engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -6,281 +6,11 @@ using UnityEngine;
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public static class NGUITools
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{
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private static AudioListener mListener;
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private static bool mLoaded = false;
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private static float mGlobalVolume = 1f;
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private static float mLastTimestamp = 0f;
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private static AudioClip mLastClip;
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private static Vector3[] mSides = new Vector3[4];
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public static KeyCode[] keys = new KeyCode[145]
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{
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KeyCode.Backspace,
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KeyCode.Tab,
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KeyCode.Clear,
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KeyCode.Return,
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KeyCode.Pause,
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KeyCode.Escape,
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KeyCode.Space,
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KeyCode.Exclaim,
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KeyCode.DoubleQuote,
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KeyCode.Hash,
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KeyCode.Dollar,
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KeyCode.Ampersand,
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KeyCode.Quote,
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KeyCode.LeftParen,
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KeyCode.RightParen,
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KeyCode.Asterisk,
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KeyCode.Plus,
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KeyCode.Comma,
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KeyCode.Minus,
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KeyCode.Period,
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KeyCode.Slash,
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KeyCode.Alpha0,
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KeyCode.Alpha1,
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KeyCode.Alpha2,
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KeyCode.Alpha3,
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KeyCode.Alpha4,
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KeyCode.Alpha5,
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KeyCode.Alpha6,
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KeyCode.Alpha7,
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KeyCode.Alpha8,
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KeyCode.Alpha9,
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KeyCode.Colon,
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KeyCode.Semicolon,
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KeyCode.Less,
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KeyCode.Equals,
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KeyCode.Greater,
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KeyCode.Question,
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KeyCode.At,
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KeyCode.LeftBracket,
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KeyCode.Backslash,
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KeyCode.RightBracket,
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KeyCode.Caret,
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KeyCode.Underscore,
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KeyCode.BackQuote,
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KeyCode.A,
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KeyCode.B,
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KeyCode.C,
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KeyCode.D,
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KeyCode.E,
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KeyCode.F,
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KeyCode.G,
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KeyCode.H,
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KeyCode.I,
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KeyCode.J,
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KeyCode.K,
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KeyCode.L,
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KeyCode.M,
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KeyCode.N,
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KeyCode.O,
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KeyCode.P,
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KeyCode.Q,
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KeyCode.R,
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KeyCode.S,
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KeyCode.T,
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KeyCode.U,
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KeyCode.V,
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KeyCode.W,
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KeyCode.X,
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KeyCode.Y,
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KeyCode.Z,
