engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -101,20 +101,6 @@ public class MyPageItemBattle : MyPageItem
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}
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}
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private const int FREE_MATCH_TOP_BUTTON_Y_NORMAL = 57;
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private const int FREE_MATCH_TOP_BUTTON_Y_PRE_ROTATION = 163;
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private readonly Vector3 RANK_ROTATION_POSITION_WITH_REWARD = new Vector3(215f, 106f, 0f);
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private readonly Vector3 RANK_UNLIMITED_POSITION_WITH_REWARD = new Vector3(215f, -44f, 0f);
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private const int CARD_INDEX_FREE_MATCH = 0;
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private const int CARD_INDEX_RANK_MATCH = 1;
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private const int CARD_INDEX_ROOM_MATCH = 2;
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[SerializeField]
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private UIButton _freeMatchButton;
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@@ -561,7 +547,7 @@ public class MyPageItemBattle : MyPageItem
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private void OnClickFormatFreeMatch(Format type)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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ShowMatchDeckSelect(type, DataMgr.BattleType.FreeBattle);
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}
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@@ -709,7 +695,7 @@ public class MyPageItemBattle : MyPageItem
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private void OnClickFormatRankMatch(Format format)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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ShowMatchDeckSelect(format, DataMgr.BattleType.RankBattle);
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}
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@@ -744,7 +730,7 @@ public class MyPageItemBattle : MyPageItem
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private void OnClickWinReward()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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_rewardDetailCamera.SetActive(value: true);
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DialogBase obj = PurchaseRewardDialog.Create(GetWinnarRewardDialogData(), attachBottomObj: MyPageRewardDialogBoxCount.Create(_winRewardDialogBoxPrefab, Data.MyPageNotifications.data.CampaignBattleWin), cardDetail: _cardDetail, useLargeDetailDialog: true, layout: PurchaseRewardDialog.Layout.TITLE_BOTTOM, detailDialogTitleOverride: Data.SystemText.Get("Mission_0025"));
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obj.SetTitleLabel(Data.SystemText.Get("MyPage_0081"));
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@@ -757,7 +743,7 @@ public class MyPageItemBattle : MyPageItem
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private void OnClickSpecialWinReward()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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_rewardDetailCamera.SetActive(value: true);
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GetWinnarRewardDialogData();
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GameObject obj = MyPageSpecialWinRewardDialog.Create(_specialWinRewardDialogBoxPrefab, base.Parent.GetNotTouchMypageCollider());
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@@ -777,12 +763,12 @@ public class MyPageItemBattle : MyPageItem
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public void ShowMatchDeckSelect(Format format, DataMgr.BattleType battleType)
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{
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Data.CurrentFormat = format;
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GameMgr.GetIns().GetDataMgr().m_BattleType = battleType;
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// Pre-Phase-5b: set the ambient DataMgr.m_BattleType; UI-driven state, no headless effect.
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DeckInfoTask task = new DeckInfoTask();
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task.SetParameter(format);
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UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
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{
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DeckSelectUIDialog.Create(DeckSelectUIDialog.GetTitleByBattleType(GameMgr.GetIns().GetDataMgr().m_BattleType), task.DeckGroupListData, format, DeckSelectUIDialog.eFormatChangeUIType.SingleFormat, isVisibleCreateNew: true, delegate(DialogBase dialog, DeckData deckData)
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DeckSelectUIDialog.Create(DeckSelectUIDialog.GetTitleByBattleType(battleType), task.DeckGroupListData, format, DeckSelectUIDialog.eFormatChangeUIType.SingleFormat, isVisibleCreateNew: true, delegate(DialogBase dialog, DeckData deckData)
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{
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FreeAndRankMatchDeckSelectConfirmDialog.Create(dialog, deckData, isBattleEnd: false);
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});
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@@ -854,13 +840,13 @@ public class MyPageItemBattle : MyPageItem
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_roomCreateButton.onClick.Add(new EventDelegate(delegate
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{
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SetRoomActionButtonEnable(isEnabled: false);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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OnPushRoomCreateButton(isFadeOut: true);
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}));
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_roomJoinButton.onClick.Clear();
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_roomJoinButton.onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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if (base.Parent.IsEnableRoomInvite)
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{
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SetRoomActionButtonEnable(isEnabled: false);
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@@ -875,7 +861,7 @@ public class MyPageItemBattle : MyPageItem
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_roomWatchButton.onClick.Clear();
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_roomWatchButton.onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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StartRoomIDInput(isWatch: true);
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}));
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base.TopBar.SetTitleLabel(Data.SystemText.Get("RoomBattle_0001"));
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@@ -927,7 +913,7 @@ public class MyPageItemBattle : MyPageItem
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private void BackOnRoomCreateMenu(List<EventDelegate> tempBackButtonEvent)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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_roomCreateButton.gameObject.SetActive(value: true);
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UISprite roomCreateButtonSprite = _roomCreateButton.GetComponent<UISprite>();
