engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -36,40 +36,12 @@ public class TouchControl
private IBattlePlayerView _battleEnemyView;
public PlayerEmotion _playerEmotion;
private Vector3 _moveWorld;
private Vector3 _moveArrowWorld;
public BattleCardBase _hitCard;
private GameObject _arrowObject;
private DetailPanelTouchProcessor _detailPanelTouchProcessor;
private EvolutionTouchProcessor _evolutionTouchProcessor;
private const string TapEffectArea1Tag = "TapEffectArea1";
private const string TapEffectArea2Tag = "TapEffectArea2";
private const string EpPanelTag = "EpPanel";
private const string PlayerChoiceBraveButtonTag = "PlayerChoiceBraveButton";
private const string EnemyChoiceBraveButtonTag = "EnemyChoiceBraveButton";
public const string BattleUITag = "BattleUI";
private const string ClassButtonTag = "ClassBtn";
private const string FieldGimic1Tag = "FieldGimic1";
private const string FieldGimic2Tag = "FieldGimic2";
private const string FieldGimic3Tag = "FieldGimic3";
private BattleCardBase _detailCardDisplay;
private BattleCardBase _detailCardHover;
@@ -92,10 +64,6 @@ public class TouchControl
public static BattleCardBase KeepAlertCard;
private const float HOVER_TIME = 0.2f;
private const float HOVER_HAND_ANGLE_MAX = 70f;
protected BattleCardBase _pressedCard;
public bool IsProcessorStart { get; private set; }
@@ -141,7 +109,7 @@ public class TouchControl
_predictionVfxMgr = new VfxMgr();
_prediction = _battleMgr.Prediction;
_classEffectVfxMgr = new VfxMgr();
_inputMgr = GameMgr.GetIns().GetInputMgr();
_inputMgr = _battleMgr.GameMgr.GetInputMgr();
_battlePlayerView = battleMgr.BattlePlayer.PlayerBattleView;
_battleEnemyView = battleMgr.BattleEnemy.BattleEnemyView;
}
@@ -178,7 +146,7 @@ public class TouchControl
{
return NullVfx.GetInstance();
}
if (BattleManagerBase.GetIns().IsRecovery)
if (_battleMgr.IsRecovery)
{
return NullVfx.GetInstance();
}
@@ -320,7 +288,7 @@ public class TouchControl
flag = TryZoomHand(hits, array);
}
}
else if (GameMgr.GetIns().IsAdmin && _inputMgr.IsDown())
else if (_battleMgr.GameMgr.IsAdmin && _inputMgr.IsDown())
{
if (_battlePlayerView.IsDetailOn() && array == null)
{
@@ -460,7 +428,7 @@ public class TouchControl
if (BattleManagerBase.UseCustomMouse && !array.Any((RaycastHit entry) => entry.collider.CompareTag("BattleUI")))
{
_battleMgr.VfxMgr.RegisterImmediateVfx(_battlePlayerView.HandUnfocus());
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_HAND_MOVE_RIGHT);
}
return parallelVfxPlayer;
}
@@ -471,7 +439,7 @@ public class TouchControl
{
_battleMgr.VfxMgr.RegisterImmediateVfx(_battlePlayerView.HandUnfocus());
_battleMgr.VfxMgr.RegisterImmediateVfx(_battleEnemyView.HandUnfocus());
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_HAND_MOVE_RIGHT);
}
if (flag2)
{
@@ -486,11 +454,11 @@ public class TouchControl
{
if (CheckChoiceBraveButton(hits, "PlayerChoiceBraveButton"))
{
BattleCardBase battleCardBase2 = BattleManagerBase.GetIns().BattlePlayer.Class;
if (!GameMgr.GetIns().IsWatchBattle && BattlePlayer.CanChoiceBrave)
BattleCardBase battleCardBase2 = _battleMgr.BattlePlayer.Class;
if (!_battleMgr.GameMgr.IsWatchBattle && BattlePlayer.CanChoiceBrave)
{
ResetDetail();
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_HBP_BUTTON);
_battlePlayerView.UpdateChoiceBraveActivatingEffect(isActivating: true);
List<SkillBase> choiceSkills = battleCardBase2.Skills.Where((SkillBase s) => s is Skill_choice && s.OnWhenChoiceBrave != 0).ToList();
parallelVfxPlayer.Register(RegisterTouchProcessor(new ChoiceBraveTouchProcessor(_battleMgr, battleCardBase2, choiceSkills)));
@@ -503,7 +471,7 @@ public class TouchControl
}
if (CheckChoiceBraveButton(hits, "EnemyChoiceBraveButton") && flag2)
{
BattleCardBase card = BattleManagerBase.GetIns().BattleEnemy.Class;
BattleCardBase card = _battleMgr.BattleEnemy.Class;
StartOpenHandDetail(card, right: false, isChoiceBraveButton: true);
