engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -4,79 +4,6 @@ using System.Linq;
public class VoiceDictionary
{
private const string DESTROY_COMVO_VOICE_CHECK = "_4_";
private const string ENEMY_COMVO_VOICE_CHECK = "_7_";
private const string ALLY_COMVO_VOICE_CHECK = "_8_";
private const string ENHANCE_VOICE_CHECK = "_enh";
private const string UNION_BURST_VOICE_CHECK = "_ub";
private const string UNION_BURST_VOICE_CHECK_PLAY = "_ubp";
private const string UNION_BURST_VOICE_CHECK_30 = "_ubs";
private const string UNION_BURST_VOICE_CHECK_60 = "_ubl";
private const string UNION_BURST_VOICE_CHECK_SHORT_30 = "_ubks";
private const string UNION_BURST_VOICE_CHECK_SHORT_60 = "_ubkl";
private const string UNION_BURST_VOICE_CHECK_DIRECTLY_30 = "_ubds";
private const string UNION_BURST_VOICE_CHECK_DIRECTLY_60 = "_ubdl";
private const string UNION_BURST_VOICE_CHECK_DIRECTLY_SHORT_30 = "_ubdks";
private const string UNION_BURST_VOICE_CHECK_DIRECTLY_SHORT_60 = "_ubdkl";
private const string SKYBOUND_ART_VOICE_CHECK = "_sb";
private const string SKYBOUND_ART_VOICE_CHECK_PLAY = "_sbp";
private const string SKYBOUND_ART_VOICE_CHECK_30 = "_sbs";
private const string SKYBOUND_ART_VOICE_CHECK_60 = "_sbl";
private const string SKYBOUND_ART_VOICE_CHECK_SHORT_30 = "_sbks";
private const string SKYBOUND_ART_VOICE_CHECK_SHORT_60 = "_sbkl";
private const string SKYBOUND_ART_VOICE_CHECK_DIRECTLY_30 = "_sbds";
private const string SKYBOUND_ART_VOICE_CHECK_DIRECTLY_60 = "_sbdl";
private const string SKYBOUND_ART_VOICE_CHECK_DIRECTLY_SHORT_30 = "_sbdks";
private const string SKYBOUND_ART_VOICE_CHECK_DIRECTLY_SHORT_60 = "_sbdkl";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK = "_ssb";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_PLAY = "_ssbp";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_30 = "_ssbs";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_60 = "_ssbl";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_SHORT_30 = "_ssbks";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_SHORT_60 = "_ssbkl";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_DIRECTLY_30 = "_ssbds";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_DIRECTLY_60 = "_ssbdl";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_DIRECTLY_SHORT_30 = "_ssbdks";
private const string SUPER_SKYBOUND_ART_VOICE_CHECK_DIRECTLY_SHORT_60 = "_ssbdkl";
private const string EARTH_RITE_VOICE_CHECK = "_ear";
private const string SUMMON_TOKEN_VOICE = "_11";
public const int CONVE_ID_INDEX = 2;
private VoiceAndWaitTime[] _parsedVoice;
@@ -100,58 +27,6 @@ public class VoiceDictionary
public List<int> AllyComvoList { get; private set; }
public bool HasFixedUseCost
{
get
{
if (_fixedUseCostVoice != null)
{
return _fixedUseCostVoice.Count > 0;
}
return false;
}
}
public bool HasUnionBurstVoice
{
get
{
if (_unionBurstVoice != null)
{
return _unionBurstVoice.Count > 0;
}
return false;
}
}
public bool HasSkyboundArtVoice
{
get
{
if (_skyboundArtVoice != null)
{
return _skyboundArtVoice.Count > 0;
}
return false;
}
}
public bool HasSuperSkyboundArtVoice
{
get
{
if (_superSkyboundArtVoice != null)
{
return _superSkyboundArtVoice.Count > 0;
}
return false;
}
}
public bool HasEarthRite => _earthRiteVoice != null;
public bool HasSummonTokenVoice => _summonTokenVoice != null;
public VoiceDictionary(string voice)
{
EnemyComvoList = new List<int>();
@@ -303,15 +178,6 @@ public class VoiceDictionary
return _allVoiceID;
}
public VoiceAndWaitTime GetNormalVoice()
{
if (_normalVoice == null)
{
return VoiceAndWaitTime._nullVoice;
}
return _normalVoice;
}
private bool IsNormalVoice(string voiceName)
{
if (!IsConvVoice(voiceName) && !IsFixedUseCostVoice(voiceName) && !IsUnionBurstVoice(voiceName) && !IsSkyboundArtVoice(voiceName) && !IsSuperSkyboundArtVoice(voiceName) && !IsEarthRiteVoice(voiceName))
@@ -321,38 +187,6 @@ public class VoiceDictionary
return false;
}
public VoiceAndWaitTime GetAllyConvVoice(int cardId)
{
string cardIDStr = cardId.ToString();
int i = 0;
while (i < AllyComvoList.Count)
{
if (IsConvMatch(AllyComvoList[i].ToString(), cardIDStr))
{