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KeyCode.Delete,
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KeyCode.Keypad0,
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KeyCode.Keypad1,
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KeyCode.Keypad2,
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KeyCode.Keypad3,
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KeyCode.Keypad4,
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KeyCode.Keypad5,
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KeyCode.Keypad6,
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KeyCode.Keypad7,
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KeyCode.Keypad8,
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KeyCode.Keypad9,
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KeyCode.KeypadPeriod,
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KeyCode.KeypadDivide,
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KeyCode.KeypadMultiply,
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KeyCode.KeypadMinus,
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KeyCode.KeypadPlus,
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KeyCode.KeypadEnter,
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KeyCode.KeypadEquals,
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KeyCode.UpArrow,
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KeyCode.DownArrow,
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KeyCode.RightArrow,
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KeyCode.LeftArrow,
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KeyCode.Insert,
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KeyCode.Home,
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KeyCode.End,
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KeyCode.PageUp,
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KeyCode.PageDown,
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KeyCode.F1,
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KeyCode.F2,
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KeyCode.F3,
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KeyCode.F4,
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KeyCode.F5,
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KeyCode.F6,
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KeyCode.F7,
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KeyCode.F8,
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KeyCode.F9,
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KeyCode.F10,
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KeyCode.F11,
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KeyCode.F12,
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KeyCode.F13,
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KeyCode.F14,
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KeyCode.F15,
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KeyCode.Numlock,
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KeyCode.CapsLock,
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KeyCode.ScrollLock,
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KeyCode.RightShift,
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KeyCode.LeftShift,
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KeyCode.RightControl,
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KeyCode.LeftControl,
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KeyCode.RightAlt,
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KeyCode.LeftAlt,
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KeyCode.Mouse3,
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KeyCode.Mouse4,
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KeyCode.Mouse5,
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KeyCode.Mouse6,
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KeyCode.JoystickButton0,
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KeyCode.JoystickButton1,
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KeyCode.JoystickButton2,
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KeyCode.JoystickButton3,
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KeyCode.JoystickButton4,
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KeyCode.JoystickButton5,
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KeyCode.JoystickButton6,
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KeyCode.JoystickButton7,
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KeyCode.JoystickButton8,
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KeyCode.JoystickButton9,
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KeyCode.JoystickButton10,
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KeyCode.JoystickButton11,
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KeyCode.JoystickButton12,
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KeyCode.JoystickButton13,
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KeyCode.JoystickButton14,
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KeyCode.JoystickButton15,
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KeyCode.JoystickButton16,
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KeyCode.JoystickButton17,
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KeyCode.JoystickButton18,
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KeyCode.JoystickButton19
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};
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public static float soundVolume
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{
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get
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{
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if (!mLoaded)
