engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -26,7 +26,6 @@ public class NetworkBattleSender
public enum JUDGE_RESULT_STATUS
{
BattleFinishToJudge = 100,
RecoveryBattleFinishToJudge = 110,
RetrySend = 200,
FailedToRetryJudgeResult = 201,
OppoDisconnectVictory = 300,
@@ -40,14 +39,9 @@ public class NetworkBattleSender
MulliganLose = 601,
BattleStopToJudgeResult = 700,
ReceiveRetire = 800,
ReplayRetireDiff = 801,
ReceiveConsistencyLose = 900,
Invalid = 901,
WatchJudgeResult = 1000,
RecoveryError = 1100,
SwapTimeoutError = 1200,
Debug = 9999
}
WatchJudgeResult = 1000}
public enum SELECT_SKILL_OPERATION
{
@@ -79,13 +73,9 @@ public class NetworkBattleSender
public enum HAND_URI_TYPE
{
TOUCH_URI = 1,
SELECT_SKILL_URI = 2,
SELECT_OBJECT_URI = 3,
TURN_END_READY_URI = 4,
SLIDE_OBJECT_URI = 5,
HAND_NODE_ERROR = 99
}
SLIDE_OBJECT_URI = 5 }
private NetworkBattleManagerBase _battleMgr;
@@ -95,14 +85,8 @@ public class NetworkBattleSender
private List<EmitData> _alreadyEmitList = new List<EmitData>();
public const float RETRY_INTERVAL = 0.5f;
private bool _isEmitStop_OutsideJudgeResult;
public static string PlayActionLogMsg = "";
private int _lastTouchIndex;
private BattleCardBase _lastSelectedCard;
private BattleCardBase _selectedSlideCard;
@@ -111,8 +95,6 @@ public class NetworkBattleSender
private DateTime _oldSlideCurrentLocalTime;
private DateTime _oldSelectCurrentLocalTime;
public NetworkBattleSender(NetworkBattleManagerBase battlemgr, RegisterActionManager registerList, List<RegisterUnapproved> unapprovedList, NetworkConsistency consistency)
{
_battleMgr = battlemgr;
@@ -141,7 +123,7 @@ public class NetworkBattleSender
public void SendTurnStart()
{
Dictionary<string, object> dictionary = _sendCardDataMaker.MakePlayActionsSendCardData(null, null, null, isEvol: false, null, isTurnStart: true);
dictionary.Add("actionSeq", ToolboxGame.RealTimeNetworkAgent.GetTurnSequence());
dictionary.Add("actionSeq", _battleMgr.InstanceNetworkAgent.GetTurnSequence());
EmitMsg(NetworkBattleDefine.NetworkBattleURI.TurnStart, dictionary);
}
@@ -171,7 +153,7 @@ public class NetworkBattleSender
public void SendTurnEnd(bool isNextTurnTimeDecrement, bool isNowTurnTimeDecrement, bool final)
{
if (final || ToolboxGame.RealTimeNetworkAgent.GetTurnState())
if (final || _battleMgr.InstanceNetworkAgent.GetTurnState())
{
Dictionary<string, object> dictionary = new Dictionary<string, object>();
_networkConsistency.SetupConsistency();
@@ -180,7 +162,7 @@ public class NetworkBattleSender
List<int> list = new List<int>();
list.Add(_battleMgr.GetBattlePlayer(isPlayer: true).CemeteryList.Count);
list.Add(_battleMgr.GetBattlePlayer(isPlayer: false).CemeteryList.Count);
dictionary.Add("actionSeq", ToolboxGame.RealTimeNetworkAgent.GetTurnSequence());
dictionary.Add("actionSeq", _battleMgr.InstanceNetworkAgent.GetTurnSequence());
dictionary.Add("cemetery", list);
if (final)
{
@@ -199,11 +181,6 @@ public class NetworkBattleSender
SendTurnEnd(isNextTurnTimeDecrement: false, isNowTurnTimeDecrement: false, final: true);
}
public void SendRecoveryEnd()
{
EmitMsg(NetworkBattleDefine.NetworkBattleURI.RecoveryEnd);
}
public void SendJudge()
{
Dictionary<string, object> dictionary = new Dictionary<string, object>();
@@ -216,64 +193,7 @@ public class NetworkBattleSender
{
Dictionary<string, object> dictionary = new Dictionary<string, object>();
dictionary[NetworkBattleDefine.NetworkParameterNames[NetworkBattleDefine.NetworkParameter.stamp]] = stamp;
ToolboxGame.RealTimeNetworkAgent.EmitMsgPack(NetworkBattleDefine.NetworkBattleURI.ChatStamp, dictionary, null, isGetableAck: false);
}
public void SendTouch(int idx, bool isSelf)
{
if (_lastTouchIndex != idx)
{
_lastTouchIndex = idx;
_emitHandParameterList.Clear();
_emitHandParameterList.Add(_lastTouchIndex);
_emitHandParameterList.Add(isSelf ? 1 : 0);
ToolboxGame.RealTimeNetworkAgent.EmitHandData(_emitHandParameterList, HAND_URI_TYPE.TOUCH_URI);
}
}
