerName, char indexHeadChar, IEnumerable<int> cardIds)
{
}
public override void RecordEnemyAIDifficulty(int difficulty)
{
}
public override void RecordEnemyAILogicLevel(int level)
{
}
public override void RecordEnemyAIMaxLife(int life)
{
}
public override void RecordEnemyAIDeckId(int deckId)
{
}
public override void RecordEnemyAIStyleId(int styleId)
{
}
public override void RecordEnemyAIEmoteId(int emoteId)
{
}
public override void RecordEnemyAIUseInnerEmote(bool useInnerEmote)
{
}
public override void RecordStartTurnIsPlayer(bool startTurnIsPlayer)
{
}
public override void RecordPracticeDifficultyDegreeId(int degreeId)
{
}
public override void RecordIsPreBuildDeck(bool isPreBuildDeck)
{
}
public override void RecordIsTrialDeck(bool isTrialDeck)
{
}
public override void RecordIsDefaultDeck(bool isDefaultDeck)
{
}
public override void RecordQuestStageId(int id)
{
}
public override void RecordQuestEnemyAiId(int id)
{
}
public override void RecordQuestEnemyEmblemId(int id)
{
}
public override void RecordQuestEnemyDegreeId(int id)
{
}
public override void RecordQuestEnemyEmotionOverride(int id)
{
}
public override void RecordQuestPlayerEmotionOverride(int id)
{
}
public override void RecordQuestRecoveryPoint(int recoveryPoint)
{
}
public override void RecordQuestPlayerSkillList(List<BossRushSpecialSkill> skills)
{
}
public override void RecordQuestEnemySkill(BossRushSpecialSkill skill)
{
}
public override void RecordQuestMaxBattleCount(int maxBattleCount)
{
}
public override void RecordQuestCurrentWinCount(int currentWinCount)
{
}
public override void RecordQuestIsExtra(bool isExtra)
{
}
public override void RecordQuestIsMockBattle(bool isMockBattle)
{
}
public override void RecordQuestExtraDeckScheduleId(int id)
{
}
public override void RecordMissionNecessaryInformation(BattleManagerBase.MissionNecessaryInformation missionNecessaryInformation)
{
}
public override void RecordMulliganStart()
{
}
public override void RecordPractice3DFieldId(int id)
{
}
public override void RecordPlayerMulliganReplaceCards(IEnumerable<BattleCardBase> replaceCards, IEnumerable<int> completeCards)
{
JsonData jsonData = new JsonData();
JsonData jsonData2 = new JsonData();
jsonData2.SetJsonType(JsonType.Array);
foreach (BattleCardBase replaceCard in replaceCards)
{
jsonData2.Add(replaceCard.GetName());
}
jsonData["operation"] = "mulligan";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["abandoned_cards"] = jsonData2;
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordEnemyMulliganReplaceCards(IEnumerable<BattleCardBase> replaceCards, IEnumerable<int> completeCards)
{
}
public override void RecordPlay(BattleCardBase card, BattleCardBase originalCard, IEnumerable<BattleCardBase> selectedCards)
{
if (card.IsPlayer)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "play";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["is_choice_brave"] = (originalCard.IsChoiceBraveSkillCard ? 1 : 0);
WriteSkillTargetInfoToJson(selectedCards, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
}
public override VfxBase RecordAttack(BattleCardBase attackCard, BattleCardBase targetCard, SkillProcessor skillProcessor)
{
if (!attackCard.IsPlayer)
{
return NullVfx.GetInstance();
}
JsonData jsonData = new JsonData();
jsonData["operation"] = "attack";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(attackCard);
jsonData["target"] = CardToIndexName(targetCard);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
return NullVfx.GetInstance();
}
public override void RecordEvolve(BattleCardBase originalCard, BattleCardBase card, IEnumerable<BattleCardBase> selectedCards)
{
if (card.IsPlayer)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "evolve";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
WriteSkillTargetInfoToJson(selectedCards, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
}
public override void RecordCompleteFusionSelect(BattleCardBase fusionCard, IEnumerable<BattleCardBase> ingredientCards)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "comp_fusion";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(fusionCard);
WriteSkillTargetInfoToJson(ingredientCards, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordStartFusion(BattleCardBase fusionCard, List<BattleCardBase> selectableCards)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "start_fusion";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(fusionCard);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordSelectFusion(BattleCardBase card)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "select_fusion";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordCancelFusion(BattleCardBase card)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "cancel_fusion";
jsonData["seq"] = GetCurrentSequenceNumber();
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordStartSelect(BattleCardBase card, bool isEvolve, List<BattleCardBase> selectableCards, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "start_select";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["bool"] = (isEvolve ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordSelect(BattleCardBase card, bool isEvolve, BattleCardBase actCard, bool isBurialRite, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "select";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["bool"] = (isEvolve ? 1 : 0);
jsonData["is_burial_rite"] = (isBurialRite ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordCompleteSelect(BattleCardBase card, bool isEvolve, BattleCardBase actCard, bool isChoiceBrave, bool isBurialRite)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "comp_select";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["bool"] = (isEvolve ? 1 : 0);
jsonData["is_burial_rite"] = (isBurialRite ? 1 : 0);
jsonData["is_choice_brave"] = (isChoiceBrave ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordCancelSelect(BattleCardBase actCard, bool isEvolve, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "cancel_select";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["bool"] = (isEvolve ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordStartChoice(BattleCardBase card, bool isEvolve, List<BattleCardBase> choiceCards, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "start_choice";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["bool"] = (isEvolve ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordCompleteChoice(BattleCardBase card, bool isEvolve, List<BattleCardBase> chosenCardList, BattleCardBase actCard, List<int> chosenCardIndexList, bool hasSelectionSkill, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "comp_choice";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["index"] = CardToIndexName(card);
jsonData["bool"] = (isEvolve ? 1 : 0);
WriteSkillTargetInfoToJson(chosenCardList, jsonData);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordCancelChoice(BattleCardBase card, bool isEvolve, bool isChoiceBrave)
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "cancel_choice";
jsonData["seq"] = GetCurrentSequenceNumber();
jsonData["bool"] = (isEvolve ? 1 : 0);
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordTurnStart()
{
}
public override void RecordTurnEnd()
{
JsonData jsonData = new JsonData();
jsonData["operation"] = "turn_end";
jsonData["seq"] = GetCurrentSequenceNumber();
_operationJsonDataList.Add(jsonData);
WriteJsonData();
}
public override void RecordRetire()
{
}
public override void RecordSkillTargets(IEnumerable<BattleCardBase> targetCards)
{
}
protected override void WriteJsonData()
{
JsonData jsonData = new JsonData();
jsonData["operations"] = new JsonData();
jsonData["operations"].SetJsonType(JsonType.Array);
foreach (JsonData operationJsonData in _operationJsonDataList)
{
jsonData["operations"].Add(operationJsonData);
}
WriteJsonDataToFile(jsonData);
}
private void SetOperationDataList(JsonData recoveryLogData)
{
if (recoveryLogData.Keys.Contains("operations"))
{
JsonData jsonData = recoveryLogData["operations"];
for (int i = 0; i < jsonData.Count; i++)
{
_operationJsonDataList.Add(jsonData[i]);
}
}
else
{
LocalLog.AccumulateTraceLog("operations key is not found in recovery file");
}
}
private int GetCurrentSequenceNumber()
{
if (ToolboxGame.RealTimeNetworkAgent != null)
{
return ToolboxGame.RealTimeNetworkAgent.GetCurrentSequenceNumber() + 1;
}
return 0;
}
}

