engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -9,8 +9,6 @@ public class ReplayDetailInfo
public Format deck_format;
public bool is_two_pick;
public TwoPickFormat _twoPickFormat;
public long battle_id;
@@ -23,8 +21,6 @@ public class ReplayDetailInfo
public Dictionary<string, object> play_list;
public int _battleType;
public List<int> TurnStartIndexList = new List<int>();
public int viewer_id;
@@ -91,110 +87,6 @@ public class ReplayDetailInfo
public string OpponentMyRotationId = "";
protected const string PLAYLIST_BATTLE_ID_KEY = "battleId";
protected const string PLAYLIST_SEED_KEY = "seed";
protected const string PLAYLIST_FIELD_ID_KEY = "fieldId";
protected const string PLAYLIST_FIRST_TURN_KEY = "firstTurn";
protected const string PLAYLIST_PLAYLIST_KEY = "playlist";
protected const string PLAYLIST_URI_KEY = "uri";
protected const string URI_WATCH_KEY = "Watch";
protected const string PARAM_PLAYER_VIEWER_ID_KEY = "vid1";
protected const string PARAM_PLAYER_NAME_KEY = "name1";
protected const string PARAM_PLAYER_CHARA_ID_KEY = "charaId1";
protected const string PARAM_PLAYER_CLASS_ID_KEY = "classId1";
protected const string PARAM_PLAYER_EMBLEM_ID_KEY = "emblemId1";
protected const string PARAM_PLAYER_DEGREE_ID_KEY = "degreeId1";
protected const string PARAM_PLAYER_COUNTRY_CODE_KEY = "countryCode1";
protected const string PARAM_PLAYER_SLEEVE_ID_KEY = "sleeveId1";
protected const string PARAM_PLAYER_BATTLE_POINT_KEY = "battlePoint1";
protected const string PARAM_PLAYER_MASTER_POINT_KEY = "masterPoint1";
protected const string PARAM_PLAYER_RANK_KEY = "rank1";
protected const string PARAM_PLAYER_IS_OFFICIAL_KEY = "isOfficial1";
protected const string PARAM_PLAYER_DECK_KEY = "deck1";
protected const string PARAM_PLAYER_CHAOS_ID_KEY = "chaosId1";
protected const string PARAM_PLAYER_SUB_CLASS_ID_KEY = "subclassId1";
protected const string PARAM_PLAYER_MY_ROTATION_ID_KEY = "rotationId1";
protected const string PARAM_ENEMY_VIEWER_ID_KEY = "vid2";
protected const string PARAM_ENEMY_NAME_KEY = "name2";
protected const string PARAM_ENEMY_CHARA_ID_KEY = "charaId2";
protected const string PARAM_ENEMY_CLASS_ID_KEY = "classId2";
protected const string PARAM_ENEMY_EMBLEM_ID_KEY = "emblemId2";
protected const string PARAM_ENEMY_DEGREE_ID_KEY = "degreeId2";
protected const string PARAM_ENEMY_COUNTRY_CODE_KEY = "countryCode2";
protected const string PARAM_ENEMY_SLEEVE_ID_KEY = "sleeveId2";
protected const string PARAM_ENEMY_BATTLE_POINT_KEY = "battlePoint2";
protected const string PARAM_ENEMY_MASTER_POINT_KEY = "masterPoint2";
protected const string PARAM_ENEMY_RANK_KEY = "rank2";
protected const string PARAM_ENEMY_IS_OFFICIAL_KEY = "isOfficial2";
protected const string PARAM_ENEMY_DECK_KEY = "deck2";
protected const string PARAM_ENEMY_OPPO_DECK_COUNT_KEY = "oppoDeckCount";
protected const string PARAM_ENEMY_CHAOS_ID_KEY = "chaosId2";
protected const string PARAM_ENEMY_SUB_CLASS_ID_KEY = "subclassId2";
protected const string PARAM_ENEMY_MY_ROTATION_ID_KEY = "rotationId2";
protected const string PARAM_COMMON_IDX_KEY = "idx";
protected const string PARAM_COMMON_CARD_ID_KEY = "cardId";
protected const string PARAM_COMMON_IS_WIN_KEY = "is_win";
protected const string PARAM_COMMON_DECK_FORMAT_KEY = "deck_format";
protected const string PARAM_COMMON_IDX_CHANGE_SEED_KEY = "idxChangeSeed";
protected const string PARAM_COMMON_OPPO_IDX_CHANGE_SEED_KEY = "oppoIdxChangeSeed";
protected const string PARAM_COMMON_IS_CHAOS_SKIN_OVERRIDE_KEY = "isChaosSkinOverride";
protected const string PARAM_COMMON_MISSION_PARAMETER = "mission_parameter";
protected const string PARAM_COMMON_TURN_START_INDEX_LIST = "turn_start_index_list";
protected const string PARAM_COMMON_TWOPICK_TYPE = "twoPickType";
public UIManager.ViewScene ReplayEndBackScene { get; private set; }
public UIManager.ChangeViewSceneParam ReplayEndBackSceneParam { get; private set; }
public bool IsOfficialUser { get; set; }
public bool IsOpponentOfficialUser { get; set; }
@@ -205,7 +97,7 @@ public class ReplayDetailInfo
{
IdxChangeSeed = -1;
OppoIdxChangeSeed = -1;
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
DataMgr dataMgr = null; // Pre-Phase-5b: headless has no DataMgr
battle_id = data["battleId"].ToLong();
seed = data["seed"].ToInt();
field_id = data["fieldId"].ToInt();
@@ -268,7 +160,7 @@ public class ReplayDetailInfo
string text = "deck1";
if (data.Keys.Contains(text))
{
GameMgr.GetIns().GetDataMgr().SetDeckMaxCount(data[text].Count, isSelf: true);
/* Pre-Phase-5b: SetDeckMaxCount dropped */
}
opponent_viewer_id = data["vid2"].ToInt();
opponent_name = data["name2"].ToString();
@@ -288,7 +180,7 @@ public class ReplayDetailInfo
OpponentMyRotationId = (data.Keys.Contains("rotationId2") ? data["rotationId2"].ToString() : "");
if (data.Keys.Contains("oppoDeckCount"))
{
GameMgr.GetIns().GetDataMgr().SetDeckMaxCount(data["oppoDeckCount"].ToInt(), isSelf: false);
/* Pre-Phase-5b: SetDeckMaxCount dropped */
}
if (data.Keys.Contains("turn_start_index_list"))
{
@@ -300,12 +192,6 @@ public class ReplayDetailInfo
}
}
public void SetReplayEndBackScene(UIManager.ViewScene scene, UIManager.ChangeViewSceneParam param = null)
{
ReplayEndBackScene = scene;
ReplayEndBackSceneParam = param;
}
protected virtual void CheckMulliganFlags(JsonData data)
{
}