engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -11,20 +11,11 @@ public static class Global
{
public enum CHAR_TYPE
{
PLAYER,
ENEMY,
NONE,
MAX
}
NONE }
public enum CardRarity
{
MIN = 1,
BRONZE = 1,
SILVER = 2,
GOLD = 3,
LEGEND = 4,
MAX = 5
}
public enum LANG_TYPE
@@ -37,9 +28,7 @@ public static class Global
Fre,
Ita,
Ger,
Spa,
Max
}
Spa }
public struct LanguageProps
{
@@ -62,82 +51,6 @@ public static class Global
public const int NONE = -1;
public const string NONE_TEXT = "NONE";
public const int GOBLIN_CARD_ID = 100011010;
public const int FIGHTER_CARD_ID = 100011020;
public const int EVOLVE_TO_OTHER_CARD_INITIAL_ID = 910;
public const int CHOICE_BRAVE_CARD_INITIAL_ID = 930;
public const int RITE_OF_THE_IGNORANT_ID = 900344060;
public const int GHIOS_SPARKLING_PRISM_ID = 120341020;
public const int ARAMIS_ID = 900241110;
public const int WIELDER_OF_THE_COSMOS_ID = 123841020;
public const int SLAUGHTERING_SAMURAI_ID = 130241030;
public const int GOBLIN_MAGE_ID = 125021010;
public const int ARCHANGEL_OF_EVOCATION_ID = 117031020;
public const int PEERLESS_WARRIOR_ID = 129241020;
public const int ELEANOR_TECHNIQUE_ID = 930344070;
public const int VAIDI_SECRET_ART_ID = 930444050;
public const int BRIARMAIDEN_ID = 132141010;
public const int THUNDER_GOD_OF_THE_TEMPEST_ID = 123031020;
public const int REAPER_CARD_IDX = -99;
public const long ONE_SECOND = 10000000L;
public const float BASE_SCREEN_WIDTH_SIZE = 1280f;
public const float BASE_SCREEN_HEIGHT_SIZE = 640f;
public const int STANDARD_DECK_CARD_NUM_MAX = 40;
public const int TWO_PICK_DECK_MAX_NUM = 30;
public const int WIND_FALL_DECK_MAX_NUM = 35;
public const int STANDARD_DECK_SAVABLE_CARD_NUM_MAX = 50;
public const int SAME_KIND_NUM_MAX_BASE = 3;
public const int CARD_RARITY_MIN = 1;
public const int CARD_RARITY_BRONZE = 1;
public const int CARD_RARITY_SILVER = 2;
public const int CARD_RARITY_GOLD = 3;
public const int CARD_RARITY_LEGEND = 4;
public const int CARD_RARITY_MAX = 5;
public const int DAMAGE_EFFECT_MAX_NUM = 12;
public const float MULLIGAN_TIME_LIMIT = 60f;
public const float TURN_TIME_LIMIT = 90f;
public const float TURN_TIME_EXTEND_ONPLAY = 3f;
public const float TURN_TIME_EXTEND_MAX = 15f;
public const float DRAG_DISTANCE = 40f;
public static Color CARD_SELECT_COLOR;
public static Color CARD_PASSIVE_COLOR;
@@ -234,22 +147,6 @@ public static class Global
public static readonly Vector3 CLASS_BATTLE_POSITION_ENEMY;
public const int BATTLE_LAYER = 10;
public const int SUB_PARTICLES_LAYER = 12;
public const int HIGH_RANK_EVOLVE_LAYER = 13;
public const int BATTLE_UNDER_LAYER = 15;
public const int FRONT_UI_LAYER = 24;
public const int SYSTEM_UI_LAYER = 22;
public const int CUT_IN_LAYER = 31;
public const int EMPTY_DECK_ID = -1;
public static readonly Vector3 EP_PANEL_POSITION_PLAYER;
public static readonly Vector3 PLAYER_CHOICE_BRAVE_BUTTON_POSITION;
@@ -258,10 +155,6 @@ public static class Global
public static readonly Vector3 PLAYER_CHOICE_BRAVE_BUTTON_POSITION_ZOOM;
public const int DEFAULT_EMBLEM_ID = 100000000;
public const int DEFAULT_DEGREE_ID = 300003;
public static Vector2 WEBVIEW_NORMAL_SIZE;
public static Vector3 POSITION_COST_ICON;
@@ -286,14 +179,6 @@ public static class Global
public static int WideFieldOfView;
public const float WideFieldOfViewAspectRatioThreshold = 1.5f;
public const float ASPECT_RATIO_OVER_16_9 = 1.8f;
public const string BASE_GAME_FONT_NAME = "A-OTF-KaiminTuStd-Bold";
public const string BASE_BITMAP_FONT_NAME = "FOT-TsukuAOldMinPr6-E";
public static string GAME_FONT_NAME;
public static string[] fontFileNames;
@@ -302,36 +187,12 @@ public static class Global
public static List<int> SeSysSummonLandingDuplicateCheckId;
public const int ROTATION_SEASON_CHANGE_ERROR_FOR_BUY = 110;
public const int ROTATION_SEASON_CHANGE_ERROR = 109;
private const int CHINESE_TAIWAN_ID = 1028;
