engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -9,8 +9,6 @@ using Wizard.Battle.View.Vfx;
public class Prediction
{
public static bool _isFeatureEnabled;
protected VfxMgr _vfxMgr;
protected IBattleResourceMgr _battleResourceManager;
@@ -39,36 +37,22 @@ public class Prediction
_selectCards.Clear();
}
private bool IsEnabled()
{
if (_isFeatureEnabled)
{
return PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.SHOW_PREDICTION_ICONS);
}
return false;
}
// _isFeatureEnabled was a `public static bool` default-false with no writers anywhere in the
// codebase — dead in headless and never toggled by the client build we ported from. Collapsed
// to a constant-false so per-battle isolation isn't polluted by a process-wide flag.
private bool IsEnabled() => false;
public void TurnEnd()
{
if (IsEnabled())
{
_pair = BattleManagerBase.GetIns().GetBattlePlayerPair(isPlayer: true);
_pair = _pair.Self.BattleMgr.GetBattlePlayerPair(isPlayer: true);
BattlePlayerPair randomAll = TurnEnd(_pair, SimulationSelection.All);
BattlePlayerPair randomNone = TurnEnd(_pair, SimulationSelection.None);
Display(randomAll, randomNone);
}
}
public void Attack(BattleCardBase attackCard, BattleCardBase targetCard)
{
if (IsEnabled())
{
_pair = BattleManagerBase.GetIns().GetBattlePlayerPair(isPlayer: true);
BattlePlayerPair forecastPair = OperationSimulator.Attack(_pair, attackCard, targetCard, isPrediction: true);
Simulate(forecastPair);
}
}
public void Clear()
{
if (IsEnabled())
@@ -92,79 +76,6 @@ public class Prediction
}
}
public void Evolve(BattleCardBase card)
{
if (IsEnabled() && !card.EvolutionSkills.HasEvolutionSkillWithSelection)
{
BattlePlayerPair randomAll = Evolve(_pair, card, null, SimulationSelection.All);
BattlePlayerPair randomNone = Evolve(_pair, card, null, SimulationSelection.None);
Display(randomAll, randomNone);
}
}
public void AddSelectCard(BattleCardBase targetCard)
{
_selectCards.Add(targetCard);
}
public void SkillSelect(BattleCardBase actCard, BattleCardBase targetCard, bool isEvolve)
{
if (IsEnabled())
{
List<BattleCardBase> list = _selectCards.ToList();
list.Add(targetCard);
BattlePlayerPair randomAll;
BattlePlayerPair randomNone;
if (isEvolve)
{
randomAll = Evolve(_pair, actCard, list, SimulationSelection.All);
randomNone = Evolve(_pair, actCard, list, SimulationSelection.None);
}
else
{
randomAll = Play(_pair, actCard, list, SimulationSelection.All);
randomNone = Play(_pair, actCard, list, SimulationSelection.None);
}
Display(randomAll, randomNone);
}
}
public void SkillSelectTransform(BattleCardBase actCard, BattleCardBase transformCard, BattleCardBase targetCard)
{
if (IsEnabled())
{
List<BattleCardBase> list = _selectCards.ToList();
list.Add(targetCard);
list.Insert(0, transformCard);
BattlePlayerPair randomAll = Play(_pair, actCard, list, SimulationSelection.All);
BattlePlayerPair randomNone = Play(_pair, actCard, list, SimulationSelection.None);
Display(randomAll, randomNone);
}
}
public void SkillSelectClear()
{
_selectCards.Clear();
}
private void Simulate(BattlePlayerPair forecastPair)
{
if (IsEnabled())
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
parallelVfxPlayer.Register(ClearView(_pair));
if ((FindUsedRandomSkillOriginalCard(_pair.Self, forecastPair.Self) ?? FindUsedRandomSkillOriginalCard(_pair.Opponent, forecastPair.Opponent)) != null)
{
parallelVfxPlayer.Register(ForecastRandomSkillUseMessageVfx.Create(_battleResourceManager));
}
AddCardToWarning(_pair.Self, forecastPair.Self);
AddCardToWarning(_pair.Opponent, forecastPair.Opponent);
parallelVfxPlayer.Register(UpdatePlayerView(_pair.Self, forecastPair.Self, _battleResourceManager));
parallelVfxPlayer.Register(UpdatePlayerView(_pair.Opponent, forecastPair.Opponent, _battleResourceManager));
