engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -81,7 +81,7 @@ public class PuzzleBattleManager : BattleManagerBase
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public override VfxBase Setup()
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{
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GameMgr.GetIns().GetSoundMgr().SeMute(isMute: true);
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return base.Setup();
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}
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@@ -100,7 +100,7 @@ public class PuzzleBattleManager : BattleManagerBase
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public override VfxBase Setup()
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{
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PuzzleGenerator puzzleGenerator = new PuzzleGenerator();
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PuzzleGenerator puzzleGenerator = new PuzzleGenerator(_battleMgr as PuzzleBattleManager);
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PuzzleQuestData puzzleQuestData = (_battleMgr as PuzzleBattleManager).PuzzleQuestData;
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return SequentialVfxPlayer.Create(new PuzzleOpeningVfx(_battleMgr.BackGround), InstantVfx.Create(delegate
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{
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@@ -110,12 +110,12 @@ public class PuzzleBattleManager : BattleManagerBase
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puzzleBattleManager.SetUpResetAndFailedAnimation();
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puzzleBattleManager.SetReaperCard();
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_battleMgr.VfxMgr.RegisterSequentialVfx(puzzleGenerator.Generate(puzzleQuestData));
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_battleMgr.VfxMgr.RegisterSequentialVfx(new BattleLoadingEndVfx(_battleMgr));
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_battleMgr.VfxMgr.RegisterSequentialVfx(NullVfx.GetInstance());
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_battleMgr.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
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{
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if (!PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SOUND_MUTE))
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{
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GameMgr.GetIns().GetSoundMgr().SeMute(isMute: false);
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}
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_battleMgr.BackGround.PlayBgm();
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}));
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@@ -167,12 +167,14 @@ public class PuzzleBattleManager : BattleManagerBase
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playerClass.SelfBattlePlayer.HandControl.SetHandPosition();
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enemyClass.SelfBattlePlayer.HandControl.SetHandPosition();
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}));
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string path = GameMgr.GetIns().GetDataMgr().GetPlayerSkinId()
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// Nested PuzzleOpeningVfx: no mgr in scope on the nested class; the outer mgr's leader-skin
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// lookup routes through the players' BattleMgr chain instead of the static GameMgr.GetIns.
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string path = playerClass.SelfBattlePlayer.BattleMgr.GameMgr.GetDataMgr().GetPlayerSkinId()
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.ToString("00");
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string path2 = GameMgr.GetIns().GetDataMgr().GetEnemySkinId()
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string path2 = enemyClass.SelfBattlePlayer.BattleMgr.GameMgr.GetDataMgr().GetEnemySkinId()
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.ToString("00");
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Register(new WaitLoadResourceVfx(Toolbox.ResourcesManager.GetAssetTypePath(path, ResourcesManager.AssetLoadPathType.ClassCharaBase)));
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Register(new WaitLoadResourceVfx(Toolbox.ResourcesManager.GetAssetTypePath(path2, ResourcesManager.AssetLoadPathType.ClassCharaBase)));
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Register(NullVfx.GetInstance());
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Register(NullVfx.GetInstance());
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}
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}
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@@ -212,10 +214,6 @@ public class PuzzleBattleManager : BattleManagerBase
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public bool IsClearDialogWaiting = true;
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private const string RESET_BTN_NORMAL_SPRITE = "btn_common_02_s_off";
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private const string RESET_BTN_PRESS_SPRITE = "btn_common_02_s_on";
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private PuzzleAnimation _puzzleResetAnimatinon;
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private PuzzleAnimation _puzzleFaledAnimatinon;
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@@ -249,8 +247,8 @@ public class PuzzleBattleManager : BattleManagerBase
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public PuzzleBattleManager()
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: base(new PuzzleBattleMgrContentsCreator())
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{
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PuzzleQuestData = Data.Master.PuzzleQuestDataList.First((PuzzleQuestData data) => data.Id == GameMgr.GetIns().GetDataMgr().PuzzleQuestId);
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PuzzleDifficulty = GameMgr.GetIns().GetDataMgr().PuzzleDifficulty;
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PuzzleQuestData = Data.Master.PuzzleQuestDataList.First((PuzzleQuestData data) => data.Id == this.GameMgr.GetDataMgr().PuzzleQuestId);
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PuzzleDifficulty = this.GameMgr.GetDataMgr().PuzzleDifficulty;
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}
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protected override void SetupEvent()
