engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -1,7 +1,6 @@
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using System;
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using Cute;
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using UnityEngine;
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using Wizard.Dialog.DataLink;
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using Wizard.Dialog.Setting;
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namespace Wizard;
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@@ -11,58 +10,17 @@ public class AccountBase : MonoBehaviour
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public enum DisplayType
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{
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NONE,
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TITLE,
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OTHER,
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ACCOUNT_LINK,
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ID_PASSWORD_INPUT,
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PASSWORD_SETTING
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}
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ACCOUNT_LINK }
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public enum TransitionOriginalScreen
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{
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TITLE,
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OTHER
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}
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[SerializeField]
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private GameObject TransferContainer;
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[SerializeField]
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private GameObject InputContainer;
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[SerializeField]
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public IdPasswordInput _idPasswordInput;
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[SerializeField]
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public PasswordSetting _passwordSetting;
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[SerializeField]
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private GameObject TopContainer;
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[SerializeField]
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private Transform _topContainerLine;
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[SerializeField]
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private GameObject TitleContainer;
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[SerializeField]
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private GameObject OtherContainer;
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[SerializeField]
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private UIButton _appleButton;
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private const int INDEX_TOP_LABEL = 0;
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private const int INDEX_MID_LABEL = 1;
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private const int INDEX_INPUT_LABEL = 2;
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private const int INDEX_BOTTOM_LABEL = 3;
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private const int INDEX_BUTTON_LABEL = 4;
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private Vector3 AccountPos = new Vector3(0f, 70f, 0f);
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[SerializeField]
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private UIGrid ButtonGrid;
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@@ -72,9 +30,6 @@ public class AccountBase : MonoBehaviour
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[SerializeField]
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public NguiObjs BtnGoogle;
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[SerializeField]
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public NguiObjs BtnFaceBook;
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[SerializeField]
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public NguiObjs ButtonGetCode;
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@@ -84,12 +39,6 @@ public class AccountBase : MonoBehaviour
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[SerializeField]
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public UILabel CommonLabelBtm;
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private readonly Vector3 TopContainerPosition = new Vector3(0f, -90f, 0f);
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private const int MIN_PASSWORD_LENGTH = 8;
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private const int MAX_PASSWORD_LENGTH = 16;
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private void Awake()
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{
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SetLabels();
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@@ -106,340 +55,4 @@ public class AccountBase : MonoBehaviour
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CommonLabelTop.text = systemText.Get("Account_0095");
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CommonLabelBtm.text = systemText.Get("Account_0073");
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}
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public void SetDisplayType(DisplayType type)
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{
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switch (type)
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{
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case DisplayType.TITLE:
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TransferContainer.SetActive(value: true);
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InputContainer.SetActive(value: false);
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_idPasswordInput.gameObject.SetActive(value: false);
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_passwordSetting.gameObject.SetActive(value: false);
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OtherContainer.SetActive(value: false);
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TitleContainer.SetActive(value: false);
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UIUtil.SetPositionY(TopContainer.transform, -90f);
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_topContainerLine.gameObject.SetActive(value: false);
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break;
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case DisplayType.OTHER:
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TransferContainer.SetActive(value: true);
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InputContainer.SetActive(value: false);
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_idPasswordInput.gameObject.SetActive(value: false);
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_passwordSetting.gameObject.SetActive(value: false);
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TitleContainer.SetActive(value: false);
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break;
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case DisplayType.ACCOUNT_LINK:
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TransferContainer.SetActive(value: true);
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TransferContainer.transform.localPosition = AccountPos;
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InputContainer.SetActive(value: false);
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_idPasswordInput.gameObject.SetActive(value: false);
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_passwordSetting.gameObject.SetActive(value: false);
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TopContainer.SetActive(value: false);
