engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -20,9 +20,7 @@ public class Skill_metamorphose : SkillBaseSummon
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}
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}
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public const float METAMORPHOSE_STAGGER_TIME_AMOUNT = 0.1f;
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protected List<CanNotTouchCardVfx> _canNotTouchCardVfxList = new List<CanNotTouchCardVfx>();
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protected List<VfxBase> _canNotTouchCardVfxList = new List<VfxBase>();
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protected int _metamorphoseCardId;
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@@ -60,14 +58,14 @@ public class Skill_metamorphose : SkillBaseSummon
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{
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BattleCardBase originalCard = item.Card;
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BattleCardBase metamorphosedCard;
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if (GameMgr.GetIns().IsNetworkBattle && !GameMgr.GetIns().IsAINetwork && !BattleManagerBase.IsForecast && !GameMgr.GetIns().IsReplayBattle)
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if (SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.GameMgr.IsNetworkBattle && !SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.GameMgr.IsAINetwork && !base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.InstanceIsForecast && !SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.GameMgr.IsReplayBattle)
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{
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metamorphosedCard = BattleManagerBase.GetIns().MetamorphoseCard(_metamorphoseCardId, originalCard.IsPlayer, originalCard.Index, this);
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metamorphosedCard = SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.MetamorphoseCard(_metamorphoseCardId, originalCard.IsPlayer, originalCard.Index, this);
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}
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else
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{
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metamorphosedCard = originalCard.SelfBattlePlayer.CreateCard(_metamorphoseCardId, originalCard.Index);
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if (!BattleManagerBase.GetIns().IsVirtualBattle && !BattleManagerBase.GetIns().IsRecovery)
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if (!SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.IsVirtualBattle && !SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.IsRecovery)
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{
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metamorphosedCard.BattleCardView.CardWrapObject.SetActive(value: false);
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}
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@@ -88,10 +86,10 @@ public class Skill_metamorphose : SkillBaseSummon
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if (originalCard.IsInHand)
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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if (!BattleManagerBase.GetIns().IsRecovery && (originalCard.IsPlayer || GameMgr.GetIns().IsAdminWatch))
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if (!SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.IsRecovery && (originalCard.IsPlayer || SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.GameMgr.IsAdminWatch))
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{
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CanNotTouchCardVfx canNotTouchCardVfx = new CanNotTouchCardVfx();
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BattleManagerBase.GetIns().VfxMgr.RegisterImmediateVfx(canNotTouchCardVfx);
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VfxBase canNotTouchCardVfx = NullVfx.GetInstance();
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SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.VfxMgr.RegisterImmediateVfx(canNotTouchCardVfx);
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_canNotTouchCardVfxList.Add(canNotTouchCardVfx);
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}
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sequentialVfxPlayer.Register(metamorphosedCard.SelfBattlePlayer.ReplaceInHand(originalCard, metamorphosedCard, parameter.skillProcessor));
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@@ -99,7 +97,7 @@ public class Skill_metamorphose : SkillBaseSummon
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{
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base.SkillPrm.selfBattlePlayer.BattleView.HandView.ReplaceCardInView(originalCard.BattleCardView, metamorphosedCard.BattleCardView);
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});
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if (originalCard.IsPlayer || GameMgr.GetIns().IsAdminWatch)
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if (originalCard.IsPlayer || SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.GameMgr.IsAdminWatch)
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{
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originalCard.BattleCardView.HideCanPlayEffect();
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VfxBase vfxBase = SetupMetamorphosedCardTransformVfx(originalCard, metamorphosedCard);
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@@ -111,11 +109,8 @@ public class Skill_metamorphose : SkillBaseSummon
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SwapMetamorphosedCardMesh(originalCard, metamorphosedCard);
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}));
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GameObject effectGameObject = null;
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WaitLoadEffectAndSetSeVfx loadingVfx = new WaitLoadEffectAndSetSeVfx(base.SkillPrm.buildInfo._effectPath, base.SkillPrm.buildInfo._sePath, delegate(GameObject e)
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{