View File

@@ -1,19 +0,0 @@
using System;
using System.Collections;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Recovery;
public class NetworkBattleRecoveryManager : RecoveryNetworkManagerBase
{
public override VfxBase Recovery(BattlePlayer battlePlayer, BattleEnemy battleEnemy, Func<IEnumerator, Coroutine> startCoroutine)
{
return NullVfx.GetInstance();
}
public override VfxBase UpdateRecovery()
{
return NullVfx.GetInstance();
}
}

View File

@@ -1,17 +0,0 @@
namespace Wizard.Battle.Recovery;
public class NetworkBattleRecoveryRecordManager : RecoveryRecordManagerBase
{
protected override string DefaultRecoveryFileName => "recovery_network.json";
protected override OperationRecorderBase CreateOperationRecorder()
{
return new NetworkBattleOperationRecorder(_recoveryFilePath);
}
protected override void SetupRecorderEvents(OperationRecorderBase operationRecorder, BattleManagerBase battleMgr)
{
base.SetupRecorderEvents(operationRecorder, battleMgr);
battleMgr.OperateMgr.OnBeforePlayerTurnEnd += operationRecorder.RecordTurnEnd;
}
}

View File

@@ -3,6 +3,10 @@ using System.Collections;
using Cute;
using UnityEngine;
using Wizard.Battle.View.Vfx;
// TODO(engine-cleanup-pass2): 18 of 20 methods unrun in baseline
// Type: Wizard.Battle.Recovery.NullRecoveryManager
// See data_dumps/reports/engine-cleanup/live-methods.baseline.txt
namespace Wizard.Battle.Recovery;