private const int CHINESE_HONGKONG_ID = 3076;
private const int CHINESE_MAKAO_ID = 5124;
private const int CHINESE_SINGAPORE_ID = 4100;
private const int CHINESE_CHINA_ID = 2052;
public const int LANG_MAX = 9;
public static string jpn_font;
public const string CHS_FONT = "DFGBWB7-900";
public static LanguageProps[] LanguagePropList;
public static UnityEngine.Font GAME_FONT;
public const string CLONE_SUFFIX = "(Clone)";
private const string BBCodePattern = "(\\[[a-z0-9\\/\\-]*\\])";
public const string BBCodePatternName = "(\\[[a-z0-9\\/\\-]*(rub\\<[^\\>]*\\>)*\\])";
private static Vector2 CARD_NAME_POS_SHORT;
private static Vector2 CARD_NAME_POS_NORMAL;
@@ -346,12 +207,6 @@ public static class Global
private static int CARD_NAME_SIZE_ALPHABET_LANGUAGE;
public const int CARD_NAME_LIMIT_LENGTH_ENG = 11;
public const int CARD_NAME_LIMIT_LENGTH_JPN = 5;
private const char ZERO_WIDTH_MARKER = '\u200b';
private static readonly LANG_TYPE[] WordBreakLanguages;
private static readonly LANG_TYPE[] AlphabetLanguages;
@@ -360,18 +215,6 @@ public static class Global
private static readonly string[] AlphabetLanguageNames;
public static bool IsSnCollabSkin(int skinId)
{
if (4300 <= skinId)
{
return skinId <= 4399;
}
return false;
}
[DllImport("__Internal")]
private static extern int GetUserDefaultLangID();
static Global()
{
CARD_SELECT_COLOR = Color.cyan;
@@ -661,38 +504,6 @@ public static class Global
}
}
public static List<string> GetParentList(Transform t, bool isOwnContains)
{
List<string> list = new List<string>();
if (isOwnContains)
{
list.Add(t.name);
}
Transform transform = null;
Transform transform2 = t;
while ((transform = transform2.parent) != null)
{
list.Insert(0, transform.name);
transform2 = transform;
}
return list;
}
public static string GetParentListToString(Transform t, bool isOwnContains)
{
List<string> parentList = GetParentList(t, isOwnContains);
string text = string.Empty;
for (int i = 0; i < parentList.Count; i++)
{
if (i != 0)
{
text += ":";
}
text += parentList[i];
}
return text;
}
public static bool IsAlphabetLanguage()
{
string textLanguage = CustomPreference.GetTextLanguage();
@@ -705,66 +516,6 @@ public static class Global
return WordBreakLanguageNames.Contains(textLanguage);
}
public static LANG_TYPE CastToLangType(string type)
{
foreach (LANG_TYPE item in Enum.GetValues(typeof(LANG_TYPE)).Cast<LANG_TYPE>())
{
if (type == item.ToString())
{
return item;
}
}
return LANG_TYPE.Max;
}
public static bool IsSupportedLanguageType(string langType)
{
for (int i = 0; i < LanguagePropList.Count(); i++)
{
if (LanguagePropList[i].LangType == langType)
{
return true;
}
}
return false;
}
public static bool IsSupportedSystemLanguage(string sysLang)
{
for (int i = 0; i < LanguagePropList.Count(); i++)
{
if (LanguagePropList[i].Name == sysLang)
{
return true;
}
}
return false;
}
public static string GetDisplayLanguage(string type)
{
for (int i = 0; i < LanguagePropList.Count(); i++)
{
if (LanguagePropList[i].LangType == type)
{
return LanguagePropList[i].DisplayName;
}
}
return LanguagePropList[0].DisplayName;
}
public static string GetLanguageType(string sysLang)
{
for (int i = 0; i < LanguagePropList.Count(); i++)
{
if (LanguagePropList[i].Name == sysLang)
{
return LanguagePropList[i].LangType;
}
}
return LanguagePropList[0].LangType;
}
public static string GetFontLangType(string type)
{
for (int i = 0; i < LanguagePropList.Count(); i++)
@@ -776,22 +527,4 @@ public static class Global
}
return LanguagePropList[0].Font;
}
public static string GetSystemLanguage()
{
if (Application.systemLanguage == SystemLanguage.Chinese)
{
switch (GetUserDefaultLangID())
{
case 2052:
case 4100:
return SystemLanguage.ChineseSimplified.ToString();
case 1028:
case 3076:
case 5124:
return SystemLanguage.ChineseTraditional.ToString();
}
}
return Application.systemLanguage.ToString();
}
}