engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -20,9 +20,7 @@ public class Skill_metamorphose : SkillBaseSummon
}
}
public const float METAMORPHOSE_STAGGER_TIME_AMOUNT = 0.1f;
protected List<CanNotTouchCardVfx> _canNotTouchCardVfxList = new List<CanNotTouchCardVfx>();
protected List<VfxBase> _canNotTouchCardVfxList = new List<VfxBase>();
protected int _metamorphoseCardId;
@@ -60,14 +58,14 @@ public class Skill_metamorphose : SkillBaseSummon
{
BattleCardBase originalCard = item.Card;
BattleCardBase metamorphosedCard;
if (GameMgr.GetIns().IsNetworkBattle && !GameMgr.GetIns().IsAINetwork && !BattleManagerBase.IsForecast && !GameMgr.GetIns().IsReplayBattle)
if (SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.GameMgr.IsNetworkBattle && !SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.GameMgr.IsAINetwork && !base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.InstanceIsForecast && !SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.GameMgr.IsReplayBattle)
{
metamorphosedCard = BattleManagerBase.GetIns().MetamorphoseCard(_metamorphoseCardId, originalCard.IsPlayer, originalCard.Index, this);
metamorphosedCard = SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.MetamorphoseCard(_metamorphoseCardId, originalCard.IsPlayer, originalCard.Index, this);
}
else
{
metamorphosedCard = originalCard.SelfBattlePlayer.CreateCard(_metamorphoseCardId, originalCard.Index);
if (!BattleManagerBase.GetIns().IsVirtualBattle && !BattleManagerBase.GetIns().IsRecovery)
if (!SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.IsVirtualBattle && !SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.IsRecovery)
{
metamorphosedCard.BattleCardView.CardWrapObject.SetActive(value: false);
}
@@ -88,10 +86,10 @@ public class Skill_metamorphose : SkillBaseSummon
if (originalCard.IsInHand)
{
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
if (!BattleManagerBase.GetIns().IsRecovery && (originalCard.IsPlayer || GameMgr.GetIns().IsAdminWatch))
if (!SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.IsRecovery && (originalCard.IsPlayer || SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.GameMgr.IsAdminWatch))
{
CanNotTouchCardVfx canNotTouchCardVfx = new CanNotTouchCardVfx();
BattleManagerBase.GetIns().VfxMgr.RegisterImmediateVfx(canNotTouchCardVfx);
VfxBase canNotTouchCardVfx = NullVfx.GetInstance();
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.VfxMgr.RegisterImmediateVfx(canNotTouchCardVfx);
_canNotTouchCardVfxList.Add(canNotTouchCardVfx);
}
sequentialVfxPlayer.Register(metamorphosedCard.SelfBattlePlayer.ReplaceInHand(originalCard, metamorphosedCard, parameter.skillProcessor));
@@ -99,7 +97,7 @@ public class Skill_metamorphose : SkillBaseSummon
{
base.SkillPrm.selfBattlePlayer.BattleView.HandView.ReplaceCardInView(originalCard.BattleCardView, metamorphosedCard.BattleCardView);
});
if (originalCard.IsPlayer || GameMgr.GetIns().IsAdminWatch)
if (originalCard.IsPlayer || SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.GameMgr.IsAdminWatch)
{
originalCard.BattleCardView.HideCanPlayEffect();
VfxBase vfxBase = SetupMetamorphosedCardTransformVfx(originalCard, metamorphosedCard);
@@ -111,11 +109,8 @@ public class Skill_metamorphose : SkillBaseSummon
SwapMetamorphosedCardMesh(originalCard, metamorphosedCard);
}));
GameObject effectGameObject = null;
WaitLoadEffectAndSetSeVfx loadingVfx = new WaitLoadEffectAndSetSeVfx(base.SkillPrm.buildInfo._effectPath, base.SkillPrm.buildInfo._sePath, delegate(GameObject e)