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{
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mLoaded = true;
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mGlobalVolume = PlayerPrefs.GetFloat("Sound", 1f);
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}
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return mGlobalVolume;
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}
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set
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{
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if (mGlobalVolume != value)
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{
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mLoaded = true;
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mGlobalVolume = value;
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PlayerPrefs.SetFloat("Sound", value);
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}
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}
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}
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public static string clipboard
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{
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get
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{
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TextEditor textEditor = new TextEditor();
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textEditor.Paste();
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return textEditor.content.text;
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}
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set
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{
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TextEditor textEditor = new TextEditor();
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textEditor.content = new GUIContent(value);
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textEditor.OnFocus();
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textEditor.Copy();
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}
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}
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public static Vector2 screenSize => new Vector2(Screen.width, Screen.height);
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public static AudioSource PlaySound(AudioClip clip)
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{
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return PlaySound(clip, 1f, 1f);
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}
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public static AudioSource PlaySound(AudioClip clip, float volume)
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{
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return PlaySound(clip, volume, 1f);
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}
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public static AudioSource PlaySound(AudioClip clip, float volume, float pitch)
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{
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float time = RealTime.time;
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if (mLastClip == clip && mLastTimestamp + 0.1f > time)
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{
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return null;
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}
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mLastClip = clip;
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mLastTimestamp = time;
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volume *= soundVolume;
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if (clip != null && volume > 0.01f)
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{
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if (mListener == null || !GetActive(mListener))
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{
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if (UnityEngine.Object.FindObjectsOfType(typeof(AudioListener)) is AudioListener[] array)
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{
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for (int i = 0; i < array.Length; i++)
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{
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if (GetActive(array[i]))
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{
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mListener = array[i];
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break;
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}
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}
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}
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if (mListener == null)
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{
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Camera camera = Camera.main;
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if (camera == null)
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{
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camera = UnityEngine.Object.FindObjectOfType(typeof(Camera)) as Camera;
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}
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if (camera != null)
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{
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mListener = camera.gameObject.AddComponent<AudioListener>();
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}
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}
