engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -17,8 +17,6 @@ public class SideLogControl : MonoBehaviour
|
||||
|
||||
public BattleCardBase Card { get; private set; }
|
||||
|
||||
public bool IsPlayer => Card.IsPlayer;
|
||||
|
||||
public bool IsSelect { get; private set; }
|
||||
|
||||
public SideLog(BattleCardBase card, SkillBase skill, bool isSelect)
|
||||
@@ -45,120 +43,18 @@ public class SideLogControl : MonoBehaviour
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool CheckShowSideLogNewReplay(int skillHashCode, BattleCardBase ownerCard)
|
||||
{
|
||||
_skillHashCodes.Add(skillHashCode);
|
||||
int num = _skillHashCodes.Where((int s) => skillHashCode == s).Count();
|
||||
if (num > _repeatCount)
|
||||
{
|
||||
_repeatCount = num;
|
||||
return true;
|
||||
}
|
||||
if (ownerCard.BaseParameter.BaseCardId == 900241110)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsContain(BattleCardBase card, bool isTransformSelect = false)
|
||||
{
|
||||
if (isTransformSelect)
|
||||
{
|
||||
BattleCardBase battleCardBase = ((Card.TransformInfo.Type != BattleCardBase.TransformType.Metamorphose) ? Card.TransformInfo.OriginalCard : null);
|
||||
if (IsSelect && battleCardBase != null)
|
||||
{
|
||||
return battleCardBase.BaseParameter.BaseCardId == card.BaseParameter.BaseCardId;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return Card == card;
|
||||
}
|
||||
}
|
||||
|
||||
private const int PANEL_MAX = 6;
|
||||
|
||||
private const int LABEL_INDEX_CARDNAME = 0;
|
||||
|
||||
private const int LABEL_INDEX_SKILLDESC = 1;
|
||||
|
||||
private static readonly int DEFAULT_SPACING_Y = 12;
|
||||
|
||||
private static readonly int SPACING_START_LINE = 4;
|
||||
|
||||
private static readonly int SPACING_Y_MARGIN = 4;
|
||||
|
||||
private IList<NguiObjs> PanelList;
|
||||
|
||||
private IList<NguiObjs> PanelOnList;
|
||||
|
||||
private IList<bool> PanelOnFlagList;
|
||||
|
||||
private Vector3 BasePos;
|
||||
|
||||
private Vector2 PanelSize;
|
||||
|
||||
private List<SideLog> LogShowingList;
|
||||
|
||||
private SideLog _lastSideLog;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
PanelList = new List<NguiObjs>();
|
||||
PanelOnList = new List<NguiObjs>();
|
||||
PanelOnFlagList = new List<bool>();
|
||||
LogShowingList = new List<SideLog>();
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
GameObject gameObject;
|
||||
if (i == 0)
|
||||
{
|
||||
gameObject = base.transform.Find("Panel").gameObject;
|
||||
}
|
||||
else
|
||||
{
|
||||
gameObject = UnityEngine.Object.Instantiate(PanelList[0].gameObject);
|
||||
if (null == gameObject)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
gameObject.transform.parent = base.transform;
|
||||
gameObject.transform.localScale = Vector3.one;
|
||||
}
|
||||
PanelList.Add(gameObject.GetComponent<NguiObjs>());
|
||||
LogShowingList.Add(null);
|
||||
PanelList[i].gameObject.SetActive(value: false);
|
||||
}
|
||||
BasePos = PanelList[0].transform.localPosition;
|
||||
PanelSize = PanelList[0].sprites[0].localSize;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
for (int i = 0; i < PanelOnList.Count; i++)
|
||||
{
|
||||
int index = PanelList.IndexOf(PanelOnList[i]);
|
||||
if (LogShowingList[index] != null)
|
||||
{
|
||||
Vector3 vector = (LogShowingList[index].IsPlayer ? ((!PanelOnFlagList[i]) ? (new Vector3(0f - PanelSize.x, (PanelSize.y + 10f) * (float)i, 0f) + BasePos) : (new Vector3(0f, (PanelSize.y + 10f) * (float)i, 0f) + BasePos)) : ((!PanelOnFlagList[i]) ? (new Vector3(PanelSize.x, (0f - (PanelSize.y + 10f)) * (float)i, 0f) + BasePos) : (new Vector3(0f, (0f - (PanelSize.y + 10f)) * (float)i, 0f) + BasePos)));
|
||||
PanelOnList[i].transform.localPosition += (vector - PanelOnList[i].transform.localPosition) * 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetWrapTextForSideLog(UILabel label, string s)
|
||||
{
|
||||
label.spacingY = DEFAULT_SPACING_Y;
|
||||
label.SetWrapText(s);
|
||||
int num = label.text.Length - label.text.Replace("\n", "").Length + 1;
|
||||
if (num >= SPACING_START_LINE)
|
||||
{
|
||||
label.spacingY = Math.Max(DEFAULT_SPACING_Y - (num - SPACING_START_LINE + 1) * SPACING_Y_MARGIN, 0);
