engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -80,20 +80,6 @@ public class RewardBase : MonoBehaviour
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private Vector3 _cardScale = new Vector3(0.93f, 0.93f, 1f);
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private const int SKIN_SPECIAL_SIZE_ID = 4403;
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private const float DRAG_DEGREE = 70f;
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private const int SLEEVE_WIDTH = 170;
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private const int SLEEVE_HEIGHT = 230;
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private const int SKIN_WIDTH = 170;
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private const int SKIN_HEIGHT = 136;
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private const int REWARD_NUM_PER_PAGE = 3;
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private readonly Vector3 POS_GRID_CENTER = new Vector3(0f, 50f, 0f);
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private readonly Vector3 POS_GRID_LEFT = new Vector3(-270f, 50f, 0f);
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@@ -108,11 +94,6 @@ public class RewardBase : MonoBehaviour
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private bool _isDragStart;
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private void OnDestroy()
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_rewardThumbnailAssetList);
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}
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private void CreateDetail()
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{
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if (!(CardDetail != null))
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@@ -176,48 +157,6 @@ public class RewardBase : MonoBehaviour
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}
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}
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public void SetOnlyIconEndCreate(bool isSleeveRotate = true)
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{
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_isPaging = false;
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_buttonPrev.gameObject.SetActive(value: false);
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_buttonNext.gameObject.SetActive(value: false);
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_flickCollider.gameObject.SetActive(value: false);
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RewardGrid.cellWidth = 135f;
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foreach (RewardObjectInfo rewardObjectInfo in _rewardObjectInfoList)
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{
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switch (rewardObjectInfo.GoodsType)
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{
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case UserGoods.Type.Sleeve:
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if (isSleeveRotate)
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{
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rewardObjectInfo.ObjectData.textures[0].transform.localRotation = Quaternion.Euler(0f, 0f, -5f);
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}
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rewardObjectInfo.ObjectData.textures[0].transform.localScale = Vector3.one * 0.5f;
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break;
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case UserGoods.Type.Emblem:
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rewardObjectInfo.ObjectData.textures[0].transform.localScale = Vector3.one * 0.6f;
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break;
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}
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rewardObjectInfo.ObjectData.labels[0].gameObject.SetActive(value: false);
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}
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EndCreate();
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}
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public void AllInEndCreate(float sizeAjust, int cellWidthAdjust = 0)
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{
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_isPaging = false;
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_buttonPrev.gameObject.SetActive(value: false);
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_buttonNext.gameObject.SetActive(value: false);
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_flickCollider.gameObject.SetActive(value: false);
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RewardGrid.transform.localScale = RewardGrid.transform.localScale * sizeAjust;
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RewardGrid.cellWidth = RewardGrid.cellWidth * sizeAjust + (float)cellWidthAdjust;
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foreach (RewardObjectInfo rewardObjectInfo in _rewardObjectInfoList)
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{
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rewardObjectInfo.ObjectData.labels[0].width = (int)((float)rewardObjectInfo.ObjectData.labels[0].width * sizeAjust);
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}
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EndCreate();
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}
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public void EndCreate()
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{
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if (_rewardCardDataList.Count > 0)
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@@ -371,7 +310,7 @@ public class RewardBase : MonoBehaviour
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{
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if (_currentPage < GetLastPage())
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
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ShowPage(_currentPage + 1);
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}
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}
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@@ -380,7 +319,7 @@ public class RewardBase : MonoBehaviour
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{
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if (_currentPage > 1)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
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ShowPage(_currentPage - 1);
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}
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}
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@@ -517,9 +456,4 @@ public class RewardBase : MonoBehaviour
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_labelTitle.gameObject.SetActive(isEnabled);
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_labelTitle.text = title;
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}
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public void SetActiveMyPageLayerCamera(bool isActive)
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{
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_mypageCamera.gameObject.SetActive(isActive);
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}
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}
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