View File

@@ -1,392 +1,20 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard.RoomMatch;
using Wizard.Scripts.Network.Data.TableData.Arena.TwoPick;
namespace Wizard.Battle.Recovery;
public class RecoveryController
{
private NetworkBattleManagerBase _networkBattleMgr;
private List<Coroutine> _recoveryCoroutineList = new List<Coroutine>();
private Matching _matchingInstance;
public RecoveryDataHandler RecoveryDataHandlerInstance { get; private set; }
public bool IsMariganFinished => Data.BattleRecoveryInfo.IsMulliganEnd;
public RecoveryOperationInfo AIBattleRecoveryData { get; private set; }
public event Action OnFinishRecoveringData;
public event Action OnFinishRecoveryLogSync;
public RecoveryController(RecoveryOperationInfo aiBattleRecoveryData = null)
{
AIBattleRecoveryData = aiBattleRecoveryData;
Format format = Data.CurrentFormat;
if (format == Format.Max && GameMgr.GetIns().GetDataMgr().IsDipslayHighRankFormat())
{
format = PlayerStaticData.HighRankFormat();
}
PlayerStaticData.LoadUserRankTexture(format);
switch (GameMgr.GetIns().GetDataMgr().m_BattleType)
{
case DataMgr.BattleType.FreeBattle:
_matchingInstance = new Matching_Free();
break;
case DataMgr.BattleType.RankBattle:
_matchingInstance = new Matching_RankMatch();
break;
case DataMgr.BattleType.ColosseumNormal:
case DataMgr.BattleType.ColosseumTwoPick:
case DataMgr.BattleType.ColosseumHof:
case DataMgr.BattleType.ColosseumWindFall:
_matchingInstance = new Matching_Colosseum();
break;
case DataMgr.BattleType.CompetitionNormal:
case DataMgr.BattleType.CompetitionTwoPick:
_matchingInstance = new Matching_Competition();
break;
case DataMgr.BattleType.RoomBattle:
ResetRoomInfo(NetworkDefine.ServerBattleType.OpenRoom, Data.BattleRecoveryInfo, RoomConnectController.BattleRule.Bo1, Format.Max, TwoPickFormat.None, isOpenDeckRule: false);
break;
case DataMgr.BattleType.RoomTwoPick:
ResetRoomInfo(NetworkDefine.ServerBattleType.RoomTwoPick, Data.BattleRecoveryInfo, Data.BattleRecoveryInfo.BattleParameterInstance.Rule, Format.Max, Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat, isOpenDeckRule: false);
break;
case DataMgr.BattleType.TwoPickBackdraft:
ResetRoomInfo(NetworkDefine.ServerBattleType.RoomTwoPick, Data.BattleRecoveryInfo, RoomConnectController.BattleRule.Bo1, Format.Max, Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat, isOpenDeckRule: false);
break;
case DataMgr.BattleType.TwoPick:
_matchingInstance = new Matching_TwoPick();
break;
case DataMgr.BattleType.Sealed:
_matchingInstance = new Matching_Sealed();
break;
}
ConnectNode();
UIManager.GetInstance().StartCoroutine(WaitRealtimeObjectCreateToSetupRecoveryData());
}
private void ResetRoomInfo(NetworkDefine.ServerBattleType battleType, BattleRecoveryInfo battleRecoveryInfo, RoomConnectController.BattleRule roomRule, Format format, TwoPickFormat deckFormatType, bool isOpenDeckRule)
{
_matchingInstance = new Matching_Room(battleRecoveryInfo._isConventionRoom, battleRecoveryInfo.IsGatheringRoom);
(_matchingInstance as Matching_Room).SetBattleParameter(new BattleParameter(battleType, format, deckFormatType, roomRule, isOpenDeckRule));
RoomBase.SettingOpponentDispData(!Data.BattleRecoveryInfo.is_owner, Data.BattleRecoveryInfo.opponent_name, Data.BattleRecoveryInfo.opponent_emblem_id, Data.BattleRecoveryInfo.opponent_degree_id, Data.BattleRecoveryInfo.opponent_country_code, Data.BattleRecoveryInfo.opponent_rank, Data.BattleRecoveryInfo.IsOpponentOfficialUser, Data.BattleRecoveryInfo.OpponentHighFormatRank);
}
private IEnumerator WaitRealtimeObjectCreateToSetupRecoveryData()
{
while (ToolboxGame.RealTimeNetworkAgent == null)
{
_matchingInstance.UpdateOffLineMatching();
yield return null;
}
ToolboxGame.RealTimeNetworkAgent.IsNotPlayReceivingData = true;
SetupRecoveryData();
}
private void SetupRecoveryData()
{
ParseRecoveryData();
OnRecoveryReady();
ToolboxGame.RealTimeNetworkAgent.StartRecovery(Data.BattleRecoveryInfo.battle_id.ToString(), Data.BattleRecoveryInfo.Play_seq, Data.BattleRecoveryInfo.Pub_seq);
if (!GameMgr.GetIns().IsAINetwork)
{
_recoveryCoroutineList.Add(UIManager.GetInstance().StartCoroutine(RealtimeOpenToRecoveryStart()));
}
_recoveryCoroutineList.Add(UIManager.GetInstance().StartCoroutine(WaitTillBattleCreate()));
}
private IEnumerator RealtimeOpenToRecoveryStart()
{
while (!ToolboxGame.RealTimeNetworkAgent.IsOpen())
{
yield return null;
}
ToolboxGame.RealTimeNetworkAgent.EmitMsgPack(NetworkBattleDefine.NetworkBattleURI.RecoveryStart);
}
private IEnumerator WaitTillBattleCreate()
{
while (BattleManagerBase.GetIns() == null || BattleManagerBase.GetIns().SBattleLoad == null || !BattleManagerBase.GetIns().SBattleLoad.isLoadEnd || !ToolboxGame.RealTimeNetworkAgent.IsOpen())
{
yield return null;
}
RecoveryEndToChangeBattleScene();
}
private void RecoveryEndToChangeBattleScene()
{
_networkBattleMgr = BattleManagerBase.GetIns() as NetworkBattleManagerBase;
ToolboxGame.RealTimeNetworkAgent.SetNetworkBattleMgr(_networkBattleMgr);
BattleManagerBase.GetIns().OnStartOpening += delegate
{
_networkBattleMgr._recoveryController = this;
RecoveryDataHandlerInstance = new RecoveryDataHandler(_networkBattleMgr, this.OnFinishRecoveringData, this.OnFinishRecoveryLogSync, AIBattleRecoveryData);
RecoveryDataHandlerInstance.OnBattleReceived();
};
_matchingInstance.GotoBattle();
BattleManagerBase.GetIns().SBattleLoad.StartBattleScene();
}
private void RecoveryReturnScene()
{
if (!_matchingInstance.GetMatchingDataReady())
{
UIManager.GetInstance().OffViewAll();
}
ToolboxGame.DestroyNetworkAgent();
if (_matchingInstance is Matching_Room)
{
RoomBase.ResetOpponentData();
}
if (_matchingInstance.GetMatchingDataReady() && GameMgr.GetIns().GetBattleCtrl() != null)
{
UIManager.GetInstance().StartCoroutine(BattleEndCoroutin(ChangeScene));
return;
}
UIManager.GetInstance().CloseInSceneLoadingMatching();
ChangeScene();
}
private void ChangeScene()
{
UIManager.ChangeViewSceneParam changeViewSceneParam = new UIManager.ChangeViewSceneParam();
changeViewSceneParam.OnFinishChangeView = delegate
{
UIManager.GetInstance().CloseInSceneLoadingMatching();
UIManager.GetInstance().CloseInSceneLoadingBattle();
};
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.MyPage, changeViewSceneParam);
}
private IEnumerator BattleEndCoroutin(Action callback)
{
while (BattleManagerBase.GetIns() == null)
{
yield return null;
}
SBattleLoad battleLoad = BattleManagerBase.GetIns().SBattleLoad;
while (!battleLoad.isLoadEnd)
{
yield return null;
}
yield return GameMgr.GetIns().GetBattleCtrl().BattleEnd();
callback();
}
private void ConnectNode()
{
MatchingNetworkConnectChecker matchingNetworkConnectCheker = _matchingInstance._matchingNetworkConnectCheker;
matchingNetworkConnectCheker.Start();
matchingNetworkConnectCheker.OnConnectError = ReturnTitle;
string battleId = Data.BattleRecoveryInfo.battle_id.ToString();
if (GameMgr.GetIns().GetDataMgr().IsRoomBattleType())
{
battleId = Data.BattleRecoveryInfo.roomId.ToString();
}
matchingNetworkConnectCheker.SetBattleId(battleId);
matchingNetworkConnectCheker.SetConnectOnly();
}
private void ReturnTitle()
{
for (int i = 0; i < _recoveryCoroutineList.Count; i++)
{
Coroutine routine = _recoveryCoroutineList[i];
UIManager.GetInstance().StopCoroutine(routine);
routine = null;
}
_recoveryCoroutineList.Clear();
SystemText systemText = Data.SystemText;
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(isSystem: true);
dialogBase.SetSize(DialogBase.Size.M);
dialogBase.SetTitleLabel(systemText.Get("ErrorHeader_0012"));
dialogBase.SetText(systemText.Get("Error_0012"));
dialogBase.AddButton(DialogBase.ButtonType.BackToTitle);
dialogBase.SetPanelDepth(6000);
dialogBase.SetFadeButtonEnabled(flag: false);
dialogBase.onPushButton1 = (Action)Delegate.Combine(dialogBase.onPushButton1, (Action)delegate
{
if (_matchingInstance.GetMatchingDataReady() && GameMgr.GetIns().GetBattleCtrl() != null)
{
UIManager.GetInstance().StartCoroutine(BattleEndCoroutin(SoftwareReset));
}
else
{
SoftwareReset();
}
});
}
private void SoftwareReset()
{
Wizard.SoftwareReset.exec();
}
private void OnRecoveryReady()
{
UIManager.GetInstance().createInSceneLoadingMatching(notBlack: true);
UIManager.GetInstance().closeInSceneLoading();
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
List<int> list = null;
list = ((!GameMgr.GetIns().IsAINetwork) ? (from i in GameMgr.GetIns().GetNetworkUserInfoData().GetSelfDeck()
