engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -4,6 +4,9 @@ using System.Linq;
using Cute;
using UnityEngine;
using Wizard.Battle.View.Vfx;
// TODO(engine-cleanup-pass2): 47 of 50 methods unrun in baseline
// Type: Wizard.Battle.Mulligan.MulliganInfoControl
// See data_dumps/reports/engine-cleanup/live-methods.baseline.txt
namespace Wizard.Battle.Mulligan;
@@ -48,16 +51,6 @@ public class MulliganInfoControl : UIBase
private static readonly Vector3 SUBMIT_BUTTON_SCALE = new Vector3(1.4f, 1.4f, 1f);
private const float ZONE_VERTICAL_OFFSET_INNER = 50f;
private const float ZONE_VERTICAL_OFFSET_OUTSIDE = 80f;
private const float TITLEBAR_VERTICAL_OFFSET = 40f;
private const float TITLEBAR_HORIZONTAL_OFFSET_BASE = 180f;
private const float WATCH_BATTLE_TITLEBAR_HORIZONTAL_OFFSET_BASE = 0f;
private static readonly float[] ABANDON_TEXT_OFFSET_BOTTOM = new float[2] { -5f, -50f };
private static readonly float[] ABANDON_TEXT_OFFSET_TOP = new float[2] { 55f, 10f };
@@ -66,20 +59,8 @@ public class MulliganInfoControl : UIBase
private static readonly float[] KEEP_TEXT_OFFSET_TOP = new float[2] { 55f, 10f };
private const float FADEIN_SEC = 0.5f;
private const float FADEIN_ALPHA = 1f;
private const float FADEOUT_SEC = 0.5f;
private const float FADEOUT_ALPHA = 0f;
private const float CARD_POS_Z = -10f;
private static readonly int[] CARD_POS_Y = new int[2] { -25, 25 };
private const float CHANGEMARK_POS_Z = -12f;
private static readonly float[][] CHANGEMARK_POS_Y = new float[2][]
{
new float[2] { -25f, 0f },
@@ -104,8 +85,6 @@ public class MulliganInfoControl : UIBase
private static readonly int[] ZONE_POS_X = new int[2] { 0, 416 };
private const float HIDE_TOP_PANEL_DURATION = 0.3f;
private static readonly Vector3 ENEMY_CLASS_ICON_POSITION = new Vector3(-274.2f, -33f, 0f);
private static readonly Vector3[] ENEMY_CLASS_ICON_POSITION_2 = new Vector3[2]
@@ -136,10 +115,6 @@ public class MulliganInfoControl : UIBase
private static readonly Vector3 MY_ROTATION_INFO_POSITION = new Vector3(-246f, -21.9f, 0f);
private const int MY_ROTATION_PACK_RABEL_WIDTH_SHORT = 50;
private const int MY_ROTATION_PACK_RABEL_WIDTH_LONG = 80;
private static readonly string[] USE_SHORT_WIDTH_LANGUAGE = new string[2] { "Jpn", "Kor" };
[SerializeField]
@@ -187,9 +162,6 @@ public class MulliganInfoControl : UIBase
[SerializeField]
private GameObject TimerObj;
[SerializeField]
private UILabel TimerLabel;
[SerializeField]
public UIButton SubmitBtn;
@@ -217,30 +189,12 @@ public class MulliganInfoControl : UIBase
private BattleManagerBase m_BtlMgrIns;
private long startTicks;
private int passageStartSecond;
private float maxSecond;
private bool isTimerOn;
private int StateCnt;
public const float ENEMY_INFO_HIDE_POS = 340f;
private float extendTime;
private Color TIMER_COLOR_RED = new Color(0.85490197f, 0.2901961f, 0.2509804f);
private Color TIMER_COLOR_YELLOW = new Color(1f, 41f / 51f, 23f / 85f);
private Color TIMER_COLOR_WHITE = new Color(1f, 0.99215686f, 47f / 51f);
public bool IsEnd { get; private set; }
public bool IsShowingMulliganSelect { get; private set; }
private int SCREEN_HEIGHT => m_3DCamera.pixelHeight;
public event Action OnStartMulligan;
@@ -249,53 +203,10 @@ public class MulliganInfoControl : UIBase
public event Func<VfxBase> OnTimeUp;
public void SetExtendTime(float leftTime)
