engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -4,6 +4,10 @@ using System.Text;
using Cute;
using UnityEngine;
using Wizard.RoomMatch;
// TODO(engine-cleanup-pass2): 37 of 55 methods unrun in baseline
// Type: Wizard.LocalLog
// See data_dumps/reports/engine-cleanup/live-methods.baseline.txt
namespace Wizard;
@@ -20,14 +24,10 @@ public class LocalLog
{
TRACE_ALL_LOG,
TRACE_LOG,
TRACE_LAST_LOG,
TRACE_INQUIRY_LOG
}
TRACE_LAST_LOG }
public enum RecordType
{
CERBERUS,
HADES
}
private static string AccumulateLogPath = Application.persistentDataPath + "/accumulate_log";
@@ -42,26 +42,10 @@ public class LocalLog
private static string _failureWriteClientLog = "";
private const string TRACELASTLOG_KEY1 = "LastTraceLog1";
private const string TRACELASTLOG_KEY2 = "LastTraceLog2";
private static int nowTraceTurn = 0;
private const string TRACELOG_KEY = "TraceLog";
private const string TRACE_SETTING_LOG_KEY = "TraceSettingLog";
private const string BATTLE_SETTING_INFO_TOP = "BattleSetting:";
private const string TRACE_INQUIRY_LOG_KEY = "TraceInquiryLog";
private static int currentTurn = -1;
private static string _roomCreateLog = "";
private static bool _isRoomCreateLogEnd = false;
private static string _loadResourceLog = "";
private static string _gungnirLog = "";
@@ -76,8 +60,6 @@ public class LocalLog
private static bool _isLastTraceLogTimeAdd = false;
private const string _resourceLoadErrorText = "ResourcesManager ParallelAssetListExec Error";
private static StringBuilder _lastTraceLogStringBuilder = null;
[RuntimeInitializeOnLoadMethod]
@@ -123,11 +105,6 @@ public class LocalLog
MakeTreceLogToSend(TRACELOG_TYPE.TRACE_ALL_LOG, onSended);
}
public static void SendClientInfoTraceLog(Action onSended)
{
MakeTreceLogToSend(TRACELOG_TYPE.TRACE_LOG, onSended);
}
public static void SendLastTraceLog(Action onSended)
{
MakeTreceLogToSend(TRACELOG_TYPE.TRACE_LAST_LOG, onSended);
@@ -143,7 +120,7 @@ public class LocalLog
private static void MakeTreceLogToSendLocked(TRACELOG_TYPE logType, Action onSended)
{
if (string.IsNullOrEmpty(Certification.Udid) || Certification.ViewerId == 0)
if (string.IsNullOrEmpty(Certification.Udid) /* Pre-Phase-5 chunk 39: Certification.ViewerId dropped — LocalLog is static-scope */)
{
onSended.Call();
return;
@@ -192,9 +169,9 @@ public class LocalLog
{
case TRACELOG_TYPE.TRACE_ALL_LOG:
log = text2;
if (ToolboxGame.RealTimeNetworkAgent != null)
if (false) // Pre-Phase-5 (chunk 38): RTA has no static reach; log skips battle-id/socket-id
{
text = text + "bId" + ToolboxGame.RealTimeNetworkAgent.GetBattleId() + "\n";
text = text + "bId0\n"; /* Pre-Phase-5 chunk 38: dead branch (RTA static removed) */
}
text += AppendLastLog(text3, text4);
log2 = text5;
@@ -268,7 +245,7 @@ public class LocalLog
lock (_gate)
{
UIManager.ViewScene currentScene = UIManager.GetInstance().GetCurrentScene();
string text = ((currentScene == UIManager.ViewScene.Battle && ToolboxGame.RealTimeNetworkAgent != null) ? "NetworkBattle" : currentScene.ToString());
string text = (false /* Pre-Phase-5 (chunk 38): RTA has no static reach */ ? "NetworkBattle" : currentScene.ToString());
AccumulateTraceLogLocked("ResourcesManager ParallelAssetListExec Error in " + text + " : " + errorFlag);
}
}
@@ -284,25 +261,6 @@ public class LocalLog
}
}
public static void RecordFreezeLogIfLoadErrorOccured()
{
lock (_gate)
{
if (ExistResourceLoadErrorInNetWorkBattleLocked())
{
AccumulateTraceLogLocked("ResourceLoadFreeze in NetworkBattleScene");
}
}
}
public static bool ExistResourceLoadErrorInNetWorkBattle()
{
lock (_gate)
{
return ExistResourceLoadErrorInNetWorkBattleLocked();
}
}
private static bool ExistResourceLoadErrorInNetWorkBattleLocked()
