engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -12,8 +12,6 @@ public class SingleBattleMgr : BattleManagerBase
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{
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private bool? _isPlayerFirstTurn;
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public IBattleMgrContentsCreator ContentsCreator => _contentsCreator;
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public AIBattleInfoReceiver BattleInfoReceiver { get; protected set; }
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public event Action OnBattleRetire;
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@@ -23,6 +21,13 @@ public class SingleBattleMgr : BattleManagerBase
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{
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}
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// Phase-5 chunk 45: overload accepting a pre-seeded GameMgr so test fixtures can construct
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// with a chara-id/net-user-seeded GameMgr without going through the ambient bridge.
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public SingleBattleMgr(IBattleMgrContentsCreator contentsCreator, GameMgr gameMgr)
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: base(contentsCreator, gameMgr)
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{
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}
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public override IInnerOptionsBuilder CreateEnemyInnerOptionsBuilder()
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{
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return new EnemyAIInnerOptionsBuilder();
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@@ -60,7 +65,7 @@ public class SingleBattleMgr : BattleManagerBase
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{
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SetUpStoryPlayerTurnStartEmote();
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}
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switch (GameMgr.GetIns().GetDataMgr().m_BattleType)
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switch (this.GameMgr.GetDataMgr().m_BattleType)
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{
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case DataMgr.BattleType.BossRushQuest:
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case DataMgr.BattleType.SecretBossQuest:
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@@ -75,7 +80,7 @@ public class SingleBattleMgr : BattleManagerBase
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private void SetUpBossRushSpecialSkill()
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{
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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DataMgr dataMgr = this.GameMgr.GetDataMgr();
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DataMgr.SpecialBattleSetting specialBattleSettingInfo = dataMgr.SpecialBattleSettingInfo;
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BossRushBattleData bossRushBattleData = dataMgr.BossRushBattleData;
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if (specialBattleSettingInfo == null || bossRushBattleData == null)
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@@ -202,7 +207,7 @@ public class SingleBattleMgr : BattleManagerBase
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private void SetUpStorySpecialBattle()
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{
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DataMgr.SpecialBattleSetting specialBattleSettingInfo = GameMgr.GetIns().GetDataMgr().SpecialBattleSettingInfo;
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DataMgr.SpecialBattleSetting specialBattleSettingInfo = this.GameMgr.GetDataMgr().SpecialBattleSettingInfo;
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if (specialBattleSettingInfo != null)
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{
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_isPlayerFirstTurn = specialBattleSettingInfo.IsPlayerFirstTurn;
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@@ -243,11 +248,6 @@ public class SingleBattleMgr : BattleManagerBase
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return list;
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}
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public void SingleBattleFirstRecoverySetting()
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{
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StartRecoveryRecording();
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}
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protected override void FirstRecoverySetting()
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{
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EmotionDataSetting();
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@@ -255,7 +255,7 @@ public class SingleBattleMgr : BattleManagerBase
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private void EmotionDataSetting()
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{
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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DataMgr dataMgr = this.GameMgr.GetDataMgr();
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if (dataMgr.m_BattleType != DataMgr.BattleType.Story)
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{
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if (dataMgr.m_BattleType == DataMgr.BattleType.Quest)
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@@ -316,7 +316,7 @@ public class SingleBattleMgr : BattleManagerBase
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public override void SetupEnemyAI()
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{
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EnemyAI enemyAI = new SoloBattleEnemyAI();
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EnemyAI enemyAI = new SoloBattleEnemyAI(this);
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enemyAI.LoadBufferedBattleState();
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EnemyAI = enemyAI;
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BattleInfoReceiver = new AIBattleInfoReceiver(EnemyAI);
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@@ -330,8 +330,8 @@ public class SingleBattleMgr : BattleManagerBase
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public override void SetupInitialGameState(bool isPlayerFirstTurn, bool isRandomDraw, int playerMaxLife, int enemyMaxLife)
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{
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enemyMaxLife = AITestGlobal.AI_MAX_LIFE;
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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DataMgr dataMgr = this.GameMgr.GetDataMgr();
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enemyMaxLife = dataMgr.m_EnemyAIMaxLife;
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DataMgr.SpecialBattleSetting specialBattleSettingInfo = dataMgr.SpecialBattleSettingInfo;
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if ((dataMgr.m_BattleType == DataMgr.BattleType.Story || dataMgr.IsQuestBattleType()) && specialBattleSettingInfo != null)
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{
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@@ -363,12 +363,11 @@ public class SingleBattleMgr : BattleManagerBase
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BattlePlayer.Class.ApplyDamage(null, new BattleCardBase.DamageParam(specialBattleSettingInfo.PlayerStartMaxLife - specialBattleSettingInfo.PlayerStartLife, BattlePlayer.Class), doesAttackerPossessKiller: false, isReflectedDamage: false, null, null);
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}
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}
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AITestGlobal.AI_MAX_LIFE = 20;
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}
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public override void FinishBattle()
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{
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GameMgr.GetIns().GetDataMgr().ClearSpecialBattleSettingInfo();
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this.GameMgr.GetDataMgr().ClearSpecialBattleSettingInfo();
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EnemyAI.StopEnemyAI();
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}
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@@ -389,9 +388,9 @@ public class SingleBattleMgr : BattleManagerBase
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public override void PlayRetire()
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{
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if (RecoveryRecordManagerBase.IsExistsSingleRecoveryFile() && GameMgr.GetIns().GetDataMgr().BossRushBattleData == null)
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if (RecoveryRecordManagerBase.IsExistsSingleRecoveryFile() && this.GameMgr.GetDataMgr().BossRushBattleData == null)
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{
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GameMgr.GetIns().GetDataMgr().SetRecoveryData(RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json"));
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this.GameMgr.GetDataMgr().SetRecoveryData(RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json"));
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RecoveryRecordManagerBase.DeleteRecoveryFile();
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}
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base.PlayRetire();
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