engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -49,39 +49,17 @@ public class NetworkUserInfoData
private Dictionary<string, object> _oppoInfo = new Dictionary<string, object>();
private List<CardDataModel> _selfDeck;
private List<CardDataModel> _oppoDeck;
public const int DUMMY_CARD_ID = 100011010;
public const string KEY_IS_OFFICIAL_USER = "isOfficial";
private const string KEY_OPPO_DECK_COUNT = "oppoDeckCount";
public const string KEY_DECK_COUNT = "deckCount";
public int TurnState { get; set; }
public NetworkUserInfo SelfBattleStartInfo { get; private set; }
public NetworkUserInfo OppoBattleStartInfo { get; private set; }
public List<CardDataModel> _selfFirstCards { get; set; }
public List<CardDataModel> _oppoFirstCards { get; set; }
public NetworkUserInfoData()
{
TurnState = -1;
}
public void InitializeSelfInfo()
{
SelfBattleStartInfo = null;
_selfDeck = null;
}
public void SetSelfInfo(Dictionary<string, object> info, bool isWatchReplayRecovery)
{
_selfInfo = info;
@@ -95,6 +73,12 @@ public class NetworkUserInfoData
}
}
// SetNetworkSelfInfo used to fan the received chara/skin/rotation info out to the
// process-wide GameMgr.DataMgr (production-only path). In the current headless world
// the only call site is the isWatchReplayRecovery=true branch of SetSelfInfo, which
// is never taken in either test seeder — so this is dead in every code path we run.
// Body preserved as documentation until a live-network path revives it, but the
// GameMgr/Data reach has been dropped so it can't ambient-race anymore.
public void SetNetworkSelfInfo(Dictionary<string, object> info)
{
if (SelfBattleStartInfo == null)
@@ -102,88 +86,15 @@ public class NetworkUserInfoData
SelfBattleStartInfo = new NetworkUserInfo();
}
SelfBattleStartInfo.SetParameter(info);
GameMgr.GetIns().GetDataMgr().SetPlayerCharaId(GetSelfCharaId());
GameMgr.GetIns().GetDataMgr().SetPlayerSubClassID(GetSelfSubClassId());
GameMgr.GetIns().GetDataMgr().SetPlayerMyRotationInfo(GetSelfMyRotationId());
GameMgr.GetIns().GetDataMgr().SetPlayerAvatarBattleInfo(GetSelfAvatarBattleId());
Data.RoomTwoPickBeforeBattleInfo.ReceiveBackDraftCharaId(GetSelfCharaId());
// TODO(post-Phase-5b, revive-live-network): thread a mgr param through and fan out
// GetSelfCharaId/GetSelfSubClassId/GetSelfMyRotationId/GetSelfAvatarBattleId into
// mgr.GameMgr.GetDataMgr() + Data.RoomTwoPickBeforeBattleInfo once a caller exists.
if (_selfInfo != null && _selfInfo.ContainsKey("seed"))
{
LocalLog.AccumulateLastTraceLog("SetNetworkSelfInfo seed" + Convert.ToInt32(_selfInfo["seed"]));
}
}
private int GetDeckMaxNum(bool isSelf)
{
if (isSelf && _selfInfo.ContainsKey("deckCount"))
{
return Convert.ToInt32(_selfInfo["deckCount"]);
}
if (!isSelf && _oppoInfo.ContainsKey("deckCount"))
{
return Convert.ToInt32(_oppoInfo["deckCount"]);
}
return GameMgr.GetIns().GetDataMgr().GetDeckMaxCount(isSelf);
}
public void SetSelfDeck(List<object> deckDatas)
{
if (GameMgr.GetIns().IsReplayBattle || !GameMgr.GetIns().IsWatchBattle)
{
int deckMaxNum = GetDeckMaxNum(isSelf: true);
_selfDeck = new List<CardDataModel>(deckMaxNum);
List<int> list = new List<int>();
for (int i = 0; i < deckMaxNum; i++)
{
CardDataModel cardDataModel = new CardDataModel();
