engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -13,6 +13,10 @@ using Wizard.Scripts.Network.Data.TaskData.Ranking;
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using Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
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using Wizard.Scripts.Network.Data.TaskData.SleevePurchase;
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using Wizard.Story;
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// TODO(engine-cleanup-pass2): 156 of 165 methods unrun in baseline
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// Type: Wizard.Data
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// See data_dumps/reports/engine-cleanup/live-methods.baseline.txt
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namespace Wizard;
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@@ -20,32 +24,12 @@ public static class Data
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{
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private static Format _currentFormat;
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public const int SERVER_FORMAT_NONE = 0;
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public const int SERVER_FORMAT_ROTATION = 1;
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public const int SERVER_FORMAT_UNLIMITED = 2;
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public const int SERVER_FORMAT_PRE_ROTATION = 3;
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public const int SERVER_FORMAT_CROSSOVER = 4;
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public const int SERVER_FORMAT_TWO_PICK = 10;
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public const int SERVER_FORMAT_SEALED = 20;
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public const int SERVER_FORMAT_HOF = 31;
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public const int SERVER_FORMAT_WIND_FALL = 33;
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public static Master Master { get; set; }
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public static Mastershop ShopMaster { get; set; }
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public static SystemText SystemText { get; set; }
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public static EncryptData EncryptData { get; set; }
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public static Load Load { get; set; }
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public static MyPage MyPage { get; set; }
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@@ -66,12 +50,6 @@ public static class Data
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public static AIBattleStartData AIBattleStartData { get; set; }
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public static RoomMatchFinish RoomMatchFinish { get; set; }
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public static string LastRoomBattleId { get; set; }
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public static RoomBattleMatching RoomBattleMatching { get; set; }
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public static SelectedStoryInfo SelectedStoryInfo { get; set; }
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public static StoryWorldDataManager StoryWorldDataManager { get; set; }
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@@ -166,8 +144,6 @@ public static class Data
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public static GenerateDeckCode GenerateDeckCode { get; set; }
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public static GetDeckDataFromCode DeckDataFromDeckCode { get; set; }
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public static InviteFriendBattle InviteFriendBattle { get; set; }
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public static InitializeRoomBattle InitializeRoomBattle { get; set; }
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@@ -178,14 +154,13 @@ public static class Data
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public static BattleRecoveryInfo BattleRecoveryInfo
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{
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// Soft read: returns null when no scope is active. The MulliganMgrBase.StartDeal call site
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// reads this with a null-tolerant ??=-style pattern, so a null degrade is the historical
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// fallback. Inside a scope, returns the per-session RecoveryInfo (SessionBattleEngine
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// pre-seeds an uninitialized BattleRecoveryInfo on its ctx field initializer).
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get => SVSim.BattleEngine.Ambient.BattleAmbient.Current?.RecoveryInfo;
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// Strict setter: writes must land on the per-session ctx. No historical production caller
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// writes this outside a scope; an unwrapped write now fails fast (forcing function).
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set => SVSim.BattleEngine.Ambient.BattleAmbient.Require().RecoveryInfo = value;
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// Instance-backed via BattleManagerBase.InstanceRecoveryInfo (Phase 5, chunk 40 — ambient
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// fallback dropped after chunk 39 converted the last direct consumer).
