engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -13,12 +13,6 @@ public class Crossover
public DateTime EndTime = DateTime.MinValue;
}
public const int MAIN_CLASS_CARD_MIN_NUM = 24;
public const int SUB_CLASS_CARD_MIN_NUM = 9;
public const int AUTO_CREATE_NEUTRAL_MAX = 7;
public PeriodData RankMatchPeriod = new PeriodData();
public PeriodData FreeMatchPeriod = new PeriodData();
@@ -33,14 +27,6 @@ public class Crossover
public CrossoverRestrictedCard RestrictedCard = new CrossoverRestrictedCard();
private int _startRankId;
private int _maxRankId;
private Dictionary<int, RankInfo> UserRankData = new Dictionary<int, RankInfo>();
private List<RankInfo> _userRankList = new List<RankInfo>();
public static int AUTO_CREATE_MAIN_AND_NEUTRAL_MAX => 31;
public static int AUTO_CREATE_SUB_AND_NEUTRAL_MAX => 16;
@@ -74,91 +60,4 @@ public class Crossover
}
return false;
}
public void Parse(JsonData data)
{
JsonData data2 = data["schedules"];
if (data2.TryGetValue("rank_battle", out var value))
{
SetPeriodData(RankMatchPeriod, value);
}
if (data2.TryGetValue("free_battle", out var value2))
{
SetPeriodData(FreeMatchPeriod, value2);
}
if (data2.TryGetValue("gathering", out var value3))
{
SetPeriodData(GatheringPeriod, value3);
}
if (data2.TryGetValue("practice", out var value4))
{
SetPeriodData(PracticePeriod, value4);
}
if (data.TryGetValue("card_set_id_list", out var value5))
{
for (int i = 0; i < value5.Count; i++)
{
CardSetIdList.Add(value5[i].ToInt());
}
}
if (data.TryGetValue("reprinted_base_card_ids", out var value6))
{
for (int j = 0; j < value6.Count; j++)
{
ReprintedBaseCardIds.Add(value6[j].ToInt());
}
}
if (data.TryGetValue("restricted_base_card_id_list", out var value7))
{
RestrictedCard.Parse(value7);
}
ParseRankData(data);
}
public void ParseRankData(JsonData data)
{
JsonData jsonData = data["rank_info"];
_startRankId = int.MaxValue;
_maxRankId = int.MinValue;
for (int i = 0; i < jsonData.Count; i++)
{
RankInfo rankInfo = new RankInfo(jsonData[i]);
_userRankList.Add(rankInfo);
UserRankData[rankInfo.RankId] = rankInfo;
if (rankInfo.RankId < _startRankId)
{
_startRankId = rankInfo.RankId;
}
if (rankInfo.RankId > _maxRankId)
{
_maxRankId = rankInfo.RankId;
}
}
}
public RankInfo GetRankInfo(int rankId)
{
return UserRankData[rankId];
}
public bool IsStartRank(int rankId)
{
return rankId == _startRankId;
}
public bool IsMaxRank(int rankId)
{
return rankId == _maxRankId;
}
public List<RankInfo> GetRankInfoRawList()
{
return _userRankList;
}
private void SetPeriodData(PeriodData period, JsonData jsonData)
{
period.BeginTime = DateTime.Parse(jsonData["begin_time"].ToString());
period.EndTime = DateTime.Parse(jsonData["end_time"].ToString());
}
}