engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -58,8 +58,6 @@ public class OperateMgr
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public event Action<BattleCardBase, BattleCardBase> OnAttackStart;
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public event Action<BattleCardBase> OnBeforeEvolve;
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public event Action<BattleCardBase, BattleCardBase, IEnumerable<BattleCardBase>> OnEvolveSuccess;
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public event Action<BattleCardBase> OnJustBeforeEvolve;
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@@ -116,22 +114,10 @@ public class OperateMgr
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public event Action<bool> OnClearSideLog;
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public event Action<NetworkBattleReplayOperationRecorder.RecordBattleLogParameter> OnCreateBattleLog;
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public event Action<BattleCardBase, bool, LogType, string, bool, bool> OnUpdateBattleLog;
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public event Action<BattleCardBase, bool, LogType, LogType> OnUpdateBattleLogType;
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public event Action<BattleCardBase, bool, LogType, bool> OnUpdateBattleLogIsNecromance;
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public event Action OnRemoveLatestBattleLog;
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public event Action<SkillCreator.SkillBuildInfo, List<BattleCardBase>, BattleCardBase> OnAttachSkill;
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public event Action<SkillCreator.SkillBuildInfo, bool, bool, bool, bool> OnCreateEffect;
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public event Action<string, EffectMgr.EngineType, EffectMgr.MoveType, EffectMgr.TargetType, float> OnCreateEffectWithoutBuildInfo;
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public event Action<BattleCardBase, List<BattleCardBase>> OnShowSkillEffect;
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public event Action<SkillBase, bool> OnSkillInductionEffect;
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@@ -160,16 +146,8 @@ public class OperateMgr
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public event Action<BattleCardBase> OnSpecialLose;
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public event Action<BattlePlayerBase, BattlePlayerBase, bool, bool, bool> OnEnterForceBerserk;
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public event Action<bool, bool> OnTurnEndFinish;
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public void SetUpRecoveryEvent(OperateMgr recoveryOperateMgr)
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{
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this.OnBeforeAttack = recoveryOperateMgr.OnBeforeAttack;
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this.OnTurnEnd_ButtonPush = recoveryOperateMgr.OnTurnEnd_ButtonPush;
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}
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public OperateMgr(BattleManagerBase battleMgr, TouchControl touchControl)
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{
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_battleMgr = battleMgr;
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@@ -195,8 +173,8 @@ public class OperateMgr
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{
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this.OnBeforeSetCard.Call(card);
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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bool isSelectTarget = GameMgr.GetIns().IsAdminWatch && (isAccelerateSelect || card.Skills.CheckWhenPlaySelectTargetSkillCondition);
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if (isPlayer || GameMgr.GetIns().IsAdminWatch)
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bool isSelectTarget = _battleMgr.GameMgr.IsAdminWatch && (isAccelerateSelect || card.Skills.CheckWhenPlaySelectTargetSkillCondition);
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if (isPlayer || _battleMgr.GameMgr.IsAdminWatch)
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{
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PlayQueueViewBase playQueueView = _battleMgr.GetBattlePlayer(isPlayer).BattleView.PlayQueueView;
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_battleMgr.VfxMgr.RegisterImmediateVfx(card.StopSpellCharge());
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@@ -204,7 +182,7 @@ public class OperateMgr
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if (registerDirectlyToVfxManager)
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{
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_battleMgr.VfxMgr.RegisterImmediateVfx(vfx);
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if (!isPlayer && GameMgr.GetIns().IsAdminWatch && !isSelect && !isAccelerateSelect && !isFusionWait)
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if (!isPlayer && _battleMgr.GameMgr.IsAdminWatch && !isSelect && !isAccelerateSelect && !isFusionWait)
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{
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sequentialVfxPlayer.Register(WaitVfx.Create(0.5f));
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}
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@@ -325,11 +303,6 @@ public class OperateMgr
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return actionProcessor;
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}
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public void BeforeEvolutionCard(BattleCardBase card)
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{
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this.OnBeforeEvolve.Call(card);
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}
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public virtual VfxBase EvolutionCard(BattleCardBase card, bool isPlayer, List<BattleCardBase> selectCards, List<int> selectChoiceId = null)
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{
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if (selectCards != null)
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@@ -405,7 +378,7 @@ public class OperateMgr