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get => BattleManagerBase.GetIns()?.InstanceRecoveryInfo;
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set {
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var m = BattleManagerBase.GetIns();
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if (m is not null) m.InstanceRecoveryInfo = value;
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}
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}
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public static VoteData VoteInfo { get; set; }
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@@ -223,78 +198,6 @@ public static class Data
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public static bool IsBattlePassPeriod { get; private set; }
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public static void Initialize()
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{
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Master = new Master();
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ShopMaster = new Mastershop();
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SystemText = new SystemText();
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Load = new Load();
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MyPage = new MyPage();
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MyPageNotifications = new MyPageNotifications();
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RankMatchFinish = new RankMatchFinish();
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FreeMatchFinish = new FreeMatchFinish();
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DoMatchingDetail = new DoMatchingData();
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AIBattleStartData = new AIBattleStartData();
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ColosseumBattleFinish = new ColosseumBattleFinish();
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CompetitionBattleFinish = new CompetitionBattleFinish();
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RoomMatchFinish = new RoomMatchFinish();
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RoomBattleMatching = new RoomBattleMatching();
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SelectedStoryInfo = null;
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StoryWorldDataManager = new StoryWorldDataManager();
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StoryInfo = new StoryInfo();
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StoryFinish = new StoryFinish();
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StoryLeaderSelect = new StoryLeaderSelect();
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QuestMissionInfo = new QuestMissionInfo();
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QuestFinish = new QuestFinish();
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ArenaData = new ArenaData();
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MailTop = new MailTop();
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ReadMail = new ReadMail();
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PackInfo = new PackInfo();
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PackOpen = new PackOpen();
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SleevePurchaseInfo = new SleevePurchaseInfo();
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SkinPurchaseInfo = new SkinPurchaseInfo();
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BuildDeckPurchaseInfo = new BuildDeckPurchaseInfo();
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ItemPurchaseInfo = new ItemPurchaseInfo();
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EmptyDeckInfo = new EmptyDeckInfo();
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FriendInfo = new FriendInfo();
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PlayedTogetherInfo = new PlayedTogetherInfo();
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ReceiveFriendApplyInfo = new ReceiveFriendApplyInfo();
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SendFriendApplyInfo = new SendFriendApplyInfo();
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User = new User();
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UserConfig = new UserConfig();
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UserTutorial = new UserTutorial();
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MissionInfo = new MissionInfo();
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AchievementInfo = new AchievementInfo();
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EmblemInfo = new EmblemInfo();
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DegreeInfo = new DegreeInfo();
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SearchUserInfo = new SearchUserInfo();
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RankingRankMatchClassInfo = new Dictionary<Format, MonthlyRanking>();
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RankingMasterInfo = new Dictionary<Format, MonthlyRanking>();
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RankingMasterMyHistories = new Dictionary<int, MyMasterPointHistories>();
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TwoPickInfo = new TwoPickInfo();
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TwoPickEntry = new Entry();
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TwoPickDoMatching = new DoMatchingResponse();
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ArenaBattleFinish = new Finish();
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RoomTwoPickInfo = new RoomTwoPickInfo();
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RoomTwoPickBeforeBattleInfo = new RoomTwoPickBeforeBattleInfo();
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RoomTwoPickMultiDeckInfo = new RoomTwoPickMultiDeckInfo();
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PracticeDataMgr = new PracticeDataMgr(null);
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PracticeFinish = new PracticeFinish();
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PracticePuzzleFinishData = new PracticePuzzleFinishData();
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ItemAcquireHistoryInfo = new ItemAcquireHistoryInfo();
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GenerateDeckCode = new GenerateDeckCode();
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DeckDataFromDeckCode = new GetDeckDataFromCode();
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InviteFriendBattle = new InviteFriendBattle();
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InitializeRoomBattle = new InitializeRoomBattle();
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ReplayInfo = new ReplayInfo();
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CurrentFormat = Format.Max;
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MaintenanceCodeList = null;
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DeckGroupDataBase = new List<DeckGroup>();
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Crossover = new Crossover();
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MyRotationAllInfo = new MyRotationAllInfo();
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TreasureBoxCp = new TreasureBoxCp();
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}
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public static void Clear()
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{
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Master = null;
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@@ -430,15 +333,6 @@ public static class Data
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}
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}
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public static void ParseMaintenance(JsonData mentenanceList)
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{
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MaintenanceCodeList = new List<NetworkDefine.MAINTENANCE_TYPE>();
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for (int i = 0; i < mentenanceList.Count; i++)
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{
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MaintenanceCodeList.Add((NetworkDefine.MAINTENANCE_TYPE)mentenanceList[i].ToInt());
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}
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}
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public static void UpdateMaintenance(List<NetworkDefine.MAINTENANCE_TYPE> checkList, List<NetworkDefine.MAINTENANCE_TYPE> maintenanceList)
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{
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for (int i = 0; i < checkList.Count; i++)
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@@ -450,9 +344,4 @@ public static class Data
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}
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}
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}
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public static void ParseIsBattlePassPeriod(JsonData data)
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{
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IsBattlePassPeriod = data["is_battle_pass_period"].ToBoolean();
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}
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}
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