select i.CardId).ToList() : AIBattleRecoveryData.SetupInfo.PlayerInfo.DeckCardInfos.Select((DeckCardInfo i) => i?.CardId.Value ?? 100011010).ToList());
dataMgr.SetCurrentDeckData(list);
dataMgr.SetPlayerCharaId(Data.BattleRecoveryInfo.chara_id);
dataMgr.SetPlayerSubClassID(Data.BattleRecoveryInfo.SubClassId);
dataMgr.SetPlayerMyRotationInfo(Data.BattleRecoveryInfo.MyRotationId);
dataMgr.SetPlayerSleeveId(Data.BattleRecoveryInfo.sleeve_id);
dataMgr.SetSelectDeckFormat(Data.BattleRecoveryInfo.deck_format);
if (GameMgr.GetIns().IsAINetwork)
{
List<int> currentEnemyDeckData = AIBattleRecoveryData.SetupInfo.EnemyInfo.DeckCardInfos.Select((DeckCardInfo i) => i?.CardId.Value ?? 100011010).ToList();
dataMgr.SetCurrentEnemyDeckData(currentEnemyDeckData);
dataMgr.SetEnemyCharaId(AIBattleRecoveryData.SetupInfo.EnemyInfo.CharaId);
dataMgr.SetEnemySleeveId(AIBattleRecoveryData.SetupInfo.EnemyInfo.SleeveId);
}
else
{
List<int> currentEnemyDeckData2 = (from i in GameMgr.GetIns().GetNetworkUserInfoData().GetOpponentDeck()
select i.CardId).ToList();
dataMgr.SetCurrentEnemyDeckData(currentEnemyDeckData2);
dataMgr.SetEnemyCharaId(Data.BattleRecoveryInfo.chara_id);
dataMgr.SetEnemySubClassID(Data.BattleRecoveryInfo.OpponentSubClassId);
dataMgr.SetEnemyMyRotationInfo(Data.BattleRecoveryInfo.OpponentMyRotationId);
dataMgr.SetEnemySleeveId(Data.BattleRecoveryInfo.sleeve_id);
}
int playerClassId = dataMgr.GetPlayerClassId();
int selectDeckId = dataMgr.GetSelectDeckId();
bool num = PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.LAST_BATTLE_IS_TRIALDECK);
_matchingInstance.FirstSetting(playerClassId, selectDeckId, isRecovery: true);
if (num && (Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat != TwoPickFormat.Chaos || Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat != TwoPickFormat.BackdraftChaos))
{
DeckData deckData = new DeckData(Format.Max, DeckAttributeType.TrialDeck);
deckData.SetDeckID(selectDeckId);
deckData.SetDeckClassID(playerClassId);
deckData.SetCardIdList(list);
deckData.SetDeckName(PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.LAST_BATTLE_NAME_TRIALDECK));
dataMgr.SetSelectDeckId(deckData.GetDeckID());
dataMgr.LastSelectDeckAttributeType = DeckAttributeType.TrialDeck;
dataMgr.SetPlayerCharaIdBySkinId(deckData.GetSkinId());
}
else if (dataMgr.IsTwoPickBattleType())
{
DeckData deckData2 = new DeckData();
deckData2.SetDeckID(0);
deckData2.SetDeckClassID(playerClassId);
deckData2.SetDeckSleeveID(3000011L);
deckData2.SetDeckName(GameMgr.GetIns().GetDataMgr().GetClanNameByKey(playerClassId));
deckData2.SetCardIdList(list);
dataMgr.SetSelectDeckId(deckData2.GetDeckID());
dataMgr.LastSelectDeckAttributeType = DeckAttributeType.Invalid;
dataMgr.SetPlayerCharaIdBySkinId(Data.BattleRecoveryInfo.chara_id);
dataMgr._roomTwoPickDeckData = deckData2;
if (dataMgr.m_BattleType == DataMgr.BattleType.TwoPickBackdraft)
{
Data.RoomTwoPickInfo.deckData.classId = dataMgr.GetEnemyClassId();
dataMgr._roomTwoPickDeckData.SetDeckClassID(dataMgr.GetEnemyClassId());
}
else
{
Data.RoomTwoPickInfo.deckData.classId = playerClassId;
}
Data.RoomTwoPickInfo.deckData.entryId = 0;
Data.RoomTwoPickInfo.deckData.isSelectCompleted = true;
Data.RoomTwoPickInfo.deckData.cardIds = deckData2.GetCardIdList().ToArray();
Data.RoomTwoPickBeforeBattleInfo.SetSelfClassIdTwoPickDraftData(playerClassId);
if (Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat == TwoPickFormat.Chaos || Data.BattleRecoveryInfo.BattleParameterInstance.TwoPickFormat == TwoPickFormat.BackdraftChaos)
{
CandidateChaos candidateChaos = Data.RoomTwoPickInfo.CandidateChaos;
candidateChaos.SelectedChaosId = Data.BattleRecoveryInfo.ChaosId;
candidateChaos.SelectedCharaId = Data.BattleRecoveryInfo.chara_id;
candidateChaos.SelectedClassId = Data.BattleRecoveryInfo.class_id;
}
}
if ((bool)ToolboxGame.RealTimeNetworkAgent)
{
CustomPreference.SetNodeServerURL(Data.BattleRecoveryInfo.node_server_url);
}
}
private int DecideFirstUser(int id)
{
if (id == PlayerStaticData.UserViewerID)
{
return 0;
}
return 1;
}
private bool IsPlayer(int id)
{
if (id == PlayerStaticData.UserViewerID)
{
return true;
}
return false;
}
private void ParseRecoveryData()
{
int first_turn = Data.BattleRecoveryInfo.first_turn;
GameMgr.GetIns().GetNetworkUserInfoData().TurnState = DecideFirstUser(first_turn);
Dictionary<string, object> info = ParseData(isPlayer: true);
Dictionary<string, object> info2 = ParseData(isPlayer: false);
GameMgr.GetIns().SettingSelfInfo(info, isWatchReplayRecovery: true);
GameMgr.GetIns().SettingOpponentInfo(info2, isWatchReplayRecovery: true);
GameMgr.GetIns().GetNetworkUserInfoData().SetSelfDeck(Data.BattleRecoveryInfo.deck);
}
private Dictionary<string, object> ParseData(bool isPlayer)
{
Dictionary<string, object> dictionary = new Dictionary<string, object>();
dictionary.Add("fieldId", Data.BattleRecoveryInfo.field_id);
dictionary.Add("seed", Data.BattleRecoveryInfo.seed);
if (isPlayer)
{
dictionary.Add("viewerId", Data.BattleRecoveryInfo.viewer_id);
dictionary.Add("oppoId", Data.BattleRecoveryInfo.opponent_viewer_id);
dictionary.Add("charaId", Data.BattleRecoveryInfo.chara_id);
dictionary.Add("classId", Data.BattleRecoveryInfo.class_id);
dictionary.Add("sleeveId", Data.BattleRecoveryInfo.sleeve_id);
dictionary.Add("rank", Data.BattleRecoveryInfo.rank);
dictionary.Add("degreeId", Data.BattleRecoveryInfo.degree_id);
dictionary.Add("emblemId", Data.BattleRecoveryInfo.emblem_id);
dictionary.Add("country_code", Data.BattleRecoveryInfo.country_code);
dictionary.Add("userName", Data.BattleRecoveryInfo.name);
dictionary.Add("isOfficial", Data.BattleRecoveryInfo.IsOfficialUser);
dictionary.Add("chaosId", Data.BattleRecoveryInfo.ChaosId);
dictionary.Add("subclassId", Data.BattleRecoveryInfo.SubClassId);
dictionary.Add("rotationId", Data.BattleRecoveryInfo.MyRotationId);
}
else
{
dictionary.Add("viewerId", Data.BattleRecoveryInfo.viewer_id);
dictionary.Add("charaId", Data.BattleRecoveryInfo.opponent_chara_id);
dictionary.Add("classId", Data.BattleRecoveryInfo.opponent_class_id);
dictionary.Add("sleeveId", Data.BattleRecoveryInfo.opponent_sleeve_id);
dictionary.Add("rank", Data.BattleRecoveryInfo.opponent_rank);
dictionary.Add("degreeId", Data.BattleRecoveryInfo.opponent_degree_id);
dictionary.Add("emblemId", Data.BattleRecoveryInfo.opponent_emblem_id);
dictionary.Add("country_code", Data.BattleRecoveryInfo.opponent_country_code);
dictionary.Add("userName", Data.BattleRecoveryInfo.opponent_name);
dictionary.Add("battlePoint", Data.BattleRecoveryInfo.opponent_battle_point);
dictionary.Add("isMasterRank", Data.BattleRecoveryInfo.is_opponent_master_rank);
dictionary.Add("masterPoint", Data.BattleRecoveryInfo.opponent_master_point);
dictionary.Add("isOfficial", Data.BattleRecoveryInfo.IsOpponentOfficialUser);
dictionary.Add("chaosId", Data.BattleRecoveryInfo.OpponentChaosId);
dictionary.Add("subclassId", Data.BattleRecoveryInfo.OpponentSubClassId);
dictionary.Add("rotationId", Data.BattleRecoveryInfo.OpponentMyRotationId);
}
dictionary.Add("isChaosSkinOverride", Data.BattleRecoveryInfo.IsChaosSkinOverride);
return dictionary;
}
}
namespace Wizard.Battle.Recovery;
// PASS-5 STUB: full body dropped. RecoveryController is client-side coroutine machinery
// (Matching_*, RoomConnectController.BattleRule, RoomBase.SettingOpponentDispData etc.)
// that never runs in the headless node — nothing constructs it (RecoveryNetworkBattleMgr-
// ContentsCreator was deleted in this pass). The type must still exist as a compile-time
// reference because:
// 1. NetworkBattleManagerBase.cs:96 declares `public RecoveryController _recoveryController;`
// as a field that is always null in the node context.
// 2. RecoveryOperationCollection.cs:42 dereferences that field via
// `_recoveryController.RecoveryDataHandlerInstance.OnCompleteRecovery` on the
// IsRecovery=true headless path — the resulting NRE is the pinned failure that
// Spellboost_play_resolution_under_random_draw_plus_spin and Capture_replay_reproduces_
// post_mulligan_divergence rely on as their expected divergence signal.
// 3. RecoveryDataHandler.cs (also stubbed this pass) touches _recoveryController.IsMariganFinished.
// The two surface members below are the entire external contract.
public class RecoveryController
{
public RecoveryDataHandler RecoveryDataHandlerInstance => null;
}

