engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -21,8 +21,6 @@ public class UIPanel : UIRect
public OnGeometryUpdated onGeometryUpdated;
public bool showInPanelTool = true;
public bool generateNormals;
public bool widgetsAreStatic;
@@ -116,24 +114,6 @@ public class UIPanel : UIRect
private bool mForced;
public static int nextUnusedDepth
{
get
{
int num = int.MinValue;
int i = 0;
for (int count = list.Count; i < count; i++)
{
num = Mathf.Max(num, list[i].depth);
}
if (num != int.MinValue)
{
return num + 1;
}
return 0;
}
}
public override bool canBeAnchored => mClipping != UIDrawCall.Clipping.None;
public override float alpha
@@ -187,8 +167,6 @@ public class UIPanel : UIRect
}
}
public float width => GetViewSize().x;
public float height => GetViewSize().y;
public bool halfPixelOffset => mHalfPixelOffset;
@@ -266,23 +244,8 @@ public class UIPanel : UIRect
}
}
public bool hasClipping
{
get
{
if (mClipping != UIDrawCall.Clipping.SoftClip)
{
return mClipping == UIDrawCall.Clipping.TextureMask;
}
return true;
}
}
public bool hasCumulativeClipping => clipCount != 0;
[Obsolete("Use 'hasClipping' or 'hasCumulativeClipping' instead")]
public bool clipsChildren => hasCumulativeClipping;
public Vector2 clipOffset
{
get
@@ -303,34 +266,6 @@ public class UIPanel : UIRect
}
}
public Texture2D clipTexture
{
get
{
return mClipTexture;
}
set
{
if (mClipTexture != value)
{
mClipTexture = value;
}
}
}
[Obsolete("Use 'finalClipRegion' or 'baseClipRegion' instead")]
public Vector4 clipRange
{
get
{
return baseClipRegion;
}
set
{
baseClipRegion = value;
}
}
public Vector4 baseClipRegion
{
get
@@ -631,37 +566,6 @@ public class UIPanel : UIRect
return true;
}
public bool IsVisible(Vector3 worldPos)
{
if (mAlpha < 0.001f)
{
return false;
}
if (mClipping == UIDrawCall.Clipping.None || mClipping == UIDrawCall.Clipping.ConstrainButDontClip)
{
return true;
}
UpdateTransformMatrix();
Vector3 vector = worldToLocal.MultiplyPoint3x4(worldPos);
if (vector.x < mMin.x)
{
return false;
}
if (vector.y < mMin.y)
{
return false;
}
if (vector.x > mMax.x)
{
return false;
}
if (vector.y > mMax.y)
{
return false;
}
return true;
}
public bool IsVisible(UIWidget w)
{
UIPanel uIPanel = this;
@@ -686,33 +590,6 @@ public class UIPanel : UIRect
return true;
}
public bool Affects(UIWidget w)
{
if (w == null)
{
return false;
}
UIPanel panel = w.panel;
if (panel == null)
{
return false;
}
UIPanel uIPanel = this;
while (uIPanel != null)
{
if (uIPanel == panel)
{
return true;
}
if (!uIPanel.hasCumulativeClipping)
{
return false;
}
uIPanel = uIPanel.mParentPanel;
}
return false;
}
[ContextMenu("Force Refresh")]
public void RebuildAllDrawCalls()
{
@@ -1479,16 +1356,6 @@ public class UIPanel : UIRect
return ConstrainTargetToBounds(target, ref targetBounds, immediate);
}
public static UIPanel Find(Transform trans)
{
return Find(trans, createIfMissing: false, -1);
}
public static UIPanel Find(Transform trans, bool createIfMissing)
{
return Find(trans, createIfMissing, -1);
}
public static UIPanel Find(Transform trans, bool createIfMissing, int layer)
{
UIPanel uIPanel = NGUITools.FindInParents<UIPanel>(trans);