|
||||
label.SetWrapText(s);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsOnSummonOrReturnTimingSkill(SkillBase skill)
|
||||
{
|
||||
if (skill == null)
|
||||
@@ -184,120 +80,6 @@ public class SideLogControl : MonoBehaviour
|
||||
});
|
||||
}
|
||||
|
||||
public bool ShowLog(BattleCardBase card, SkillBase skill, string skillDesc, string cardName, bool isEvolSelect, bool isSelect, NetworkBattleReceiver.SideLogSkillInfo newReplaySkillInfo)
|
||||
{
|
||||
NguiObjs nguiObjs = null;
|
||||
int index = 0;
|
||||
SideLog sideLog = null;
|
||||
if (!isSelect)
|
||||
{
|
||||
if (LogShowingList.Any((SideLog l) => l?.IsContain(card) ?? false) && !isEvolSelect)
|
||||
{
|
||||
SideLog sideLog2 = LogShowingList.Where((SideLog l) => l?.IsContain(card) ?? false).First();
|
||||
if (!((newReplaySkillInfo != null) ? sideLog2.CheckShowSideLogNewReplay(newReplaySkillInfo.SkillHashCode, card) : sideLog2.CheckShowSideLog(skill)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
sideLog = sideLog2;
|
||||
}
|
||||
if (IsOnSummonOrReturnTimingSkill(skill) || (newReplaySkillInfo != null && newReplaySkillInfo.IsOnSummonSkill))
|
||||
{
|
||||
bool flag = newReplaySkillInfo?.IsInvoked ?? skill.IsInvoked;
|
||||
if (_lastSideLog != null && _lastSideLog.Card.EquelsID(card) && _lastSideLog.Card.CardId == card.CardId && !_lastSideLog.IsSelect && !flag)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int num = 0; num < PanelList.Count; num++)
|
||||
{
|
||||
if (!PanelList[num].gameObject.activeSelf)
|
||||
{
|
||||
nguiObjs = PanelList[num];
|
||||
index = num;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (nguiObjs == null)
|
||||
{
|
||||
nguiObjs = PanelOnList[PanelOnList.Count - 1];
|
||||
RemoveLog(PanelOnList.Count - 1);
|
||||
for (int num2 = 0; num2 < PanelList.Count; num2++)
|
||||
{
|
||||
if (nguiObjs == PanelList[num2])
|
||||
{
|
||||
index = num2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
nguiObjs.labels[0].text = cardName;
|
||||
SetWrapTextForSideLog(nguiObjs.labels[1], skillDesc);
|
||||
if (card.IsPlayer)
|
||||
{
|
||||
nguiObjs.transform.localPosition = new Vector3(0f - PanelSize.x, 0f, 0f) + BasePos;
|
||||
}
|
||||
else
|
||||
{
|
||||
nguiObjs.transform.localPosition = new Vector3(PanelSize.x, 0f, 0f) + BasePos;
|
||||
}
|
||||
if (sideLog == null)
|
||||
{
|
||||
sideLog = new SideLog(card, skill, isSelect);
|
||||
if (newReplaySkillInfo != null)
|
||||
{
|
||||
sideLog.CheckShowSideLogNewReplay(newReplaySkillInfo.SkillHashCode, card);
|
||||
}
|
||||
}
|
||||
_lastSideLog = sideLog;
|
||||
LogShowingList[index] = sideLog;
|
||||
nguiObjs.gameObject.SetActive(value: true);
|
||||
PanelOnList.Insert(0, nguiObjs);
|
||||
PanelOnFlagList.Insert(0, item: true);
|
||||
return true;
|
||||
}
|
||||
|
||||
public void HideLog(BattleCardBase card, bool isTransformSelect)
|
||||
{
|
||||
for (int num = PanelOnList.Count - 1; num >= 0; num--)
|
||||
{
|
||||
int index = PanelList.IndexOf(PanelOnList[num]);
|
||||
if (LogShowingList[index] != null && LogShowingList[index].IsContain(card, isTransformSelect))
|
||||
{
|
||||
PanelOnFlagList[num] = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveLog(BattleCardBase card, bool isTransformSelect)
|
||||
{
|
||||
for (int num = PanelOnList.Count - 1; num >= 0; num--)
|
||||
{
|
||||
int index = PanelList.IndexOf(PanelOnList[num]);
|
||||
if (LogShowingList[index] != null && LogShowingList[index].IsContain(card, isTransformSelect))
|
||||
{
|
||||
PanelOnList[num].gameObject.SetActive(value: false);
|
||||
PanelOnList.RemoveAt(num);
|
||||
PanelOnFlagList.RemoveAt(num);
|
||||
LogShowingList[index] = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveLog(int idx)
|
||||
{
|
||||
if (PanelOnList.Count >= 1)
|
||||
{
|
||||
int index = PanelList.IndexOf(PanelOnList[idx]);
|
||||
PanelOnList[idx].gameObject.SetActive(value: false);
|
||||
PanelOnList.RemoveAt(idx);
|
||||
PanelOnFlagList.RemoveAt(idx);
|
||||
LogShowingList[index] = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveAllLog()
|
||||
{
|
||||
if (PanelOnList.Count >= 1)
|
||||
|
||||
Reference in New Issue
Block a user