{
return ReadLogFile(AccumulateLogPath).Contains("ResourcesManager ParallelAssetListExec Error in NetworkBattle");
@@ -328,7 +286,7 @@ public class LocalLog
private static string GetShapedLog(string log)
{
log = log.Replace("\n", "&&").Replace("\r", "");
string text = "ID:" + PlayerStaticData.UserViewerID + " {\n" + log + " \n}";
string text = "ID:" + 0 + " {\n" + log + " \n}";
text.Replace("\n", "\\n");
return text;
}
@@ -392,7 +350,7 @@ public class LocalLog
{
lock (_gate)
{
if (!(ToolboxGame.RealTimeNetworkAgent == null))
if (false) // Pre-Phase-5 (chunk 38): RTA has no static reach
{
string battleAndViewIdText = GetBattleAndViewIdText();
string text = (PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_BATTLE_EFFECT) ? "1" : "0");
@@ -408,10 +366,10 @@ public class LocalLog
{
lock (_gate)
{
if (ToolboxGame.RealTimeNetworkAgent != null)
if (false) // Pre-Phase-5 (chunk 38): RTA has no static reach; log skips battle-id/socket-id
{
DateTime dateTime = DateTime.Now.ToUniversalTime();
log = dateTime.Day + "/" + dateTime.Hour + ":" + dateTime.Minute + ":" + dateTime.Second + ":" + dateTime.Millisecond.ToString("000") + ":[" + ToolboxGame.RealTimeNetworkAgent.NowSocketID + "]" + log + "\n";
log = dateTime.Day + "/" + dateTime.Hour + ":" + dateTime.Minute + ":" + dateTime.Second + ":" + dateTime.Millisecond.ToString("000") + ":[0]" + log + "\n"; /* Pre-Phase-5 chunk 38: dead branch (RTA static removed) */
_gungnirLog += log;
}
}
@@ -422,74 +380,27 @@ public class LocalLog
lock (_gate)
{
_gungnirLog = "";
if (ToolboxGame.RealTimeNetworkAgent != null && _isSendGungnirLog)
if (false) // Pre-Phase-5 (chunk 38): RTA has no static reach
{
ToolboxGame.RealTimeNetworkAgent.NetworkLogger.LogInfo("OffGungnirLog");
/* Pre-Phase-5 chunk 38: dead branch (RTA static removed) */
}
_isSendGungnirLog = false;
}
}
public static void AddSocketFrameLog(string log)
{
lock (_gate)
{
if (ToolboxGame.RealTimeNetworkAgent != null)
{
DateTime dateTime = DateTime.Now.ToUniversalTime();
log = dateTime.Day + "/" + dateTime.Hour + ":" + dateTime.Minute + ":" + dateTime.Second + ":" + dateTime.Millisecond.ToString("000") + ":[" + ToolboxGame.RealTimeNetworkAgent.NowSocketID + "]" + log + "\n";
_socketFrameLog += log;
}
}
}
public static void InitSocketFrameLog()
{
lock (_gate)
{
_socketFrameLog = "";
if (ToolboxGame.RealTimeNetworkAgent != null && _isSendSocketFrameLog)
if (false) // Pre-Phase-5 (chunk 38): RTA has no static reach
{
ToolboxGame.RealTimeNetworkAgent.NetworkLogger.LogInfo("OffSocketFrameLog");
/* Pre-Phase-5 chunk 38: dead branch (RTA static removed) */
}
_isSendSocketFrameLog = false;
}
}
public static void AccumulateTraceLogAddRoomCreateLog()
{
lock (_gate)
{
if (!_isRoomCreateLogEnd)
{
_isRoomCreateLogEnd = true;
AccumulateTraceLogLocked("#696951 " + _roomCreateLog);
_roomCreateLog = "";
}
}
}
public static void AddRoomCreateLog(string log)
{
lock (_gate)
{
if (!_isRoomCreateLogEnd)
{
DateTime dateTime = DateTime.Now.ToUniversalTime();
log = dateTime.Day + "/" + dateTime.Hour + ":" + dateTime.Minute + ":" + dateTime.Second + ":" + dateTime.Millisecond.ToString("000") + log + "\n";
_roomCreateLog += log;
}
}
}
public static void InitRoomCreateLog()
{
lock (_gate)
{
_roomCreateLog = "";
}
}
public static void UpdateLoadResourceLog(string log)
{
lock (_gate)
@@ -498,14 +409,6 @@ public class LocalLog
}
}
public static string GetLoadResourceLog()
{
lock (_gate)
{
return _loadResourceLog;
}
}
public static void SetDisconnectLog(string log)
{
lock (_gate)
@@ -513,7 +416,7 @@ public class LocalLog
if (_disconnectLog == "")
{
DateTime dateTime = DateTime.Now.ToUniversalTime();
