engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -104,21 +104,12 @@ public class UIDrawCall : MonoBehaviour
public OnRenderCallback onRender;
private const int maxIndexBufferCache = 10;
private static List<int[]> mCache = new List<int[]>(10);
private static int[] ClipRange = null;
private static int[] ClipArgs = null;
[Obsolete("Use UIDrawCall.activeList")]
public static BetterList<UIDrawCall> list => mActiveList;
public static BetterList<UIDrawCall> activeList => mActiveList;
public static BetterList<UIDrawCall> inactiveList => mInactiveList;
public int renderQueue
{
get
@@ -157,18 +148,6 @@ public class UIDrawCall : MonoBehaviour
}
}
public int finalRenderQueue
{
get
{
if (!(mDynamicMat != null))
{
return mRenderQueue;
}
return mDynamicMat.renderQueue;
}
}
public Transform cachedTransform
{
get
@@ -197,8 +176,6 @@ public class UIDrawCall : MonoBehaviour
}
}
public Material dynamicMaterial => mDynamicMat;
public Texture mainTexture
{
get
@@ -231,18 +208,6 @@ public class UIDrawCall : MonoBehaviour
}
}
public int triangles
{
get
{
if (!(mMesh != null))
{
return 0;
}
return mTriangles;
}
}
public bool isClipped => mClipCount != 0;
private void CreateMaterial()
@@ -360,11 +325,6 @@ public class UIDrawCall : MonoBehaviour
return false;
}
public void SetDisableLegacyShader()
{
mLegacyShader = false;
}
private Material RebuildMaterial()
{
NGUITools.DestroyImmediate(mDynamicMat);
@@ -546,105 +506,6 @@ public class UIDrawCall : MonoBehaviour
return array2;
}
private void OnWillRenderObject()
{
UpdateMaterials();
if (onRender != null)
{
onRender(mDynamicMat ?? mMaterial);
}
if (mDynamicMat == null || mClipCount == 0)
{
return;
}
if (mTextureClip)
{
Vector4 drawCallClipRange = panel.drawCallClipRange;
Vector2 clipSoftness = panel.clipSoftness;
Vector2 vector = new Vector2(1000f, 1000f);
if (clipSoftness.x > 0f)
{
vector.x = drawCallClipRange.z / clipSoftness.x;
}
if (clipSoftness.y > 0f)
{
vector.y = drawCallClipRange.w / clipSoftness.y;
}
mDynamicMat.SetVector(ClipRange[0], new Vector4((0f - drawCallClipRange.x) / drawCallClipRange.z, (0f - drawCallClipRange.y) / drawCallClipRange.w, 1f / drawCallClipRange.z, 1f / drawCallClipRange.w));
mDynamicMat.SetTexture("_ClipTex", clipTexture);
}
else if (!mLegacyShader)
{
UIPanel parentPanel = panel;
int num = 0;
while (parentPanel != null)
{
if (parentPanel.hasClipping)
{
float angle = 0f;
Vector4 drawCallClipRange2 = parentPanel.drawCallClipRange;
if (parentPanel != panel)
{
Vector3 vector2 = parentPanel.cachedTransform.InverseTransformPoint(panel.cachedTransform.position);
drawCallClipRange2.x -= vector2.x;
drawCallClipRange2.y -= vector2.y;
Vector3 eulerAngles = panel.cachedTransform.rotation.eulerAngles;
Vector3 vector3 = parentPanel.cachedTransform.rotation.eulerAngles - eulerAngles;
vector3.x = NGUIMath.WrapAngle(vector3.x);
vector3.y = NGUIMath.WrapAngle(vector3.y);
vector3.z = NGUIMath.WrapAngle(vector3.z);
if (!(Mathf.Abs(vector3.x) > 0.001f))
{
Mathf.Abs(vector3.y);
_ = 0.001f;
}
angle = vector3.z;
}
SetClipping(num++, drawCallClipRange2, parentPanel.clipSoftness, angle);
}
parentPanel = parentPanel.parentPanel;
}
}
else
{
Vector2 clipSoftness2 = panel.clipSoftness;
Vector4 drawCallClipRange3 = panel.drawCallClipRange;
Vector2 mainTextureOffset = new Vector2((0f - drawCallClipRange3.x) / drawCallClipRange3.z, (0f - drawCallClipRange3.y) / drawCallClipRange3.w);
Vector2 mainTextureScale = new Vector2(1f / drawCallClipRange3.z, 1f / drawCallClipRange3.w);
Vector2 vector4 = new Vector2(1000f, 1000f);
if (clipSoftness2.x > 0f)
{
vector4.x = drawCallClipRange3.z / clipSoftness2.x;
}
if (clipSoftness2.y > 0f)
{
vector4.y = drawCallClipRange3.w / clipSoftness2.y;
}
mDynamicMat.mainTextureOffset = mainTextureOffset;
mDynamicMat.mainTextureScale = mainTextureScale;
mDynamicMat.SetVector("_ClipSharpness", vector4);
}
}
private void SetClipping(int index, Vector4 cr, Vector2 soft, float angle)
{
angle *= -(float)Math.PI / 180f;
Vector2 vector = new Vector2(1000f, 1000f);
if (soft.x > 0f)
{
vector.x = cr.z / soft.x;
}
if (soft.y > 0f)
{
vector.y = cr.w / soft.y;
}
if (index < ClipRange.Length)
{
mDynamicMat.SetVector(ClipRange[index], new Vector4((0f - cr.x) / cr.z, (0f - cr.y) / cr.w, 1f / cr.z, 1f / cr.w));
mDynamicMat.SetVector(ClipArgs[index], new Vector4(vector.x, vector.y, Mathf.Sin(angle), Mathf.Cos(angle)));
}
}
private void Awake()
{
if (ClipRange == null)
@@ -669,34 +530,6 @@ public class UIDrawCall : MonoBehaviour
}
}
private void OnEnable()
{
mRebuildMat = true;
}
private void OnDisable()
{
depthStart = int.MaxValue;
depthEnd = int.MinValue;
panel = null;
manager = null;
mMaterial = null;
mTexture = null;
clipTexture = null;
if (mRenderer != null)
{
mRenderer.sharedMaterials = new Material[0];
}
NGUITools.DestroyImmediate(mDynamicMat);
mDynamicMat = null;
}
private void OnDestroy()
{
NGUITools.DestroyImmediate(mMesh);
mMesh = null;
}
public static UIDrawCall Create(UIPanel panel, Material mat, Texture tex, Shader shader)
{
return Create(null, panel, mat, tex, shader);
@@ -777,19 +610,6 @@ public class UIDrawCall : MonoBehaviour
mInactiveList.Clear();
}
public static int Count(UIPanel panel)
{
int num = 0;
for (int i = 0; i < mActiveList.size; i++)
{
if (mActiveList[i].manager == panel)
{
num++;
}
}
return num;
}
public static void Destroy(UIDrawCall dc)
{
if (!dc)