}
}
@@ -529,7 +497,7 @@ public class TouchControl
}
}
}
else if ((_hitCard.IsPlayer || GameMgr.GetIns().IsWatchBattle) && _hitCard.IsInHand && (GameMgr.GetIns().IsAdmin || _hitCard.IsPlayer))
else if ((_hitCard.IsPlayer || _battleMgr.GameMgr.IsWatchBattle) && _hitCard.IsInHand && (_battleMgr.GameMgr.IsAdmin || _hitCard.IsPlayer))
{
SelectCardProcessor touchProcessor4 = new SelectCardProcessor(_battleMgr, _hitCard, _inputMgr, _pressedCard != null);
parallelVfxPlayer.Register(RegisterTouchProcessor(touchProcessor4));
@@ -608,7 +576,7 @@ public class TouchControl
hits = Physics.RaycastAll(ray.origin, ray.direction, float.PositiveInfinity);
}
bool flag5 = true;
if (BattleManagerBase.GetIns().IsPuzzleMgr)
if (_battleMgr.IsPuzzleMgr)
{
_ = new RaycastHit[0];
Ray ray3 = UIManager.GetInstance().getCamera().ScreenPointToRay(mousePosition);
@@ -646,15 +614,15 @@ public class TouchControl
{
_battleMgr.VfxMgr.RegisterImmediateVfx(_battlePlayerView.HandFocus());
_battleMgr.VfxMgr.RegisterImmediateVfx(_battleEnemyView.HandUnfocus());
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_HAND_MOVE_CENTER);
return true;
}
}
else if (GameMgr.GetIns().IsAdminWatch && !battleCardBase.IsPlayer && BattleEnemy.HandCardList.Count > 0)
else if (_battleMgr.GameMgr.IsAdminWatch && !battleCardBase.IsPlayer && BattleEnemy.HandCardList.Count > 0)
{
_battleMgr.VfxMgr.RegisterImmediateVfx(_battlePlayerView.HandUnfocus());
_battleMgr.VfxMgr.RegisterImmediateVfx(_battleEnemyView.HandFocus());
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_HAND_MOVE_CENTER);
return true;
}
}
@@ -721,7 +689,7 @@ public class TouchControl
public BattleCardBase TouchCard(RaycastHit[] hits)
{
BattleCardBase result = null;
if (!GameMgr.GetIns().IsWatchBattle && (!_battlePlayerView.IsTouchable() || _battlePlayerView.IsSelecting))
if (!_battleMgr.GameMgr.IsWatchBattle && (!_battlePlayerView.IsTouchable() || _battlePlayerView.IsSelecting))
{
return result;
}
@@ -837,7 +805,6 @@ public class TouchControl
{
_pressedCard = null;
_battlePlayerView.CancelCardDrag(card);
ImmediateVfxMgr.GetInstance().Register(card.BattleCardView.ShowHandCardInfo(isRecovery: false, modifyParameterLabel: false));
_prediction.Clear();
}
@@ -907,7 +874,7 @@ public class TouchControl
_battleMgr.VfxMgr.RegisterImmediateVfx(ParallelVfxPlayer.Create(InstantVfx.Create(delegate
{
_battlePlayerView.ShowDetailPanel(_battleMgr, _battleMgr.OperateMgr, targetCard, DetailPanelControl.ShowRequest.EVOLUTION_SELECT);
}), new StartEvolutionTargetFocusVfx(targetCard.BattleCardView.GameObject), new EvolutionHideMessageVfx(_battleMgr, _battleMgr.BattleResourceMgr)));
}), NullVfx.GetInstance(), NullVfx.GetInstance()));
EmitHandUtility.SendSlideObject(_battleMgr, NetworkBattleSender.SLIDE_OBJECT_TYPE.Evolve, targetCard);
}
return NullVfx.GetInstance();
@@ -918,7 +885,7 @@ public class TouchControl
if (targetCard != null)
{
this.OnEvolveUnfocus.Call();
parallelVfxPlayer.Register(new StopEvolutionTargetFocasVfx(targetCard.BattleCardView.GameObject));
parallelVfxPlayer.Register(NullVfx.GetInstance());
parallelVfxPlayer.Register(InstantVfx.Create(delegate
{
HideDetailPanel();
@@ -939,7 +906,7 @@ public class TouchControl
_backGround.SetShaderGlobalColorBG.ChangeGlobalShaderColorFadeIn();
}
}
}), new StopEvolutionChoiceEffectVfx(_battlePlayerView.EpIcon), PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.CONFIRM_EVOLVE) ? _battleMgr.DetailMgr.DetailPanelControl.ShowEvolutionButton(targetCard) : NullVfx.GetInstance()));
}), NullVfx.GetInstance(), PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.CONFIRM_EVOLVE) ? _battleMgr.DetailMgr.DetailPanelControl.ShowEvolutionButton(targetCard) : NullVfx.GetInstance()));
return NullVfx.GetInstance();
};
EvolutionTouchProcessor evolutionTouchProcessor = _evolutionTouchProcessor;
@@ -947,7 +914,7 @@ public class TouchControl
