engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -14,23 +14,13 @@ public class StoryFinishTask : BaseTask
public int is_finish;
public int evolve_count;
public int total_turn;
public int deck_no;
public int use_build_deck;
public int deck_format;
public int class_id;
public Dictionary<string, int> mission;
public string recovery_data;
public string[] prosessing_time_data;
}
public class StoryFinishTaskParamNoBattle : BaseParam
@@ -38,10 +28,6 @@ public class StoryFinishTask : BaseTask
public int story_id;
public int is_finish;
public string selection_chapter_id;
public bool is_select_another_end;
}
private readonly int _storyId;
@@ -63,44 +49,6 @@ public class StoryFinishTask : BaseTask
};
}
public void SetParameter(int is_finish, int evolve_count, int total_turn, int deck_no, bool is_build_deck, Format format, int class_id)
{
StoryFinishTaskParam storyFinishTaskParam = new StoryFinishTaskParam();
BattleManagerBase ins = BattleManagerBase.GetIns();
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
storyFinishTaskParam.story_id = _storyId;
storyFinishTaskParam.is_finish = is_finish;
storyFinishTaskParam.evolve_count = evolve_count;
storyFinishTaskParam.total_turn = total_turn;
storyFinishTaskParam.deck_no = deck_no;
storyFinishTaskParam.use_build_deck = (is_build_deck ? 1 : 0);
storyFinishTaskParam.deck_format = Data.FormatConvertApi(format);
storyFinishTaskParam.class_id = class_id;
if (RecoveryRecordManagerBase.IsExistsSingleRecoveryFile())
{
if (dataMgr.RecoveryData == null)
{
dataMgr.SetRecoveryData(RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json"));
}
storyFinishTaskParam.recovery_data = dataMgr.RecoveryData.ToJson();
}
BattlePlayerPair battlePlayerPair = ins.GetBattlePlayerPair(isPlayer: true);
BattleCardBase selfClass = ins.GetBattlePlayer(isPlayer: true).Class;
storyFinishTaskParam.mission = dataMgr.MissionNecessaryInformation.GetMissionNecessaryInfo(battlePlayerPair, selfClass);
base.Params = storyFinishTaskParam;
}
public void SetParameterNoBattle(bool isFinish, bool isSelectAnotherEnding, string chosenUnlockChapterId)
{
base.Params = new StoryFinishTaskParamNoBattle
{
story_id = _storyId,
is_finish = (isFinish ? 1 : 0),
is_select_another_end = isSelectAnotherEnding,
selection_chapter_id = (isFinish ? chosenUnlockChapterId : null)
};
}
protected override int Parse()
{
int num = base.Parse();