engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -23,12 +23,6 @@ public class Skill_update_deck : SkillBase
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}
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}
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public const string OPTION_UPDATE_CHANGE = "change";
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private const string OPTION_FALSE = "false";
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private const string OPTION_TRUE = "true";
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protected string _updateType = "change";
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protected bool _isReferenceOpponentCard;
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@@ -183,7 +177,7 @@ public class Skill_update_deck : SkillBase
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parameter.calledSkillResultInfo.UpdatedDeckCards = new List<IReadOnlyBattleCardInfo>();
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if (_updateType == "change")
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{
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_vfxWithLoading.RegisterToMainVfx(new DummyDeckChangeCardVfx(battlePlayerBase.IsPlayer, battlePlayerBase.DeckCardList.Count));
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_vfxWithLoading.RegisterToMainVfx(NullVfx.GetInstance());
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}
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return _vfxWithLoading;
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}
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@@ -210,18 +204,18 @@ public class Skill_update_deck : SkillBase
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if (_updateType != "change")
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{
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VfxWithLoading vfxWithLoading = Skill_token_draw.CreateTokenSpawnVfx(this, _addCards.First());
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_vfxWithLoading.RegisterToMainVfx(new AddTokenDeckVfx(_addCards, vfxWithLoading.MainVfx, battlePlayerBase, parallelVfxPlayer, flag2));
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_vfxWithLoading.RegisterToMainVfx(NullVfx.GetInstance());
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_vfxWithLoading.RegisterToLoadingVfx(vfxWithLoading.LoadingVfx);
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}
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if (_updateType != "change" && (_isUsingTargetCards || num > 0))
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{
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CreateWhenAddToDeckInfo(parameter, battlePlayerBase, flag ? base.SkillPrm.opponentBattlePlayer : base.SkillPrm.selfBattlePlayer);
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}
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_vfxWithLoading.RegisterToMainVfx(new DummyDeckChangeCardVfx(battlePlayerBase.IsPlayer, battlePlayerBase.DeckCardList.Count));
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_vfxWithLoading.RegisterToMainVfx(new DeckChangeVfx(battlePlayerBase));
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_vfxWithLoading.RegisterToMainVfx(NullVfx.GetInstance());
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_vfxWithLoading.RegisterToMainVfx(NullVfx.GetInstance());
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if (IsBattleLog)
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{
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bool isAdminWatch = GameMgr.GetIns().IsAdminWatch;
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bool isAdminWatch = SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.GameMgr.IsAdminWatch;
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if ((!_isUsingTargetCards || base.SkillPrm.ownerCard.IsPlayer || _isReferenceOpponentCard || _isReferenceFusionedCard || isAdminWatch || IsOpen) && _updateType != "change")
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{
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BattleLogManager.GetInstance().AddLogSkillAddDeck(_addCards, this);
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@@ -239,19 +233,11 @@ public class Skill_update_deck : SkillBase
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return targetCards.Select((BattleCardBase card) => (!card.IsChoiceEvolutionCard) ? card.BaseParameter.NormalCardId : card.BaseParameter.BaseCardId);
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}
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public static IEnumerable<int> ParseOptionTokenID(string option)
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{
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return from str in (from s in option.Replace(")", "").Replace("(", "").Split(':')
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where !s.Contains("?")
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select s).ToArray()
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select int.Parse(str);
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}
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protected virtual void CreateWhenAddToDeckInfo(CallParameter parameter, BattlePlayerBase self, BattlePlayerBase opp)
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{
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List<BattleCardBase> list = new List<BattleCardBase>();
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list.AddRange(self.HandCardList);
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if (BattleManagerBase.GetIns() is SingleBattleMgr)
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if (SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr is SingleBattleMgr)
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{
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list.AddRange(self.ClassAndInPlayCardList);
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}
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@@ -285,7 +271,7 @@ public class Skill_update_deck : SkillBase
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{
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continue;
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}
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int index = (BattleManagerBase.IsRandomDraw ? base.SkillPrm.selfBattlePlayer.BattleMgr.StableRandom(list.Count) : num2);
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int index = (base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.InstanceIsRandomDraw ? base.SkillPrm.selfBattlePlayer.BattleMgr.StableRandom(list.Count) : num2);
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int id = list[index];
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if (!allowDuplication)
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{
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