return _parsedVoice.FirstOrDefault((VoiceAndWaitTime c) => c.Voice.Contains(AllyComvoList[i].ToString()) && c.Voice.Contains("_8_"));
}
int num = i + 1;
i = num;
}
return VoiceAndWaitTime._nullVoice;
}
public VoiceAndWaitTime GetEnemyConvVoice(int cardId)
{
string cardIDStr = cardId.ToString();
int i = 0;
while (i < EnemyComvoList.Count)
{
if (IsConvMatch(EnemyComvoList[i].ToString(), cardIDStr))
{
return _parsedVoice.FirstOrDefault((VoiceAndWaitTime c) => c.Voice.Contains(EnemyComvoList[i].ToString()) && c.Voice.Contains("_7_"));
}
int num = i + 1;
i = num;
}
return VoiceAndWaitTime._nullVoice;
}
private bool IsConvVoice(string voiceName)
{
if (voiceName.Contains("_4_"))
@@ -373,160 +207,11 @@ public class VoiceDictionary
return true;
}
private bool IsConvMatch(string voiceName, string cardIDStr)
{
return voiceName.Contains(cardIDStr);
}
public VoiceAndWaitTime GetEnhanceVoice(int index)
{
if (_fixedUseCostVoice.Count <= 0)
{
return VoiceAndWaitTime._nullVoice;
}
return _fixedUseCostVoice[index];
}
private bool IsFixedUseCostVoice(string voiceName)
{
return voiceName.Contains("_enh");
}
public VoiceAndWaitTime GetUnionBurstVoice(int skillVoiceIndex)
{
int count = _unionBurstVoice.Count;
if (count <= 0)
{
return VoiceAndWaitTime._nullVoice;
}
if (count == 1)
{
return _unionBurstVoice[0];
}
if (skillVoiceIndex == 9)
{
foreach (VoiceAndWaitTime item in _unionBurstVoice)
{
if (item.Voice.Contains("_ubp"))
{
return item;
}
}
return VoiceAndWaitTime._nullVoice;
}
string text = "";
text = skillVoiceIndex switch
{
1 => "_ubs",
3 => "_ubl",
2 => "_ubks",
4 => "_ubkl",
5 => "_ubds",
7 => "_ubdl",
6 => "_ubdks",
8 => "_ubdkl",
_ => "_ubs",
};
foreach (VoiceAndWaitTime item2 in _unionBurstVoice)
{
if (item2.Voice.Contains(text))
{
return new VoiceAndWaitTime(item2.Voice.Replace(text, "_ub"), item2.WaitTime);
}
}
return VoiceAndWaitTime._nullVoice;
}
public VoiceAndWaitTime GetSkyboundArtVoice(int skillVoiceIndex)
{
int count = _skyboundArtVoice.Count;
if (count <= 0)
{
return VoiceAndWaitTime._nullVoice;
}
if (count == 1)
{
return _skyboundArtVoice[0];
}
if (skillVoiceIndex == 19)
{
foreach (VoiceAndWaitTime item in _skyboundArtVoice)
{
if (item.Voice.Contains("_sbp"))
{
return item;
}
}
return VoiceAndWaitTime._nullVoice;
}
string text = "";
text = skillVoiceIndex switch
{
11 => "_sbs",
13 => "_sbl",
12 => "_sbks",
14 => "_sbkl",
15 => "_sbds",
17 => "_sbdl",
16 => "_sbdks",
18 => "_sbdkl",
_ => "_sbs",
};
foreach (VoiceAndWaitTime item2 in _skyboundArtVoice)
{
if (item2.Voice.Contains(text))
{
return new VoiceAndWaitTime(item2.Voice.Replace(text, "_sb"), item2.WaitTime);
}
}
return VoiceAndWaitTime._nullVoice;
}
public VoiceAndWaitTime GetSuperSkyboundArtVoice(int skillVoiceIndex)
{
int count = _superSkyboundArtVoice.Count;
if (count <= 0)
{
return VoiceAndWaitTime._nullVoice;
}
if (count == 1)
{
return _superSkyboundArtVoice[0];
}
if (skillVoiceIndex == 29)
{
foreach (VoiceAndWaitTime item in _superSkyboundArtVoice)
{
if (item.Voice.Contains("_ssbp"))
{
return item;
}
}
return VoiceAndWaitTime._nullVoice;
}
string text = "";
text = skillVoiceIndex switch
{
21 => "_ssbs",
23 => "_ssbl",
22 => "_ssbks",
24 => "_ssbkl",
25 => "_ssbds",
27 => "_ssbdl",
26 => "_ssbdks",
28 => "_ssbdkl",
_ => "_ssbs",
};
foreach (VoiceAndWaitTime item2 in _superSkyboundArtVoice)
{
if (item2.Voice.Contains(text))
{
return new VoiceAndWaitTime(item2.Voice.Replace(text, "_ssb"), item2.WaitTime);
}
}
return VoiceAndWaitTime._nullVoice;
}
private bool IsUnionBurstVoice(string voiceName)
{
return voiceName.Contains("_ub");
@@ -542,29 +227,11 @@ public class VoiceDictionary
return voiceName.Contains("_ssb");
}
public VoiceAndWaitTime GetEarthRiteVoice()
{
if (_earthRiteVoice == null)
{
return VoiceAndWaitTime._nullVoice;
}
return _earthRiteVoice;
}
private bool IsEarthRiteVoice(string voiceName)
{
return voiceName.Contains("_ear");
}
public VoiceAndWaitTime GetSummonTokenVoice()
{
if (_summonTokenVoice == null)
{
return VoiceAndWaitTime._nullVoice;
}
return _summonTokenVoice;
}
private bool IsSummonTokenVoice(string voiceName)
{
return voiceName.EndsWith("_11");