engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -11,264 +11,23 @@ public class FirstTips : MonoBehaviour
public enum TipsType
{
Deck = 0,
CardCreate = 1,
ChallengeTwoPick = 2,
SoroPlay = 3,
Battle = 4,
Card = 5,
VideoSharing = 6,
VideoRecordingIosJpn = 7,
VideoRecordingIosEng = 8,
VideoRecordingAndroidEng = 9,
ShopCardPack = 10,
CardDestruct = 11,
Convention = 12,
BattleBeforeFormatUser = 13,
DeckBeforeFormatUser = 14,
DeckAfterFormatUser = 15,
Colosseum = 16,
ColosseumInfo = 17,
Challenge = 18,
Sealed = 19,
GuildNotJoining = 20,
GuildJoining = 21,
SoroPlayOnlydAssist = 22,
SpotCardExchange = 23,
GachaPointExchange = 24,
Quest = 25,
AdditionalPuzzle = 26,
Competition = 27,
Crossover = 28,
Bingo = 29,
NeutralPopularityVote = 30,
LeaderPopularityVote = 31,
CompetitionVer2 = 32,
MyRotationDeck = 33,
BossRush = 34,
CompetitionTwoPick = 35,
RedEtherCampaign = 36,
SoroPlay2 = 37,
ResurgentCard = 38,
ColosseumWindFall = 39,
HeroesFreeMatch = 40,
HeroesGrandPrix = 41,
TimeslipResurgentCard = 42,
Colosseum2PickChaos = 43,
ChallengeTwoPickCube = 44,
ChallengeTwoPickChaos = 45,
Max = 46,
MyPage = 1001,
BattlePathSeason = 1002
}
MyPage = 1001 }
protected enum Csv
{
TipsType,
TextId,
Mask,
PrefabName,
ImageName
}
public const float TWEEN_ALPHA_TIME = 0.5f;
[SerializeField]
private UITexture m_ImageTex;
[SerializeField]
private UILabel m_WindowLabel;
[SerializeField]
private GameObject m_NextTextMarkObject;
[SerializeField]
private GameObject m_MaskObject;
[SerializeField]
private TweenAlpha m_TweenAlpha;
[SerializeField]
private UIPanel _panel;
private ArrayList m_Csv;
private List<string[]> m_TipsData;
private IEnumerable<TipsType> _tipsTypes;
private int m_PageNo;
private int m_PageMaxNo;
private GameObject m_TipsPrefab;
private bool m_DestoryFlg;
private bool _isResourceLoadFinish;
private int _startPage;
private List<string> m_AssetFileList = new List<string>();
private ResourcesManager.AssetLoadPathType m_AssetType = ResourcesManager.AssetLoadPathType.FirstTips;
private bool _isEnableBackKeyChange = true;
private Action _onFinish;
private int _seasonId;
private const string TIPS_CSV_NAME = "firsttips";
public bool IsEnableBackKeyChange
{
get
{
return _isEnableBackKeyChange;
}
set
{
_isEnableBackKeyChange = value;
}
}
public void CreateTips(TipsType in_TipsType, Action onFinish)
{
CreateTips(new TipsType[1] { in_TipsType }, onFinish);
}
public void CreateTips(IEnumerable<TipsType> tipsTypes, Action onFinish, int startPage = 0, int seasonId = 0)
{
_startPage = startPage;
_onFinish = onFinish;
_panel.alpha = 0f;
GameMgr.GetIns().GetInputMgr().isBackKeyEnable = false;
m_TweenAlpha.enabled = false;
m_AssetFileList.Clear();
_tipsTypes = tipsTypes;
_seasonId = seasonId;
List<string> list = new List<string>();
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath("firsttips", ResourcesManager.AssetLoadPathType.Master);
list.Add(assetTypePath);
m_AssetFileList.Add(assetTypePath);
UIManager.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(list, _CsvLoadEnd));
}
protected void _CsvLoadEnd()
{
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath("etc/firsttips", ResourcesManager.AssetLoadPathType.Master, isfetch: true);
TextAsset textAsset = Toolbox.ResourcesManager.LoadObject<TextAsset>(assetTypePath);
m_Csv = Utility.ConvertCSV(textAsset.text);
m_TipsData = new List<string[]>();
foreach (TipsType tipsType in _tipsTypes)
{
foreach (ArrayList item in m_Csv)
{
string[] array = (string[])item.ToArray(typeof(string));
if (int.Parse(array[0]) == (int)tipsType)
{
m_TipsData.Add(array);
}
}
}
m_PageMaxNo = m_TipsData.Count;
List<string> list = new List<string>();
foreach (string[] tipsDatum in m_TipsData)
{
if (tipsDatum[4] != "")
{
string assetTypePath2 = Toolbox.ResourcesManager.GetAssetTypePath(tipsDatum[4], m_AssetType);