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OtherContainer.SetActive(value: false);
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if (GetActiveChildCount(ButtonGrid.transform) <= 2)
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{
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UIUtil.SetPositionY(TitleContainer.transform, 50f);
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UIUtil.SetPositionY(ButtonGrid.transform, -96f);
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}
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else
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{
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UIUtil.SetPositionY(TitleContainer.transform, 0f);
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UIUtil.SetPositionY(ButtonGrid.transform, -60f);
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}
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break;
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case DisplayType.ID_PASSWORD_INPUT:
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TransferContainer.SetActive(value: false);
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InputContainer.SetActive(value: false);
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_idPasswordInput.gameObject.SetActive(value: true);
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_passwordSetting.gameObject.SetActive(value: false);
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break;
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case DisplayType.PASSWORD_SETTING:
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TransferContainer.SetActive(value: false);
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InputContainer.SetActive(value: false);
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_idPasswordInput.gameObject.SetActive(value: false);
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_passwordSetting.gameObject.SetActive(value: true);
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break;
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}
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}
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public DialogBase Init(DisplayType type, TransitionOriginalScreen from, Action close_callback = null)
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{
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SystemText text = Data.SystemText;
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SetDisplayType(type);
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DialogBase dialog = UIManager.GetInstance().CreateDialogClose();
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dialog.SetSize(DialogBase.Size.M);
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dialog.SetObj(base.gameObject);
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if (type != DisplayType.PASSWORD_SETTING)
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{
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if (type == DisplayType.OTHER)
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{
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dialog.SetTitleLabel(text.Get("Account_0001"));
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}
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else
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{
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dialog.SetTitleLabel(text.Get("Account_0004"));
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}
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dialog.SetButtonLayout(DialogBase.ButtonLayout.CloseBtn);
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}
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BtnTransferCode.buttons[0].onClick.Add(new EventDelegate(delegate
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{
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OnClickIdPasswordInputButton(dialog, from);
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}));
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BtnGoogle.buttons[0].onClick.Add(new EventDelegate(delegate
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{
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dialog.CloseWithoutSelect();
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UIManager.GetInstance().AccountTransferHelper.PressedTransitongButton = CuteNetworkDefine.ACCOUNT_TYPE.GOOGLE_PLAY;
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetSize(DialogBase.Size.M);
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dialogBase.SetTitleLabel(text.Get("Account_0015"));
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dialogBase.SetText(text.Get("Account_0077"));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_GrayBtn);
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dialogBase.SetButtonText(text.Get("Account_0084"), text.Get("Account_0080"));
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EventDelegate method_btn = new EventDelegate(delegate
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{
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UIManager.GetInstance().AccountTransferHelper.DataTransfer(close_callback);
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});
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dialogBase.SetButtonDelegate(method_btn);
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}));
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BtnFaceBook.buttons[0].onClick.Add(new EventDelegate(delegate
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{
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dialog.CloseWithoutSelect();
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UIManager.GetInstance().AccountTransferHelper.PressedTransitongButton = CuteNetworkDefine.ACCOUNT_TYPE.FACEBOOK;
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetSize(DialogBase.Size.M);
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dialogBase.SetTitleLabel(text.Get("Account_0058"));
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dialogBase.SetText(text.Get("Account_0079"));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_GrayBtn);
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dialogBase.SetButtonText(text.Get("Account_0084"), text.Get("Account_0080"));
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EventDelegate method_btn = new EventDelegate(delegate
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{
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UIManager.GetInstance().WebViewHelper.CreateOpenURLWindow(WebViewHelper.UrlType.FACEBOOK);
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});
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dialogBase.SetButtonDelegate(method_btn);
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}));
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ButtonGetCode.buttons[0].onClick.Add(new EventDelegate(delegate
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{
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OnClickPasswordSettingButton(dialog, from);
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}));
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return dialog;
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}
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private void OnClickIdPasswordInputButton(DialogBase previousDialog, TransitionOriginalScreen from)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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previousDialog.CloseWithoutSelect();
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DialogBase idPasswordInputDialog = UIManager.GetInstance().AccountTransferHelper.CreateAccountTransferDialog(DisplayType.ID_PASSWORD_INPUT, from);
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IdPasswordInput idPasswordInputObject = idPasswordInputDialog.InsideObject.GetComponent<AccountBase>()._idPasswordInput;
