engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -3,6 +3,10 @@ using System.Collections.Generic;
using Cute;
using LitJson;
using UnityEngine;
// TODO(engine-cleanup-pass2): 74 of 75 methods unrun in baseline
// Type: Wizard.PlayerStaticData
// See data_dumps/reports/engine-cleanup/live-methods.baseline.txt
namespace Wizard;
@@ -193,7 +197,7 @@ public class PlayerStaticData : MonoBehaviour
return m_type switch
{
Type.Emblem => UserEmblemID.ToString(),
Type.RankIcon => (GameMgr.GetIns().GetDataMgr().IsDipslayHighRankFormat() ? UserRankHighAllFormat() : UserRank(Format)).ToString("00"),
Type.RankIcon => UserRank(Format).ToString("00"), // Pre-Phase-5b: headless has no display-high-rank flag
Type.Country => UserCountryCode,
_ => "",
};
@@ -202,24 +206,16 @@ public class PlayerStaticData : MonoBehaviour
public enum EmblemTexSize
{
S,
M,
MAX
}
S}
public enum RankTexSize
{
S,
L,
MAX
}
L }
public enum CountryTexSize
{
S,
M,
MAX
}
S}
public enum AgreementState
{
@@ -235,9 +231,7 @@ public class PlayerStaticData : MonoBehaviour
SEALED,
COLOSSEUM,
COMPETITION,
SPECIAL_CRYSTAL,
MAX
}
SPECIAL_CRYSTAL }
public static AgreementState _tosAgreementState = AgreementState.NotAgree;
@@ -251,30 +245,10 @@ public class PlayerStaticData : MonoBehaviour
public static TimeData UserTime = new TimeData();
public static int UserViewerID => Certification.ViewerId;
public static string UserName
{
get
{
if (Data.Load.data == null)
{
return "";
}
return Data.Load.data._userInfo.name;
}
set
{
Data.Load.data._userInfo.name = value;
}
}
public static int UserViewerID => 0; // Pre-Phase-5 chunk 39: aliased Certification.ViewerId — client-only UI accessor, dead headless
public static string UserRegionCode => PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.CURRENT_REGION_CODE);
public static bool IsOfficialUser { get; set; }
public static bool IsOfficialUserDisplay { get; set; }
public static AgreementState KorAuthorityAgreementState { get; set; } = AgreementState.NotAgree;
public static int UserCrystalCount
@@ -353,30 +327,6 @@ public class PlayerStaticData : MonoBehaviour
}
}
public static int UserChallengeTicketNum
{
get
{
return GetItemNum(1);
}
set
{
UpdateItemNum(1, value);
}
}
public static int UserColosseumTicketNum
{
get
{
return GetItemNum(2);
}
set
{
UpdateItemNum(2, value);
}
}
public static long UserEmblemID
{
get
@@ -395,18 +345,6 @@ public class PlayerStaticData : MonoBehaviour
}
}
public static int UserDegreeID
{
get
{
return Data.Load.data._userInfo.selected_degree_id;
}
set
{
Data.Load.data._userInfo.selected_degree_id = value;
}
}
public static string UserCountryCode
{
get
@@ -425,83 +363,11 @@ public class PlayerStaticData : MonoBehaviour
}
}
public static bool UserPromotionFlag
{
get
{
return Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.is_promotion;
}
set
{
Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.is_promotion = value;
}
}
public static int UserPromotionMatchCount
{
get
{
return Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.match_count;
}
set
{
Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.match_count = value;
}
}
public static int UserPromotionWinCount
{
get
{
return Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.win;
}
set
{
Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.win = value;
}
}
public static int UserPromotionLoseCount
{
get
{
return Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.lose;
}
set
{
Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.lose = value;
}
}
public static string UserBirthDay
{
get
{
return Data.Load.data._userInfo.birth_day;
}
set
{
Data.Load.data._userInfo.birth_day = value;
}
}
public static bool IsLootBoxRegulation(LootBoxType type)
{
return Data.Load.data.LootBoxReguration[(int)type];
}
public static bool IsPurchaseNotificationOfLootBox()
{
for (int i = 0; i < 6; i++)
{
if (IsLootBoxRegulation((LootBoxType)i))
{
return true;
}
}
return false;
}
public static int GetItemNum(int itemId)
{
if (Data.Load.data._userItemDict == null)
@@ -515,11 +381,6 @@ public class PlayerStaticData : MonoBehaviour
return 0;
}
public static void InitializeItemNum(int itemId, int num)
{
UpdateItemNum(itemId, num);
}
public static void UpdateItemNum(int itemId, int num)
{
if (Data.Load.data._userItemDict == null)
@@ -543,107 +404,6 @@ public class PlayerStaticData : MonoBehaviour
UserRankTexture = new UserTex(UserTex.Type.RankIcon);
}
public static void LoadUserEmblemTexture()
{
UserEmblemTexture.LoadTexture();
}
public static void AttachUserEmblemTexture(UITexture uiTexture, EmblemTexSize size)
{
