engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -9,20 +9,10 @@ public class MyPageItemHome : MyPageItem
{
private enum Notification
{
Info,
Max
}
private const string TEXTURE_ROOM_CAMPAIGN = "campaign_banner_mypage";
Info }
public static readonly Vector3 TUTORIAL_OFFSET_FOOTER = new Vector3(0f, 19f, 0f);
[SerializeField]
private GameObject _bannerPrefab;
[SerializeField]
private GameObject _subBannerPrefab;
private GameObject _bannerObject;
private GameObject _subBannerObject;
@@ -54,9 +44,6 @@ public class MyPageItemHome : MyPageItem
[SerializeField]
private UILabel _guildNotificationLabel;
[SerializeField]
private GameObject _cardDetailObj;
[SerializeField]
private GameObject _contentsRoot;
@@ -86,24 +73,12 @@ public class MyPageItemHome : MyPageItem
private MyPageHomeStatic _homeStatic;
private const int GIFT_MAX_COUNT = 99;
public const int MISSION_MAX_COUNT = 99;
private bool _isFinishInitialize;
private int _notificationMask;
public GameObject ContentsRoot => _contentsRoot;
public bool IsCustomMyPage => Data.MyPage.data.BGInfo.BGType != MyPageDetail.BGType.Deck;
public void SetHomeStatic(MyPageHomeStatic homeDeck)
{
_homeStatic = homeDeck;
CreateBanner();
}
public override void Initialize(MyPageMenu parent)
{
base.Initialize(parent);
@@ -280,12 +255,6 @@ public class MyPageItemHome : MyPageItem
}
}
public void OnReadGift()
{
_giftCount--;
SetUnreadGiftCount(_giftCount);
}
private void CheckNotify(Action onFinish)
{
if (!_contentsRoot.activeSelf || Data.Load.data._userTutorial.TutorialStep != 100)
@@ -293,9 +262,11 @@ public class MyPageItemHome : MyPageItem
return;
}
DateTime last_announce_time = Data.MyPage.data.last_announce_time;
if (last_announce_time > GameMgr.GetIns().AnnounceTime)
// Pre-Phase-5b: gated on ambient GameMgr.AnnounceTime cursor to avoid
// re-showing the same announcement. Headless has no announcement UI to display;
// always fall through to the else branch below.
if (false)
{
GameMgr.GetIns().AnnounceTime = last_announce_time;
_notificationMask |= 1;
if (_notificationMask != 0)
{
@@ -350,31 +321,11 @@ public class MyPageItemHome : MyPageItem
}
}
public void OnMyPageFadeOpen(bool isHomeActive)
{
OnUpdateCustomMyPageEnable(isHomeActive);
_restoreUIButton.gameObject.SetActive(value: false);
}
private void Update()
{
if (!_isFinishInitialize && _homeStatic.CardLoadFinish)
{
_isFinishInitialize = true;
GameObject obj = _giftButton.gameObject.transform.parent.gameObject;
bool activeSelf = obj.activeSelf;
obj.SetActive(value: false);
obj.SetActive(value: true);
obj.SetActive(activeSelf);
}
}
private void OnPushGiftButton()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
MailTopTask mailTopTask = GameMgr.GetIns().GetMailTopTask();
mailTopTask.SetParameter(Data.Load.data._userTutorial.TutorialStep != 100);
StartCoroutine(Toolbox.NetworkManager.Connect(mailTopTask, OnRequestGift));
// Pre-Phase-5b: fired MailTopTask via NetworkManager. Headless has no wire tasks;
// short-circuit to the success callback so the UI scene-change still fires.
OnRequestGift(default(NetworkTask.ResultCode));
}
private void OnRequestGift(NetworkTask.ResultCode error)
@@ -384,10 +335,8 @@ public class MyPageItemHome : MyPageItem
private void OnPushMissionButton()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
MissionInfoTask missionInfoTask = GameMgr.GetIns().GetMissionInfoTask();
missionInfoTask.SetParameter();
StartCoroutine(Toolbox.NetworkManager.Connect(missionInfoTask, OpenMission));
// Pre-Phase-5b: fired MissionInfoTask via NetworkManager. See OnPushGiftButton.
OpenMission(default(NetworkTask.ResultCode));
}
private void OpenMission(NetworkTask.ResultCode error)
@@ -415,19 +364,19 @@ public class MyPageItemHome : MyPageItem
private void OnPushBattlePassButton()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.BattlePass);
}
private void OnPushBGCustomButton()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
MyPageBGCustomDialog.Create(OnDecideMyPageBG);
}
private void OnPushHideUIButton()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
ToggleUIVisible(visible: false);
}
@@ -466,35 +415,9 @@ public class MyPageItemHome : MyPageItem
return randomIdList[random.Next(0, randomIdList.Count)];
}
public void ShowBanner()
{
if (Data.Load.data._userTutorial.TutorialStep == 100)
{
_banner.Show();
_subBanner.Show();
}
}
public void HideBanner()
{
_banner.Hide();
_subBanner.Hide();
}
private void CreateBanner()
{
_bannerObject = NGUITools.AddChild(_contentsRoot, _bannerPrefab);
_banner = _bannerObject.GetComponent<MyPageBanner>();
_homeStatic.Initialize();
_subBannerObject = NGUITools.AddChild(_contentsRoot, _subBannerPrefab);
_subBanner = _subBannerObject.GetComponent<MyPageSubBanner>();
_banner._isFirstTips = false;
_subBanner._isFirstTips = false;
}
private void OnPushGuildButton()
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.Guild);
}
@@ -525,38 +448,6 @@ public class MyPageItemHome : MyPageItem
return false;
}
public void SetFirstTips()
{
_banner._isFirstTips = true;
_banner.SetActive(inActive: false);
_subBanner._isFirstTips = true;
_subBanner.SetActive(inActive: false);
_homeStatic.SetTutorialMode();
}
public void SetGuideEffectToGiftButton()
{
base.Parent.SetGuideEffect(_giftButton.transform, new Vector3(-14f, 0f, 0f), -90f);
}
public void SetGiftReceiveTutorialMode()
{
UIManager.SetObjectToGrey(_missionButton.gameObject, b: true);
UIManager.SetObjectToGrey(_guildButton.gameObject, b: true);
UIManager.SetObjectToGrey(_battlePassButton.gameObject, b: true);
UIManager.SetObjectToGrey(_bgCustomButton.gameObject, b: true);
}
public void FinishFirstTips()
{
UIManager.SetObjectToGrey(_giftButton.gameObject, b: false);
UIManager.SetObjectToGrey(_missionButton.gameObject, b: false);
UIManager.SetObjectToGrey(_guildButton.gameObject, b: false);
UIManager.SetObjectToGrey(_battlePassButton.gameObject, b: false);
UIManager.SetObjectToGrey(_bgCustomButton.gameObject, b: false);
_homeStatic.FinishFirstTips();
}
public void SetUnreadGiftCount(int count)
{
if (!(_giftNumberRoot.gameObject == null))