engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -63,12 +63,8 @@ public class Mail : UIBase
[SerializeField]
private UIScrollView ScrollView;
private const int SCROLL_ITEM_COUNT = 5;
private List<GameObject> _scrollItems = new List<GameObject>();
private const int MaxMailObjIndex = 100;
private int _readMailID;
private List<MailData> _currentList;
@@ -79,8 +75,6 @@ public class Mail : UIBase
private MAIL_ACTION_TYPE _mailActionType = MAIL_ACTION_TYPE.READ;
private const int HISTORY_MAX = 500;
private int _lastHistoryCount;
private List<string> _assetList = new List<string>();
@@ -110,14 +104,14 @@ public class Mail : UIBase
HistoryButton.buttons[0].onClick.Clear();
HistoryButton.buttons[0].onClick.Add(new EventDelegate(delegate
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
GiftInfoLabel.text = Wizard.Data.SystemText.Get("Mail_0028", 100.ToString());
ChangeHistory();
}));
GiftButton.buttons[0].onClick.Clear();
GiftButton.buttons[0].onClick.Add(new EventDelegate(delegate
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
GiftInfoLabel.text = Wizard.Data.SystemText.Get("Mail_0027", 100.ToString());
ChangeGift();
}));
@@ -135,12 +129,12 @@ public class Mail : UIBase
private void LoadTutorialResource()
{
// Pre-Phase-5b: async-loaded EffectTutorialData JSON via EffectMgr and paired the
// UIManager view-change lock. Headless has no EffectMgr; the increment/decrement
// pair collapses cleanly since headless never triggers view changes here.
UIManager uiManager = UIManager.GetInstance();
uiManager.Force_Increment_LockCountChangeView();
_assetList.AddRange(GameMgr.GetIns().GetEffectMgr().InitCommonEffect("Json/EffectTutorialData", isBattle: true, isField: false, isBattleEffect: false, delegate
{
uiManager.Force_Decrement_LockCountChangeView();
}));
uiManager.Force_Decrement_LockCountChangeView();
}
private void ShowTutorialDialog()
@@ -220,11 +214,8 @@ public class Mail : UIBase
}
if (_tabType == TAB_TYPE.GIFT)
{
MailTopTask mailTopTask = GameMgr.GetIns().GetMailTopTask();
if (Wizard.Data.MyPage.data.unread_mail_count > mailTopTask.LastPageRead * 100)
{
LoadNextPage();
}
// Pre-Phase-5b: reached MailTopTask.LastPageRead to decide whether to fetch the
// next mail page. Headless has no MailTopTask; skip the mail-fetch branch entirely.
}
else if (_tabType == TAB_TYPE.HISTORY)
{
@@ -373,7 +364,7 @@ public class Mail : UIBase
private void OnReadMail(int mail_index, int mail_id)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
_mailActionType = MAIL_ACTION_TYPE.READ;
PrepareReceiveSingleMail(mail_index, mail_id);
StartReadRequest();
@@ -381,7 +372,7 @@ public class Mail : UIBase
private void OnReadAllMail(GameObject g)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
_mailActionType = MAIL_ACTION_TYPE.READALL;
OpenReadAllDialog(g);
}
@@ -464,22 +455,12 @@ public class Mail : UIBase
public static string GetTimeLeft(long seconds_since_unix)
{
// Pre-Phase-5b: computed remaining time using GameMgr's MailTopTask server-time delta.
// Headless has no MailTopTask; return the "expires in N minutes" default with 0 minutes
// to indicate no known time-remaining. TimeLeftUpdate is the only external caller and
// only reads the returned string for UI label text.
SystemText systemText = Wizard.Data.SystemText;
MailTopTask mailTopTask = GameMgr.GetIns().GetMailTopTask();
long num = (long)Time.realtimeSinceStartup - mailTopTask.RequestTime;
long num2 = mailTopTask.ServerTime + num;
TimeSpan timeSpan = TimeSpan.FromSeconds(seconds_since_unix - num2);
if (timeSpan.TotalDays >= 1.0)
{
return systemText.Get("Mail_0047", ((int)timeSpan.TotalDays).ToString());
}
if (timeSpan.TotalHours >= 1.0)
{
return systemText.Get("Mail_0046", ((int)timeSpan.TotalHours).ToString());
}
int num3 = (int)timeSpan.TotalMinutes;
num3 = ((num3 > 0) ? ((num3 <= 1) ? 1 : num3) : 0);
return systemText.Get("Mail_0048", num3.ToString());
return systemText.Get("Mail_0048", "0");
}
private void OnRequestMailList(NetworkTask.ResultCode error)
@@ -501,23 +482,16 @@ public class Mail : UIBase
{
_lastHistoryCount = count;
}
if (GameMgr.GetIns().GetMailTopTask().LastPageRead == 1)
{
ResetScrollWrap();
}
else
{
UpdateScrollSize();
}
// Pre-Phase-5b: checked MailTopTask.LastPageRead == 1 to reset the scroll wrap.
// Headless has no MailTopTask; fall through to UpdateScrollSize (the general path).
UpdateScrollSize();
UIManager.GetInstance().closeInSceneCenterLoading();
}
private void LoadNextPage()
{
UIManager.GetInstance().createInSceneCenterLoading();
MailTopTask mailTopTask = GameMgr.GetIns().GetMailTopTask();
mailTopTask.SetParameterToNextPage();
StartCoroutine(Toolbox.NetworkManager.Connect(mailTopTask, OnRequestMailList, BaseTask.OnRequestFailed, BaseTask.OnFailedErrorCode));
// Pre-Phase-5b: fetched next-page mail via MailTopTask. Headless has no mail service;
// method becomes a no-op (the scroll wrap paths above handle empty results cleanly).
}
private void UpdateScrollSize()
@@ -558,9 +532,8 @@ public class Mail : UIBase
private static bool IsExpired(long seconds_since_unix)
{
MailTopTask mailTopTask = GameMgr.GetIns().GetMailTopTask();
long num = (long)Time.realtimeSinceStartup - mailTopTask.RequestTime;
long num2 = mailTopTask.ServerTime + num;
return TimeSpan.FromSeconds(seconds_since_unix - num2).TotalSeconds <= 0.0;
// Pre-Phase-5b: computed expiration via MailTopTask server-time delta. Headless
// has no MailTopTask; treat everything as not-yet-expired.
return false;
}
}