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}
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if (mListener != null && mListener.enabled && GetActive(mListener.gameObject))
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{
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AudioSource audioSource = mListener.GetComponent<AudioSource>();
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if (audioSource == null)
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{
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audioSource = mListener.gameObject.AddComponent<AudioSource>();
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}
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audioSource.priority = 50;
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audioSource.pitch = pitch;
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audioSource.PlayOneShot(clip, volume);
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return audioSource;
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}
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}
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return null;
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}
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public static int RandomRange(int min, int max)
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{
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if (min == max)
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{
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return min;
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}
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return UnityEngine.Random.Range(min, max + 1);
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}
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public static string GetHierarchy(GameObject obj)
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{
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if (obj == null)
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@@ -331,61 +61,6 @@ public static class NGUITools
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return null;
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}
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public static void AddWidgetCollider(GameObject go)
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{
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AddWidgetCollider(go, considerInactive: false);
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}
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public static void AddWidgetCollider(GameObject go, bool considerInactive)
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{
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if (!(go != null))
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{
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return;
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}
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Collider component = go.GetComponent<Collider>();
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BoxCollider boxCollider = component as BoxCollider;
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if (boxCollider != null)
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{
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UpdateWidgetCollider(boxCollider, considerInactive);
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}
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else
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{
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if (component != null)
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{
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return;
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}
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BoxCollider2D component2 = go.GetComponent<BoxCollider2D>();
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if (component2 != null)
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{
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UpdateWidgetCollider(component2, considerInactive);
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return;
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}
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UICamera uICamera = UICamera.FindCameraForLayer(go.layer);
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if (uICamera != null && (uICamera.eventType == UICamera.EventType.World_2D || uICamera.eventType == UICamera.EventType.UI_2D))
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{
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component2 = go.AddComponent<BoxCollider2D>();
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component2.isTrigger = true;
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UIWidget component3 = go.GetComponent<UIWidget>();
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if (component3 != null)
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{
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component3.autoResizeBoxCollider = true;
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}
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UpdateWidgetCollider(component2, considerInactive);
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}
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else
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{
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boxCollider = go.AddComponent<BoxCollider>();
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boxCollider.isTrigger = true;
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UIWidget component4 = go.GetComponent<UIWidget>();
