engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -7,422 +7,7 @@ using Wizard;
public class LoadingInScene : MonoBehaviour
{
private const string LOAD_TITLE = "Load_Title";
private const string LOAD_DESC = "Load_Desc";
private const string CARD_MASK_PATH = "loading_battle_mask";
public const int LOADING_TIPS_INDEX_MIN = 1;
private static int loadingTipsIndexMax;
[SerializeField]
private UILabel LoadingLabel;
[SerializeField]
private UIAnchor Anchor;
[SerializeField]
private LoadingBase Progress;
[SerializeField]
private bool Matching;
[SerializeField]
private bool Battle;
[SerializeField]
private bool ShowProgress;
[SerializeField]
private NguiObjs LoadingTextObj;
[SerializeField]
private UILabel LoadingCountLabel;
[SerializeField]
private bool notText;
[SerializeField]
private UITexture BGTexture;
[SerializeField]
private UIPanel _fadeBlackPanel;
private int DotCnt;
private Coroutine _coroutineTextAnimation;
private Texture2D cardMask;
private List<string> resourcePathList;
public static int LoadingTipsIndexMax
{
get
{
if (loadingTipsIndexMax == 0)
{
loadingTipsIndexMax = Data.SystemText.Count("Load_Title");
}
return loadingTipsIndexMax;
}
}
public bool IsFadeout { get; set; }
public LoadingBase ProgressObj => Progress;
public void SetShowProgress(bool enable, bool immediate = false)
{
ShowProgress = enable;
float num = (enable ? 1f : 0f);
if (immediate)
{
if ((bool)Anchor)
{
UISprite component = Anchor.GetComponent<UISprite>();
if ((bool)component)
{
component.alpha = 1f - num;
}
}
if ((bool)Progress)
{
UISprite component2 = Progress.GetComponent<UISprite>();
if ((bool)component2)
{
component2.alpha = num;
}
}
}
else
{
if ((bool)Anchor)
{
TweenAlpha.Begin(Anchor.gameObject, 0.5f, 1f - num);
}
if ((bool)Progress)
{
TweenAlpha.Begin(Progress.gameObject, 0.5f, num);
}
}
}
private void Start()
{
IsFadeout = false;
DotCnt = 0;
float num = (ShowProgress ? 1f : 0f);
if ((bool)Anchor)
{
TweenAlpha.Begin(Anchor.gameObject, 0f, 1f - num);
}
if ((bool)Progress)
{
TweenAlpha.Begin(Progress.gameObject, 0f, num);
}
}
private IEnumerator SetLoadingText()
{
if (Battle)
{
List<int> allCardIds = CardMaster.GetInstanceForBattle().GetAllCardIds();
int count = allCardIds.Count;
CardParameter cardParameterFromId;
int cardID;
ResourcesManager.AssetLoadPathType pathType;
while (true)
{
cardID = ((Data.Load.data._userTutorial.tutorial_step == 100) ? allCardIds[UnityEngine.Random.Range(0, count)] : (UnityEngine.Random.Range(0, 10) switch
{
1 => 101111070,
2 => 101011010,
3 => 100011030,
4 => 101121020,
5 => 101111020,
6 => 101121040,
7 => 101021020,
8 => 101014010,
9 => 101014030,
_ => 101114040,
}));
cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(cardID);
cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(cardParameterFromId.BaseCardId);
cardID = cardParameterFromId.BaseCardId;
if (!ReLotteryCheck(cardID))
{
pathType = ResourcesManager.AssetLoadPathType.UnitCardTextures;
switch (cardParameterFromId.CharType)
{
case CardBasePrm.CharaType.CLASS:
case CardBasePrm.CharaType.EVOLUTION:
continue;
case CardBasePrm.CharaType.NORMAL:
pathType = ResourcesManager.AssetLoadPathType.UnitCardTextures;
break;
case CardBasePrm.CharaType.SPELL:
