engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -14,11 +14,7 @@ public class QuestSelectionPage : UIBase
{
NONE,
PUZZLE,
BOSS_RUSH,
SECRET_BOSS
}
private const int BEGINNER_CHARACTER_ID = 4403;
BOSS_RUSH }
[SerializeField]
private UISpriteAtlasOverwriter _spriteAtlasOverwriter;
@@ -80,27 +76,9 @@ public class QuestSelectionPage : UIBase
[SerializeField]
private GameObject _winBonusRoot;
[SerializeField]
private GameObject _winBonusBeforeRoot;
[SerializeField]
private GameObject _winBonusAfterRoot;
[SerializeField]
private UILabel _winBonusCountLabel;
[SerializeField]
private UISprite _winBonusCountSprite;
[SerializeField]
private GameObject _bossRushTurnDisplayRoot;
[SerializeField]
private UILabel _bossRushShortestClearLabel;
[SerializeField]
private UISprite _bossRushShortestClearClassIcon;
[SerializeField]
private UIButton _tweetBannerButton;
@@ -137,16 +115,6 @@ public class QuestSelectionPage : UIBase
private List<QuestSelectionButtonData> _buttonData;
private const string BG_TEXTURE_NAME = "bg_quest";
private const int REWARD_DISPLAY_MAX_COUNT = 99;
private const int QUEST_POINT_CONFIRM_DIALOG_DEPTH = 1;
private const string POINT_UP_SPRITE_PREFIX = "point_up_";
private const int WIN_COUNT_MAX = 3;
public override bool IsUseCommonBackground()
{
return false;
@@ -422,7 +390,7 @@ public class QuestSelectionPage : UIBase
private QuestSelectionButtonData GetDefaultSelectData()
{
QuestBattleData questBattleData = GameMgr.GetIns().GetDataMgr().QuestBattleData;
QuestBattleData questBattleData = null; // Pre-Phase-5b: headless has no QuestBattleData
if (questBattleData != null)
{
QuestSelectionButtonData questSelectionButtonData = null;
@@ -452,9 +420,9 @@ public class QuestSelectionPage : UIBase
return questSelectionButtonData;
}
}
if (GameMgr.GetIns().GetDataMgr().QuestFirstSelectType == FirstSelectType.PUZZLE)
if (false /* Pre-Phase-5b: headless has no QuestFirstSelectType */)
{
GameMgr.GetIns().GetDataMgr().QuestFirstSelectType = FirstSelectType.NONE;
// Pre-Phase-5b: headless has no QuestFirstSelectType write
if (_puzzleQuestInfo.Status == PuzzleQuestStatus.InProgress)
{
foreach (QuestSelectionButtonData buttonDatum2 in _buttonData)
@@ -467,7 +435,7 @@ public class QuestSelectionPage : UIBase
}
}
bool flag = Data.MaintenanceCodeList.Contains(NetworkDefine.MAINTENANCE_TYPE.BOSS_RUSH);
if (GameMgr.GetIns().GetDataMgr().QuestFirstSelectType == FirstSelectType.BOSS_RUSH && !flag)
if (false && !flag /* Pre-Phase-5b: headless has no QuestFirstSelectType */)
{
foreach (QuestSelectionButtonData buttonDatum3 in _buttonData)
{
@@ -524,7 +492,7 @@ public class QuestSelectionPage : UIBase
private void OnClickClassButton(int index)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
if (_currentIndex != index)
{
_currentIndex = index;
@@ -532,30 +500,6 @@ public class QuestSelectionPage : UIBase
}
}
public void SelectCharaQuestButton(QuestOpponentData buttonData)
{
UpdateTweetButtonVisible(buttonData.BattleData.CharaId == 4403);
ChangeChara(buttonData.BattleData.CharaId);
if (buttonData.WinCountForWinBonusPoint == 0)
{
_winBonusRoot.SetActive(value: false);
}
else
{
_winBonusRoot.SetActive(value: true);
_winBonusBeforeRoot.SetActive(value: true);
_winBonusAfterRoot.SetActive(buttonData.IsEnableWinBonusPoint);
_winBonusCountLabel.text = string.Format(Data.SystemText.Get("Quest_0036"), buttonData.WinCount, buttonData.WinCountForWinBonusPoint);
int num = Math.Min(buttonData.WinCount, 3);
_winBonusCountSprite.spriteName = "point_up_" + (num + 1).ToString("D2");
}
bool flag = _isOpenExtra || !buttonData.BattleData.IsExtra;
UIManager.SetObjectToGrey(_decideButton.gameObject, !flag, ColorCode.Get(eColorCodeId.QuestSelectButtonTextColor));