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if (component4 != null)
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{
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component4.autoResizeBoxCollider = true;
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}
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UpdateWidgetCollider(boxCollider, considerInactive);
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}
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}
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}
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public static void UpdateWidgetCollider(GameObject go)
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{
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UpdateWidgetCollider(go, considerInactive: false);
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@@ -477,28 +152,6 @@ public static class NGUITools
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return text;
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}
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public static string GetTypeName(UnityEngine.Object obj)
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{
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if (obj == null)
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{
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return "Null";
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}
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string text = obj.GetType().ToString();
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if (text.StartsWith("UI"))
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{
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text = text.Substring(2);
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}
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else if (text.StartsWith("UnityEngine."))
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{
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text = text.Substring(12);
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}
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return text;
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}
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public static void RegisterUndo(UnityEngine.Object obj, string name)
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{
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}
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public static void SetDirty(UnityEngine.Object obj)
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{
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}
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@@ -542,30 +195,6 @@ public static class NGUITools
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return gameObject;
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}
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public static int CalculateRaycastDepth(GameObject go)
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{
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UIWidget component = go.GetComponent<UIWidget>();
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if (component != null)
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{
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return component.raycastDepth;
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}
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UIWidget[] componentsInChildren = go.GetComponentsInChildren<UIWidget>();
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if (componentsInChildren.Length == 0)
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{
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return 0;
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}
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int num = int.MaxValue;
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int i = 0;
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for (int num2 = componentsInChildren.Length; i < num2; i++)
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{
|
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if (componentsInChildren[i].enabled)
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{
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num = Mathf.Min(num, componentsInChildren[i].raycastDepth);
|
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}
|
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}
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return num;
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}
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|
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public static int CalculateNextDepth(GameObject go)
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{
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if ((bool)go)
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@@ -582,159 +211,6 @@ public static class NGUITools
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return 0;
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}
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public static int CalculateNextDepth(GameObject go, bool ignoreChildrenWithColliders)
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{
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if ((bool)go && ignoreChildrenWithColliders)
|
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{
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int num = -1;
|
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UIWidget[] componentsInChildren = go.GetComponentsInChildren<UIWidget>();