{
effectGameObject = e;
});
PlayEffectAndSeVfx mainVfx = new PlayEffectAndSeVfx(() => effectGameObject, metamorphosedCard.BattleCardView.Transform, isFollow: false, isFollowPosition: false, isFollowAll: true);
VfxBase loadingVfx = NullVfx.GetInstance();
VfxBase mainVfx = NullVfx.GetInstance();
VfxWithLoading vfxWithLoading = VfxWithLoading.Create(loadingVfx, mainVfx);
parallelVfxPlayer2.Register(vfxWithLoading.LoadingVfx);
base.SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.OperateMgr.CallOnEffect(base.SkillPrm.buildInfo, isFollowInHand: false, isTargetPosition: false, addToLastOperation: true);
@@ -123,11 +118,11 @@ public class Skill_metamorphose : SkillBaseSummon
sequentialVfxPlayer.Register(AttachMetamorphoseCardToOriginalCardVfx(originalCard, metamorphosedCard));
sequentialVfxPlayer.Register(WaitVfx.Create(num));
num += 0.1f;
sequentialVfxPlayer.Register(new MetamorphoseHandCardVfx(metamorphoseCardPair.NewCard, morphVfx));
sequentialVfxPlayer.Register(NullVfx.GetInstance());
}
else
{
sequentialVfxPlayer.Register(SequentialVfxPlayer.Create(SetupMetamorphosedCardTransformVfx(originalCard, metamorphosedCard), new MetamorphoseHandCardVfx(metamorphoseCardPair.NewCard, NullVfx.GetInstance()), InstantVfx.Create(delegate
sequentialVfxPlayer.Register(SequentialVfxPlayer.Create(SetupMetamorphosedCardTransformVfx(originalCard, metamorphosedCard), NullVfx.GetInstance(), InstantVfx.Create(delegate
{
SwapMetamorphosedCardMesh(originalCard, metamorphosedCard);
}), instantVfx));
@@ -148,7 +143,7 @@ public class Skill_metamorphose : SkillBaseSummon
VfxWithLoading vfxWithLoading2 = CreateSkillEffect(base.SkillPrm.resourceMgr, new BattleCardBase[1] { metamorphosedCard }, isFollowInHand: false, addToLastOperation: true, num2 > 0);
num2++;
parallelVfxPlayer2.Register(vfxWithLoading2.LoadingVfx);
parallelVfxPlayer6.Register(SequentialVfxPlayer.Create(new MetamorphoseInPlayCardVfx(metamorphoseCardPair.OldCard, metamorphoseCardPair.NewCard, vfxWithLoading2.MainVfx), EnableMetamorphosedCardColliderVfx(metamorphosedCard), metamorphosedCard.BattleCardView.InitializeBattleCardIcon(metamorphosedCard, metamorphosedCard.Skills)));
parallelVfxPlayer6.Register(SequentialVfxPlayer.Create(NullVfx.GetInstance(), EnableMetamorphosedCardColliderVfx(metamorphosedCard), metamorphosedCard.BattleCardView.InitializeBattleCardIcon(metamorphosedCard, metamorphosedCard.Skills)));
originalCard.FlagCardAsDestroyedBySkill();
parallelVfxPlayer6.Register(originalCard.RemoveFromInPlay());
parallelVfxPlayer4.Register(parallelVfxPlayer6);
@@ -188,13 +183,12 @@ public class Skill_metamorphose : SkillBaseSummon
protected VfxBase TouchableUpdateVfx(bool isPlayer)
{
if (isPlayer || GameMgr.GetIns().IsAdminWatch)
if (isPlayer || SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr.GameMgr.IsAdminWatch)
{
return InstantVfx.Create(delegate
{
if (_canNotTouchCardVfxList.Count > 0)
{
_canNotTouchCardVfxList.First().End();
_canNotTouchCardVfxList.RemoveAt(0);
}
});
@@ -233,7 +227,7 @@ public class Skill_metamorphose : SkillBaseSummon
{
int num = -1;
string text = base.OptionValue.GetOption(SkillFilterCreator.ContentKeyword.metamorphose, "_OPT_NULL_");
if (BattleManagerBase.GetIns() is SingleBattleMgr)
if (SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr is SingleBattleMgr)
{
text = base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.metamorphose, "_OPT_NULL_");
}