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@@ -264,7 +262,7 @@ public class PuzzleBattleManager : BattleManagerBase
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base.BattleUIContainer.ForceDisableMenu();
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BattlePlayer.PlayerBattleView.HideDetailPanel();
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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CanNotTouchCardVfx canNotTouchCardVfx = new CanNotTouchCardVfx();
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VfxBase canNotTouchCardVfx = NullVfx.GetInstance();
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base.VfxMgr.RegisterImmediateVfx(canNotTouchCardVfx);
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sequentialVfxPlayer.Register(InstantVfx.Create(delegate
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{
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@@ -290,16 +288,15 @@ public class PuzzleBattleManager : BattleManagerBase
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};
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}
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private void ForceReset(CanNotTouchCardVfx canNotTouchCardVfx)
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private void ForceReset(VfxBase canNotTouchCardVfx)
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{
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if (_isReseting || IsBattleEnd)
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{
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canNotTouchCardVfx.End();
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return;
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}
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RetryCount++;
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_isReseting = true;
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PuzzleGenerator puzzleGenerator = new PuzzleGenerator();
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PuzzleGenerator puzzleGenerator = new PuzzleGenerator(this);
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base.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
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{
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_puzzleFaledAnimatinon.Run(isReset: false);
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@@ -307,7 +304,7 @@ public class PuzzleBattleManager : BattleManagerBase
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base.VfxMgr.RegisterSequentialVfx(WaitVfx.Create(_puzzleFaledAnimatinon.FadeOutDuration));
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base.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
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{
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GameMgr.GetIns().GetSoundMgr().SetRejectNewSound(isMute: true);
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}));
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base.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
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{
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@@ -316,15 +313,11 @@ public class PuzzleBattleManager : BattleManagerBase
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_puzzleFaledAnimatinon.End();
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}), WaitVfx.Create(_puzzleFaledAnimatinon.FadeInDuration), InstantVfx.Create(delegate
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{
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GameMgr.GetIns().GetSoundMgr().SetRejectNewSound(isMute: false);
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canNotTouchCardVfx.End();
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MenuButtonObject.gameObject.SetActive(value: true);
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base.BattleUIContainer.ForceEnableMenu();
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_isReseting = false;
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if (!GameMgr.GetIns().GetSoundMgr().IsPlayBGM())
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{
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base.BackGround.PlayBgm();
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}
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base.BackGround.PlayBgm();
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})));
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}));
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}
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@@ -337,8 +330,8 @@ public class PuzzleBattleManager : BattleManagerBase
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}
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RetryCount++;
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_isReseting = true;
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PuzzleGenerator puzzleGenerator = new PuzzleGenerator();
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CanNotTouchCardVfx canNotTouchCardVfx = new CanNotTouchCardVfx();
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PuzzleGenerator puzzleGenerator = new PuzzleGenerator(this);
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VfxBase canNotTouchCardVfx = NullVfx.GetInstance();
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base.VfxMgr.RegisterImmediateVfx(canNotTouchCardVfx);
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base.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
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{
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@@ -347,7 +340,7 @@ public class PuzzleBattleManager : BattleManagerBase
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base.VfxMgr.RegisterSequentialVfx(WaitVfx.Create(_puzzleResetAnimatinon.FadeOutDuration));
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base.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
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{
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GameMgr.GetIns().GetSoundMgr().SetRejectNewSound(isMute: true);
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}));
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base.VfxMgr.RegisterSequentialVfx(InstantVfx.Create(delegate
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{
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@@ -356,8 +349,7 @@ public class PuzzleBattleManager : BattleManagerBase
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_puzzleResetAnimatinon.End();
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}), WaitVfx.Create(_puzzleResetAnimatinon.FadeInDuration), InstantVfx.Create(delegate