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effectGameObject = e;
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});
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PlayEffectAndSeVfx mainVfx = new PlayEffectAndSeVfx(() => effectGameObject, metamorphosedCard.BattleCardView.Transform, isFollow: false, isFollowPosition: false, isFollowAll: true);
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VfxBase loadingVfx = NullVfx.GetInstance();
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VfxBase mainVfx = NullVfx.GetInstance();
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VfxWithLoading vfxWithLoading = VfxWithLoading.Create(loadingVfx, mainVfx);
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parallelVfxPlayer2.Register(vfxWithLoading.LoadingVfx);
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base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnEffect(base.SkillPrm.buildInfo, isFollowInHand: false, isTargetPosition: false, addToLastOperation: true);
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@@ -123,11 +118,11 @@ public class Skill_metamorphose : SkillBaseSummon
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sequentialVfxPlayer.Register(AttachMetamorphoseCardToOriginalCardVfx(originalCard, metamorphosedCard));
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sequentialVfxPlayer.Register(WaitVfx.Create(num));
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num += 0.1f;
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sequentialVfxPlayer.Register(new MetamorphoseHandCardVfx(metamorphoseCardPair.NewCard, morphVfx));
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sequentialVfxPlayer.Register(NullVfx.GetInstance());
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}
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else
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{
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sequentialVfxPlayer.Register(SequentialVfxPlayer.Create(SetupMetamorphosedCardTransformVfx(originalCard, metamorphosedCard), new MetamorphoseHandCardVfx(metamorphoseCardPair.NewCard, NullVfx.GetInstance()), InstantVfx.Create(delegate
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sequentialVfxPlayer.Register(SequentialVfxPlayer.Create(SetupMetamorphosedCardTransformVfx(originalCard, metamorphosedCard), NullVfx.GetInstance(), InstantVfx.Create(delegate
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{
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SwapMetamorphosedCardMesh(originalCard, metamorphosedCard);
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}), instantVfx));
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@@ -148,7 +143,7 @@ public class Skill_metamorphose : SkillBaseSummon
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VfxWithLoading vfxWithLoading2 = CreateSkillEffect(base.SkillPrm.resourceMgr, new BattleCardBase[1] { metamorphosedCard }, isFollowInHand: false, addToLastOperation: true, num2 > 0);
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num2++;
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parallelVfxPlayer2.Register(vfxWithLoading2.LoadingVfx);
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parallelVfxPlayer6.Register(SequentialVfxPlayer.Create(new MetamorphoseInPlayCardVfx(metamorphoseCardPair.OldCard, metamorphoseCardPair.NewCard, vfxWithLoading2.MainVfx), EnableMetamorphosedCardColliderVfx(metamorphosedCard), metamorphosedCard.BattleCardView.InitializeBattleCardIcon(metamorphosedCard, metamorphosedCard.Skills)));
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parallelVfxPlayer6.Register(SequentialVfxPlayer.Create(NullVfx.GetInstance(), EnableMetamorphosedCardColliderVfx(metamorphosedCard), metamorphosedCard.BattleCardView.InitializeBattleCardIcon(metamorphosedCard, metamorphosedCard.Skills)));
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originalCard.FlagCardAsDestroyedBySkill();
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parallelVfxPlayer6.Register(originalCard.RemoveFromInPlay());
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parallelVfxPlayer4.Register(parallelVfxPlayer6);
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@@ -188,13 +183,12 @@ public class Skill_metamorphose : SkillBaseSummon
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protected VfxBase TouchableUpdateVfx(bool isPlayer)
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{
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if (isPlayer || GameMgr.GetIns().IsAdminWatch)
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if (isPlayer || SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.GameMgr.IsAdminWatch)
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{
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return InstantVfx.Create(delegate
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{
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if (_canNotTouchCardVfxList.Count > 0)
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{
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_canNotTouchCardVfxList.First().End();
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_canNotTouchCardVfxList.RemoveAt(0);
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}
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});
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@@ -233,7 +227,7 @@ public class Skill_metamorphose : SkillBaseSummon
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{
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int num = -1;
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string text = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.metamorphose, "_OPT_NULL_");
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if (BattleManagerBase.GetIns() is SingleBattleMgr)
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if (SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr is SingleBattleMgr)
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{
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text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.metamorphose, "_OPT_NULL_");
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}
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