View File

@@ -24,8 +24,6 @@ public abstract class RecoveryManagerBase : IRecoveryManager
protected Action EndRecoveryEvent;
protected RecoveryController _recoveryController;
public DataMgr.BattleType BattleType => _operationInfo.BattleType;
public bool? DidPlayerGoFirst => _operationInfo.SetupInfo.DidPlayerGoFirst;
@@ -95,7 +93,7 @@ public abstract class RecoveryManagerBase : IRecoveryManager
dialogBase.onPushButton1 = (Action)Delegate.Combine(dialogBase.onPushButton1, (Action)delegate
{
failedRecoveryFlag = false;
UIManager.GetInstance().StartCoroutine(GameMgr.GetIns().GetBattleCtrl().BattleEnd());
/* Pre-Phase-5b: BattleCtrl.BattleEnd stubbed */
});
failedRecoveryFlag = true;
RecoveryRecordManagerBase.DeleteRecoveryFile();
@@ -119,7 +117,7 @@ public abstract class RecoveryManagerBase : IRecoveryManager
{
try
{
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
DataMgr dataMgr = null; // Pre-Phase-5b: DataMgr not reachable headless
dataMgr.m_BattleType = _operationInfo.BattleType;
SetupConditionInfo setupInfo = _operationInfo.SetupInfo;
BattleConditionPlayerInfo playerInfo = setupInfo.PlayerInfo;
@@ -200,8 +198,6 @@ public abstract class RecoveryManagerBase : IRecoveryManager
}
}
protected abstract List<int> CreateEnemyDeckIDList(BattleConditionEnemyInfo enemyInfo);
public abstract VfxBase Recovery(BattlePlayer battlePlayer, BattleEnemy battleEnemy, Func<IEnumerator, Coroutine> startCoroutine);
public abstract VfxBase UpdateRecovery();
@@ -215,7 +211,7 @@ public abstract class RecoveryManagerBase : IRecoveryManager
EndDataRecovery();
return SequentialVfxPlayer.Create(InstantVfx.Create(delegate
{
GameMgr.GetIns().GetBattleCtrl().StartCoroutine(FontChanger.FontChange(null));
/* Pre-Phase-5b: FontChanger UI-only */
}), ParallelVfxPlayer.Create(battlePlayer.BattleView.RecoveryMulligan(), battleEnemy.BattleView.RecoveryMulligan()), InstantVfx.Create(delegate
{
EndRecoveryEvent.Call();
@@ -232,50 +228,4 @@ public abstract class RecoveryManagerBase : IRecoveryManager
_needUpdate = false;
EndDataRecoveryEvent.Call();
}
protected void RecoveryTurnStartPanel()
{
BattleManagerBase.GetIns().ReinitializeTurnPanelControl();
}
protected void Dump(BattlePlayer battlePlayer, BattleEnemy battleEnemy)
{
string text = "";
text += "P Hand :";
foreach (BattleCardBase handCard in battlePlayer.HandCardList)
{
text = text + " p" + handCard.Index;
}
text += "\nP Inplay :";
foreach (BattleCardBase inPlayCard in battlePlayer.InPlayCards)
{
text = text + " p" + inPlayCard.Index;
}
text += "\nE Hand :";
foreach (BattleCardBase handCard2 in battleEnemy.HandCardList)
{
text = text + " e" + handCard2.Index;
}
text += "\nE Inplay :";
foreach (BattleCardBase inPlayCard2 in battleEnemy.InPlayCards)
{
text = text + " e" + inPlayCard2.Index;
}
}
protected void ResetLeaderAnimation(BattlePlayer battlePlayer, BattleEnemy battleEnemy)
{
PlayerClassBattleCardView playerClassBattleCardView = battlePlayer.Class.BattleCardView as PlayerClassBattleCardView;
playerClassBattleCardView.ClassCharacter.SetAnimationEnable(PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_LEADER_ANIMATION));
if (battlePlayer.IsSkinEvolved)
{
playerClassBattleCardView.ClassCharacter.PlayMotion(ClassCharaPrm.MotionType.z_idle);
}
EnemyClassBattleCardView enemyClassBattleCardView = battleEnemy.Class.BattleCardView as EnemyClassBattleCardView;
enemyClassBattleCardView.ClassCharacter.SetAnimationEnable(PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_LEADER_ANIMATION));
if (battleEnemy.IsSkinEvolved)
{
enemyClassBattleCardView.ClassCharacter.PlayMotion(ClassCharaPrm.MotionType.z_idle);
}
}
}