_decisionButtonEffect.SetActive(flag);
_decideButtonTextLabel.text = Data.SystemText.Get("Quest_0022");
_bossRushTurnDisplayRoot.SetActive(value: false);
}
public void SelectCharaPuzzleButton(PuzzleQuestInfo buttonData)
{
UpdateTweetButtonVisible(isSelectBeginner: false);
@@ -567,54 +511,6 @@ public class QuestSelectionPage : UIBase
_bossRushTurnDisplayRoot.SetActive(value: false);
}
public void SelectEventStoryButton(EventStoryQuestInfo buttonData)
{
UpdateTweetButtonVisible(isSelectBeginner: false);
ChangeEventStoryTexture();
_winBonusRoot.SetActive(value: false);
_decisionButtonEffect.SetActive(value: true);
_decideButtonTextLabel.text = Data.SystemText.Get("Quest_0052");
_bossRushTurnDisplayRoot.SetActive(value: false);
}
public void SelectBossRushButton(BossRushInfo buttonData)
{
UpdateTweetButtonVisible(isSelectBeginner: false);
ChangeBossRushTexture();
_winBonusRoot.SetActive(value: false);
_decisionButtonEffect.SetActive(value: true);
if (buttonData.IsDeckRegistered)
{
_decideButtonTextLabel.text = Data.SystemText.Get("BossRush_0008");
}
else
{
_decideButtonTextLabel.text = Data.SystemText.Get("BossRush_0009");
}
_bossRushTurnDisplayRoot.SetActive(value: true);
if (buttonData.ShortestClearTurn.HasValue && buttonData.ShortestClearTurn.Value > 0)
{
_bossRushShortestClearLabel.text = buttonData.ShortestClearTurn.Value.ToString();
_bossRushShortestClearClassIcon.gameObject.SetActive(value: true);
_bossRushShortestClearClassIcon.spriteName = ClassCharaPrm.GetLargeIconSpriteName((CardBasePrm.ClanType)buttonData.ShortestClearClass.Value);
}
else
{
_bossRushShortestClearLabel.text = Data.SystemText.Get("BossRush_0040");
_bossRushShortestClearClassIcon.gameObject.SetActive(value: false);
}
}
public void SelectSecretBossButton(SecretBossInfo bossInfo)
{
UpdateTweetButtonVisible(isSelectBeginner: false);
ChangeChara(bossInfo.CharaId);
_winBonusRoot.SetActive(value: false);
_decisionButtonEffect.SetActive(value: true);
_decideButtonTextLabel.text = Data.SystemText.Get("Quest_0022");
_bossRushTurnDisplayRoot.SetActive(value: false);
}
private void ChangeChara(int charaId, bool isPlayChangeAnimation = true)
{
if (!(_currentTextureId == charaId.ToString()))
@@ -629,28 +525,6 @@ public class QuestSelectionPage : UIBase
}
}
private void ChangeEventStoryTexture()
{
if (!(_currentTextureId == "event_story"))
{
_currentTextureId = "event_story";
ResourcesManager resourcesManager = Toolbox.ResourcesManager;
_selectCharaTexture.mainTexture = resourcesManager.LoadObject<Texture>(resourcesManager.GetAssetTypePath("event_story", ResourcesManager.AssetLoadPathType.ClassCharaBase, isfetch: true));
PlayCharaChangeAnimation();
}
}
private void ChangeBossRushTexture()
{
if (!(_currentTextureId == "boss_rush"))
{
_currentTextureId = "boss_rush";
ResourcesManager resourcesManager = Toolbox.ResourcesManager;
_selectCharaTexture.mainTexture = resourcesManager.LoadObject<Texture>(resourcesManager.GetAssetTypePath("boss_rush", ResourcesManager.AssetLoadPathType.ClassCharaBase, isfetch: true));
PlayCharaChangeAnimation();
}
}
private void PlayCharaChangeAnimation()
{
GameObject obj = _selectCharaTexture.gameObject;
@@ -664,74 +538,16 @@ public class QuestSelectionPage : UIBase
_selectionButtonList[_currentIndex].OnDecideButtonClick();
}
public void OnClassDecideButtonClick(QuestOpponentData buttonData)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
dataMgr.m_BattleType = DataMgr.BattleType.Quest;
dataMgr.SetQuestBattleData(buttonData.BattleData);
CreateDeckSelectForQuest();
}
public void OnPuzzleDecideButtonClick()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
CreatePuzzleQuestSelectDialog();
GameMgr.GetIns().GetDataMgr().SetQuestBattleData(null);