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int i = 0;
|
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for (int num2 = componentsInChildren.Length; i < num2; i++)
|
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{
|
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UIWidget uIWidget = componentsInChildren[i];
|
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if (!(uIWidget.cachedGameObject != go) || (!(uIWidget.GetComponent<Collider>() != null) && !(uIWidget.GetComponent<Collider2D>() != null)))
|
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{
|
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num = Mathf.Max(num, uIWidget.depth);
|
||||
}
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}
|
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return num + 1;
|
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}
|
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return CalculateNextDepth(go);
|
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}
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public static int AdjustDepth(GameObject go, int adjustment)
|
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{
|
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if (go != null)
|
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{
|
||||
UIPanel component = go.GetComponent<UIPanel>();
|
||||
if (component != null)
|
||||
{
|
||||
UIPanel[] componentsInChildren = go.GetComponentsInChildren<UIPanel>(includeInactive: true);
|
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for (int i = 0; i < componentsInChildren.Length; i++)
|
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{
|
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componentsInChildren[i].depth += adjustment;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
component = FindInParents<UIPanel>(go);
|
||||
if (component == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
UIWidget[] componentsInChildren2 = go.GetComponentsInChildren<UIWidget>(includeInactive: true);
|
||||
int j = 0;
|
||||
for (int num = componentsInChildren2.Length; j < num; j++)
|
||||
{
|
||||
UIWidget uIWidget = componentsInChildren2[j];
|
||||
if (!(uIWidget.panel != component))
|
||||
{
|
||||
uIWidget.depth += adjustment;
|
||||
}
|
||||
}
|
||||
return 2;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static void BringForward(GameObject go)
|
||||
{
|
||||
switch (AdjustDepth(go, 1000))
|
||||
{
|
||||
case 1:
|
||||
NormalizePanelDepths();
|
||||
break;
|
||||
case 2:
|
||||
NormalizeWidgetDepths();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void PushBack(GameObject go)
|
||||
{
|
||||
switch (AdjustDepth(go, -1000))
|
||||
{
|
||||
case 1:
|
||||
NormalizePanelDepths();
|
||||
break;
|
||||
case 2:
|
||||
NormalizeWidgetDepths();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void NormalizeDepths()
|
||||
{
|
||||
NormalizeWidgetDepths();
|
||||
NormalizePanelDepths();
|
||||
}
|
||||
|
||||
public static void NormalizeWidgetDepths()
|
||||
{
|
||||
NormalizeWidgetDepths(FindActive<UIWidget>());
|
||||
}
|
||||
|
||||
public static void NormalizeWidgetDepths(GameObject go)
|
||||
{
|
||||
NormalizeWidgetDepths(go.GetComponentsInChildren<UIWidget>());
|
||||
}
|
||||
|
||||
public static void NormalizeWidgetDepths(UIWidget[] list)
|
||||
{
|
||||
int num = list.Length;
|
||||
if (num <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Array.Sort(list, UIWidget.FullCompareFunc);
|
||||
int num2 = 0;
|
||||
int depth = list[0].depth;
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
UIWidget uIWidget = list[i];
|
||||
if (uIWidget.depth == depth)
|
||||
{
|
||||
uIWidget.depth = num2;
|
||||
continue;
|
||||
}
|
||||
depth = uIWidget.depth;
|
||||
num2 = (uIWidget.depth = num2 + 1);
|
||||
}
|
||||
}
|
||||
|
||||
public static void NormalizePanelDepths()
|
||||
{
|
||||
UIPanel[] array = FindActive<UIPanel>();
|
||||
int num = array.Length;
|
||||
if (num <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Array.Sort(array, UIPanel.CompareFunc);
|
||||
int num2 = 0;
|
||||
int depth = array[0].depth;
|
||||
for (int i = 0; i < num; i++)
|
||||
{
|
||||
UIPanel uIPanel = array[i];
|
||||
if (uIPanel.depth == depth)
|
||||
{
|
||||
uIPanel.depth = num2;
|
||||
continue;
|
||||
}
|
||||
depth = uIPanel.depth;
|
||||
num2 = (uIPanel.depth = num2 + 1);
|
||||
}
|
||||
}
|
||||
|
||||
public static UIPanel CreateUI(bool advanced3D)
|
||||
{
|
||||
return CreateUI(null, advanced3D, -1);
|
||||
}
|
||||
|
||||
public static UIPanel CreateUI(bool advanced3D, int layer)
|
||||
{
|
||||
return CreateUI(null, advanced3D, layer);
|
||||
}
|
||||
|
||||
public static UIPanel CreateUI(Transform trans, bool advanced3D, int layer)
|
||||
{
|
||||
UIRoot uIRoot = ((trans != null) ? FindInParents<UIRoot>(trans.gameObject) : null);
|
||||
@@ -897,31 +373,6 @@ public static class NGUITools
|
||||
return val;
|
||||
}
|
||||
|
||||
public static UISprite AddSprite(GameObject go, UIAtlas atlas, string spriteName, int depth = int.MaxValue)
|
||||
{
|
||||
UISpriteData uISpriteData = ((atlas != null) ? atlas.GetSprite(spriteName) : null);
|
||||
UISprite uISprite = AddWidget<UISprite>(go, depth);
|
||||
uISprite.type = ((uISpriteData != null && uISpriteData.hasBorder) ? UIBasicSprite.Type.Sliced : UIBasicSprite.Type.Simple);
|
||||
uISprite.atlas = atlas;
|
||||
uISprite.spriteName = spriteName;
|
||||
return uISprite;
|
||||
}
|
||||
|
||||
public static GameObject GetRoot(GameObject go)
|
||||
{
|
||||
Transform transform = go.transform;
|
||||
while (true)
|
||||
{
|
||||
Transform parent = transform.parent;
|
||||
if (parent == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