UserEmblemTexture.AttachTexture(uiTexture, (int)size);
}
public static void LoadUserCountryTexture()
{
if (!string.IsNullOrEmpty(UserCountryCode))
{
UserCountryTexture.LoadTexture();
}
}
public static void AttachUserCountryTexture(UITexture uiTexture, CountryTexSize size)
{
UserCountryTexture.AttachTexture(uiTexture, (int)size);
}
public static int UserBattlePointCurrentFormat()
{
return UserBattlePoint(Data.CurrentFormat);
}
public static int UserBattlePoint(Format inFormat)
{
return Data.Load.data._userRank[(int)inFormat].battle_point;
}
public static int UserBattlePointHighFormat()
{
int val = UserBattlePoint(Format.Rotation);
int val2 = UserBattlePoint(Format.Unlimited);
return Math.Max(val, val2);
}
public static int UserMasterPointCurrentFormat()
{
return UserMasterPoint(Data.CurrentFormat);
}
public static int UserMasterPoint(Format inFormat)
{
return Data.Load.data._userRank[(int)inFormat].master_point;
}
public static int UserMasterPointHighAllFormat()
{
return UserMasterPoint(HighRankFormat());
}
public static Format HighRankFormat()
{
int num = UserRank(Format.Rotation);
int num2 = UserRank(Format.Unlimited);
if (num == num2)
{
int num3 = UserBattlePoint(Format.Rotation);
int num4 = UserBattlePoint(Format.Unlimited);
if (IsMasterRank(Format.Rotation))
{
num3 = UserMasterPoint(Format.Rotation);
num4 = UserMasterPoint(Format.Unlimited);
}
if (num3 <= num4)
{
return Format.Unlimited;
}
return Format.Rotation;
}
if (num <= num2)
{
return Format.Unlimited;
}
return Format.Rotation;
}
public static int UserBattlePointEachRankCurrentFormat()
{
return UserBattlePointEachRank(Data.CurrentFormat);
}
public static int UserBattlePointEachRank(Format inFormat)
{
if (IsMasterRank(inFormat))
{
return Data.Load.data._userRank[(int)inFormat].grandMasterData.currentMasterPoint;
}
int num = ((!Data.Load.data.IsStartRank(inFormat, UserRank(inFormat))) ? Data.Load.data.GetRankInfo(inFormat, UserRank(inFormat) - 1).accumulate_point : 0);
return UserBattlePoint(inFormat) - num;
}
public static int UserRankCurrentFormat()
{
return UserRank(Data.CurrentFormat);
}
public static int UserRank(Format inFormat)
{
if (inFormat == Format.PreRotation)
@@ -670,12 +430,6 @@ public class PlayerStaticData : MonoBehaviour
UserRankTexture.LoadTexture();
}
public static void ReLoadUserRankTexture(string inOldId, string inNewId, Format inFormat)
{
UserRankTexture.Format = inFormat;
UserRankTexture.ReLoadTexture(inOldId, inNewId);
}
public static void AttachUserRankTexture(UITexture uiTexture, RankTexSize size)
{
UserRankTexture.AttachTexture(uiTexture, (int)size);
@@ -691,36 +445,6 @@ public class PlayerStaticData : MonoBehaviour
return Data.Load.data._userRank[(int)inFormat].is_master_rank;
}
public static bool IsGrandMasterRankCurrentFormat()
{
return IsGrandMasterRank(Data.CurrentFormat);
}
public static bool IsGrandMasterRank(Format inFormat)
{
return Data.Load.data._userRank[(int)inFormat].is_grand_master_rank;
}
public static bool IsMaxRank(Format inFormat)
{
List<RankInfo> rankInfoRawList = Data.Load.data.GetRankInfoRawList(inFormat);
return UserRank(inFormat) >= rankInfoRawList[rankInfoRawList.Count - 1].RankId;
}
public static int UserNextRankExp(Format inFormat)
{
if (IsMasterRank(inFormat))
{
return Data.Load.data._userRank[(int)inFormat].grandMasterData.targetMasterPoint;
}
return Mathf.Max(0, Data.Load.data.GetRankInfo(inFormat, UserRank(inFormat)).necessary_point - UserBattlePointEachRank(inFormat));
}
public static bool UserPromotionIsWin(int matchNum)
{
return (Data.Load.data._userRank[(int)Data.CurrentFormat].user_promotion_match.battle_result >> matchNum) % 2 != 0;
}
public static void UpdateHaveUserGoodsNumByJsonData(JsonData userGoodsList)
{
for (int i = 0; i < userGoodsList.Count; i++)
@@ -753,14 +477,14 @@ public class PlayerStaticData : MonoBehaviour
case UserGoods.Type.Card:
{
int cardId = (int)userGoodsId;
GameMgr.GetIns().GetDataMgr().UpdateUserOwnCardData(cardId, num);
/* Pre-Phase-5b: headless has no user card data */
break;
}
case UserGoods.Type.SpotCard:
case UserGoods.Type.SpotCardOnlyLatestCardPack:
{
int cardId = (int)userGoodsId;
GameMgr.GetIns().GetDataMgr().SpotCardData.SetSpotCardNum(cardId, num);
/* Pre-Phase-5b: headless has no spot card data */
break;
}
case UserGoods.Type.Rupy:
@@ -771,7 +495,7 @@ public class PlayerStaticData : MonoBehaviour
}
break;
case UserGoods.Type.Skin:
GameMgr.GetIns().GetDataMgr().GetCharaPrmBySkinId((int)userGoodsId)?.Acquired();
/* Pre-Phase-5b: headless has no chara master */
break;
case UserGoods.Type.Sleeve:
Data.Master.SleeveMgr.Acquired(userGoodsId);