Dictionary<string, object> dictionary = deckDatas[i] as Dictionary<string, object>;
cardDataModel.Index = Convert.ToInt32(dictionary[NetworkBattleDefine.NetworkParameter.idx.ToString()]);
cardDataModel.CardId = Convert.ToInt32(dictionary[NetworkBattleDefine.NetworkParameter.cardId.ToString()]);
_selfDeck.Add(cardDataModel);
list.Add(cardDataModel.CardId);
}
Data.RoomTwoPickBeforeBattleInfo.ReceiveBackDraftCardIdList(list);
}
}
public void SetOppoDeck(List<object> deckDatas)
{
int deckMaxNum = GetDeckMaxNum(isSelf: false);
_oppoDeck = new List<CardDataModel>(deckMaxNum);
for (int i = 0; i < deckMaxNum; i++)
{
CardDataModel cardDataModel = new CardDataModel();
Dictionary<string, object> dictionary = deckDatas[i] as Dictionary<string, object>;
cardDataModel.Index = Convert.ToInt32(dictionary[NetworkBattleDefine.NetworkParameter.idx.ToString()]);
cardDataModel.CardId = Convert.ToInt32(dictionary[NetworkBattleDefine.NetworkParameter.cardId.ToString()]);
_oppoDeck.Add(cardDataModel);
}
}
public void SetOpponentInfo(Dictionary<string, object> info, bool isWatchReplayRecovery)
{
OppoBattleStartInfo = null;
if (!GameMgr.GetIns().IsWatchBattle && !GameMgr.GetIns().IsReplayBattle)
{
_oppoDeck = null;
}
_oppoInfo = info;
if (isWatchReplayRecovery)
{
SetOpponentNetworkInfo(info);
}
if (_oppoInfo.Keys.Contains("oppoDeckCount"))
{
GameMgr.GetIns().GetDataMgr().SetDeckMaxCount(Convert.ToInt32(_oppoInfo["oppoDeckCount"]), isSelf: false);
}
}
public void SetOpponentNetworkInfo(Dictionary<string, object> info)
{
OppoBattleStartInfo = new NetworkUserInfo();
OppoBattleStartInfo.SetParameter(info);
}
public int GetFieldId()
{
return Convert.ToInt32(_selfInfo["fieldId"]);
@@ -213,38 +124,6 @@ public class NetworkUserInfoData
return Convert.ToInt32(_selfInfo["viewerId"]);
}
public string GetSelfName()
{
return _selfInfo["userName"].ToString();
}
public int GetSelfBattlePoint()
{
if (SelfBattleStartInfo == null)
{
return 0;
}
return SelfBattleStartInfo.BattlePoint;
}
public int GetSelfMasterPoint()
{
if (SelfBattleStartInfo == null)
{
return 0;
}
return SelfBattleStartInfo.MasterPoint;
}
public int GetSelfClassId()
{
if (SelfBattleStartInfo == null)
{
return 0;
}
return SelfBattleStartInfo.ClassId;
}
public int GetSelfSubClassId()
{
if (SelfBattleStartInfo == null)
@@ -281,46 +160,11 @@ public class NetworkUserInfoData
return SelfBattleStartInfo.AvatarBattleId;
}
public long GetSelfSleeveId()
{
return Convert.ToInt64(_selfInfo["sleeveId"]);
}
public long GetSelfEmblemId()
{
return Convert.ToInt64(_selfInfo["emblemId"]);
}
public int GetSelfDegreeId()
{
return Convert.ToInt32(_selfInfo["degreeId"]);
}
public int GetSelfRank()
{
if (SelfBattleStartInfo == null)
{
return 0;
}
return SelfBattleStartInfo.Rank;
}
public string GetSelfCountryCode()
{
return _selfInfo["country_code"].ToString();
}
public bool GetSelfIsOfficialUser()
{
return Convert.ToBoolean(_selfInfo["isOfficial"]);
}
public int GetSelfChaosId()
{
if (!GameMgr.GetIns().IsNetworkBattle && !GameMgr.GetIns().IsReplayBattle)
{
return -1;
}
// The `!IsNetworkBattle` guard is redundant with the dict-lookup below: in single-player
// paths `_selfInfo` is empty (no network setup), so the dict never contains "chaosId"
// and this returns -1 anyway. Removing the ambient reach.
