engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -13,10 +13,6 @@ public class Mission : UIBase
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BattlePassMission
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}
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public const int ONE_DAY_HOURS = 24;
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public const double CAN_CHANGE_MISSION_CHECK_MARGIN_SECONDS = 10.0;
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private static readonly Vector3 POS_SOLO_PLAY_MISSION_LABEL_CHANGE_ENABLE = new Vector3(990f, -31f, 0f);
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private static readonly Vector3 POS_SOLO_PLAY_MISSION_LABEL_CHANGE_DISABLE = new Vector3(990f, -21f, 0f);
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@@ -129,7 +125,7 @@ public class Mission : UIBase
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_btnTransitionBattlePass.onClick.Add(new EventDelegate(delegate
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{
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UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.BattlePass);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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}));
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UIEventListener uIEventListener = UIEventListener.Get(_soloPlayMissionEventListener.gameObject);
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uIEventListener.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener.onClick, (UIEventListener.VoidDelegate)delegate
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@@ -144,7 +140,7 @@ public class Mission : UIBase
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if (_currentViewTab != viewTab)
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{
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UpdateMissionView(viewTab);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
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}
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}
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@@ -154,13 +150,13 @@ public class Mission : UIBase
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string text;
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if (Data.MissionInfo.data._missionReceiveType == MissionInfoDetail.eMissionReceiveType.normal)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
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receiveType = MissionInfoDetail.eMissionReceiveType.solo;
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text = Data.SystemText.Get("Mission_0083");
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}
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else
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_OFF);
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receiveType = MissionInfoDetail.eMissionReceiveType.normal;
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text = Data.SystemText.Get("Mission_0084");
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}
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@@ -187,7 +183,7 @@ public class Mission : UIBase
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TimeSpan timeSpan = default(TimeSpan);
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if (!flag)
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{
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timeSpan = TimeSpan.FromSeconds(Data.MissionInfo.data.WaitTimeCanChangeReceiveType - GameMgr.GetIns().GetMissionInfoTask().NowUnixTime());
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timeSpan = TimeSpan.FromSeconds(Data.MissionInfo.data.WaitTimeCanChangeReceiveType - 0L /* headless UI stub: no mission time */);
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flag = timeSpan.TotalSeconds < -10.0;
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}
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_soloPlayMssionChangeWaitTime.gameObject.SetActive(!flag);
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@@ -267,7 +263,7 @@ public class Mission : UIBase
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_soloPlayMissionToggleUI.gameObject.SetActive(value: true);
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SetMissionTypeToggleBtn(Data.MissionInfo.data._missionReceiveType);
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bool flag = Data.MissionInfo.data._isChangeMission;
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long num = GameMgr.GetIns().GetMissionInfoTask().NowUnixTime();
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long num = 0L /* headless UI stub: no mission time */;
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TimeSpan timeSpan = TimeSpan.FromSeconds(Data.MissionInfo.data._canChangeMissionTime - num);
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if (!flag)
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{
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@@ -357,7 +353,7 @@ public class Mission : UIBase
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ReceiveButton.onClick.Clear();
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ReceiveButton.onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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ReceiveAllAchievementRewards();
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}));
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goAchievementWindowBase.SetActive(value: false);
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@@ -383,7 +379,7 @@ public class Mission : UIBase
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DateTime? dateTime = ConvertTime.GetDateTime(monthlyMission.EndDate);
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if (dateTime.HasValue)
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{
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string remainingTime = ConvertTime.GetRemainingTime(ConvertTime.GetTimeSpan(GameMgr.GetIns().GetMissionInfoTask().NowUnixTime(), dateTime.Value));
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string remainingTime = ConvertTime.GetRemainingTime(ConvertTime.GetTimeSpan(0L /* headless UI stub: no mission time */, dateTime.Value));
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_battlePassMontlyMissionPeriodLabel.text = remainingTime;
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_battlePassMontlyMissionPeriodLabel.fontSize = PERIOD_TEXT_SIZE_BIG;
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_battlePassMontlyMissionPeriodLabel.color = LabelDefine.TEXT_COLOR_ORANGE;
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