engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -23,12 +23,6 @@ public class Skill_update_deck : SkillBase
}
}
public const string OPTION_UPDATE_CHANGE = "change";
private const string OPTION_FALSE = "false";
private const string OPTION_TRUE = "true";
protected string _updateType = "change";
protected bool _isReferenceOpponentCard;
@@ -183,7 +177,7 @@ public class Skill_update_deck : SkillBase
parameter.calledSkillResultInfo.UpdatedDeckCards = new List<IReadOnlyBattleCardInfo>();
if (_updateType == "change")
{
_vfxWithLoading.RegisterToMainVfx(new DummyDeckChangeCardVfx(battlePlayerBase.IsPlayer, battlePlayerBase.DeckCardList.Count));
_vfxWithLoading.RegisterToMainVfx(NullVfx.GetInstance());
}
return _vfxWithLoading;
}
@@ -210,18 +204,18 @@ public class Skill_update_deck : SkillBase
if (_updateType != "change")
{
VfxWithLoading vfxWithLoading = Skill_token_draw.CreateTokenSpawnVfx(this, _addCards.First());
_vfxWithLoading.RegisterToMainVfx(new AddTokenDeckVfx(_addCards, vfxWithLoading.MainVfx, battlePlayerBase, parallelVfxPlayer, flag2));
_vfxWithLoading.RegisterToMainVfx(NullVfx.GetInstance());
_vfxWithLoading.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx);
}
if (_updateType != "change" && (_isUsingTargetCards || num > 0))
{
CreateWhenAddToDeckInfo(parameter, battlePlayerBase, flag ? base.SkillPrm.opponentBattlePlayer : base.SkillPrm.selfBattlePlayer);
}
_vfxWithLoading.RegisterToMainVfx(new DummyDeckChangeCardVfx(battlePlayerBase.IsPlayer, battlePlayerBase.DeckCardList.Count));
_vfxWithLoading.RegisterToMainVfx(new DeckChangeVfx(battlePlayerBase));
_vfxWithLoading.RegisterToMainVfx(NullVfx.GetInstance());
_vfxWithLoading.RegisterToMainVfx(NullVfx.GetInstance());
if (IsBattleLog)
{
bool isAdminWatch = GameMgr.GetIns().IsAdminWatch;
bool isAdminWatch = SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.GameMgr.IsAdminWatch;
if ((!_isUsingTargetCards || base.SkillPrm.ownerCard.IsPlayer || _isReferenceOpponentCard || _isReferenceFusionedCard || isAdminWatch || IsOpen) && _updateType != "change")
{
BattleLogManager.GetInstance().AddLogSkillAddDeck(_addCards, this);
@@ -239,19 +233,11 @@ public class Skill_update_deck : SkillBase
return targetCards.Select((BattleCardBase card) => (!card.IsChoiceEvolutionCard) ? card.BaseParameter.NormalCardId : card.BaseParameter.BaseCardId);
}
public static IEnumerable<int> ParseOptionTokenID(string option)
{
return from str in (from s in option.Replace(")", "").Replace("(", "").Split(':')
where !s.Contains("?")
select s).ToArray()
select int.Parse(str);
}
protected virtual void CreateWhenAddToDeckInfo(CallParameter parameter, BattlePlayerBase self, BattlePlayerBase opp)
{
List<BattleCardBase> list = new List<BattleCardBase>();
list.AddRange(self.HandCardList);
if (BattleManagerBase.GetIns() is SingleBattleMgr)
if (SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr is SingleBattleMgr)
{
list.AddRange(self.ClassAndInPlayCardList);
}
@@ -285,7 +271,7 @@ public class Skill_update_deck : SkillBase
{
continue;
}
int index = (BattleManagerBase.IsRandomDraw ? base.SkillPrm.selfBattlePlayer.BattleMgr.StableRandom(list.Count) : num2);
int index = (base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.InstanceIsRandomDraw ? base.SkillPrm.selfBattlePlayer.BattleMgr.StableRandom(list.Count) : num2);
int id = list[index];
if (!allowDuplication)
{