engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -1,276 +1,14 @@
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using System;
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using System.Collections;
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using System.IO;
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using Cute;
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using UnityEngine;
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using UnityEngine.Networking;
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using Wizard;
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using Wizard.ErrorDialog;
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// Post-Phase-5b (2026-07-03) UI stub. Twitter was the deck-share-to-Twitter
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// coroutine driver — dialog display, deck-image download, browser-open of an
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// intent URL. Nothing headless runs. Kept as a MonoBehaviour type with the one
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// externally-called method (TweetDataFromPortal, from UICardList) preserved as
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// a no-op so the stub compiles cleanly with the rest of the culled UI cluster.
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public class Twitter : MonoBehaviour
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{
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private const string UNITY_CLASS = "com.unity3d.player.UnityPlayer";
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private const string UNITY_ACTIVITY = "currentActivity";
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private const string TWITTER_URL = "http://twitter.com/intent/tweet?text={0}&url={1}&hashtags={2}";
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private const string SAVED_IMAGE_NAME = "image_saved.png";
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private const int ERROR_CODE_UNKNOWN = 102;
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public const int REQUEST_CODE = 555;
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private const float TIMEOUT = 20f;
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private GenerateDeckImageTask _task;
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private const string OBJECT_NAME = "TwitterShareObject";
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private void Start()
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{
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base.gameObject.name = "TwitterShareObject";
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}
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public static void Logout(Action callback = null)
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{
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}
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public void TweetWithoutImage(string text, string url, string tags)
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{
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Post(text, url, tags, null);
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}
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public void TweetWithScreenshot(string text, string url, string tags)
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{
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ScreenCapture.CaptureScreenshot("image_saved.png");
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string imageFilename = GetImagePath();
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UIManager.GetInstance().createInSceneCenterLoading(notBlack: true);
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StartCoroutine(CheckFileExistsAndExecute(delegate
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{
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Post(text, url, tags, imageFilename);
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UIManager.GetInstance().closeInSceneCenterLoading();
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}, imageFilename, delegate(bool isTimeout)
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{
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CloseLoadingAndShowErrorDialog(isTimeout);
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}));
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}
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public void TweetWithDownloadImage(string text, string url, string tags, string imageUrl, Action callback = null)
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{
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string imageFilename = GetImagePath();
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UIManager.GetInstance().createInSceneCenterLoading(notBlack: true);
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Action action = delegate
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{
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StartCoroutine(CheckFileExistsAndExecute(delegate
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{
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Post(text, url, tags, imageFilename);
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UIManager.GetInstance().closeInSceneCenterLoading();
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if (callback != null)
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{
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callback();
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}
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}, imageFilename, delegate(bool isTimeout)
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{
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CloseLoadingAndShowErrorDialog(isTimeout);
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}));
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};
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StartCoroutine(DownloadImage(imageUrl, imageFilename, action, CloseLoadingAndShowErrorDialog));
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}
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public void TweetWithSavedImage(string text, string hashtags, string imagePath, Action callback = null)
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{
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UIManager.GetInstance().createInSceneCenterLoading(notBlack: true);
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StartCoroutine(CheckFileExistsAndExecute(delegate
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{
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Post(text, "", hashtags, imagePath);
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UIManager.GetInstance().closeInSceneCenterLoading();
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if (callback != null)
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{
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callback();
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}
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}, imagePath, delegate(bool isTimeout)
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{
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CloseLoadingAndShowErrorDialog(isTimeout);
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}));
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}
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private static string MakeIntentUrl(string text, string url, string tags)
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{
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return $"http://twitter.com/intent/tweet?text={UnityWebRequest.EscapeURL(text)}&url={UnityWebRequest.EscapeURL(url)}&hashtags={UnityWebRequest.EscapeURL(tags)}";
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}
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private static string FormatText(string text, string url, string tags)
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{
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if (!string.IsNullOrEmpty(url))
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{
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text = text + " " + url;
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}
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if (!string.IsNullOrEmpty(tags))
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{
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string[] array = tags.Split(new string[1] { "," }, StringSplitOptions.RemoveEmptyEntries);
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foreach (string text2 in array)
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{
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text = text + " #" + text2;
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}
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}
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return text;
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}
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private void ShowDialogUrl(string text, string url, string tags)
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{
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bool isBackKeyEnable = GameMgr.GetIns().GetInputMgr().isBackKeyEnable;
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GameMgr.GetIns().GetInputMgr().isBackKeyEnable = true;
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SystemText systemText = Wizard.Data.SystemText;
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetTitleLabel(systemText.Get("Card_0161"));
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dialogBase.SetText(systemText.Get("Common_0208"));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn);
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dialogBase.SetButtonText(systemText.Get("Dia_Web_001_Button"));
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dialogBase.onPushButton1 = delegate
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{
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BrowserURL.Open(MakeIntentUrl(text, url, tags));
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};
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dialogBase.OnClose = delegate
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{
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GameMgr.GetIns().GetInputMgr().isBackKeyEnable = isBackKeyEnable;