{
extendTime = leftTime;
}
public void InitMulliganInfo()
{
m_BtlMgrIns = BattleManagerBase.GetIns();
base.gameObject.SetActive(value: false);
m_3DCamera = m_BtlMgrIns.Battle3DContainer.transform.Find("Camera").GetComponent<Camera>();
List<GameObject> list = new List<GameObject>();
for (int i = 0; i < _partsPlayer._exchangeMark.Length; i++)
{
list.Add(_partsPlayer._exchangeMark[i].gameObject);
}
for (int j = 0; j < _partsOpponent._exchangeMark.Length; j++)
{
list.Add(_partsOpponent._exchangeMark[j].gameObject);
}
UIManager.GetInstance().AttachAtlas(list);
}
private void Update()
{
if (GameMgr.GetIns().IsAINetwork && m_BtlMgrIns.IsRecovery)
{
return;
}
long ticks = TimeUtil.GetAbsoluteTime().Ticks - startTicks;
TimeSpan timeSpan = new TimeSpan(ticks);
if (!isTimerOn)
{
return;
}
float num = maxSecond - (float)timeSpan.TotalMilliseconds / 1000f + extendTime;
SetTimerLabel(num);
if (num <= 0f)
{
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
VfxBase[] allFuncCallResults = this.OnTimeUp.GetAllFuncCallResults();
foreach (VfxBase vfx in allFuncCallResults)
{
sequentialVfxPlayer.Register(vfx);
}
sequentialVfxPlayer.Register(m_BtlMgrIns.MulliganMgr.Submit(m_BtlMgrIns));
m_BtlMgrIns.VfxMgr.RegisterSequentialVfx(sequentialVfxPlayer);
}
// Pre-Phase-5b: MulliganInfoControl is UI-only headless; camera lookup + AttachAtlas dropped
m_BtlMgrIns = null;
}
public override void assetBundleEnd()
@@ -329,7 +240,7 @@ public class MulliganInfoControl : UIBase
StateCnt = 0;
base.gameObject.SetActive(value: true);
SetSubmitLabel();
if (GameMgr.GetIns().IsWatchBattle)
if (false /* Pre-Phase-5b: IsWatchBattle const-false */)
{
_SetTitleLabel(TitleType.Watch);
}
@@ -347,7 +258,7 @@ public class MulliganInfoControl : UIBase
isTimerOn = false;
TimerObj.SetActive(value: false);
EnableButton(on: false);
if (GameMgr.GetIns().IsNetworkBattle && StateCnt < 2 && !GameMgr.GetIns().IsWatchBattle)
if (StateCnt < 2 /* Pre-Phase-5b: IsNetworkBattle assumed true; IsWatchBattle const-false */)
{
_SetTitleLabel(TitleType.WaitOpponent);
}
@@ -369,23 +280,11 @@ public class MulliganInfoControl : UIBase
TweenAlpha.Begin(_partsPlayer._abandonBG.gameObject, 0.5f, 0f);
}
public void HideMulliganCenterUI()
{
TweenAlpha.Begin(_partsPlayer._keepBG.gameObject, 0.5f, 0f);
TweenAlpha.Begin(_partsPlayer._abandonBG.gameObject, 0.5f, 0f);
}
public void HideMulliganOpponentChangeUI()
{
TweenAlpha.Begin(_partsOpponent._abandonBG.gameObject, 0.5f, 0f);
}
public void HideMulliganOpponentCenterUI()
{
TweenAlpha.Begin(_partsOpponent._keepBG.gameObject, 0.5f, 0f);
TweenAlpha.Begin(_partsOpponent._abandonBG.gameObject, 0.5f, 0f);
}
public void InitiallizeView()
{
AnchorTL.uiCamera = m_3DCamera;
@@ -458,66 +357,11 @@ public class MulliganInfoControl : UIBase
TitleBar.bottomAnchor.Set(0.5f, -40f);
TitleBar.leftAnchor.target = target;
TitleBar.rightAnchor.target = target;
float num3 = ((GameMgr.GetIns().IsWatchBattle && !GameMgr.GetIns().IsReplayBattle) ? 0f : 180f);
float num3 = 180f; // Pre-Phase-5b: IsWatchBattle / IsReplayBattle const-false
TitleBar.leftAnchor.Set(0f, num3 * m_3DCamera.aspect);
TitleBar.rightAnchor.Set(1f, (0f - num3) * m_3DCamera.aspect);
}
public void ShowMulliganUI()
{
if (GameMgr.GetIns().IsNetworkBattle && !GameMgr.GetIns().IsReplayBattle)
{
isTimerOn = true;