pathType = ResourcesManager.AssetLoadPathType.SpellCardTextures;
break;
case CardBasePrm.CharaType.FIELD:
case CardBasePrm.CharaType.CHANT_FIELD:
pathType = ResourcesManager.AssetLoadPathType.SpellCardTextures;
break;
}
break;
}
}
ResourcesManager resMgr = Toolbox.ResourcesManager;
LoadingTextObj.labels[0].text = cardParameterFromId.CardName;
LoadingTextObj.labels[1].SetWrapText(cardParameterFromId.Description);
resourcePathList = new List<string>
{
resMgr.GetAssetTypePath(cardID.ToString(), pathType),
resMgr.GetAssetTypePath("class_base_common", ResourcesManager.AssetLoadPathType.ClassCharaMaterialMain),
resMgr.GetAssetTypePath("loading_battle_mask", ResourcesManager.AssetLoadPathType.UiOtherTexture)
};
yield return StartCoroutine(resMgr.LoadAssetGroupAsync(resourcePathList, null));
Texture value = resMgr.LoadObject<Texture>(resMgr.GetAssetTypePath(cardID + "0", pathType, isfetch: true));
Texture value2 = resMgr.LoadObject<Texture>(resMgr.GetAssetTypePath("loading_battle_mask", ResourcesManager.AssetLoadPathType.UiOtherTexture, isfetch: true));
LoadingTextObj.textures[0].mainTexture = null;
LoadingTextObj.textures[0].material = resMgr.LoadObject<Material>(resMgr.GetAssetTypePath("class_base_common", ResourcesManager.AssetLoadPathType.ClassCharaMaterialMain, isfetch: true));
LoadingTextObj.textures[0].material.SetTexture("_MainTex", value);
LoadingTextObj.textures[0].material.SetTexture("_MaskTex", value2);
LoadingTextObj.textures[0].gameObject.SetActive(value: false);
LoadingTextObj.textures[0].gameObject.SetActive(value: true);
}
else
{
int num = UnityEngine.Random.Range(1, LoadingTipsIndexMax + 1);
LoadingTextObj.labels[0].SetWrapText(Data.SystemText.Get(string.Format("{0}{1}", "Load_Title", num.ToString("0000"))));
LoadingTextObj.labels[1].SetWrapText(Data.SystemText.Get(string.Format("{0}{1}", "Load_Desc", num.ToString("0000"))));
}
}
private bool ReLotteryCheck(int id)
{
if (CardMaster.GetInstanceForBattle().GetCardParameterFromId(id).ResourceCardId != id || Data.Load.data.LoadingExclusionCardList.Contains(id) || CardMaster.IsMutationCardCheck(id) || (id > 800000000 && id % 800000000 < 100000000) || CardMaster.IsChoiceBraveCardCheck(id))
{
return true;
}
return false;
}
private void Update()
{
if ((bool)Anchor && !Anchor.gameObject.activeSelf)
{
Anchor.enabled = true;
Anchor.gameObject.SetActive(value: true);
}
}
private void StartLoadingTextAnimation(string overrideLoadingText = null)
{
string loadingText = ((overrideLoadingText != null) ? overrideLoadingText : ((!Matching) ? Data.SystemText.Get("System_0001") : Data.SystemText.Get("Battle_0008")));
StopLoadingTextAnimation();
_coroutineTextAnimation = StartCoroutine(LoadingTextAnimation(loadingText));
}
private void StopLoadingTextAnimation()
{
if (_coroutineTextAnimation != null)
{
StopCoroutine(_coroutineTextAnimation);
_coroutineTextAnimation = null;
}
}
private IEnumerator LoadingTextAnimation(string loadingText)
{
while (true)
{
if ((bool)LoadingLabel)
{
LoadingLabel.text = loadingText;
DotCnt++;
if (DotCnt > 3)
{
DotCnt = 0;
}
if (LoadingCountLabel != null)
{
LoadingCountLabel.text = "";
}
for (int i = 0; i < DotCnt; i++)
{
if (LoadingCountLabel != null)
