engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -8,11 +8,16 @@ using Wizard.Battle.View.Vfx;
|
||||
|
||||
public class PuzzleGenerator
|
||||
{
|
||||
private const int EVOLVED_PUZZLE_ID = 109;
|
||||
private readonly PuzzleBattleManager _puzzleBattleMgr;
|
||||
|
||||
public PuzzleGenerator(PuzzleBattleManager mgr)
|
||||
{
|
||||
_puzzleBattleMgr = mgr;
|
||||
}
|
||||
|
||||
public VfxBase Generate(PuzzleQuestData puzzleQuestData)
|
||||
{
|
||||
PuzzleBattleManager obj = BattleManagerBase.GetIns() as PuzzleBattleManager;
|
||||
PuzzleBattleManager obj = _puzzleBattleMgr;
|
||||
BattlePlayer battlePlayer = obj.BattlePlayer;
|
||||
BattleEnemy battleEnemy = obj.BattleEnemy;
|
||||
IEnumerable<BattleCardBase> playerFieldCards = new List<BattleCardBase>(battlePlayer.InPlayCards);
|
||||
@@ -42,9 +47,9 @@ public class PuzzleGenerator
|
||||
battleEnemy.Class.SkillApplyInformation.ForceDepriveForceWrath();
|
||||
battlePlayer.Class.IsSkillLost = isSkillLost;
|
||||
battleEnemy.Class.IsSkillLost = isSkillLost2;
|
||||
if (BattleManagerBase.GetIns().DetailMgr.DetailPanelControl.EvoTargetPanelColliderGameObject != null)
|
||||
if (_puzzleBattleMgr.DetailMgr.DetailPanelControl.EvoTargetPanelColliderGameObject != null)
|
||||
{
|
||||
BattleManagerBase.GetIns().DetailMgr.DetailPanelControl.EvoTargetPanelColliderGameObject.transform.parent = BattleManagerBase.GetIns().DetailMgr.DetailPanel.transform;
|
||||
_puzzleBattleMgr.DetailMgr.DetailPanelControl.EvoTargetPanelColliderGameObject.transform.parent = _puzzleBattleMgr.DetailMgr.DetailPanel.transform;
|
||||
}
|
||||
SetUpField(battlePlayer, battleEnemy, puzzleQuestData);
|
||||
battlePlayer.EvolvedCards.Clear();
|
||||
@@ -62,7 +67,7 @@ public class PuzzleGenerator
|
||||
DestroyCardAndCorutine(enemyDeckCards);
|
||||
DestroyCardAndCorutine(enemyHandCards);
|
||||
DestroyCardAndCorutine(enemyFieldCards);
|
||||
}), RecoveryClassView(battlePlayer, battleEnemy), RecoveryInPlayAndHand(battlePlayer), RecoveryInPlayAndHand(battleEnemy), new DummyDeckChangeCardVfx(battlePlayer.IsPlayer, battlePlayer.DeckCardList.Count), new DummyDeckChangeCardVfx(battleEnemy.IsPlayer, battleEnemy.DeckCardList.Count), battlePlayer.StartBattleMainView(playEffect: false), battleEnemy.StartBattleMainView(playEffect: false));
|
||||
}), RecoveryClassView(battlePlayer, battleEnemy), RecoveryInPlayAndHand(battlePlayer), RecoveryInPlayAndHand(battleEnemy), NullVfx.GetInstance(), NullVfx.GetInstance(), battlePlayer.StartBattleMainView(playEffect: false), battleEnemy.StartBattleMainView(playEffect: false));
|
||||
return ParallelVfxPlayer.Create(sequentialVfxPlayer);
|
||||
}
|
||||
|
||||
@@ -117,7 +122,7 @@ public class PuzzleGenerator
|
||||
player.PpTotal = puzzleQuestData.BattleData.PlayerPPCount;
|
||||
if (player.IsShortageDeck)
|
||||
{
|
||||
PuzzleBattleManager puzzleBattleManager = BattleManagerBase.GetIns() as PuzzleBattleManager;
|
||||
PuzzleBattleManager puzzleBattleManager = _puzzleBattleMgr;
|
||||
player.ResetIsShortageDeck();
|
||||
iTween.Stop(puzzleBattleManager.ReaperCard);
|
||||
puzzleBattleManager.ReaperCard.transform.SetParent(puzzleBattleManager.CardHolder.transform);
|
||||
@@ -207,7 +212,7 @@ public class PuzzleGenerator
|
||||
|
||||
private VfxBase ClearInPlayAndHand(BattlePlayerBase player, IEnumerable<BattleCardBase> fieldCardList, IEnumerable<BattleCardBase> handCardList)
|
||||
{
|
||||
if (BattleManagerBase.GetIns() == null)
|
||||
if (_puzzleBattleMgr == null)
|
||||
{
|
||||
return NullVfx.GetInstance();
|
||||
}
|
||||
@@ -241,7 +246,7 @@ public class PuzzleGenerator
|
||||
|
||||
private VfxBase RecoveryInPlayAndHand(BattlePlayerBase player)
|
||||
{
|
||||
return ParallelVfxPlayer.Create(new RefreshHealthVfx(player), player.Class.SkillApplyInformation.CreateVfxSkillProtection(), player.BattleView.RecoveryInPlayCards(), player.BattleView.RecoveryInHandCards(), OpeningVfx.ShowBattleUIImmediatelyVfx(player, fixDirection: true), player.UsePp(0), InstantVfx.Create(player.BattleView.HideCommonPanel));
|
||||
return ParallelVfxPlayer.Create(NullVfx.GetInstance(), player.Class.SkillApplyInformation.CreateVfxSkillProtection(), player.BattleView.RecoveryInPlayCards(), player.BattleView.RecoveryInHandCards(), OpeningVfx.ShowBattleUIImmediatelyVfx(player, fixDirection: true), player.UsePp(0), InstantVfx.Create(player.BattleView.HideCommonPanel));
|
||||
}
|
||||
|
||||
private void AddToDeckNoIndexChange(BattlePlayerBase player, BattleCardBase card)
|
||||
@@ -255,8 +260,8 @@ public class PuzzleGenerator
|
||||
|
||||
private void FieldGenSetCard(BattlePlayerBase player, BattlePlayerBase enemy, CardPrm cardPrm)
|
||||
{
|
||||
bool isRecovery = BattleManagerBase.GetIns().IsRecovery;
|
||||
BattleManagerBase.GetIns().IsRecovery = true;
|
||||
bool isRecovery = _puzzleBattleMgr.IsRecovery;
|
||||
_puzzleBattleMgr.IsRecovery = true;
|
||||
SkillProcessor skillProcessor = new SkillProcessor();
|
||||
BattleCardBase battleCardBase = player.CreateNextIndexCard(cardPrm.Id);
|
||||
player.HandCardList.Add(battleCardBase);
|
||||
@@ -277,6 +282,6 @@ public class PuzzleGenerator
|
||||
battleCardBase.SkillApplyInformation.GiveChantCount(new ChantCountSetModifier(cardPrm.ChantCount));
|
||||
}
|
||||
battleCardBase.BattleCardView.InitializeBattleCardIcon(battleCardBase, battleCardBase.Skills).Play();
|
||||
BattleManagerBase.GetIns().IsRecovery = isRecovery;
|
||||
_puzzleBattleMgr.IsRecovery = isRecovery;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user