startTicks = TimeUtil.GetAbsoluteTime().Ticks;
if (ToolboxGame.RealTimeNetworkAgent != null)
{
passageStartSecond = ToolboxGame.RealTimeNetworkAgent.GetPreparedStartTimer();
}
if ((float)passageStartSecond <= 25f)
{
maxSecond = 60f;
}
else
{
maxSecond = 60f - ((float)passageStartSecond - 25f);
if (maxSecond <= 0f)
{
maxSecond = 0f;
}
}
}
bool active = true;
bool active2 = true;
bool flag = true;
if (ViewType.Watch == _viewType)
{
active = false;
active2 = false;
flag = false;
}
TurnImg.gameObject.SetActive(active);
EnemyInfo.gameObject.SetActive(active2);
EnableButton(flag);
TweenAlpha.Begin(TitleBar.gameObject, 0.5f, 1f);
TweenAlpha.Begin(_partsPlayer._keepBG.gameObject, 0.5f, 1f);
TweenAlpha.Begin(_partsPlayer._abandonBG.gameObject, 0.5f, 1f);
if (ViewType.Watch == _viewType)
{
TweenAlpha.Begin(_partsOpponent._keepBG.gameObject, 0.5f, 1f);
TweenAlpha.Begin(_partsOpponent._abandonBG.gameObject, 0.5f, 1f);
}
TweenAlpha.Begin(TurnImg.gameObject, 0.5f, 1f);
TweenAlpha.Begin(EnemyInfo.gameObject, 0.5f, 1f);
SetEnemyReady(-1);
SetTimerLabel(maxSecond);
IsShowingMulliganSelect = true;
}
public void ShowTimerUI()
{
TimerObj.SetActive(ViewType.Watch != _viewType && isTimerOn);
}
private void EnableButton(bool on)
{
SubmitBtn.gameObject.SetActive(on);
@@ -536,11 +380,6 @@ public class MulliganInfoControl : UIBase
return sequentialVfxPlayer;
}
public void SetMulliganEnd()
{
IsEnd = true;
}
public void SetEnemyReady(int num)
{
SystemText systemText = Data.SystemText;
@@ -562,7 +401,7 @@ public class MulliganInfoControl : UIBase
private void SetEnemyClassInfo()
{
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
DataMgr dataMgr = null; // Pre-Phase-5b: headless has no DataMgr
MyRotationInfo myRotationInfo;
if (dataMgr.GetEnemySubClassId() != 10)
{
@@ -615,58 +454,12 @@ public class MulliganInfoControl : UIBase
EnemyInfo.spriteName = MARIGAN_PANEL_CLASS + dataMgr.GetEnemyClassId().ToString("00");
}
private void SetTimerLabel(float milliseconds)
{
if (GameMgr.GetIns().IsNetworkBattle)
{
float num = Mathf.Max(0f, Mathf.Ceil(milliseconds));
if (num <= 10f)
{
TimerLabel.color = TIMER_COLOR_RED;
}
else if (num <= 30f)
{
TimerLabel.color = TIMER_COLOR_YELLOW;
}
else
{
TimerLabel.color = TIMER_COLOR_WHITE;
}
TimerLabel.text = num.ToString();
}
else
{
TimerLabel.text = "";
TimerObj.SetActive(value: false);
}
}
private void SetSubmitLabel()
{
SystemText systemText = Data.SystemText;
SubmitBtnLabel.text = systemText.Get("Battle_0102");
}
public VfxBase OnMulliganSubmit()
{
HideButtons();
for (int i = 0; i < _partsPlayer._exchangeMark.Length; i++)
{
_partsPlayer._exchangeMark[i].gameObject.SetActive(value: false);
}
for (int j = 0; j < _partsOpponent._exchangeMark.Length; j++)
{
_partsOpponent._exchangeMark[j].gameObject.SetActive(value: false);
}
return InstantVfx.Create(delegate
{
if (!BattleManagerBase.GetIns().IsRecovery)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.MULLIGAN_DECIDE);
}
});
}
private void _SetTitleLabel(TitleType type)
{
TitleLabel.text = string.Empty;
@@ -681,7 +474,7 @@ public class MulliganInfoControl : UIBase
TitleLabel.text = Data.SystemText.Get("Battle_0104");
break;
case TitleType.Watch:
if (GameMgr.GetIns().IsReplayBattle)
if (false /* Pre-Phase-5b: IsReplayBattle const-false */)
{
TitleLabel.text = Data.SystemText.Get("Battle_0467");
break;