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{
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_PlayerBattleView.UpdateTurnEndPulseEffect();
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}
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if (GameMgr.GetIns().IsWatchBattle)
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if (_battleMgr.GameMgr.IsWatchBattle)
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{
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_battleMgr.GetBattlePlayer(isPlayer).BattleView.ClearSelectCardList();
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}
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@@ -436,7 +409,7 @@ public class OperateMgr
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public virtual VfxBase BattleCardSelect(BattleCardBase actCard, List<BattleCardBase> targets, bool isPlayer, bool registerEffectsDirectlyToVfxMgr = true, bool isTransformskill = false, bool isBurialRiteSkill = false, bool isComplete = true)
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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if (isPlayer || GameMgr.GetIns().IsAdminWatch || GameMgr.GetIns().IsReplayBattle)
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if (isPlayer || _battleMgr.GameMgr.IsAdminWatch || _battleMgr.GameMgr.IsReplayBattle)
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{
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foreach (BattleCardBase target in targets)
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{
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@@ -469,8 +442,8 @@ public class OperateMgr
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{
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return InstantVfx.Create(delegate
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{
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GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_CARD_SELECT_3, targetCard.BattleCardView.GameObject.transform.position);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_CMN_CARD_SELECT_3);
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_battleMgr.GameMgr.GetEffectMgr().Start(EffectMgr.EffectType.CMN_CARD_SELECT_3, targetCard.BattleCardView.GameObject.transform.position);
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});
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}
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@@ -478,7 +451,7 @@ public class OperateMgr
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{
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SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
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targetCard.IsSelectedDuringSelectingBurialRiteTarget = isBurialRiteSkill;
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if (isPlayer || GameMgr.GetIns().IsAdminWatch || GameMgr.GetIns().IsReplayBattle)
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if (isPlayer || _battleMgr.GameMgr.IsAdminWatch || _battleMgr.GameMgr.IsReplayBattle)
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{
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if (registerSelectStopVfxDirectlyToVfxMgr)
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{
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@@ -531,33 +504,17 @@ public class OperateMgr
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battlePlayer.HandControl.RearrangeHand(0.3f, battlePlayer.HandCardList.ConvertToViewList());
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}));
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}
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if (GameMgr.GetIns().IsWatchBattle)
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if (_battleMgr.GameMgr.IsWatchBattle)
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{
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_battleMgr.VfxMgr.RegisterImmediateVfx(InstantVfx.Create(delegate
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{
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BattleManagerBase.GetIns().GetBattlePlayer(isPlayer).ClassInformationUIController.SetIsSelect(isSelect: false);
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_battleMgr.GetBattlePlayer(isPlayer).ClassInformationUIController.SetIsSelect(isSelect: false);
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}));
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battlePlayer.BattleView.ClearSelectCardList();
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}
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this.OnSkillCardSelectSuccess = null;
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}
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public void ChoiceCancel(BattleCardBase actCard)
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{
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_battleMgr.BattlePlayer.PlayerBattleView.RearrangeHand();
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if (_battleMgr.BattlePlayer.HandCardList.Contains(actCard))
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{
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_battleMgr.BattlePlayer.HandControl.AttachCardView(actCard.BattleCardView);
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actCard.BattleCardView.GameObject.SetActive(value: true);
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}
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_TouchControl._hitCard = null;
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_PlayerBattleView.DisableSettingFlag();
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_PlayerBattleView.AllClear();
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_PlayerBattleView.StopShowSelect(actCard, isAct: false);
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_battleMgr.VfxMgr.RegisterImmediateVfx(ParallelVfxPlayer.Create(actCard.StartHandEffect(), actCard.IsInHand ? actCard.BattleCardView.ShowHandCardInfo() : NullVfx.GetInstance()));
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this.OnSkillCardSelectSuccess = null;
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}
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public void StartSelectCard(BattleCardBase card, bool isEvolve, List<BattleCardBase> selectableCards, bool isChoiceBrave)
