engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -66,8 +66,6 @@ public class UIWidget : UIRect
public float aspectRatio = 1f;
public HitCheck hitCheck;
[NonSerialized]
public UIPanel panel;
@@ -116,31 +114,6 @@ public class UIWidget : UIRect
private Vector3 mOldV1;
public UIDrawCall.OnRenderCallback onRender
{
get
{
return mOnRender;
}
set
{
if (mOnRender != value)
{
if (drawCall != null && drawCall.onRender != null && mOnRender != null)
{
UIDrawCall uIDrawCall = drawCall;
uIDrawCall.onRender = (UIDrawCall.OnRenderCallback)Delegate.Remove(uIDrawCall.onRender, mOnRender);
}
mOnRender = value;
if (drawCall != null)
{
UIDrawCall uIDrawCall2 = drawCall;
uIDrawCall2.onRender = (UIDrawCall.OnRenderCallback)Delegate.Combine(uIDrawCall2.onRender, value);
}
}
}
}
public Vector4 drawRegion
{
get
@@ -406,22 +379,6 @@ public class UIWidget : UIRect
}
}
public int raycastDepth
{
get
{
if (panel == null)
{
CreatePanel();
}
if (!(panel != null))
{
return mDepth;
}
return mDepth + panel.depth * 1000;
}
}
public override Vector3[] localCorners
{
get
@@ -448,15 +405,6 @@ public class UIWidget : UIRect
}
}
public Vector3 localCenter
{
get
{
Vector3[] array = localCorners;
return Vector3.Lerp(array[0], array[2], 0.5f);
}
}
public override Vector3[] worldCorners
{
get
@@ -475,8 +423,6 @@ public class UIWidget : UIRect
}
}
public Vector3 worldCenter => base.cachedTransform.TransformPoint(localCenter);
public virtual Vector4 drawingDimensions
{
get
@@ -536,21 +482,6 @@ public class UIWidget : UIRect
}
}
[Obsolete("There is no relative scale anymore. Widgets now have width and height instead")]
public Vector2 relativeSize => Vector2.one;
public bool hasBoxCollider
{
get
{
if (GetComponent<Collider>() as BoxCollider != null)
{
return true;
}
return GetComponent<BoxCollider2D>() != null;
}
}
public virtual int minWidth => 2;
public virtual int minHeight => 2;
@@ -724,18 +655,6 @@ public class UIWidget : UIRect
}
}
[DebuggerHidden]
[DebuggerStepThrough]
public static int FullCompareFunc(UIWidget left, UIWidget right)
{
int num = UIPanel.CompareFunc(left.panel, right.panel);
if (num != 0)
{
return num;
}
return PanelCompareFunc(left, right);
}
[DebuggerHidden]
[DebuggerStepThrough]
public static int PanelCompareFunc(UIWidget left, UIWidget right)
@@ -769,11 +688,6 @@ public class UIWidget : UIRect
return -1;
}
public Bounds CalculateBounds()
{
return CalculateBounds(null);
}
public Bounds CalculateBounds(Transform relativeParent)
{
if (relativeParent == null)
@@ -1027,25 +941,12 @@ public class UIWidget : UIRect
}
}
private void OnApplicationPause(bool paused)
{
if (!paused)
{
MarkAsChanged();
}
}
protected override void OnDisable()
{
RemoveFromPanel();
base.OnDisable();
}
private void OnDestroy()
{
RemoveFromPanel();
}
public bool UpdateVisibility(bool visibleByAlpha, bool visibleByPanel)
{
if (mIsVisibleByAlpha != visibleByAlpha || mIsVisibleByPanel != visibleByPanel)