View File

@@ -1,105 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Recovery;
public abstract class RecoveryNetworkManagerBase : IRecoveryManager
{
protected readonly RecoveryOperationInfo _operationInfo;
protected bool _needUpdate;
private readonly Queue<string> _skillTargetNameQueue;
protected Action StartRecoveryEvent;
protected Action EndDataRecoveryEvent;
protected Action EndRecoveryEvent;
public DataMgr.BattleType BattleType => _operationInfo.BattleType;
public bool? DidPlayerGoFirst => Data.BattleRecoveryInfo.first_turn == PlayerStaticData.UserViewerID;
public int RandomSeed => Data.BattleRecoveryInfo.seed;
public bool HasMulliganInfo => false;
public int BackGroundId => Data.BattleRecoveryInfo.field_id;
public string BgmId => "NONE";
public long RecordTime => long.Parse(DateTime.Now.ToLongTimeString());
public int IdxChangeSeed => Data.BattleRecoveryInfo.IdxChangeSeed;
public static bool failedRecoveryFlag { get; private set; }
public event Action OnStartRecovery
{
add
{
StartRecoveryEvent = (Action)Delegate.Combine(StartRecoveryEvent, value);
}
remove
{
StartRecoveryEvent = (Action)Delegate.Remove(StartRecoveryEvent, value);
}
}
public event Action OnEndDataRecovery
{
add
{
EndDataRecoveryEvent = (Action)Delegate.Combine(EndDataRecoveryEvent, value);
}
remove
{
EndDataRecoveryEvent = (Action)Delegate.Remove(EndDataRecoveryEvent, value);
}
}
public event Action OnEndRecovery
{
add
{
EndRecoveryEvent = (Action)Delegate.Combine(EndRecoveryEvent, value);
}
remove
{
EndRecoveryEvent = (Action)Delegate.Remove(EndRecoveryEvent, value);
}
}
public RecoveryNetworkManagerBase()
{
}
public void Setup()
{
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
dataMgr.SetPlayerCharaId(Data.BattleRecoveryInfo.chara_id);
dataMgr.SetEnemyCharaId(Data.BattleRecoveryInfo.opponent_chara_id);
}
public abstract VfxBase Recovery(BattlePlayer battlePlayer, BattleEnemy battleEnemy, Func<IEnumerator, Coroutine> startCoroutine);
public abstract VfxBase UpdateRecovery();
public virtual void RecoveryBeforeMulligan()
{
}
public virtual VfxBase RecoveryMulligan(BattlePlayer battlePlayer, BattleEnemy battleEnemy)
{
return NullVfx.GetInstance();
}
public virtual string RecoveryPopSkillTargetCardName()
{
return "";
}
}

View File

@@ -18,12 +18,6 @@ public abstract class RecoveryRecordManagerBase : IRecoveryRecordManager
protected readonly string _recoveryFilePath;
public const string DEFAULT_RECOVERY_SINGLE_FILE_NAME = "recovery_single.json";
public const string DEFAULT_RECOVERY_NETWORK_FILE_NAME = "recovery_network.json";
public const string DEFAULT_RECOVERY_AI_NETWORK_FILE_NAME = "recovery_ai_network.json";
protected abstract string DefaultRecoveryFileName { get; }
public RecoveryRecordManagerBase()
@@ -44,7 +38,7 @@ public abstract class RecoveryRecordManagerBase : IRecoveryRecordManager
public virtual void SetupRecording(BattleManagerBase battleMgr, DataMgr.BattleType battleType, int randomSeed, int backGroundId, string bgmId = "NONE")
{
Directory.CreateDirectory(OperationRecorderBase.RecordDirectoryPath);
_gameMgr = GameMgr.GetIns();
_gameMgr = null; // Pre-Phase-5b: GameMgr not reachable in ctor headless
_battleType = battleType;
_recorder = CreateOperationRecorder();
SetupRecorderEvents(_recorder, battleMgr);
@@ -81,90 +75,11 @@ public abstract class RecoveryRecordManagerBase : IRecoveryRecordManager
}
}
public static bool IsExistsNetworkRecoveryFile()
{
return File.Exists(OperationRecorderBase.RecordDirectoryPath + "recovery_network.json");
}
public static bool IsExistsAINetworkRecoveryFile()
{
return File.Exists(OperationRecorderBase.RecordDirectoryPath + "recovery_ai_network.json");
}
public static bool IsExistsSingleRecoveryFile()
{
return File.Exists(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json");
}
public static bool IsBossRushBattleRetired()
{
if (!IsExistsSingleRecoveryFile())
{
return false;
}
JsonData jsonData;
try
{
jsonData = RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json");
}
catch (Exception ex)
{
AbortSoloPlayRecoveryTask task = new AbortSoloPlayRecoveryTask();
UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
{
Data.Load.data.InitRecoveryStatus();
UIManager.GetInstance().isBattleRecovery = false;
DeleteRecoveryFile();
DialogBase dialogBase = Wizard.ErrorDialog.Dialog.Create(20001);
dialogBase.SetButtonDelegate(delegate
{
SoftwareReset.exec();
});
dialogBase.ClickSe_Btn1 = Se.TYPE.SYS_BTN_CANCEL_TRANS;
}));
throw ex;
}
if (!jsonData.Keys.Contains("operations"))
{
return false;
}
for (int num = jsonData["operations"].Count - 1; num >= 0; num--)
{
JsonData jsonData2 = jsonData["operations"][num];
if (jsonData2.Keys.Contains("ope") && jsonData2["ope"].ToString() == "retire")
{
return true;
}
}
return false;
}
public static void DeleteTempAINetworkRecoveryFile()
{
if (File.Exists(OperationRecorderBase.RecordDirectoryPath + "temp_recovery_ai_network.json"))
{
File.Delete(OperationRecorderBase.RecordDirectoryPath + "temp_recovery_ai_network.json");
}
}
public static DataMgr.BattleType GetRecoveryBattleType()
{
if (IsExistsNetworkRecoveryFile() || IsExistsAINetworkRecoveryFile())
{
if (IsExistsAINetworkRecoveryFile())
{
GameMgr.GetIns().IsAINetwork = true;
}
return Data.BattleRecoveryInfo.BattleType;
}
if (IsExistsSingleRecoveryFile())
{
JsonData jsonData = RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json");
return (DataMgr.BattleType)jsonData.ToIntOrDefault("battle_type", 100);
}
return DataMgr.BattleType.None;
}
public static void DeleteRecoveryFile()
{
if (File.Exists(OperationRecorderBase.RecordDirectoryPath + "recovery_network.json"))