_vfxMgr.RegisterSequentialVfx(parallelVfxPlayer);
}
}
private bool ShouldDisplayWarningMessage(BattlePlayerPair randomAll, BattlePlayerPair randomNone)
{
if (FindUsedRandomSkillOriginalCard(_pair.Self, randomAll.Self) != null)
@@ -190,7 +101,7 @@ public class Prediction
parallelVfxPlayer.Register(ClearView(_pair));
if (ShouldDisplayWarningMessage(randomAll, randomNone))
{
parallelVfxPlayer.Register(ForecastRandomSkillUseMessageVfx.Create(_battleResourceManager));
parallelVfxPlayer.Register(NullVfx.GetInstance());
}
AddCardToWarning(_pair.Self, randomAll.Self);
AddCardToWarning(_pair.Opponent, randomAll.Opponent);
@@ -211,18 +122,18 @@ public class Prediction
BattleCardBase origin = classAndInPlayCardList[i];
if (randomAll.PredictionWarningCards.Any((BattleCardBase x) => x.EquelsID(origin)) || randomNone.PredictionWarningCards.Any((BattleCardBase x) => x.EquelsID(origin)))
{
parallelVfxPlayer.Register(new ForecastRandomSkillUseCardVfx(origin.BattleCardView, _battleResourceManager));
parallelVfxPlayer.Register(NullVfx.GetInstance());
}
if (randomNone.CemeteryList.Any((BattleCardBase x) => x.EquelsID(origin)))
{
parallelVfxPlayer.Register(new ForecastDeathIconAttachVfx(origin.BattleCardView, _battleResourceManager));
parallelVfxPlayer.Register(NullVfx.GetInstance());
continue;
}
if (randomNone.BanishList.Any((BattleCardBase x) => x.EquelsID(origin)))
{
if (!randomNone.ClassAndInPlayCardList.Any((BattleCardBase x) => x.EquelsID(origin)))
{
parallelVfxPlayer.Register(new ForecastBanishIconAttachVfx(origin.BattleCardView, _battleResourceManager));
parallelVfxPlayer.Register(NullVfx.GetInstance());
}
continue;
}
@@ -232,56 +143,11 @@ public class Prediction
int damage = origin.Life - battleCardBase.Life;
if (battleCardBase.IsDead)
{
parallelVfxPlayer.Register(new ForecastDeathIconAttachVfx(origin.BattleCardView, _battleResourceManager));
parallelVfxPlayer.Register(NullVfx.GetInstance());
}
else if (battleCardBase.HasMoreDamageThan(origin))
{
parallelVfxPlayer.Register(new ForecastDamageIconAttachVfx(damage, origin.BattleCardView, _battleResourceManager));
}
}
}
return parallelVfxPlayer;
}
private static VfxBase UpdatePlayerView(BattlePlayerBase originalBattlePlayer, BattlePlayerBase forecastedBattlePlayer, IBattleResourceMgr resourceMgr)
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
List<BattleCardBase> classAndInPlayCardList = originalBattlePlayer.ClassAndInPlayCardList;
for (int i = 0; i < classAndInPlayCardList.Count; i++)
{
BattleCardBase originalCard = classAndInPlayCardList[i];
if (forecastedBattlePlayer.PredictionWarningCards.Any((BattleCardBase x) => x.EquelsID(originalCard)))
{
parallelVfxPlayer.Register(new ForecastRandomSkillUseCardVfx(originalCard.BattleCardView, resourceMgr));
}
if (forecastedBattlePlayer.CemeteryList.FindFromCardId(originalCard) != null && forecastedBattlePlayer.PredictionCemeteryRandomCards.FindFromCardId(originalCard) == null)
{
parallelVfxPlayer.Register(new ForecastDeathIconAttachVfx(originalCard.BattleCardView, resourceMgr));
continue;
}
if (forecastedBattlePlayer.BanishList.FindFromCardId(originalCard) != null)
{
if (forecastedBattlePlayer.ClassAndInPlayCardList.FindFromCardId(originalCard) != null)
{
continue;
}
if (forecastedBattlePlayer.PredictionBanishRandomCards.FindFromCardId(originalCard) == null)
{
parallelVfxPlayer.Register(new ForecastBanishIconAttachVfx(originalCard.BattleCardView, resourceMgr));
continue;
}
}
BattleCardBase battleCardBase = forecastedBattlePlayer.ClassAndInPlayCardList.FindFromCardId(originalCard);
if (battleCardBase != null && forecastedBattlePlayer.PredictionDamageRandomCards.FindFromCardId(originalCard) == null)
{
int damage = originalCard.Life - battleCardBase.Life;
if (battleCardBase.IsDead)
{