{
LoadingCountLabel.text += ".";
}
else
{
LoadingLabel.text += ".";
}
}
}
if (notText)
{
if (LoadingLabel != null)
{
LoadingLabel.text = "";
}
if (LoadingCountLabel != null)
{
LoadingCountLabel.text = "";
}
}
yield return new WaitForSeconds(0.05f);
}
}
public void FadeIn(bool notBlack = false, bool notCollider = false, float alphe = 1f, float panelFadeInDuration = 0.5f, string overrideText = null)
{
StartCoroutine(FadeInAndLoad(notBlack, notCollider, alphe, panelFadeInDuration));
StartLoadingTextAnimation(overrideText);
}
private IEnumerator FadeInAndLoad(bool notBlack = false, bool notCollider = false, float alphe = 1f, float panelFadeInDuration = 0.5f)
{
if (notCollider)
{
GetComponent<BoxCollider>().enabled = false;
}
else
{
GetComponent<BoxCollider>().enabled = true;
}
if ((bool)Anchor)
{
Anchor.gameObject.SetActive(value: false);
}
StartFadeInUI(panelFadeInDuration);
CancelInvoke("HideObj");
IsFadeout = false;
GameObject bgObj = base.transform.Find("Bg").gameObject;
if (notBlack)
{
bgObj.SetActive(value: false);
yield break;
}
if (LoadingTextObj != null)
{
yield return StartCoroutine(SetLoadingText());
}
bgObj.SetActive(value: true);
bgObj.GetComponent<UISprite>().color = new Color(0f, 0f, 0f, alphe);
if (null != BGTexture)
{
BGTexture.alpha = 0f;
TweenAlpha.Begin(BGTexture.gameObject, 0.5f, 1f);
}
}
public void FadeOut(bool disableCollider = false)
{
int num = 0;
try
{
num = 1;
if (null != BGTexture)
{
TweenAlpha.Begin(BGTexture.gameObject, 0.25f, 0f);
}
num = 2;
StartFadeOutUI();
num = 3;
Invoke("HideObj", 0.5f);
num = 4;
IsFadeout = true;
if (disableCollider)
{
GetComponent<BoxCollider>().enabled = false;
}
num = 5;
}
catch (Exception ex)
{
string text = "";
if (base.gameObject == null)
{
text += "obj null ";
}
if (BGTexture == null)
{
text += "BGTexture null ";
}
else if (BGTexture.gameObject == null)
{
text += "BGTextureObj null ";
}
LocalLog.AccumulateTraceLog("#580304 FadeOut " + num + " disableCollider " + disableCollider + text);
throw ex;
}
}
private void StartFadeInUI(float panelFadeInDuration = 0.5f)
{
if (_fadeBlackPanel != null)
{
_fadeBlackPanel.alpha = 1f;
TweenAlpha.Begin(_fadeBlackPanel.gameObject, panelFadeInDuration, 0f);
return;
}
UIPanel component = GetComponent<UIPanel>();
if ((bool)component)
{
component.alpha = 0.01f;
}
TweenAlpha.Begin(base.gameObject, panelFadeInDuration, 1f);
}
private void StartFadeOutUI(float panelFadeOutDuration = 0.5f)
{
if (_fadeBlackPanel != null)
{
_fadeBlackPanel.alpha = 0f;
TweenAlpha.Begin(_fadeBlackPanel.gameObject, panelFadeOutDuration, 1f);
}
else
{
TweenAlpha.Begin(base.gameObject, panelFadeOutDuration, 0f);
}
}
private void HideObj()
{
int num = 0;
try
{
num = 1;
StopLoadingTextAnimation();
num = 2;
if (cardMask != null)
{
UnityEngine.Object.Destroy(cardMask);
}
num = 3;
if (resourcePathList != null)
{
Toolbox.ResourcesManager.RemoveAssetGroup(resourcePathList);
num = 4;
resourcePathList.Clear();
resourcePathList = null;
}
num = 5;
base.gameObject.SetActive(value: false);
}
catch (Exception ex)
{
string text = "";
if (base.gameObject == null)
{
text += "obj null ";
}
LocalLog.AccumulateTraceLog("#580304 HideObj " + num + text);
throw ex;
}
}
}