_evolutionTouchProcessor.OnNotSelectTarget += delegate
{
_battlePlayerView.DragArrowStop(_battleMgr);
_battleMgr.VfxMgr.RegisterImmediateVfx(new StopEvolutionChoiceEffectVfx(_battlePlayerView.EpIcon));
_battleMgr.VfxMgr.RegisterImmediateVfx(NullVfx.GetInstance());
EmitHandUtility.SendSlideObject(_battleMgr, NetworkBattleSender.SLIDE_OBJECT_TYPE.Cancel);
};
Exit();
@@ -1102,27 +1069,6 @@ public class TouchControl
return new ClassBuffTouchProcessor(battleMgr, touchClass, inputMgr);
}
public static GameObject FindTouchPositionObject(IEnumerable<GameObject> gameObjects, Camera camera)
{
if (gameObjects == null)
{
return null;
}
Ray ray = camera.ScreenPointToRay(Input.mousePosition);
RaycastHit[] array = Physics.RaycastAll(ray.origin, ray.direction, float.PositiveInfinity);
foreach (GameObject gameObject in gameObjects)
{
for (int i = 0; i < array.Length; i++)
{
if (array[i].collider.gameObject == gameObject)
{
return gameObject;
}
}
}
return null;
}
public static bool CanInPlayCardBeDragged(BattleCardBase attackCard, BattlePlayerBase battlePlayer)
{
if (battlePlayer.IsSelfTurn && attackCard.IsPlayer && attackCard.IsUnit && attackCard.Attackable)
@@ -1163,10 +1109,7 @@ public class TouchControl
private void checkHoverCard(RaycastHit[] hits, bool isZoomHand)
{
if (OptionSettingWindow.ShortcutDetailPanel != OptionSettingWindow.ShortcutDetail.Auto)
{
return;
}
// OptionSettingWindow removed (DEAD-COLD engine cleanup Task 13) — Auto is the headless default; guard removed
BattleCardBase battleCardBase = TouchCard(hits);
BattleCardBase battleCardBase2 = null;
if (KeepAlertCard != null && KeepAlertCard == battleCardBase && IsShowingAlert())
@@ -1182,15 +1125,15 @@ public class TouchControl
flag = battleCardBase.IsClass;
flag3 = battleCardBase.IsHoverActionCard();
}
else if (CheckChoiceBraveButton(hits, "PlayerChoiceBraveButton") && (GameMgr.GetIns().IsWatchBattle || !BattlePlayer.CanChoiceBrave))
else if (CheckChoiceBraveButton(hits, "PlayerChoiceBraveButton") && (_battleMgr.GameMgr.IsWatchBattle || !BattlePlayer.CanChoiceBrave))
{
flag2 = true;
battleCardBase = BattleManagerBase.GetIns().BattlePlayer.Class;
battleCardBase = _battleMgr.BattlePlayer.Class;
}
else if (CheckChoiceBraveButton(hits, "EnemyChoiceBraveButton"))
{
flag2 = true;
battleCardBase = BattleManagerBase.GetIns().BattleEnemy.Class;
battleCardBase = _battleMgr.BattleEnemy.Class;
}
else
{
@@ -1274,49 +1217,18 @@ public class TouchControl
}
}
private bool UsePlayShortcut()
{
return OptionSettingWindow.ShortcutPlay switch
{
OptionSettingWindow.Shortcut.RightClick => Input.GetMouseButtonDown(1),
OptionSettingWindow.Shortcut.MiddleClick => Input.GetMouseButtonDown(2),
_ => false,
};
}
// OptionSettingWindow removed (DEAD-COLD engine cleanup Task 13) — shortcut methods return false (headless default)
private bool UsePlayShortcut() => false;
private bool UseEvolutionShortcut()
{
return OptionSettingWindow.ShortcutEvolution switch
{
OptionSettingWindow.Shortcut.RightClick => Input.GetMouseButtonDown(1),
OptionSettingWindow.Shortcut.MiddleClick => Input.GetMouseButtonDown(2),
OptionSettingWindow.Shortcut.DoubleClick => _inputMgr.IsDoubleClick(),
_ => false,
};
}
private bool UseEvolutionShortcut() => false;
private bool UseDetailShortcut()
{
return OptionSettingWindow.ShortcutDetailPanel switch
{
OptionSettingWindow.ShortcutDetail.RightClick => Input.GetMouseButtonDown(1),
OptionSettingWindow.ShortcutDetail.MiddleClick => Input.GetMouseButtonDown(2),
OptionSettingWindow.ShortcutDetail.DoubleClick => _inputMgr.IsDoubleClick(),
OptionSettingWindow.ShortcutDetail.LongPress => _inputMgr.IsLongPress(),
_ => false,
};
}
private bool UseDetailShortcut() => false;
public Prediction GetPrediction()
{
return _prediction;
}
public void SelectCancelActCard()
{
_battleMgr.OperateMgr.SelectCancel(_hitCard);
}
protected virtual void StopDraggingArrow()
{
_battlePlayerView.DragArrowStop(_battleMgr);