engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -8,9 +8,7 @@ public class MyPageBanner : MyPageBannerBase
{
protected enum MoveSide
{
Left,
Right
}
}
[SerializeField]
protected UICenterOnChild _uiCenterOnChild;
@@ -27,15 +25,6 @@ public class MyPageBanner : MyPageBannerBase
[SerializeField]
protected GameObject _buttonBase;
[SerializeField]
protected GameObject _buttonLeftObject;
[SerializeField]
protected GameObject _buttonRightObject;
[SerializeField]
private GameObject _bgObject;
protected bool _isAnimation;
protected bool _isCanSlide;
@@ -48,59 +37,8 @@ public class MyPageBanner : MyPageBannerBase
protected List<UISprite> _pagerSpriteList;
protected float _updateTimer;
protected GameObject _centerObject;
protected bool _isLeftButtonPressed;
protected bool _isRightButtonPressed;
private const int SLIDE_LIMIT_VALUE = 30;
private const string PAGER_OFF_SPRITE_NAME = "carousel_marker_off";
private const string PAGER_ON_SPRITE_NAME = "carousel_marker_on";
private const string CSV_NAME = "banner";
private void Start()
{
UIEventListener.Get(_buttonLeftObject).onPress = LeftButtonOnPress;
UIEventListener.Get(_buttonRightObject).onPress = RightButtonOnPress;
}
private void Update()
{
if (!base.IsCreateEnd)
{
return;
}
slideMoveUpdate();
if (_bannerList.Count > 1 && _isCanSlide)
{
_updateTimer += Time.deltaTime;
float changeTime = _bannerList[_bannerNo]._changeTime;
if (_updateTimer >= changeTime)
{
SlideStartSetting(MoveSide.Right);
}
}
if (_isCanSlide)
{
if (_isLeftButtonPressed)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
SlideStartSetting(MoveSide.Left);
}
else if (_isRightButtonPressed)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
SlideStartSetting(MoveSide.Right);
}
}
}
protected override IEnumerator CreateBannerImage()
{
_bannerList = new List<BannerInfo>(Data.MyPage.data._bannerList);
@@ -163,74 +101,6 @@ public class MyPageBanner : MyPageBannerBase
}
}
private void slideMoveUpdate()
{
if (!_isAnimation)
{
_isCanSlide = true;
}
if (_isClickStart && Input.GetMouseButton(0) && _isCanSlide)
{
if (Input.mousePosition.x < _touchPoint.x - 30f)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
SlideStartSetting(MoveSide.Right);
}
else if (Input.mousePosition.x > _touchPoint.x + 30f)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
SlideStartSetting(MoveSide.Left);
}
}
}
protected void LeftButtonOnPress(GameObject inObject, bool isPressed)
{
_isLeftButtonPressed = isPressed;
_OnFinishedCenterChild();
}
protected void RightButtonOnPress(GameObject inObject, bool isPressed)
{
_isRightButtonPressed = isPressed;
_OnFinishedCenterChild();
}
protected void SlideStartSetting(MoveSide inMoveSide)
{
_isAnimation = true;
_isCanSlide = false;
_isClickStart = false;
_touchPoint = Input.mousePosition;
_updateTimer = 0f;
if (inMoveSide == MoveSide.Left)
{
_bannerNo = ((_bannerNo - 1 < 0) ? (_bannerList.Count - 1) : (_bannerNo - 1));
}
else
{
_bannerNo = (_bannerNo + 1) % _bannerList.Count;
}
if (_bannerList.Count == 2)
{
GameObject gameObject = _uiWrapContent.transform.Find(_bannerNo.ToString()).gameObject;
Vector3 localPosition = _centerObject.transform.localPosition;
if (inMoveSide == MoveSide.Left)
{
localPosition.x -= _uiWrapContent.itemSize;
gameObject.transform.localPosition = localPosition;
}
else
{
localPosition.x += _uiWrapContent.itemSize;
gameObject.transform.localPosition = localPosition;
}
}
_centerObject = _uiWrapContent.transform.Find(_bannerNo.ToString()).gameObject;
_uiCenterOnChild.CenterOn(_centerObject.transform);
_PagerUpDate();
}
protected void _OnInitializeItem(GameObject go, int wrapIndex, int realIndex)
{
int index = wrapIndex;
@@ -281,14 +151,4 @@ public class MyPageBanner : MyPageBannerBase
tweenScaleComponent.PlayReverse();
}
}
protected void OnDisable()
{
_isClickStart = false;
}
public void SetChild(GameObject obj)
{
obj.transform.parent = _bgObject.transform;
}
}