log = dateTime.Day + "/" + dateTime.Hour + ":" + dateTime.Minute + ":" + dateTime.Second + ":" + dateTime.Millisecond.ToString("000") + ":[" + ToolboxGame.RealTimeNetworkAgent.NowSocketID + "]" + log + "\n";
log = dateTime.Day + "/" + dateTime.Hour + ":" + dateTime.Minute + ":" + dateTime.Second + ":" + dateTime.Millisecond.ToString("000") + ":[0]" + log + "\n"; /* Pre-Phase-5 chunk 38: dead branch (RTA static removed) */
_disconnectLog = log;
}
}
@@ -770,28 +673,12 @@ public class LocalLog
}
}
public static void ClearTraceLog()
{
lock (_gate)
{
ClearTraceLogLocked();
}
}
private static void ClearTraceLogLocked()
{
ClearLog("TraceLog");
ClearLog("TraceSettingLog");
}
public static void ClearLastTraceLog(string key)
{
lock (_gate)
{
ClearLog(key);
}
}
private static void ClearInquiryLogKey()
{
ClearLog("TraceInquiryLog");
@@ -837,14 +724,6 @@ public class LocalLog
}
}
public static void ClearLastLogKey()
{
lock (_gate)
{
ClearLastLogKeyLocked();
}
}
private static void ClearLastLogKeyLocked()
{
ClearLog("LastTraceLog1");
@@ -852,73 +731,6 @@ public class LocalLog
currentTurn = -1;
}
public static void ClearAllLog()
{
lock (_gate)
{
ClearTraceLogLocked();
ClearLastLogKeyLocked();
ClearInquiryLogKey();
}
}
public static void RecordCheckLog(RecordType type, bool isWin)
{
lock (_gate)
{
RecordCheckLogLocked(type, isWin);
}
}
private static void RecordCheckLogLocked(RecordType type, bool isWin)
{
if (BattleManagerBase.GetIns() == null || !isWin)
{
return;
}
switch (type)
{
case RecordType.CERBERUS:
if (BattleManagerBase.GetIns().BattlePlayer.Turn <= 1)
{
AccumulateLastTraceLog("CERBERUS AWAKEN");
}
break;
case RecordType.HADES:
{
NetworkBattleManagerBase networkBattleManagerBase = (NetworkBattleManagerBase)BattleManagerBase.GetIns();
if (networkBattleManagerBase.JudgeResultReceiveCode == NetworkBattleReceiver.RESULT_CODE.RetireWin || networkBattleManagerBase.JudgeResultReceiveCode == NetworkBattleReceiver.RESULT_CODE.DisconnectWin || networkBattleManagerBase.JudgeResultReceiveCode == NetworkBattleReceiver.RESULT_CODE.FirstcardWin || networkBattleManagerBase.BattlePlayer.PlayCardTouchCount != 0)
{
break;
}
long num = ((ToolboxGame.RealTimeNetworkAgent != null) ? ToolboxGame.RealTimeNetworkAgent.GetBattleId() : 0);
if (num <= 0 && Data.DoMatchingDetail.data != null)
{
num = Data.DoMatchingDetail.data.GetBattleId();
}
if (num <= 0)
{
RoomConnectController connectController = RoomBase.ConnectController;
if (connectController != null && connectController.OwnCtrl is PlayerControllerForOwn playerControllerForOwn)
{
num = playerControllerForOwn.GetBattleId();
}
}
AccumulateTraceLog("HADES AWAKEN BattleID:" + num);
break;
}
}
}
public static void RecordMemoryOnLastTurnLog()
{
}
private static float ConvertByteToMegaByte(float _byte)
{
return _byte / 1024f / 1024f;
}
private static string GetBattleAndViewIdText()
{
string battleIdText = GetBattleIdText();
@@ -932,9 +744,9 @@ public class LocalLog
private static string GetBattleIdText()
{
if (ToolboxGame.RealTimeNetworkAgent != null)
if (false) // Pre-Phase-5 (chunk 38): RTA has no static reach; log skips battle-id/socket-id
{
long battleId = ToolboxGame.RealTimeNetworkAgent.GetBattleId();
long battleId = 0; /* Pre-Phase-5 chunk 38: dead branch (RTA static removed) */
if (battleId == -1)
{
return string.Empty;
@@ -946,9 +758,9 @@ public class LocalLog
private static string GetViewIdText()
{
if (ToolboxGame.RealTimeNetworkAgent != null)
if (false) // Pre-Phase-5 (chunk 38): RTA has no static reach; log skips battle-id/socket-id
{
int viewId = ToolboxGame.RealTimeNetworkAgent.GetViewId();
int viewId = 0; /* Pre-Phase-5 chunk 38: dead branch (RTA static removed) */
if (viewId == 0)
{
return string.Empty;