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UIInputWizard idInput = idPasswordInputObject._idInput;
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UIInputWizard passwordInput = idPasswordInputObject._passwordInput;
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EventDelegate item = new EventDelegate(delegate
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{
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idPasswordInputDialog.SetButtonDisable(string.IsNullOrEmpty(idInput.value) || string.IsNullOrEmpty(passwordInput.value));
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});
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UIInputWizard[] array = new UIInputWizard[2] { idInput, passwordInput };
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foreach (UIInputWizard input in array)
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{
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EventDelegate item2 = new EventDelegate(delegate
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{
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InputDialog.TextInputLimitCheck(input.characterLimit);
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});
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input.onChange.Add(item);
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input.onSubmit.Add(item2);
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input.onDeselect.Add(item2);
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}
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SystemText systemText = Data.SystemText;
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idPasswordInputDialog.SetSize(DialogBase.Size.S);
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idPasswordInputDialog.SetTitleLabel(systemText.Get("Account_0001"));
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idPasswordInputDialog.SetButtonLayout(DialogBase.ButtonLayout.DecisionBtn);
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idPasswordInputDialog.SetButtonDisable(isEnableOK: true);
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idPasswordInputDialog.isNotCloseWindowButton1 = true;
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idPasswordInputDialog.onPushButton1 = delegate
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{
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string userId = idInput.value;
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string passwordHash = Cryptographer.MakeMd5(passwordInput.value);
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CheckTimeSlipRotationPeriod(delegate
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{
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GetGameDataByTransitionCode getGameDataByTransitionCode = new GetGameDataByTransitionCode();
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getGameDataByTransitionCode.SetParameter(userId, passwordHash);
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UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(getGameDataByTransitionCode, delegate(NetworkTask.ResultCode code)
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{
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idPasswordInputDialog.Close();
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UIManager.GetInstance().AccountTransferHelper.ShowAccountMagritionConfirmByTransferCode(code);
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}, null, delegate
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{
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idPasswordInputObject.ResetInputValue();
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}));
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});
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};
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}
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private static void CheckTimeSlipRotationPeriod(Action onFinish)
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{
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if (UIManager.GetInstance().GetCurrentScene() == UIManager.ViewScene.Title)
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{
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onFinish.Call();
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return;
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}
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CheckTimeSlipRotationPeriodTask task = new CheckTimeSlipRotationPeriodTask();
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UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
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{
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onFinish.Call();
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}));
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}
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private void OnClickPasswordSettingButton(DialogBase previousDialog, TransitionOriginalScreen from)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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previousDialog.CloseWithoutSelect();
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SystemText text = Data.SystemText;
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetSize(DialogBase.Size.M);
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dialogBase.SetTitleLabel(text.Get("Account_0101"));
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dialogBase.SetText(text.Get("Account_0102"));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn);
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dialogBase.SetButtonText(text.Get("Account_0103"));
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dialogBase.onPushButton1 = delegate
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{
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DialogBase passwordSettingDialog = UIManager.GetInstance().AccountTransferHelper.CreateAccountTransferDialog(DisplayType.PASSWORD_SETTING, from);
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AccountBase passwordSettingAccountBase = passwordSettingDialog.InsideObject.GetComponent<AccountBase>();
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PasswordSetting passwordSettingObject = passwordSettingAccountBase._passwordSetting;
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UIInputWizard firstInput = passwordSettingObject._firstInput;
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UIInputWizard secondInput = passwordSettingObject._secondInput;
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EventDelegate eventDelegate = new EventDelegate(delegate
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{
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passwordSettingDialog.SetButtonDisable(string.IsNullOrEmpty(firstInput.value) || string.IsNullOrEmpty(secondInput.value) || !passwordSettingObject._acceptToggle.GetValue());
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});
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UIInputWizard[] array = new UIInputWizard[2] { firstInput, secondInput };
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foreach (UIInputWizard input in array)
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{
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EventDelegate item = new EventDelegate(delegate
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{
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InputDialog.TextInputLimitCheck(input.characterLimit);
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});
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input.onChange.Add(eventDelegate);
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input.onSubmit.Add(item);
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input.onDeselect.Add(item);
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}
