engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -2,48 +2,9 @@ namespace Wizard;
public class BGMManager
{
private Bgm.BGM_TYPE _nextPlayBGM;
private readonly Bgm.BGM_TYPE[] BATTLE_LIST = new Bgm.BGM_TYPE[2]
{
Bgm.BGM_TYPE.BATTLE,
Bgm.BGM_TYPE.SYS_WIN_LOOP
};
private readonly Bgm.BGM_TYPE[] ARENA_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.BATTLE_STANDBY };
private readonly Bgm.BGM_TYPE[] COLOSSEUM_FINAL_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.COLOSSEUM_FINAL };
private readonly Bgm.BGM_TYPE[] GRAND_PRIX_SPECIAL_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.GRANDPRIX_SPECIAL };
private readonly Bgm.BGM_TYPE[] GRAND_PRIX_SPECIAL_FINAL_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.GRANDPRIX_SPECIAL_FINAL };
private readonly Bgm.BGM_TYPE[] SEALED_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.SEALED };
private readonly Bgm.BGM_TYPE[] QUEST_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.QUEST };
private readonly Bgm.BGM_TYPE[] TITLE_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.TITLE };
private readonly Bgm.BGM_TYPE[] HOME_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.HOME };
private readonly Bgm.BGM_TYPE[] COMPETITION_LOBBY_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.COMPETITION_LOBBY };
private readonly Bgm.BGM_TYPE[] BINGO_LIST = new Bgm.BGM_TYPE[1] { Bgm.BGM_TYPE.BINGO };
private static BGMManager _instance;
public static BGMManager Instance
{
get
{
if (_instance == null)
{
_instance = new BGMManager();
}
return _instance;
}
}
public static void Dispose()
{
if (_instance != null)
@@ -55,95 +16,4 @@ public class BGMManager
private BGMManager()
{
}
public void RegistBgmByScene(UIManager.ViewScene currentScene, UIManager.ViewScene nextScene, UIManager.ChangeViewSceneParam param)
{
Bgm.BGM_TYPE[] nowBgmList = GetBgmList(currentScene);
Bgm.BGM_TYPE[] bgmList = GetBgmList(nextScene);
if (nowBgmList == bgmList && currentScene != UIManager.ViewScene.Battle && nextScene != UIManager.ViewScene.Battle)
{
return;
}
SoundMgr soundMgr = GameMgr.GetIns().GetSoundMgr();
if (bgmList != null)
{
_nextPlayBGM = bgmList[0];
for (int i = 0; i < bgmList.Length; i++)
{
UIManager.GetInstance().Increment_LockCountChangeView();
soundMgr.LoadBGM(bgmList[i], delegate
{
UIManager.GetInstance().Decrement_LockCountChangeView();
});
}
}
if (nowBgmList == null)
{
return;
}
UIManager.GetInstance().Increment_LockCountChangeView();
soundMgr.StopBGM(delegate
{
for (int j = 0; j < nowBgmList.Length; j++)
{
soundMgr.UnloadBGM(nowBgmList[j]);
}
UIManager.GetInstance().Decrement_LockCountChangeView();
});
}
public void OnChangeSceneStart()
{
_nextPlayBGM = Bgm.BGM_TYPE.NONE;
}
public void OnUnLockUIManager()
{
GameMgr.GetIns().GetSoundMgr().PlayBGM(_nextPlayBGM);
}
private Bgm.BGM_TYPE[] GetBgmList(UIManager.ViewScene scene)
{
switch (scene)
{
case UIManager.ViewScene.Battle:
return BATTLE_LIST;
case UIManager.ViewScene.TwoPick:
return ARENA_LIST;
case UIManager.ViewScene.Sealed:
case UIManager.ViewScene.SealedDeckEdit:
return SEALED_LIST;
case UIManager.ViewScene.QuestSelectionPage:
return QUEST_LIST;
case UIManager.ViewScene.SealedCardPackOpen:
return null;
case UIManager.ViewScene.BossRushLobby:
return GRAND_PRIX_SPECIAL_LIST;
case UIManager.ViewScene.Colosseum:
{
ArenaColosseum colosseumData = Data.ArenaData.ColosseumData;
if (colosseumData.GetStageNoFromRoundId(colosseumData.Round) == ArenaColosseum.eStageNo.FinalStage)
{
return COLOSSEUM_FINAL_LIST;
}
return ARENA_LIST;
}
case UIManager.ViewScene.Title:
case UIManager.ViewScene.Prologue:
case UIManager.ViewScene.Ending:
case UIManager.ViewScene.LoginBonus:
case UIManager.ViewScene.FreePackCampaign:
return TITLE_LIST;
case UIManager.ViewScene.Scenario:
case UIManager.ViewScene.Scenario2:
return null;
case UIManager.ViewScene.Competition2Pick:
case UIManager.ViewScene.CompetitionLobby:
return COMPETITION_LOBBY_LIST;
case UIManager.ViewScene.Bingo:
return BINGO_LIST;
default:
return HOME_LIST;
}
}
}