View File

@@ -93,7 +93,7 @@ public class SetupConditionInfo : BattleConditionInfo
QuestExtraDeckScheduleId = jsonData.ToIntOrDefault("quest_extra_deck_schedule_id", 0);
if ((battleType == DataMgr.BattleType.Story || DataMgr.IsQuestBattleType(battleType)) && jsonData.HasKey("story_special_battle_player_attach_skill"))
{
GameMgr.GetIns().GetDataMgr().SetSpecialBattleSetting(DidPlayerGoFirst, jsonData.ToStringOrDefault("story_special_battle_player_attach_skill", string.Empty), jsonData.ToStringOrDefault("story_special_battle_enemy_attach_skill", string.Empty), jsonData.ToIntOrDefault("story_special_battle_player_start_pp", 0), jsonData.ToIntOrDefault("story_special_battle_enemy_start_pp", 0), jsonData.ToIntOrDefault("story_special_battle_player_current_life", 0), jsonData.ToIntOrDefault("story_special_battle_player_start_life", 0), jsonData.ToIntOrDefault("story_special_battle_enemy_start_life", 0), jsonData.ToStringOrDefault("story_special_battle_id_override_in_battle_log", string.Empty), jsonData.ToStringOrDefault("story_special_battle_id", string.Empty), jsonData.ToStringOrDefault("story_special_battle_banish_effect_override", string.Empty), jsonData.ToStringOrDefault("story_special_battle_token_draw_effect_override", string.Empty), jsonData.ToStringOrDefault("story_special_battle_special_token_draw_effect_override", string.Empty), jsonData.ToIntOrDefault("story_special_battle_skip_result", 0));
/* Pre-Phase-5b: SetSpecialBattleSetting is Story/Quest-only; headless is PvP-only */
}
if (battleType == DataMgr.BattleType.BossRushQuest)
{
@@ -122,7 +122,7 @@ public class SetupConditionInfo : BattleConditionInfo
switch (battleType)
{
case DataMgr.BattleType.Practice:
GameMgr.GetIns().GetDataMgr().Practice3DfieldId = jsonData.ToIntOrDefault("practice_3d_field_id", 0);
/* Pre-Phase-5b: Practice3DfieldId is Practice-only; headless is PvP-only */
break;
case DataMgr.BattleType.Story:
StoryRecoveryData = new StoryRecoveryData(jsonData);

View File

@@ -22,7 +22,7 @@ public class SingleBattleOperationRecorder : OperationRecorderBase
_setupJsonData["player"].SetJsonType(JsonType.Object);
_setupJsonData["enemy"] = new JsonData();
_setupJsonData["enemy"].SetJsonType(JsonType.Object);
DataMgr.SpecialBattleSetting specialBattleSettingInfo = GameMgr.GetIns().GetDataMgr().SpecialBattleSettingInfo;
DataMgr.SpecialBattleSetting specialBattleSettingInfo = null; // Pre-Phase-5b: SpecialBattleSettingInfo headless-null
if (specialBattleSettingInfo != null)
{
RecordSpecialBattleSetting(specialBattleSettingInfo);
@@ -30,11 +30,6 @@ public class SingleBattleOperationRecorder : OperationRecorderBase
WriteJsonData();
}
public void ClearTempRecoveryFilePath()
{
_tempRecoveryFilePath = string.Empty;
}
public override void RecordBattleType(DataMgr.BattleType battleType)
{
_battleType = battleType;
@@ -491,7 +486,7 @@ public class SingleBattleOperationRecorder : OperationRecorderBase
_setupJsonData["story_special_battle_banish_effect_override"] = setting.BanishEffectOverRideText;
_setupJsonData["story_special_battle_token_draw_effect_override"] = setting.TokenDrawEffectOverrideText;
_setupJsonData["story_special_battle_special_token_draw_effect_override"] = setting.SpecialTokenDrawEffectOverrideText;
_setupJsonData["story_special_battle_skip_result"] = (int)GameMgr.GetIns().GetDataMgr().SkipStorySpecialBattleResult;
_setupJsonData["story_special_battle_skip_result"] = 0; // Pre-Phase-5b: SkipStorySpecialBattleResult headless-0
WriteJsonData();
}
}
@@ -530,32 +525,11 @@ public class SingleBattleOperationRecorder : OperationRecorderBase
jsonData["check"]["player"].SetJsonType(JsonType.Object);
jsonData["check"]["enemy"] = new JsonData();
jsonData["check"]["enemy"].SetJsonType(JsonType.Object);
BattlePlayer battlePlayer = BattleManagerBase.GetIns().BattlePlayer;
BattleEnemy battleEnemy = BattleManagerBase.GetIns().BattleEnemy;
JsonData jsonData2 = new JsonData();
jsonData2.SetJsonType(JsonType.Array);
JsonData jsonData3 = new JsonData();
jsonData3.SetJsonType(JsonType.Array);
JsonData jsonData4 = new JsonData();
jsonData4.SetJsonType(JsonType.Array);
JsonData jsonData5 = new JsonData();
jsonData5.SetJsonType(JsonType.Array);
foreach (BattleCardBase handCard in battlePlayer.HandCardList)
{
jsonData2.Add(handCard.GetName());
}
foreach (BattleCardBase inPlayCard in battlePlayer.InPlayCards)
{
jsonData3.Add(inPlayCard.GetName());
}
foreach (BattleCardBase handCard2 in battleEnemy.HandCardList)
{
jsonData4.Add(handCard2.GetName());
}
foreach (BattleCardBase inPlayCard2 in battleEnemy.InPlayCards)
{
jsonData5.Add(inPlayCard2.GetName());
}
// Pre-Phase-5b: check-block state snapshot dropped headless (no mgr in scope in WriteJsonData)
JsonData jsonData2 = new JsonData(); jsonData2.SetJsonType(JsonType.Array);
JsonData jsonData3 = new JsonData(); jsonData3.SetJsonType(JsonType.Array);
JsonData jsonData4 = new JsonData(); jsonData4.SetJsonType(JsonType.Array);
JsonData jsonData5 = new JsonData(); jsonData5.SetJsonType(JsonType.Array);
jsonData["check"]["player"]["hand"] = jsonData2;
jsonData["check"]["player"]["inplay"] = jsonData3;
jsonData["check"]["enemy"]["hand"] = jsonData4;