transform = parent;
|
||||
}
|
||||
return transform.gameObject;
|
||||
}
|
||||
|
||||
public static T FindInParents<T>(GameObject go) where T : Component
|
||||
{
|
||||
if (go == null)
|
||||
@@ -1027,26 +478,6 @@ public static class NGUITools
|
||||
}
|
||||
}
|
||||
|
||||
public static void Broadcast(string funcName)
|
||||
{
|
||||
GameObject[] array = UnityEngine.Object.FindObjectsOfType(typeof(GameObject)) as GameObject[];
|
||||
int i = 0;
|
||||
for (int num = array.Length; i < num; i++)
|
||||
{
|
||||
array[i].SendMessage(funcName, SendMessageOptions.DontRequireReceiver);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Broadcast(string funcName, object param)
|
||||
{
|
||||
GameObject[] array = UnityEngine.Object.FindObjectsOfType(typeof(GameObject)) as GameObject[];
|
||||
int i = 0;
|
||||
for (int num = array.Length; i < num; i++)
|
||||
{
|
||||
array[i].SendMessage(funcName, param, SendMessageOptions.DontRequireReceiver);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsChild(Transform parent, Transform child)
|
||||
{
|
||||
if (parent == null || child == null)
|
||||
@@ -1064,11 +495,6 @@ public static class NGUITools
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void Activate(Transform t)
|
||||
{
|
||||
Activate(t, compatibilityMode: false);
|
||||
}
|
||||
|
||||
private static void Activate(Transform t, bool compatibilityMode)
|
||||
{
|
||||
SetActiveSelf(t.gameObject, state: true);
|
||||
@@ -1133,37 +559,6 @@ public static class NGUITools
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetActiveChildren(GameObject go, bool state)
|
||||
{
|
||||
Transform transform = go.transform;
|
||||
if (state)
|
||||
{
|
||||
int i = 0;
|
||||
for (int childCount = transform.childCount; i < childCount; i++)
|
||||
{
|
||||
Activate(transform.GetChild(i));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int j = 0;
|
||||
for (int childCount2 = transform.childCount; j < childCount2; j++)
|
||||
{
|
||||
Deactivate(transform.GetChild(j));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("Use NGUITools.GetActive instead")]
|
||||
public static bool IsActive(Behaviour mb)
|
||||
{
|
||||
if (mb != null && mb.enabled)
|
||||
{
|
||||
return mb.gameObject.activeInHierarchy;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[DebuggerHidden]
|
||||
[DebuggerStepThrough]
|
||||
public static bool GetActive(Behaviour mb)
|
||||
@@ -1231,42 +626,6 @@ public static class NGUITools
|
||||
}
|
||||
}
|
||||
|
||||
public static bool Save(string fileName, byte[] bytes)
|
||||
{
|
||||
string path = Application.persistentDataPath + "/" + fileName;
|
||||
if (bytes == null)
|
||||
{
|
||||
if (File.Exists(path))
|
||||
{
|
||||
File.Delete(path);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
FileStream fileStream = null;
|
||||
try
|
||||
{
|
||||
fileStream = File.Create(path);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogError(ex.Message);
|
||||
return false;
|
||||
}
|
||||
fileStream.Write(bytes, 0, bytes.Length);
|
||||
fileStream.Close();
|
||||
return true;
|
||||
}
|
||||
|
||||
public static byte[] Load(string fileName)
|
||||
{
|
||||
string path = Application.persistentDataPath + "/" + fileName;
|
||||
if (File.Exists(path))
|
||||
{
|
||||
return File.ReadAllBytes(path);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static Color ApplyPMA(Color c)
|
||||
{
|
||||
if (c.a != 1f)
|
||||
@@ -1288,24 +647,6 @@ public static class NGUITools
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("Use NGUIText.EncodeColor instead")]
|
||||
public static string EncodeColor(Color c)
|
||||
{
|
||||
return NGUIText.EncodeColor24(c);
|
||||
}
|
||||
|
||||
[Obsolete("Use NGUIText.ParseColor instead")]
|
||||
public static Color ParseColor(string text, int offset)
|
||||
{
|
||||
return NGUIText.ParseColor24(text, offset);
|
||||
}
|
||||
|
||||
[Obsolete("Use NGUIText.StripSymbols instead")]
|
||||
public static string StripSymbols(string text)
|
||||
{
|
||||
return NGUIText.StripSymbols(text);
|
||||
}
|
||||
|
||||
public static T AddMissingComponent<T>(this GameObject go) where T : Component
|
||||
{
|
||||
T val = go.GetComponent<T>();
|
||||
@@ -1316,11 +657,6 @@ public static class NGUITools
|
||||
return val;
|
||||
}
|
||||
|
||||
public static Vector3[] GetSides(this Camera cam)
|
||||
{
|
||||
return cam.GetSides(Mathf.Lerp(cam.nearClipPlane, cam.farClipPlane, 0.5f), null);
|
||||
}
|
||||
|
||||
public static Vector3[] GetSides(this Camera cam, float depth)
|
||||
{
|
||||
return cam.GetSides(depth, null);
|
||||
@@ -1386,22 +722,11 @@ public static class NGUITools
|
||||
return mSides;
|
||||
}
|
||||
|
||||
public static Vector3[] GetWorldCorners(this Camera cam)
|
||||
{
|
||||
float depth = Mathf.Lerp(cam.nearClipPlane, cam.farClipPlane, 0.5f);
|
||||
return cam.GetWorldCorners(depth, null);
|
||||
}
|
||||
|
||||
public static Vector3[] GetWorldCorners(this Camera cam, float depth)
|
||||
{
|
||||
return cam.GetWorldCorners(depth, null);
|
||||
}
|
||||
|
||||
public static Vector3[] GetWorldCorners(this Camera cam, Transform relativeTo)
|
||||
{
|
||||
return cam.GetWorldCorners(Mathf.Lerp(cam.nearClipPlane, cam.farClipPlane, 0.5f), relativeTo);
|
||||
}
|
||||
|
||||
public static Vector3[] GetWorldCorners(this Camera cam, float depth, Transform relativeTo)
|
||||
{
|
||||
if (cam.orthographic)
|
||||
@@ -1442,25 +767,6 @@ public static class NGUITools
|
||||
return mSides;
|
||||
}
|
||||
|
||||
public static string GetFuncName(object obj, string method)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return "<null>";
|
||||
}
|
||||
string text = obj.GetType().ToString();
|
||||
int num = text.LastIndexOf('/');
|