}
public static void CreateDeckSelectForQuest()
{
QuestDeckListTask task = new QuestDeckListTask();
task.SetParameter(GameMgr.GetIns().GetDataMgr().QuestBattleData.QuestStageId);
UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
{
CreateQuestDeckDialog(task.DeckGroupListData, task.BonusFormatList, task.BonusClassList, isBattleAgain: false);
}));
}
public static void CreateQuestDeckDialog(DeckGroupListData deckGroupListData, List<Format> bonusFormatList, List<CardBasePrm.ClanType> bonusClassList, bool isBattleAgain)
{
int questStageId = GameMgr.GetIns().GetDataMgr().QuestBattleData.QuestStageId;
QuestLastUsedDeckSaveDataManager.ExtractedDeckData deck = new QuestLastUsedDeckSaveDataManager().GetDeck(questStageId);
Format defaultFormat = ((deck != null) ? deck.Format : ((Format)PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_FORMAT)));
Action<DeckUI> onUpdateDeckUICustomize = delegate(DeckUI deckUI)
{
SetDeckPointUpText(deckUI, bonusFormatList, bonusClassList);
if (isBattleAgain)
{
if (deckUI.Deck.Format == GameMgr.GetIns().GetDataMgr().GetSelectDeckFormat() && deckUI.Deck.GetDeckID() == GameMgr.GetIns().GetDataMgr().GetSelectDeckId())
{
deckUI.SetTextAppealLabelLeft(Data.SystemText.Get("Card_0235"));
}
deckUI.SetSelectable(deckUI.Deck.IsUsable());
}
};
DeckSelectUIDialog.Create(Data.SystemText.Get("Quest_0017"), deckGroupListData, defaultFormat, DeckSelectUIDialog.eFormatChangeUIType.UseOtherCategory, !isBattleAgain, delegate(DialogBase dialog, DeckData deck2)
{
QuestDeckSelectConfirmDialog.Create(dialog, deck2, isBattleAgain);
}, new DeckSelectUI.InitOptions
{
OnUpdateDeckUICustomize = onUpdateDeckUICustomize,
FirstDisplayPageIndexGetter = new QuestFirstDisplayPageIndexGetter()
});
}
private static void SetDeckPointUpText(DeckUI deckUI, List<Format> bonusFormatList, List<CardBasePrm.ClanType> bonusClassList)
{
if (!GameMgr.GetIns().GetDataMgr().QuestBattleData.IsMockBattle)
{
DeckData deck = deckUI.Deck;
if (bonusFormatList.Contains(deck.Format) && bonusClassList.Contains((CardBasePrm.ClanType)deck.GetDeckClassID()))
{
deckUI.SetTextAppealLabelRight(Data.SystemText.Get("Quest_0029"));
}
}
// Pre-Phase-5b: headless has no QuestBattleData
}
private void OnQuestConfirmButtonClick(GameObject g)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetSize(DialogBase.Size.M);
dialogBase.SetTitleLabel(Data.SystemText.Get("Quest_0005"));
@@ -743,7 +559,7 @@ public class QuestSelectionPage : UIBase
private void OnPointConfirmButtonClick(GameObject g)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetSize(DialogBase.Size.M);
dialogBase.SetTitleLabel(Data.SystemText.Get("Quest_0006"));
@@ -761,7 +577,7 @@ public class QuestSelectionPage : UIBase
private void OnClickBonusDetailButton(GameObject g)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
if (string.IsNullOrEmpty(_announceId))
{
SystemText systemText = Data.SystemText;
@@ -817,7 +633,7 @@ public class QuestSelectionPage : UIBase
private void OnDecidePuzzleQuest(PuzzleQuestData data, int difficulty)
{
GameMgr.GetIns().GetDataMgr().QuestFirstSelectType = FirstSelectType.PUZZLE;
// Pre-Phase-5b: headless has no QuestFirstSelectType write
PuzzleUtil.SetPuzzleQuestData(data, difficulty, DataMgr.BattleType.Quest);
PuzzleUtil.ChangeSceneToPuzzleQuest(data);
}
@@ -858,7 +674,7 @@ public class QuestSelectionPage : UIBase
private void OnClickTweetBanner()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
QuestCampaignDialog.Create(null, OnTweet);
}
@@ -867,9 +683,4 @@ public class QuestSelectionPage : UIBase
_isTweetFinish = true;
UpdateTweetButtonVisible(isSelectBeginner: false);
}
private void LateUpdate()
{
AllLabelColorChanger.ChangeAllLabel(base.gameObject);
}
}