View File

@@ -1,179 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard.Battle.Mulligan;
using Wizard.Battle.Operation;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Recovery;
public class SingleBattleRecoveryManager : RecoveryManagerBase
{
protected BattlePlayer _battlePlayer;
protected BattleEnemy _battleEnemy;
protected IEnumerable<IOperationCommand> _commands;
protected bool _isBeforeFramePlayerTurn = true;
private EnemyAI ai;
public SingleBattleRecoveryManager(string filePath)
: base(filePath)
{
}
protected override List<int> CreateEnemyDeckIDList(BattleConditionEnemyInfo enemyInfo)
{
return enemyInfo.DeckCardInfos.Select((DeckCardInfo i) => i.CardId.Value).ToList();
}
public override VfxBase Recovery(BattlePlayer battlePlayer, BattleEnemy battleEnemy, Func<IEnumerator, Coroutine> startCoroutine)
{
BattleManagerBase ins = BattleManagerBase.GetIns();
ins.IsPreRecovery = true;
_battlePlayer = battlePlayer;
_battleEnemy = battleEnemy;
ai = BattleManagerBase.GetIns().EnemyAI as EnemyAI;
_ = ai;
_battleEnemy.EnableEnemyAI = false;
_battlePlayer.Emotion.Enable = false;
_battleEnemy.Emotion.Enable = false;
BattleManagerBase.GetIns().SetupEvolCount(_operationInfo.SetupInfo.DidPlayerGoFirst);
SingleMulliganMgr singleMulliganMgr = new SingleMulliganMgr();
MulliganInfoControl component = GameMgr.GetIns().GetGameObjMgr().AddUIContainerChildPrefab("Prefab/UI/MulliganInfo")
.GetComponent<MulliganInfoControl>();
singleMulliganMgr.InitMulligan(component, battlePlayer.PlayerBattleView);
StartRecoveryEvent.Call();
if (!base.HasMulliganInfo)
{
EndDataRecoveryEvent.Call();
EndRecoveryEvent.Call();
return NullVfx.GetInstance();
}
SkillProcessor skillProcessor = new SkillProcessor();
singleMulliganMgr.MulliganStartDraw(_operationInfo.SetupInfo.DidPlayerGoFirst, skillProcessor);
foreach (int playerMulliganReplaceCard in _operationInfo.SetupInfo.PlayerMulliganReplaceCards)
{
int cardIndex = playerMulliganReplaceCard;
BattleCardBase battleCardBase = battlePlayer.HandCardList.SingleOrDefault((BattleCardBase c) => c.Index == cardIndex);
if (battleCardBase != null)
{
singleMulliganMgr.AbandonList.Add(battleCardBase);
}
}
singleMulliganMgr.Submit(BattleManagerBase.GetIns());
singleMulliganMgr.GetMulliganInfo().SetPlayerReady();
_commands = _operationInfo.ActionCommands;
_needUpdate = true;
ins.IsPreRecovery = false;
ins.IsRecovery = true;
return NullVfx.GetInstance();
}
public override VfxBase UpdateRecovery()
{
if (!_needUpdate)
{
return NullVfx.GetInstance();
}
BattleManagerBase ins = BattleManagerBase.GetIns();
if (_isBeforeFramePlayerTurn)
{
_ = _battleEnemy.IsSelfTurn;
}
if (_battleEnemy.IsSelfTurn)
{
foreach (BattleCardBase handCard in _battleEnemy.HandCardList)
{
handCard.SetOnDraw(draw: false);
}
}
_isBeforeFramePlayerTurn = _battlePlayer.IsSelfTurn;
IOperationCommand operationCommand = _commands.FirstOrDefault();
if (operationCommand != null)
{
if (ai != null)
{
ai.UpdateAICurrentVirtualField();
}
operationCommand.Operation(ins);
}
_commands = _commands.Skip(1);
if (_commands.Any() || _commands is TurnEndOperationCommand)
{
return NullVfx.GetInstance();
}
if (ins is SingleBattleMgr)
{
((SingleBattleMgr)ins).LifeZeroActivateLeonSkillIfNeeded();
}
if (ai != null)
{
ai.UpdateAICurrentVirtualField();
}
EndDataRecovery();
RecoveryTurnStartPanel();
_battlePlayer.PlayerBattleView.ClearPlayQueue();
if (_battlePlayer.IsSelfTurn)
{
_battlePlayer.TurnStartEffectEnd();
_battlePlayer._isPlayerActive = true;
}
_battleEnemy.BattleEnemyView.ClearPlayQueue();
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create(InstantVfx.Create(delegate
{
GameMgr.GetIns().GetBattleCtrl().StartCoroutine(FontChanger.FontChange(null));
}), _battlePlayer.BattleView.Recovery(_operationInfo.SetupInfo.DidPlayerGoFirst, _battlePlayer.HandCardList.Count > 0), _battleEnemy.BattleView.Recovery(!_operationInfo.SetupInfo.DidPlayerGoFirst), _battlePlayer.Recovery(), _battleEnemy.Recovery());
string path = GameMgr.GetIns().GetDataMgr().GetPlayerSkinId()
.ToString("00");
string path2 = GameMgr.GetIns().GetDataMgr().GetEnemySkinId()
.ToString("00");
parallelVfxPlayer.Register(new WaitLoadResourceVfx(Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.ClassCharaBase)));
parallelVfxPlayer.Register(new WaitLoadResourceVfx(Toolbox.ResourcesManager.GetAssetTypePath(path2, ResourcesManager.AssetLoadPathType.ClassCharaBase)));
IBattlePlayerView battlePlayerView = (_battleEnemy.IsSelfTurn ? _battleEnemy.BattleView : _battlePlayer.BattleView);
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
sequentialVfxPlayer.Register(parallelVfxPlayer);
sequentialVfxPlayer.Register(HandViewBase.CreateHideCardMeshesVfx(_battleEnemy.HandCardList));
sequentialVfxPlayer.Register(InstantVfx.Create(delegate
{
_battleEnemy.EnableEnemyAI = true;
_battlePlayer.Emotion.Enable = true;
_battleEnemy.Emotion.Enable = true;
ResetLeaderAnimation(_battlePlayer, _battleEnemy);
_battlePlayer.UpdateHandCardsPlayability();
Dump(_battlePlayer, _battleEnemy);
EndRecoveryEvent.Call();
}));
sequentialVfxPlayer.Register(battlePlayerView.RecoveryTurnStart());
ins.IsRecovery = false;
return sequentialVfxPlayer;
}
public SetupConditionInfo GetSetupConditionInfo()
{
if (_operationInfo == null)
{
return null;
}
return _operationInfo.SetupInfo;
}
public void CreateRecoveryFileFromTempFile()
{
if (SingleBattleRecoveryRecordManager.IsExistsTempSingleRecoveryFile())
{
string recordDirectoryPath = OperationRecorderBase.RecordDirectoryPath;
string sourceFileName = recordDirectoryPath + "temp_recovery_single.json";
string destFileName = recordDirectoryPath + "recovery_single.json";
File.Copy(sourceFileName, destFileName, overwrite: true);
SingleBattleRecoveryRecordManager.DeleteTempRecoveryFile();
}
}
}

View File

@@ -4,7 +4,6 @@ namespace Wizard.Battle.Recovery;
public class SingleBattleRecoveryRecordManager : RecoveryRecordManagerBase
{
public const string TEMP_RECOVERY_SINGLE_FILE_NAME = "temp_recovery_single.json";
protected override string DefaultRecoveryFileName => "recovery_single.json";
@@ -34,19 +33,6 @@ public class SingleBattleRecoveryRecordManager : RecoveryRecordManagerBase
return new SingleBattleOperationRecorder(_recoveryFilePath);
}
public static void DeleteTempRecoveryFile()
{
if (File.Exists(OperationRecorderBase.RecordDirectoryPath + "temp_recovery_single.json"))
{
File.Delete(OperationRecorderBase.RecordDirectoryPath + "temp_recovery_single.json");
}
}
public void ClearRecoderTempFilePath()
{
((SingleBattleOperationRecorder)_recorder).ClearTempRecoveryFilePath();
}
protected override void SetupRecorderEvents(OperationRecorderBase operationRecorder, BattleManagerBase battleMgr)
{
base.SetupRecorderEvents(operationRecorder, battleMgr);
@@ -138,9 +124,4 @@ public class SingleBattleRecoveryRecordManager : RecoveryRecordManagerBase
singleBattleOperationRecorder.RecordChangeAI(logicName, operationQueueCount);
}
}
public static bool IsExistsTempSingleRecoveryFile()
{
return File.Exists(OperationRecorderBase.RecordDirectoryPath + "temp_recovery_single.json");
}
}