||||
if (num > 0)
|
||||
{
|
||||
text = text.Substring(num + 1);
|
||||
}
|
||||
if (!string.IsNullOrEmpty(method))
|
||||
{
|
||||
return text + "/" + method;
|
||||
}
|
||||
return text;
|
||||
}
|
||||
|
||||
public static void Execute<T>(GameObject go, string funcName) where T : Component
|
||||
{
|
||||
T[] components = go.GetComponents<T>();
|
||||
@@ -1484,170 +790,4 @@ public static class NGUITools
|
||||
ExecuteAll<T>(transform.GetChild(i).gameObject, funcName);
|
||||
}
|
||||
}
|
||||
|
||||
public static void ImmediatelyCreateDrawCalls(GameObject root)
|
||||
{
|
||||
ExecuteAll<UIWidget>(root, "Start");
|
||||
ExecuteAll<UIPanel>(root, "Start");
|
||||
ExecuteAll<UIWidget>(root, "Update");
|
||||
ExecuteAll<UIPanel>(root, "Update");
|
||||
ExecuteAll<UIPanel>(root, "LateUpdate");
|
||||
}
|
||||
|
||||
public static string KeyToCaption(KeyCode key)
|
||||
{
|
||||
return key switch
|
||||
{
|
||||
KeyCode.None => null,
|
||||
KeyCode.Backspace => "BS",
|
||||
KeyCode.Tab => "Tab",
|
||||
KeyCode.Clear => "Clr",
|
||||
KeyCode.Return => "NT",
|
||||
KeyCode.Pause => "PS",
|
||||
KeyCode.Escape => "Esc",
|
||||
KeyCode.Space => "SP",
|
||||
KeyCode.Exclaim => "!",
|
||||
KeyCode.DoubleQuote => "\"",
|
||||
KeyCode.Hash => "#",
|
||||
KeyCode.Dollar => "$",
|
||||
KeyCode.Ampersand => "&",
|
||||
KeyCode.Quote => "'",
|
||||
KeyCode.LeftParen => "(",
|
||||
KeyCode.RightParen => ")",
|
||||
KeyCode.Asterisk => "*",
|
||||
KeyCode.Plus => "+",
|
||||
KeyCode.Comma => ",",
|
||||
KeyCode.Minus => "-",
|
||||
KeyCode.Period => ".",
|
||||
KeyCode.Slash => "/",
|
||||
KeyCode.Alpha0 => "0",
|
||||
KeyCode.Alpha1 => "1",
|
||||
KeyCode.Alpha2 => "2",
|
||||
KeyCode.Alpha3 => "3",
|
||||
KeyCode.Alpha4 => "4",
|
||||
KeyCode.Alpha5 => "5",
|
||||
KeyCode.Alpha6 => "6",
|
||||
KeyCode.Alpha7 => "7",
|
||||
KeyCode.Alpha8 => "8",
|
||||
KeyCode.Alpha9 => "9",
|
||||
KeyCode.Colon => ":",
|
||||
KeyCode.Semicolon => ";",
|
||||
KeyCode.Less => "<",
|
||||
KeyCode.Equals => "=",
|
||||
KeyCode.Greater => ">",
|
||||
KeyCode.Question => "?",
|
||||
KeyCode.At => "@",
|
||||
KeyCode.LeftBracket => "[",
|
||||
KeyCode.Backslash => "\\",
|
||||
KeyCode.RightBracket => "]",
|
||||
KeyCode.Caret => "^",
|
||||
KeyCode.Underscore => "_",
|
||||
KeyCode.BackQuote => "`",
|
||||
KeyCode.A => "A",
|
||||
KeyCode.B => "B",
|
||||
KeyCode.C => "C",
|
||||
KeyCode.D => "D",
|
||||
KeyCode.E => "E",
|
||||
KeyCode.F => "F",
|
||||
KeyCode.G => "G",
|
||||
KeyCode.H => "H",
|
||||
KeyCode.I => "I",
|
||||
KeyCode.J => "J",
|
||||
KeyCode.K => "K",
|
||||
KeyCode.L => "L",
|
||||
KeyCode.M => "M",
|
||||
KeyCode.N => "N0",
|
||||
KeyCode.O => "O",
|
||||
KeyCode.P => "P",
|
||||
KeyCode.Q => "Q",
|
||||
KeyCode.R => "R",
|
||||
KeyCode.S => "S",
|
||||
KeyCode.T => "T",
|
||||
KeyCode.U => "U",
|
||||
KeyCode.V => "V",
|
||||
KeyCode.W => "W",
|
||||
KeyCode.X => "X",
|
||||
KeyCode.Y => "Y",
|
||||
KeyCode.Z => "Z",
|
||||
KeyCode.Delete => "Del",
|
||||
KeyCode.Keypad0 => "K0",
|
||||
KeyCode.Keypad1 => "K1",
|
||||
KeyCode.Keypad2 => "K2",
|
||||
KeyCode.Keypad3 => "K3",
|
||||
KeyCode.Keypad4 => "K4",
|
||||
KeyCode.Keypad5 => "K5",
|
||||
KeyCode.Keypad6 => "K6",
|
||||
KeyCode.Keypad7 => "K7",
|
||||
KeyCode.Keypad8 => "K8",
|
||||
KeyCode.Keypad9 => "K9",
|
||||
KeyCode.KeypadPeriod => ".",
|
||||
KeyCode.KeypadDivide => "/",
|
||||
KeyCode.KeypadMultiply => "*",
|
||||
KeyCode.KeypadMinus => "-",
|
||||
KeyCode.KeypadPlus => "+",
|
||||
KeyCode.KeypadEnter => "NT",
|
||||
KeyCode.KeypadEquals => "=",
|
||||
KeyCode.UpArrow => "UP",
|
||||
KeyCode.DownArrow => "DN",
|
||||
KeyCode.RightArrow => "LT",
|
||||
KeyCode.LeftArrow => "RT",
|
||||
KeyCode.Insert => "Ins",
|
||||
KeyCode.Home => "Home",
|
||||
KeyCode.End => "End",
|
||||
KeyCode.PageUp => "PU",
|
||||
KeyCode.PageDown => "PD",
|
||||
KeyCode.F1 => "F1",
|
||||
KeyCode.F2 => "F2",
|
||||
KeyCode.F3 => "F3",
|
||||
KeyCode.F4 => "F4",
|
||||
KeyCode.F5 => "F5",
|
||||
KeyCode.F6 => "F6",
|
||||
KeyCode.F7 => "F7",
|
||||
KeyCode.F8 => "F8",
|
||||
KeyCode.F9 => "F9",
|
||||
KeyCode.F10 => "F10",
|
||||
KeyCode.F11 => "F11",
|
||||
KeyCode.F12 => "F12",
|
||||
KeyCode.F13 => "F13",
|
||||
KeyCode.F14 => "F14",
|
||||
KeyCode.F15 => "F15",
|
||||
KeyCode.Numlock => "Num",
|
||||
KeyCode.CapsLock => "Cap",
|
||||
KeyCode.ScrollLock => "Scr",
|
||||
KeyCode.RightShift => "RS",
|
||||
KeyCode.LeftShift => "LS",
|
||||
KeyCode.RightControl => "RC",
|
||||
KeyCode.LeftControl => "LC",
|
||||
KeyCode.RightAlt => "RA",
|
||||
KeyCode.LeftAlt => "LA",
|
||||
KeyCode.Mouse0 => "M0",
|
||||
KeyCode.Mouse1 => "M1",
|
||||
KeyCode.Mouse2 => "M2",
|
||||
KeyCode.Mouse3 => "M3",
|
||||
KeyCode.Mouse4 => "M4",
|
||||
KeyCode.Mouse5 => "M5",
|
||||
KeyCode.Mouse6 => "M6",
|
||||
KeyCode.JoystickButton0 => "(A)",
|
||||
KeyCode.JoystickButton1 => "(B)",
|
||||
KeyCode.JoystickButton2 => "(X)",
|
||||
KeyCode.JoystickButton3 => "(Y)",
|
||||
KeyCode.JoystickButton4 => "(RB)",
|
||||
KeyCode.JoystickButton5 => "(LB)",
|
||||
KeyCode.JoystickButton6 => "(Back)",
|
||||
KeyCode.JoystickButton7 => "(Start)",
|
||||
KeyCode.JoystickButton8 => "(LS)",
|
||||
KeyCode.JoystickButton9 => "(RS)",
|
||||
KeyCode.JoystickButton10 => "J10",
|
||||
KeyCode.JoystickButton11 => "J11",
|
||||
KeyCode.JoystickButton12 => "J12",
|
||||
KeyCode.JoystickButton13 => "J13",
|
||||
KeyCode.JoystickButton14 => "J14",
|
||||
KeyCode.JoystickButton15 => "J15",
|
||||
KeyCode.JoystickButton16 => "J16",
|
||||
KeyCode.JoystickButton17 => "J17",
|
||||
KeyCode.JoystickButton18 => "J18",
|
||||
KeyCode.JoystickButton19 => "J19",
|
||||
_ => null,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user