assetTypePath2 = ConvertSeasonImageFileName((TipsType)int.Parse(tipsDatum[0]), assetTypePath2);
if (!list.Contains(assetTypePath2))
{
list.Add(assetTypePath2);
m_AssetFileList.Add(assetTypePath2);
}
}
if (tipsDatum[3] != "")
{
string assetTypePath2 = Toolbox.ResourcesManager.GetAssetTypePath(tipsDatum[3], m_AssetType);
if (!list.Contains(assetTypePath2))
{
list.Add(assetTypePath2);
m_AssetFileList.Add(assetTypePath2);
}
}
}
UIManager.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(list, _ResourceLoadEnd));
}
protected void _ResourceLoadEnd()
{
_isResourceLoadFinish = true;
m_TweenAlpha.enabled = true;
_PageSet(_startPage);
}
public void TipsClickCallBack()
{
if (_isResourceLoadFinish && !m_DestoryFlg)
{
m_PageNo++;
if (m_PageMaxNo > m_PageNo)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_FEED_TEXT);
_PageSet(m_PageNo);
}
else if (m_PageNo == m_PageMaxNo)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_CANCEL);
m_TweenAlpha.PlayReverse();
m_DestoryFlg = true;
StartCoroutine(Destroy());
}
}
}
protected void _PageSet(int in_PageNo)
{
m_PageNo = in_PageNo;
SystemText systemText = Data.SystemText;
m_WindowLabel.SetWrapText(systemText.Get(m_TipsData[m_PageNo][1]));
if (m_PageMaxNo != 1)
{
m_NextTextMarkObject.SetActive(value: true);
}
else
{
m_NextTextMarkObject.SetActive(value: false);
}
if ("1" == m_TipsData[m_PageNo][2])
{
m_MaskObject.SetActive(value: true);
}
else
{
m_MaskObject.SetActive(value: false);
}
string text = m_TipsData[m_PageNo][4];
if (text != "")
{
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(text, m_AssetType, isfetch: true);
assetTypePath = ConvertSeasonImageFileName((TipsType)int.Parse(m_TipsData[m_PageNo][0]), assetTypePath);
Texture mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(assetTypePath);
m_ImageTex.mainTexture = mainTexture;
}
string path = m_TipsData[m_PageNo][3];
if (m_TipsData[m_PageNo][3] != "")
{
string assetTypePath2 = Toolbox.ResourcesManager.GetAssetTypePath(path, m_AssetType, isfetch: true);
m_TipsPrefab = Toolbox.ResourcesManager.LoadObject<GameObject>(assetTypePath2);
m_TipsPrefab = UnityEngine.Object.Instantiate(m_TipsPrefab);
m_TipsPrefab.transform.parent = m_ImageTex.gameObject.transform;
m_TipsPrefab.transform.localPosition = Vector3.zero;
m_TipsPrefab.transform.localScale = Vector3.one;
}
else if (m_TipsPrefab != null)
{
UnityEngine.Object.Destroy(m_TipsPrefab);
m_TipsPrefab = null;
}
}
private static bool IsAllwaysDispaly(TipsType in_TipsType)
@@ -280,15 +39,6 @@ public class FirstTips : MonoBehaviour
return false;
}
private string ConvertSeasonImageFileName(TipsType tipsType, string imagePath)
{
if (tipsType == TipsType.BattlePathSeason || tipsType == TipsType.Colosseum2PickChaos || tipsType == TipsType.ChallengeTwoPickChaos)
{
return string.Format(imagePath, _seasonId);
}
return imagePath;
}
public static bool IsFirstTipsOpen(TipsType in_TipsType)
{
if (IsAllwaysDispaly(in_TipsType))
@@ -306,27 +56,6 @@ public class FirstTips : MonoBehaviour
return true;
}
private IEnumerator Destroy()
{
float time = 0f;
while (time < 0.5f)
{
time += Time.deltaTime;
yield return null;
}
foreach (TipsType tipsType in _tipsTypes)
{
SaveFinishFirstTips(tipsType);
}
_onFinish.Call();
UnityEngine.Object.Destroy(base.gameObject);
}
public static void ClearTipsFlag()
{
PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.FIRST_TIPS, 0.ToString());
}
public static void SaveFinishFirstTips(TipsType tips)
{
if (!IsAllwaysDispaly(tips))
@@ -337,18 +66,6 @@ public class FirstTips : MonoBehaviour
}
}
protected void OnDestroy()
{
if (m_AssetFileList.Count != 0)
{
Toolbox.ResourcesManager.RemoveAssetGroup(m_AssetFileList);
}
if (IsEnableBackKeyChange)
{
GameMgr.GetIns().GetInputMgr().isBackKeyEnable = true;
}
}
public static long Fix(long value)
{
if (value < 0)