engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -5,17 +5,6 @@ using UnityEngine;
public class MyPageItem : MonoBehaviour
{
protected const float APPEAR_ANIMATION_DISTANCE_X = 1000f;
protected const float APPEAR_ANIMATION_TIME = 0.3f;
protected const float APPEAR_ANIMATION_DELAY = 0.1f;
protected const float TWEEN_MOVE_TIME = 0.3f;
protected const float TWEEN_DELAY_TIME = 0.1f;
private const float CARD_PANEL_LEFT_X = -328f;
[SerializeField]
private MyPageCardPanelAnimation _cardMove;
@@ -27,12 +16,8 @@ public class MyPageItem : MonoBehaviour
private Dictionary<int, Vector3> _defaultPosition = new Dictionary<int, Vector3>();
private bool _isAttachAtlasEnd;
private bool cardAnimationInitialized;
public MyPageCardPanel[] CardPanelList => _cardPanelList;
protected bool IsCardMoving
{
get
@@ -53,11 +38,6 @@ public class MyPageItem : MonoBehaviour
public bool IsEnableFooterCurrentMenu { get; set; }
public void SetCardPanelList(MyPageCardPanel[] myPageCardPanels)
{
_cardPanelList = myPageCardPanels;
}
public virtual void Initialize(MyPageMenu parent)
{
_parent = parent;
@@ -93,15 +73,6 @@ public class MyPageItem : MonoBehaviour
{
}
public void AttachAtlas()
{
if (!_isAttachAtlasEnd)
{
_isAttachAtlasEnd = true;
UIManager.GetInstance().AttachAtlas(base.gameObject);
}
}
protected void StartCardPanelAppearAnimation()
{
if (_cardMove != null)
@@ -178,12 +149,6 @@ public class MyPageItem : MonoBehaviour
iTween.MoveTo(obj, iTween.Hash("x", x, "time", 0.3f, "delay", 0.1f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
}
protected void TweenMoveTo(GameObject obj, float x, float y)
{
RemoveITween(obj);
iTween.MoveTo(obj, iTween.Hash("x", x, "y", y, "time", 0.3f, "delay", 0.1f, "islocal", true, "easetype", iTween.EaseType.easeOutExpo));
}
protected void MoveCardPanelLeftPosition(GameObject moveObj)
{
CardAnimation.StopMove();
@@ -220,12 +185,6 @@ public class MyPageItem : MonoBehaviour
FadeUtility.FadeOutObject(tweenAlpha, onFinish);
}
protected static void FadeInObject(UITweenAlpha tweenAlpha, Action onFinish = null)
{
tweenAlpha.End();
FadeUtility.FadeInObject(tweenAlpha, onFinish);
}
protected void ResetAlphaAndRemoveTween(UISprite spriteObj)
{
UITweenAlpha component = spriteObj.GetComponent<UITweenAlpha>();
@@ -242,7 +201,7 @@ public class MyPageItem : MonoBehaviour
{
if (currentPlate == null)
{
GameObject prefab = GameMgr.GetIns().GetPrefabMgr().Get("Prefab/UI/Menu/CardPanelMaintenancePlate");
GameObject prefab = null; // Pre-Phase-5b: no PrefabMgr headless
currentPlate = NGUITools.AddChild(button.gameObject, prefab).GetComponent<CardPanelMaintenancePlate>();
currentPlate.SetDepth(buttonLabelDepth + 1);
}
@@ -278,37 +237,4 @@ public class MyPageItem : MonoBehaviour
obj.transform.localPosition = _defaultPosition[obj.GetInstanceID()];
}
}
protected void ShowMenu(MyPageCardPanel selectedPanel, GameObject menuRoot, bool isAnimate)
{
int index = selectedPanel.Index;
selectedPanel.RestoreSavedPosition();
MoveCardPanelLeftPosition(selectedPanel.gameObject);
if (isAnimate)
{
CardAnimation.OnClicked(index);
}
for (int i = 0; i < CardPanelList.Length; i++)
{
if (i == index)
{
continue;
}
MyPageCardPanel myPageCardPanel = CardPanelList[i];
if (myPageCardPanel.gameObject.activeSelf)
{
if (isAnimate)
{
FadeOutCardPanelAndNonActive(myPageCardPanel);
}
else
{
myPageCardPanel.gameObject.SetActive(value: false);
}
}
}
menuRoot.SetActive(value: true);
RestoreDefaultPosition(menuRoot);
AppearAnimationFromRight(menuRoot);
}
}