parallelVfxPlayer.Register(new ForecastDeathIconAttachVfx(originalCard.BattleCardView, resourceMgr));
}
else if (battleCardBase.HasMoreDamageThan(originalCard))
{
parallelVfxPlayer.Register(new ForecastDamageIconAttachVfx(damage, originalCard.BattleCardView, resourceMgr));
parallelVfxPlayer.Register(NullVfx.GetInstance());
}
}
}
@@ -317,7 +183,7 @@ public class Prediction
ClearCardListView(pair.Self.ClassAndInPlayCardList);
ClearCardListView(pair.Self.HandCardList);
ClearCardListView(pair.Opponent.ClassAndInPlayCardList);
return HideForecastRandomSkillUseMessageVfx.Create();
return NullVfx.GetInstance();
}
private static BattleCardBase FindUsedRandomSkillOriginalCard(BattlePlayerBase originalBattlePlayer, BattlePlayerBase forecastBattlePlayer)
@@ -419,23 +285,23 @@ public class Prediction
private static BattlePlayerPair TurnEnd(BattlePlayerPair sourcePair, SimulationSelection random)
{
BattleManagerBase.IsForecast = true;
bool isRecovery = BattleManagerBase.GetIns().IsRecovery;
BattleManagerBase.GetIns().IsRecovery = true;
sourcePair.Self.BattleMgr.InstanceIsForecast = true;
bool isRecovery = sourcePair.Self.BattleMgr.IsRecovery;
sourcePair.Self.BattleMgr.IsRecovery = true;
BattlePlayerPair battlePlayerPair = sourcePair.VirtualClone(CloneActualFlags.All);
ChangeFilters(battlePlayerPair, random);
CloneSkillsPreprocessAndBuffInfo(sourcePair, battlePlayerPair);
battlePlayerPair.Self.GetTurnEndSkillProcess().Process(battlePlayerPair);
BattleManagerBase.GetIns().IsRecovery = isRecovery;
BattleManagerBase.IsForecast = false;
sourcePair.Self.BattleMgr.IsRecovery = isRecovery;
sourcePair.Self.BattleMgr.InstanceIsForecast = false;
return battlePlayerPair;
}
private static BattlePlayerPair Play(BattlePlayerPair sourcePair, IBattleCardUniqueID playCardId, List<BattleCardBase> skillTargets, SimulationSelection random)
{
BattleManagerBase.IsForecast = true;
bool isRecovery = BattleManagerBase.GetIns().IsRecovery;
BattleManagerBase.GetIns().IsRecovery = true;
sourcePair.Self.BattleMgr.InstanceIsForecast = true;
bool isRecovery = sourcePair.Self.BattleMgr.IsRecovery;
sourcePair.Self.BattleMgr.IsRecovery = true;
BattlePlayerPair battlePlayerPair = sourcePair.VirtualClone(CloneActualFlags.All);
ChangeFilters(battlePlayerPair, random);
CloneSkillsPreprocessAndBuffInfo(sourcePair, battlePlayerPair);
@@ -447,26 +313,8 @@ public class Prediction
battlePlayerPair.Self.SetupActionProcessorEvent(actionProcessor);
battlePlayerPair.Opponent.SetupActionProcessorEvent(actionProcessor);
actionProcessor.PlayCard(card, first, second);
BattleManagerBase.GetIns().IsRecovery = isRecovery;
BattleManagerBase.IsForecast = false;
return battlePlayerPair;
}
private static BattlePlayerPair Evolve(BattlePlayerPair sourcePair, IBattleCardUniqueID evolutionCardId, List<BattleCardBase> skillTargets, SimulationSelection random)
{
BattleManagerBase.IsForecast = true;
bool isRecovery = BattleManagerBase.GetIns().IsRecovery;
BattleManagerBase.GetIns().IsRecovery = true;
BattlePlayerPair battlePlayerPair = sourcePair.VirtualClone(CloneActualFlags.All);
ChangeFilters(battlePlayerPair, random);
CloneSkillsPreprocessAndBuffInfo(sourcePair, battlePlayerPair);
Tuple<BattleCardBase[], List<int>> tuple = OperationSimulator.Evolve_GetTargetsAndChoice(battlePlayerPair, skillTargets);
BattleCardBase[] first = tuple.first;
List<int> second = tuple.second;
BattleCardBase card = battlePlayerPair.Self.ClassAndInPlayCardList.FindFromCardId(evolutionCardId);
new ActionProcessor(battlePlayerPair).Evolution(card, first, second);
BattleManagerBase.GetIns().IsRecovery = isRecovery;
BattleManagerBase.IsForecast = false;
sourcePair.Self.BattleMgr.IsRecovery = isRecovery;
sourcePair.Self.BattleMgr.InstanceIsForecast = false;
return battlePlayerPair;
}