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{
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this.OnStartSelect.Call(card, isEvolve, selectableCards, isChoiceBrave);
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@@ -649,31 +606,6 @@ public class OperateMgr
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this.OnClearSideLog.Call(isSelf);
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}
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public void CallOnCreateBattleLog(NetworkBattleReplayOperationRecorder.RecordBattleLogParameter recordParameter)
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{
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this.OnCreateBattleLog.Call(recordParameter);
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}
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public void CallOnUpdateBattleLog(BattleCardBase card, bool isSelf, LogType type, string valueText, bool isSummon, bool isDead)
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{
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this.OnUpdateBattleLog.Call(card, isSelf, type, valueText, isSummon, isDead);
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}
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public void CallOnUpdateBattleLogType(BattleCardBase card, bool isSelf, LogType oldType, LogType newType)
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{
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this.OnUpdateBattleLogType.Call(card, isSelf, oldType, newType);
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}
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public void CallOnUpdateBattleLogIsNecromance(BattleCardBase card, bool isSelf, LogType type, bool isNecromance)
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{
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this.OnUpdateBattleLogIsNecromance.Call(card, isSelf, type, isNecromance);
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}
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public void CallOnRemoveLatestBattleLog()
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{
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this.OnRemoveLatestBattleLog.Call();
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}
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public void CallOnAttachSkill(SkillCreator.SkillBuildInfo buildInfo, List<BattleCardBase> targetCards, BattleCardBase ownerCard)
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{
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this.OnAttachSkill.Call(buildInfo, targetCards, ownerCard);
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@@ -684,11 +616,6 @@ public class OperateMgr
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this.OnCreateEffect.Call(buildInfo, isFollowInHand, isTargetPosition, addToLastOperation, isWhenFusioned);
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}
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public void CallOnEffect(string effectPath, EffectMgr.EngineType engineType, EffectMgr.MoveType effectMoveType, EffectMgr.TargetType effectTargetType, float effectTime)
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{
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this.OnCreateEffectWithoutBuildInfo.Call(effectPath, engineType, effectMoveType, effectTargetType, effectTime);
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}
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public void CallOnShowSkillEffect(BattleCardBase card, List<BattleCardBase> targetCards)
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{
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this.OnShowSkillEffect.Call(card, targetCards);
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@@ -759,11 +686,6 @@ public class OperateMgr
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this.OnSpecialLose.Call(card);
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}
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public void CallOnEnterForceBerserk(BattlePlayerBase player, BattlePlayerBase enemys, bool isPlayer)
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{
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this.OnEnterForceBerserk.Call(player, enemys, arg3: false, isPlayer, !isPlayer);
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}
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public void CallOnTurnEndFinish()
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{
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this.OnTurnEndFinish.Call(arg1: true, arg2: true);
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@@ -806,7 +728,7 @@ public class OperateMgr
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if (isPlayer)
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{
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this.OnBeforePlayerTurnEnd.Call();
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if (GameMgr.GetIns().IsWatchBattle)
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if (_battleMgr.GameMgr.IsWatchBattle)
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{
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_battleMgr.BattlePlayer.IsChoiceBraveEffectTiming = false;
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_battleMgr.BattlePlayer.BattleView.UpdateChoiceBraveButtonPulsateEffectAndSprite();
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@@ -820,7 +742,7 @@ public class OperateMgr
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{
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((NetworkBattleManagerBase)_battleMgr).SetTimeDecrementFlag(isDecrement: true);
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}
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if (GameMgr.GetIns().IsAdminWatch)
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if (_battleMgr.GameMgr.IsAdminWatch)
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{
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_battleMgr.BattleEnemy.UpdateHandCardsPlayability(areArrowsForcedOff: true);
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}
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