engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -13,10 +13,6 @@ public class Mission : UIBase
BattlePassMission
}
public const int ONE_DAY_HOURS = 24;
public const double CAN_CHANGE_MISSION_CHECK_MARGIN_SECONDS = 10.0;
private static readonly Vector3 POS_SOLO_PLAY_MISSION_LABEL_CHANGE_ENABLE = new Vector3(990f, -31f, 0f);
private static readonly Vector3 POS_SOLO_PLAY_MISSION_LABEL_CHANGE_DISABLE = new Vector3(990f, -21f, 0f);
@@ -129,7 +125,7 @@ public class Mission : UIBase
_btnTransitionBattlePass.onClick.Add(new EventDelegate(delegate
{
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.BattlePass);
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
}));
UIEventListener uIEventListener = UIEventListener.Get(_soloPlayMissionEventListener.gameObject);
uIEventListener.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener.onClick, (UIEventListener.VoidDelegate)delegate
@@ -144,7 +140,7 @@ public class Mission : UIBase
if (_currentViewTab != viewTab)
{
UpdateMissionView(viewTab);
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
}
}
@@ -154,13 +150,13 @@ public class Mission : UIBase
string text;
if (Data.MissionInfo.data._missionReceiveType == MissionInfoDetail.eMissionReceiveType.normal)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
receiveType = MissionInfoDetail.eMissionReceiveType.solo;
text = Data.SystemText.Get("Mission_0083");
}
else
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_OFF);
receiveType = MissionInfoDetail.eMissionReceiveType.normal;
text = Data.SystemText.Get("Mission_0084");
}
@@ -187,7 +183,7 @@ public class Mission : UIBase
TimeSpan timeSpan = default(TimeSpan);
if (!flag)
{
timeSpan = TimeSpan.FromSeconds(Data.MissionInfo.data.WaitTimeCanChangeReceiveType - GameMgr.GetIns().GetMissionInfoTask().NowUnixTime());
timeSpan = TimeSpan.FromSeconds(Data.MissionInfo.data.WaitTimeCanChangeReceiveType - 0L /* headless UI stub: no mission time */);
flag = timeSpan.TotalSeconds < -10.0;
}
_soloPlayMssionChangeWaitTime.gameObject.SetActive(!flag);
@@ -267,7 +263,7 @@ public class Mission : UIBase
_soloPlayMissionToggleUI.gameObject.SetActive(value: true);
SetMissionTypeToggleBtn(Data.MissionInfo.data._missionReceiveType);
bool flag = Data.MissionInfo.data._isChangeMission;
long num = GameMgr.GetIns().GetMissionInfoTask().NowUnixTime();
long num = 0L /* headless UI stub: no mission time */;
TimeSpan timeSpan = TimeSpan.FromSeconds(Data.MissionInfo.data._canChangeMissionTime - num);
if (!flag)
{
@@ -357,7 +353,7 @@ public class Mission : UIBase
ReceiveButton.onClick.Clear();
ReceiveButton.onClick.Add(new EventDelegate(delegate
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
ReceiveAllAchievementRewards();
}));
goAchievementWindowBase.SetActive(value: false);
@@ -383,7 +379,7 @@ public class Mission : UIBase
DateTime? dateTime = ConvertTime.GetDateTime(monthlyMission.EndDate);
if (dateTime.HasValue)
{
string remainingTime = ConvertTime.GetRemainingTime(ConvertTime.GetTimeSpan(GameMgr.GetIns().GetMissionInfoTask().NowUnixTime(), dateTime.Value));
string remainingTime = ConvertTime.GetRemainingTime(ConvertTime.GetTimeSpan(0L /* headless UI stub: no mission time */, dateTime.Value));
_battlePassMontlyMissionPeriodLabel.text = remainingTime;
_battlePassMontlyMissionPeriodLabel.fontSize = PERIOD_TEXT_SIZE_BIG;
_battlePassMontlyMissionPeriodLabel.color = LabelDefine.TEXT_COLOR_ORANGE;