public void SendSelectSkill(SELECT_SKILL_OPERATION selectSkillOperation, bool isEvolveTargetSelect, string operationNum, List<int> activeSelectSkillIndexList, bool isBurialRite, bool isChoiceBrave)
{
bool flag = selectSkillOperation != SELECT_SKILL_OPERATION.SelectChoiceCard;
if (operationNum.IsNotNullOrEmpty() && !flag)
{
DateTime now = DateTime.Now;
TimeSpan elapsedTimeByTimeSpan = TimeUtil.GetElapsedTimeByTimeSpan(now, _oldSelectCurrentLocalTime);
float num = (float)elapsedTimeByTimeSpan.Milliseconds / 1000f;
if (elapsedTimeByTimeSpan.Seconds == 0 && num < 0.5f)
{
return;
}
_oldSelectCurrentLocalTime = now;
}
List<object> list = new List<object>();
list.Add((int)selectSkillOperation);
list.Add(isEvolveTargetSelect);
list.Add(isBurialRite);
if (!string.IsNullOrEmpty(operationNum))
{
list.Add(operationNum);
}
if (isChoiceBrave)
{
if (string.IsNullOrEmpty(operationNum))
{
list.Add("0");
}
list.Add("1");
}
if (activeSelectSkillIndexList.Count > 0)
{
if (!isChoiceBrave)
{
if (string.IsNullOrEmpty(operationNum))
{
list.Add("0");
}
list.Add("0");
}
list.Add(activeSelectSkillIndexList);
}
ToolboxGame.RealTimeNetworkAgent.EmitHandData(list, HAND_URI_TYPE.SELECT_SKILL_URI, flag);
_battleMgr.InstanceNetworkAgent.EmitMsgPack(NetworkBattleDefine.NetworkBattleURI.ChatStamp, dictionary, null, isGetableAck: false);
}
public void SendSelectObject(BattleCardBase selectedCard)
@@ -294,7 +214,7 @@ public class NetworkBattleSender
}
_emitHandParameterList.Clear();
_emitHandParameterList.Add(empty);
ToolboxGame.RealTimeNetworkAgent.EmitHandData(_emitHandParameterList, HAND_URI_TYPE.SELECT_OBJECT_URI);
_battleMgr.InstanceNetworkAgent.EmitHandData(_emitHandParameterList, HAND_URI_TYPE.SELECT_OBJECT_URI);
}
}
@@ -302,7 +222,7 @@ public class NetworkBattleSender
{
_emitHandParameterList.Clear();
_emitHandParameterList.Add(isShortenedTurn);
ToolboxGame.RealTimeNetworkAgent.EmitHandData(_emitHandParameterList, HAND_URI_TYPE.TURN_END_READY_URI);
_battleMgr.InstanceNetworkAgent.EmitHandData(_emitHandParameterList, HAND_URI_TYPE.TURN_END_READY_URI);
}
public void SendSlideObject(SLIDE_OBJECT_TYPE slideObjectType, BattleCardBase selectedCard, BattleCardBase attackingCard)
@@ -342,12 +262,7 @@ public class NetworkBattleSender
_emitHandParameterList.Clear();
_emitHandParameterList.Add(item);
_emitHandParameterList.Add(item2);
ToolboxGame.RealTimeNetworkAgent.EmitHandData(_emitHandParameterList, HAND_URI_TYPE.SLIDE_OBJECT_URI);
}
public void ResetSelectedSlideCard()
{
_selectedSlideCard = null;
_battleMgr.InstanceNetworkAgent.EmitHandData(_emitHandParameterList, HAND_URI_TYPE.SLIDE_OBJECT_URI);
}
public void EmitRetry(NetworkBattleDefine.NetworkBattleURI uri)
@@ -409,7 +324,7 @@ public class NetworkBattleSender
}
else
{
LocalLog.AccumulateLastTraceLog("NotEchoData isVirtual" + BattleManagerBase.GetIns().IsVirtualBattle + " " + StackTraceUtility.ExtractStackTrace());
LocalLog.AccumulateLastTraceLog("NotEchoData isVirtual" + _battleMgr.IsVirtualBattle + " " + StackTraceUtility.ExtractStackTrace());
}
}
@@ -444,7 +359,7 @@ public class NetworkBattleSender
}
if (uri == NetworkBattleDefine.NetworkBattleURI.PlayActions && !_battleMgr.GetBattlePlayer(isPlayer: true).IsSelfTurn)
{
LocalLog.AccumulateTraceLog("588157NotMyturnPlay" + PlayActionLogMsg);
LocalLog.AccumulateTraceLog("588157NotMyturnPlay");
return false;
}
Dictionary<string, object> dictionary = new Dictionary<string, object>();
@@ -455,8 +370,8 @@ public class NetworkBattleSender
dictionary.Add(data.Key, data.Value);
}
}
_alreadyEmitList.Add(new EmitData(uri.ToString(), dictionary, ToolboxGame.RealTimeNetworkAgent.LastEmitSeqNumber));
ToolboxGame.RealTimeNetworkAgent.EmitMsgPack(uri, dataList, null, isGetableAck, -1, isStockData: true, isNotActiveSeq);
_alreadyEmitList.Add(new EmitData(uri.ToString(), dictionary, _battleMgr.InstanceNetworkAgent.LastEmitSeqNumber));
_battleMgr.InstanceNetworkAgent.EmitMsgPack(uri, dataList, null, isGetableAck, -1, isStockData: true, isNotActiveSeq);
_battleMgr.SendIntervalTriggerMain.SendDataCheck(_battleMgr, uri);
return true;
}