if (_selfInfo.ContainsKey("chaosId"))
{
return Convert.ToInt32(_selfInfo["chaosId"]);
@@ -328,65 +172,6 @@ public class NetworkUserInfoData
return -1;
}
public string GetOpponentName()
{
return _oppoInfo["userName"].ToString();
}
public int GetOpponentBattlePoint()
{
if (OppoBattleStartInfo == null)
{
return 0;
}
return OppoBattleStartInfo.BattlePoint;
}
public int GetOpponentMasterPoint()
{
if (OppoBattleStartInfo == null)
{
return 0;
}
return OppoBattleStartInfo.MasterPoint;
}
public int GetOpponentClassId()
{
if (OppoBattleStartInfo == null)
{
return 0;
}
return OppoBattleStartInfo.ClassId;
}
public int GetOpponentSubClassId()
{
if (OppoBattleStartInfo == null)
{
return 10;
}
return OppoBattleStartInfo.SubClassId;
}
public int GetOpponentCharaId()
{
if (OppoBattleStartInfo == null)
{
return 0;
}
return OppoBattleStartInfo.CharaId;
}
public string GetOpponentMyRotationId()
{
if (OppoBattleStartInfo == null)
{
return "";
}
return OppoBattleStartInfo.MyRotationId;
}
public string GetOpponentAvatarBattleId()
{
if (SelfBattleStartInfo == null)
@@ -396,137 +181,14 @@ public class NetworkUserInfoData
return OppoBattleStartInfo.AvatarBattleId;
}
public long GetOpponentSleeveId()
{
return Convert.ToInt64(_oppoInfo["sleeveId"]);
}
public long GetOpponentEmblemId()
{
return Convert.ToInt64(_oppoInfo["emblemId"]);
}
public int GetOpponentDegreeId()
{
return Convert.ToInt32(_oppoInfo["degreeId"]);
}
public int GetOpponentRank()
{
if (OppoBattleStartInfo == null)
{
return 0;
}
return OppoBattleStartInfo.Rank;
}
public int GetOpponentUserID()
{
if (GameMgr.GetIns().IsWatchBattle)
{
return Convert.ToInt32(_oppoInfo["viewerId"]);
}
return Convert.ToInt32(_selfInfo["oppoId"]);
}
public bool GetOpponentIsMasterRank()
{
if (OppoBattleStartInfo == null)
{
return false;
}
return OppoBattleStartInfo.IsMasterRank;
}
public string GetOpponentCountryCode()
{
return _oppoInfo["country_code"].ToString();
}
public bool GetOpponentIsOfficialUser()
{
return Convert.ToBoolean(_oppoInfo["isOfficial"]);
}
public int GetOpponentChaosId()
{
if (!GameMgr.GetIns().IsNetworkBattle && !GameMgr.GetIns().IsReplayBattle)
{
return -1;
}
// See GetSelfChaosId — same rationale, the `!IsNetworkBattle` guard is redundant with
// the dict-lookup fallthrough (single-player paths never populate `_oppoInfo`).
if (_oppoInfo.ContainsKey("chaosId"))
{
return Convert.ToInt32(_oppoInfo["chaosId"]);
}
return -1;
}
public bool GetOpponentChaosOverrideSkin()
{
if (!GameMgr.GetIns().IsNetworkBattle && !GameMgr.GetIns().IsReplayBattle)
{
return false;
}
if (_oppoInfo.ContainsKey("isChaosSkinOverride"))
{
return Convert.ToBoolean(_oppoInfo["isChaosSkinOverride"]);
}
return false;
}
public List<CardDataModel> GetSelfDeck()
{
if (GameMgr.GetIns().IsWatchBattle && _selfDeck == null)
{
int deckMaxNum = GetDeckMaxNum(isSelf: true);
_selfDeck = IdListConvertToModelList(Enumerable.Repeat(100011010, deckMaxNum).ToList());
}
return _selfDeck;
}
public List<CardDataModel> GetOpponentDeck()
{
if (_oppoDeck == null)
{
int deckMaxNum = GetDeckMaxNum(isSelf: false);
_oppoDeck = IdListConvertToModelList(Enumerable.Repeat(100011010, deckMaxNum).ToList());
}
return _oppoDeck;
}
private List<CardDataModel> IdListConvertToModelList(List<int> idList)
{
List<CardDataModel> list = new List<CardDataModel>(idList.Count);
for (int i = 0; i < idList.Count; i++)
{
CardDataModel cardDataModel = new CardDataModel();
cardDataModel.Index = i + 1;
cardDataModel.CardId = idList[i];
list.Add(cardDataModel);
}
return list;
}
public void ReplaceFirstCardData()
{
List<BattleCardBase> list = new List<BattleCardBase>();
NetworkBattleManagerBase networkBattleManagerBase = BattleManagerBase.GetIns() as NetworkBattleManagerBase;
for (int i = 0; i < _selfFirstCards.Count; i++)
{
ReplaceReceivedCard replaceReceivedCard = new ReplaceReceivedCard(networkBattleManagerBase, _selfFirstCards[i]);
list.Add(replaceReceivedCard.ReplaceCard(networkBattleManagerBase.BattlePlayer));
}
if (GameMgr.GetIns().IsAdmin)
{
for (int j = 0; j < _oppoFirstCards.Count; j++)
{
ReplaceReceivedCard replaceReceivedCard2 = new ReplaceReceivedCard(networkBattleManagerBase, _oppoFirstCards[j]);
list.Add(replaceReceivedCard2.ReplaceCard(networkBattleManagerBase.BattleEnemy));
}
}
if (!networkBattleManagerBase.IsRecovery && list.Count > 0)
{
networkBattleManagerBase.VfxMgr.RegisterSequentialVfx(networkBattleManagerBase.LoadCardResources(list));
}
}
}