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ResetAlphaAndRemoveTween(roomCreateButtonSprite);
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@@ -981,7 +967,7 @@ public class MyPageItemBattle : MyPageItem
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_roomCreateNormalBattleButton.onClick.Clear();
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_roomCreateNormalBattleButton.onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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OnClickRoomCreateNormalRule();
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}));
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bool isMaintenance = false;
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@@ -995,7 +981,7 @@ public class MyPageItemBattle : MyPageItem
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_roomCreate2PickBattleButton.onClick.Clear();
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_roomCreate2PickBattleButton.onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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OnClickRoomCreateTwoPick();
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}));
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bool isMaintenance2 = false;
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@@ -1046,13 +1032,13 @@ public class MyPageItemBattle : MyPageItem
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_roomIdInputButtonInInvite.onClick.Clear();
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_roomIdInputButtonInInvite.onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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StartRoomIDInput(isWatch: false);
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}));
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_roomInviteReceiveButton.onClick.Clear();
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_roomInviteReceiveButton.onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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InviteGetListTask inviteGetListTask = new InviteGetListTask();
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inviteGetListTask.SetParameter();
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inviteGetListTask.SkipAllCuteResultCodeCheckErrorPopup();
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@@ -1089,19 +1075,9 @@ public class MyPageItemBattle : MyPageItem
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_roomInput.InitInputID(5);
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}
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public void SpecialWinRewardIconActive(bool active)
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{
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_rankMatchLayouts.SpecialWinRewardIcon.SetActive(active);
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}
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public void RedrawBattleCampaign()
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{
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_battleCampaignClass.RedrawAfterSpecialWinRewardOpened();
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}
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public IEnumerator JoinRoom(RoomConnectController.InitializeParameter param, bool isInvite)
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{
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bool oldBackKeyEnable = GameMgr.GetIns().GetInputMgr().isBackKeyEnable;
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bool oldBackKeyEnable = false; // Pre-Phase-5b: headless has no InputMgr
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base.TopBar.SetBackButtonEnable(enable: false);
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_isStopSendMyPageRefreshTask = true;
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yield return JoinRoomSub(param, isInvite);
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@@ -1112,7 +1088,7 @@ public class MyPageItemBattle : MyPageItem
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private IEnumerator JoinRoomSub(RoomConnectController.InitializeParameter param, bool isInvite)
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{
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UIManager.GetInstance().createInSceneCenterLoading(notBlack: true);
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GameMgr.GetIns().GetDataMgr().m_BattleType = DataMgr.BattleType.RoomBattle;
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// Pre-Phase-5b: set the ambient DataMgr.m_BattleType for room battle.
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RoomConnectControllerInstance = new RoomConnectController(param);
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yield return UIManager.GetInstance().StartCoroutine(RoomConnectControllerInstance.StartConnect());
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if (RoomConnectControllerInstance.ConnectRoomResultType == RoomConnectController.ConnectRoomResult.SUCCESS)
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@@ -1140,35 +1116,4 @@ public class MyPageItemBattle : MyPageItem
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Data.Load.data._receiveInviteCount = 0;
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}
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}
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public void GoToFreeMatch()
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{
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ShowCardPanelMenu();
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RestoreCardPanelPosition();
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MoveCardPanelLeftPosition(_freeMatchCardPanel.gameObject);
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ShowFreeMatchFormatSelect(isPlaySe: true);
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base.CardAnimation.SkipMoveAnimation();
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}
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public void GoToRoomMatch()
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{
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ShowCardPanelMenu();
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RestoreCardPanelPosition();
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MoveCardPanelLeftPosition(_cardPanelRoomMatch);
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ShowRoomActionMenu(cutCardPanelAnimation: true);
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base.CardAnimation.SkipMoveAnimation();
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}
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public bool IsStopSendMyPageRefreshTask()
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{
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if (!_isStopSendMyPageRefreshTask)
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{
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if (RoomConnectControllerInstance != null)
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{
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return RoomConnectControllerInstance.IsExistNodeErrorDialog();
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}
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return false;
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}
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return true;
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}
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}
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