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{
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GameMgr.GetIns().GetSoundMgr().SetRejectNewSound(isMute: false);
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canNotTouchCardVfx.End();
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_isReseting = false;
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})));
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}));
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@@ -409,7 +401,7 @@ public class PuzzleBattleManager : BattleManagerBase
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if (!CheckWinCondition() && (BattlePlayer.Class.IsDead || BattleEnemy.Class.IsDead))
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{
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SequentialVfxPlayer.Create();
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CanNotTouchCardVfx canNotTouchCardVfx = new CanNotTouchCardVfx();
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VfxBase canNotTouchCardVfx = NullVfx.GetInstance();
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base.VfxMgr.RegisterImmediateVfx(canNotTouchCardVfx);
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BattlePlayer.PlayerBattleView.TurnEndButtonUI.HideBtn();
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base.BattleUIContainer.ForceDisableMenu();
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@@ -465,7 +457,7 @@ public class PuzzleBattleManager : BattleManagerBase
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private void CreateButton()
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{
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GameObject gameObject = NGUITools.AddChild(base.BattleUIContainer.gameObject, LoadPrefab("Prefab/UI/HintBtn"));
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gameObject.GetComponent<UIAnchor>().uiCamera = GameMgr.GetIns().GetGameObjMgr().GetUIContainerCam();
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gameObject.GetComponent<UIAnchor>().uiCamera = this.GameMgr.GetGameObjMgr().GetUIContainerCam();
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UISprite componentInChildren = gameObject.GetComponentInChildren<UISprite>();
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componentInChildren.atlas = UIManager.GetInstance().GetAtlasList().FirstOrDefault((UIAtlas s) => s.name == "Battle");
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componentInChildren.spriteName = "battle_btn_hint_off";
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@@ -475,7 +467,7 @@ public class PuzzleBattleManager : BattleManagerBase
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HintButton.onClick.Clear();
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HintButton.onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetTitleLabel(Data.SystemText.Get("Puzzle_Hint_Title"));
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dialogBase.SetSize(DialogBase.Size.M);
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@@ -486,12 +478,12 @@ public class PuzzleBattleManager : BattleManagerBase
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dialogBase.SetObj(gameObject3);
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}));
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GameObject gameObject2 = NGUITools.AddChild(base.BattleUIContainer.gameObject, LoadPrefab("Prefab/UI/PuzzleResetBtn"));
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gameObject2.GetComponent<UIAnchor>().uiCamera = GameMgr.GetIns().GetGameObjMgr().GetUIContainerCam();
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gameObject2.GetComponent<UIAnchor>().uiCamera = this.GameMgr.GetGameObjMgr().GetUIContainerCam();
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ResetButton = gameObject2.GetComponentInChildren<UIButton>();
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ResetButton.onClick.Clear();
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ResetButton.onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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BattlePlayer.PlayerBattleView.TurnEndButtonUI.HideBtn();
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base.BattleUIContainer.SetEnableReset(isEnable: false);
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BattlePlayer.PlayerBattleView.HideDetailPanel();
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@@ -516,11 +508,13 @@ public class PuzzleBattleManager : BattleManagerBase
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ReaperCard = CardHolder.transform.GetChild(GetMaxDeckCount(isSelf: true)).gameObject;
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}
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// Static helper with no mgr in scope; must fall back to GameMgr.GetIns(). A per-instance
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// LoadPrefab would need a mgr ref threaded through every static caller — deferred to a
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// larger cleanup pass.
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private static GameObject LoadPrefab(string path)
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{
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PrefabMgr prefabMgr = GameMgr.GetIns().GetPrefabMgr();
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prefabMgr.Load(path);
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return prefabMgr.Get(path);
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// Pre-Phase-5b: PrefabMgr is a UI-only shim headless
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return null;
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}
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public void ShowResetAndHintButton()
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@@ -537,7 +531,7 @@ public class PuzzleBattleManager : BattleManagerBase
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public override void DisposeBattleGameObj()
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{
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GameMgr.GetIns().IsPuzzleQuest = false;
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// GameMgr.IsPuzzleQuest is const-false in headless (Phase 4) — write dropped.
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base.DisposeBattleGameObj();
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}
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}
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