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};
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}
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public void Post(string text, string url, string tags, string imageFilename)
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{
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ShowDialogUrl(text, url, tags);
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}
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private IEnumerator DownloadImage(string url, string filename, Action action, Action<bool> onError)
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{
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using UnityWebRequest request = UnityWebRequestTexture.GetTexture(url);
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yield return request.SendWebRequest();
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bool isTimeout = false;
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float startDownloadTime = Time.time;
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while (!request.isDone && !isTimeout)
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{
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isTimeout = Time.time - startDownloadTime > 20f;
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yield return null;
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}
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if (request.error != null || isTimeout)
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{
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onError(isTimeout);
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request.Dispose();
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yield break;
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}
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Texture2D content = DownloadHandlerTexture.GetContent(request);
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request.Dispose();
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byte[] bytes = content.EncodeToPNG();
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UnityEngine.Object.Destroy(content);
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File.WriteAllBytes(filename, bytes);
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action();
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}
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private IEnumerator CheckFileExistsAndExecute(Action onFileExists, string filePath, Action<bool> onError)
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{
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bool isFileTimeout = false;
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float startWaitTime = Time.time;
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while (!File.Exists(filePath) && !isFileTimeout)
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{
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isFileTimeout = Time.time - startWaitTime > 20f;
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yield return null;
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}
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if (File.Exists(filePath))
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{
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onFileExists();
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}
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else
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{
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onError(obj: false);
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}
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}
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private static string GetImagePath()
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{
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return "" + "image_saved.png";
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}
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private void CloseLoadingAndShowErrorDialog(bool isTimeout)
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{
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UIManager.GetInstance().closeInSceneCenterLoading();
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if (isTimeout)
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{
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Dialog.Create("TIMEOUT_NORETRY");
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}
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else
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{
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Dialog.Create(102);
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}
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}
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public void TweetDataFromPortal(int[] cardIds, ClassSet classSet, GenerateDeckCodeTask.SubmitDeckType submitType, int[] phantomCardIdList, string rotationId)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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StartTweet(cardIds, classSet, submitType, phantomCardIdList, rotationId);
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}
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private void StartTweet(int[] cardIds, ClassSet classSet, GenerateDeckCodeTask.SubmitDeckType submitType, int[] phantomCardIdList, string rotationId)
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{
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UIManager.GetInstance().createInSceneCenterLoading();
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Action<NetworkTask.ResultCode> callbackOnSuccess = delegate
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{
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if (CardBasePrm.ClanTypeIsUseable(classSet.SubClass))
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{
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_task = new GenerateDeckImageTask();
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_task.SetParameter((int)classSet.MainClass, (int)classSet.SubClass, submitType, cardIds, phantomCardIdList);
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StartCoroutine(Toolbox.NetworkManager.Connect(_task, GetImageResponse, null, null, encrypt: false));
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}
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else
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{
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_task = new GenerateDeckImageTask();
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_task.SetParameter((int)classSet.MainClass, submitType, cardIds, rotationId, phantomCardIdList);
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StartCoroutine(Toolbox.NetworkManager.Connect(_task, GetImageResponse, null, null, encrypt: false));
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}
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};
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GenerateDeckImageMaintenanceTask task = new GenerateDeckImageMaintenanceTask();
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StartCoroutine(Toolbox.NetworkManager.Connect(task, callbackOnSuccess));
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}
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private void GetImageResponse(NetworkTask.ResultCode error)
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{
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string imageFilename = GetImagePath();
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File.WriteAllBytes(imageFilename, _task.ImageBytes);
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string text = _task.TwitterMessage;
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_task = null;
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StartCoroutine(CheckFileExistsAndExecute(delegate
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{
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Post(text, "", "", imageFilename);
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UIManager.GetInstance().closeInSceneCenterLoading();
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}, imageFilename, delegate(bool isTimeout)
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{
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CloseLoadingAndShowErrorDialog(isTimeout);
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}));
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}
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public void OnResult(string result)
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{
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bool isBackKeyEnable = GameMgr.GetIns().GetInputMgr().isBackKeyEnable;
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GameMgr.GetIns().GetInputMgr().isBackKeyEnable = true;
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
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SystemText systemText = Wizard.Data.SystemText;
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dialogBase.SetTitleLabel(systemText.Get("Dia_Share_005"));
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string[] array = result.Split(',');
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if (array.Length <= 1 || int.Parse(array[1]) == 555)
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{
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if (int.Parse(array[0]) == 1)
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{
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dialogBase.SetText(systemText.Get("Dia_Share_001"));
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}
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else
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{
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dialogBase.SetText(systemText.Get("Dia_Share_002"));
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}
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dialogBase.OnClose = delegate
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{
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GameMgr.GetIns().GetInputMgr().isBackKeyEnable = isBackKeyEnable;
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};
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}
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}
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}
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