engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -10,11 +10,6 @@ public class DBProxy : IDisposable
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public string dbPath { get; private set; }
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~DBProxy()
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{
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CloseDB();
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}
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public DBProxy()
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{
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dbPath = null;
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@@ -103,16 +98,6 @@ public class DBProxy : IDisposable
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CloseDB();
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}
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protected virtual void Dispose(bool disposing)
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{
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CloseDB();
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}
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private void Terminate()
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{
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CloseDB();
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}
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public virtual void CloseDB()
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{
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if (DBHandle != IntPtr.Zero)
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@@ -22,28 +22,6 @@ public class PreparedQuery : Query
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return num == 0;
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}
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public bool BindInt(int idx, int iValue)
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{
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int num = Sqlite3LibImport.sqlite3_bind_int(_stmt, idx, iValue);
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if (num != 0)
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{
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Debug.LogError($"sqlite3_bind_int error at idx {idx}: code {num}");
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ResultCode.CheckCorruption(num);
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}
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return num == 0;
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}
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public bool BindDouble(int idx, double rValue)
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{
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int num = Sqlite3LibImport.sqlite3_bind_double(_stmt, idx, rValue);
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if (num != 0)
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{
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Debug.LogError($"sqlite3_bind_double error at idx {idx}: code {num}");
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ResultCode.CheckCorruption(num);
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}
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return num == 0;
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}
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public bool Reset()
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{
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int num = Sqlite3LibImport.sqlite3_reset(_stmt);
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@@ -59,32 +59,8 @@ public class Query : IDisposable
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return Sqlite3LibImport.sqlite3_column_int(_stmt, idx);
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}
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public double GetDouble(int idx)
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{
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return Sqlite3LibImport.sqlite3_column_double(_stmt, idx);
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}
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public string GetText(int idx)
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{
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return Marshal.PtrToStringAnsi(Sqlite3LibImport.sqlite3_column_text(_stmt, idx));
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}
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public byte[] GetBlob(int idx)
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{
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int num = Sqlite3LibImport.sqlite3_column_bytes(_stmt, idx);
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if (num == 0)
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{
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Debug.LogError("null blob at idx: " + idx);
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return null;
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}
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IntPtr source = Sqlite3LibImport.sqlite3_column_blob(_stmt, idx);
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byte[] array = new byte[num];
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Marshal.Copy(source, array, 0, num);
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return array;
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}
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public bool IsNull(int idx)
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{
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return Sqlite3LibImport.sqlite3_column_type(_stmt, idx) == 5;
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}
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}
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@@ -4,67 +4,6 @@ namespace Sqlite3Plugin;
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public class ResultCode
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{
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public const int SQLITE_OK = 0;
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public const int SQLITE_ERROR = 1;
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public const int SQLITE_INTERNAL = 2;
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public const int SQLITE_PERM = 3;
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public const int SQLITE_ABORT = 4;
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public const int SQLITE_BUSY = 5;
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public const int SQLITE_LOCKED = 6;
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public const int SQLITE_NOMEM = 7;
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public const int SQLITE_READONLY = 8;
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public const int SQLITE_INTERRUPT = 9;
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public const int SQLITE_IOERR = 10;
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public const int SQLITE_CORRUPT = 11;
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public const int SQLITE_NOTFOUND = 12;
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public const int SQLITE_FULL = 13;
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public const int SQLITE_CANTOPEN = 14;
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public const int SQLITE_PROTOCOL = 15;
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public const int SQLITE_EMPTY = 16;
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public const int SQLITE_SCHEMA = 17;
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public const int SQLITE_TOOBIG = 18;
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public const int SQLITE_CONSTRAINT = 19;
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public const int SQLITE_MISMATCH = 20;
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public const int SQLITE_MISUSE = 21;
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public const int SQLITE_NOLFS = 22;
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public const int SQLITE_AUTH = 23;
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public const int SQLITE_FORMAT = 24;
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public const int SQLITE_RANGE = 25;
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public const int SQLITE_NOTADB = 26;
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public const int SQLITE_NOTICE = 27;
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public const int SQLITE_WARNING = 28;
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public const int SQLITE_ROW = 100;
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public const int SQLITE_DONE = 101;
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public static void CheckCorruption(int rc, string errMsg = null)
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{
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@@ -5,7 +5,6 @@ namespace Sqlite3Plugin;
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public static class Sqlite3LibImport
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{
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private const string LibraryName = "libsqlite3";
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[DllImport("libsqlite3")]
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public static extern int sqlite3_open(byte[] zFilename, out IntPtr ppDB);
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@@ -25,15 +24,6 @@ public static class Sqlite3LibImport
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[DllImport("libsqlite3")]
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public static extern int sqlite3_bind_text(IntPtr pStmt, int i, byte[] zData, int nData, IntPtr xDel);
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[DllImport("libsqlite3")]
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public static extern int sqlite3_bind_int(IntPtr pStmt, int i, int iValue);
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[DllImport("libsqlite3")]
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public static extern int sqlite3_bind_double(IntPtr pStmt, int i, double rValue);
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[DllImport("libsqlite3")]
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public static extern int sqlite3_bind_null(IntPtr pStmt, int i);
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[DllImport("libsqlite3")]
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public static extern int sqlite3_reset(IntPtr pStmt);
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@@ -46,27 +36,6 @@ public static class Sqlite3LibImport
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[DllImport("libsqlite3")]
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public static extern int sqlite3_column_int(IntPtr pStmt, int i);
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[DllImport("libsqlite3")]
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public static extern double sqlite3_column_double(IntPtr pStmt, int i);
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[DllImport("libsqlite3")]
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public static extern int sqlite3_column_bytes(IntPtr pStmt, int i);
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[DllImport("libsqlite3")]
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public static extern IntPtr sqlite3_column_blob(IntPtr pStmt, int i);
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[DllImport("libsqlite3")]
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public static extern IntPtr sqlite3_column_text(IntPtr pStmt, int i);
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[DllImport("libsqlite3")]
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public static extern int sqlite3_column_type(IntPtr pStmt, int i);
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[DllImport("libsqlite3")]
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public static extern int sqlite3_vfs_register(IntPtr pStmt, int makeDflt);
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[DllImport("libsqlite3")]
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public static extern int sqlite3_vfs_unregister(IntPtr pVfs);
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[DllImport("libsqlite3")]
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public static extern IntPtr sqlite3_vfs_find(byte[] zVfsName);
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}
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