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passwordSettingObject._privacyPolicyButton.onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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UIManager.GetInstance().WebViewHelper.OpenWebView(WebViewHelper.WebViewType.PRIVACY_POLICY);
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}));
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ItemToggle acceptToggle = passwordSettingObject._acceptToggle;
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acceptToggle.SetValue(value: false);
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acceptToggle.AddChangeCallback(eventDelegate);
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passwordSettingDialog.SetSize(DialogBase.Size.M);
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passwordSettingDialog.SetTitleLabel(text.Get("Account_0101"));
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passwordSettingDialog.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn);
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passwordSettingDialog.SetButtonText(text.Get("Account_0103"));
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passwordSettingDialog.SetButtonDisable(isEnableOK: true);
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passwordSettingDialog.isNotCloseWindowButton1 = true;
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passwordSettingDialog.onPushButton1 = delegate
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{
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if (!CheckDataLinkPassword(firstInput.value, secondInput.value))
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{
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passwordSettingObject.ResetInputValue();
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DialogBase dialogBase2 = UIManager.GetInstance().CreateDialogClose();
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dialogBase2.SetPanelDepth(passwordSettingAccountBase.GetComponent<UIPanel>().depth + 5);
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dialogBase2.SetTitleLabel(text.Get("Account_0101"));
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dialogBase2.SetText(text.Get("Account_0107"));
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dialogBase2.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
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}
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else
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{
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passwordSettingDialog.Close();
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UpdatePassword(firstInput.value);
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}
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};
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};
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}
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private static void UpdatePassword(string password)
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{
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SystemText text = Data.SystemText;
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CheckTimeSlipRotationPeriodTask task = new CheckTimeSlipRotationPeriodTask();
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UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
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{
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string parameter = Cryptographer.MakeMd5(password);
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PublistTransitionCode publistTransitionCode = new PublistTransitionCode();
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publistTransitionCode.SetParameter(parameter);
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UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(publistTransitionCode, delegate
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{
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GameStartCheckTask.IsSetTransitionPassword = true;
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GameMgr.GetIns().GetPrefabMgr().Load("UI/layoutParts/Dialog/PasswordConfirm");
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetSize(DialogBase.Size.M);
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
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NguiObjs component = NGUITools.AddChild(dialogBase.gameObject, GameMgr.GetIns().GetPrefabMgr().Get("UI/layoutParts/Dialog/PasswordConfirm")).GetComponent<NguiObjs>();
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component.labels[0].text = text.Get("Account_0108");
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component.labels[1].text = text.Get("Account_0109");
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component.labels[2].text = text.Get("Profile_0008") + ": " + VideoHostingUtil.GetUserIDHidden($"{PlayerStaticData.UserViewerID:#,0}".Replace(",", " "));
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component.labels[3].text = text.Get("Account_0110");
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component.labels[4].text = text.Get("Profile_0009");
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component.buttons[0].onClick.Add(new EventDelegate(delegate
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{
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NativePluginWrapper.SetStringToClipboard(PlayerStaticData.UserViewerID.ToString());
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DialogBase dialogBase2 = UIManager.GetInstance().CreateDialogClose();
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dialogBase2.SetPanelDepth(100);
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dialogBase2.SetSize(DialogBase.Size.S);
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dialogBase2.SetText(text.Get("Profile_0015"));
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dialogBase2.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
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}));
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}));
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}));
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}
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|
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private bool CheckDataLinkPassword(string firstPass, string secondPass)
|
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{
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if (firstPass != secondPass)
|
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{
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return false;
|
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}
|
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if (firstPass.Length < 8 || 16 < firstPass.Length)
|
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{
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return false;
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}
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int num = 0;
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int num2 = 0;
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int num3 = 0;
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foreach (char c in firstPass)
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{
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||||
if ('0' <= c && c <= '9')
|
||||
{
|
||||
num++;
|
||||
continue;
|
||||
}
|
||||
if ('a' <= c && c <= 'z')
|
||||
{
|
||||
num2++;
|
||||
continue;
|
||||
}
|
||||
if ('A' <= c && c <= 'Z')
|
||||
{
|
||||
num3++;
|
||||
continue;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (num <= 0 || num2 <= 0 || num3 <= 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private int GetActiveChildCount(Transform parent)
|
||||
{
|
||||
int num = 0;
|
||||
for (int i = 0; i < parent.childCount; i++)
|
||||
{
|
||||
if (parent.GetChild(i).gameObject.activeSelf)
|
||||
{
|
||||
num++;
|
||||
}
|
||||
}
|
||||
return num;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user