engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -15,24 +15,6 @@ public static class ShopCommonUtility
ticket
}
public const float SUPPLY_LIST_LASTLINE_MARGIN = 30f;
private const string SPRITE_FORMAT_CLASS_COLOR = "icon_class_color_{0}";
private const int MAX_LENGTH_VIEW_PRODUCT_NAME = 18;
private const int MAX_LENGTH_VIEW_PRODUCT_NAME_ALPHABET = 35;
private const string OVER_MAX_TEXT_REPLACE_CHAR = "...";
public const string CMN_SHOP_ICON_1 = "cmn_shop_icon_1";
public const string TEXTURE_NAME_PRE_PACK_ICON = "card_pack_{0}_icon";
private const int ERROR_CODE_NOTFOUND_DECKCODE = 10001;
private const int ERROR_CODE_2PICK_DECKCODE = 10005;
private static readonly Vector3 POS_COST_LABLE_RIGHT = new Vector3(40f, -86f, 0f);
private static readonly Vector3 POS_COST_LABLE_LEFT = new Vector3(-141f, -86f, 0f);
@@ -224,8 +206,7 @@ public static class ShopCommonUtility
}
case UserGoods.Type.Skin:
typeName = Data.SystemText.Get("Common_0143");
detailName = GameMgr.GetIns().GetDataMgr().GetCharaPrmBySkinId((int)userGoodsId)
.chara_name;
detailName = ""; // Pre-Phase-5b: no chara master headless
break;
case UserGoods.Type.SpotCardPoint:
typeName = Data.SystemText.Get("Common_0161");
@@ -237,37 +218,6 @@ public static class ShopCommonUtility
}
}
public static string GetRewardDetailName(ShopCommonRewardInfo rewardInfo)
{
int type = rewardInfo.Type;
long userGoodsId = rewardInfo.UserGoodsId;
int num = rewardInfo.Num;
string typeName = null;
string detailName = null;
GetRewardNames(type, userGoodsId, num, out typeName, out detailName);
return detailName;
}
public static string GetRewardImagePath(ShopCommonRewardInfo rewardInfo, bool isFetch = false)
{
int type = rewardInfo.Type;
long userGoodsId = rewardInfo.UserGoodsId;
string result = "";
switch ((UserGoods.Type)type)
{
case UserGoods.Type.Sleeve:
{
long existingSleeveId = Toolbox.ResourcesManager.GetExistingSleeveId(userGoodsId);
result = Toolbox.ResourcesManager.GetAssetTypePath(existingSleeveId.ToString(), ResourcesManager.AssetLoadPathType.SleeveTexture, isFetch);
break;
}
case UserGoods.Type.Emblem:
result = Toolbox.ResourcesManager.GetAssetTypePath(userGoodsId.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M, isFetch);
break;
}
return result;
}
public static string TrimProductName(string text)
{
int maxLength = (Global.IsAlphabetLanguage() ? 35 : 18);
@@ -340,30 +290,6 @@ public static class ShopCommonUtility
}
}
public static void OnResultCodeErrorDeckCodeInfo(int code)
{
switch (code)
{
case 10001:
{
DialogBase dialogBase2 = UIManager.GetInstance().CreateDialogClose(isSystem: true);
dialogBase2.SetTitleLabel(Data.SystemText.Get("Dia_BuyBuildDeck_006_Title"));
dialogBase2.SetText(Data.SystemText.Get("Dia_BuyBuildDeck_006_Body"));
break;
}
case 10005:
{
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(isSystem: true);
dialogBase.SetTitleLabel(Data.SystemText.Get("Dia_BuyBuildDeck_007_Title"));
dialogBase.SetText(Data.SystemText.Get("Dia_BuyBuildDeck_007_Body"));
break;
}
default:
Wizard.ErrorDialog.Dialog.Create(code);
break;
}
}
public static string GetTicketIconPath(string itemId, bool isFetch)
{
return Toolbox.ResourcesManager.GetAssetTypePath("ticket_" + itemId + "_icon", ResourcesManager.AssetLoadPathType.ShopItem, isFetch);