engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -11,7 +11,6 @@ public class GachaUI : UIBase
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public enum CardPackType
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{
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NONE,
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CRYSTAL,
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CRYSTAL_MULTI,
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DAILY,
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TICKET,
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@@ -28,70 +27,6 @@ public class GachaUI : UIBase
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private static GachaUI _gachaUiInstance;
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private const int DEPTH_REWARD_DIALOG_PANEL = 600;
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private const int DEPTH_REWARD_DIALOG_INNER = 610;
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private const int DEPTH_SELECT_BUY_NUM_DIALOG = 610;
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private const int DEPTH_TUTORIAL_BUY_CONFIRM = 1000;
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private const int DEPTH_TUTORIAL_LEGEND_PACK_DETAIL_MESSAGE_DIALOG = 1000;
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private const int SORTING_ORDER_TUTORIAL_LEGEND_PACK_DETAIL_MESSAGE_DIALOG = 37;
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private const int ORDER_REWARD_DIALOG = 2;
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public const int BASIC_PACK_ID_START = 10000;
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private const int BASIC_PACK_ID_END = 14999;
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public const int ADDITIONAL_PACK_ID_START = 15000;
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private const int ADDITIONAL_PACK_ID_END = 15999;
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private const int TS_SKIN_PICKUP_PACK_ID_START = 16000;
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private const int TS_SKIN_PICKUP_PACK_ID_END = 16999;
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private const int TS_ROTATION_TICKET_PACK_ID_START = 80000;
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private const int TS_ROTATION_TICKET_ID = 80001;
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private const int TS_ROTATION_TICKET_PACK_ID_END = 89001;
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public const int LEGEND_PACK_GACHA_ID = 90001;
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private const int TS_STEPUP_GACHA_FIRST_ID_START = 97000;
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private const int TS_STEPUP_GACHA_FIRST_ID_END = 97999;
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private const int TS_STEPUP_GACHA_SECOND_ID_START = 98000;
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private const int TS_STEPUP_GACHA_SECOND_ID_END = 98999;
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private const int TS_LEGEND_PACK_GACHA_ID = 99000;
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private const int DEFAULT_DRUMROLL_INDEX = 0;
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private const int MAX_CARD_PACK_NAM = 10;
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private const int DAILY_BUY_PACK_NAM = 1;
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public const int SPECIAL_CARD_PACK_NUM = 10;
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public const int ROTATION_STARTER_PACK_NUM = 10;
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private const string FORMAT_BTN_ROTATION_ON = "btn_gacha_timesliprotation_on";
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private const string FORMAT_BTN_ROTATION_OFF = "btn_gacha_timesliprotation_off";
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private const string FORMAT_BTN_UNLIMITED_ON = "btn_gacha_unlimited_on";
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private const string FORMAT_BTN_UNLIMITED_OFF = "btn_gacha_unlimited_off";
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public const string APPEAL_IMAGE = "card_pack_{0}_poster_sub";
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[SerializeField]
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private UIToggle _skipToggleBtn;
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@@ -192,11 +127,6 @@ public class GachaUI : UIBase
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public bool IsDuringPackOpen { get; private set; }
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public static GachaUI GetInstance()
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{
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return _gachaUiInstance;
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}
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public override void onFirstStart()
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{
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_gachaUiInstance = this;
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@@ -246,7 +176,7 @@ public class GachaUI : UIBase
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if (!_isRotation)
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{
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SetFormat(Format.Rotation);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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TweenAlpha.Begin(_drumrollManager.gameObject, 0f, 0f);
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CreateCardPackTop(0, fade: false);
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}
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@@ -256,7 +186,7 @@ public class GachaUI : UIBase
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if (_isRotation)
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{
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SetFormat(Format.Unlimited);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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TweenAlpha.Begin(_drumrollManager.gameObject, 0f, 0f);
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CreateCardPackTop(0, fade: false);
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}
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@@ -370,13 +300,6 @@ public class GachaUI : UIBase
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}));
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}
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private void BackToMyPage()
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{
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UIManager.ChangeViewSceneParam changeViewSceneParam = new UIManager.ChangeViewSceneParam();
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changeViewSceneParam.NotWait();
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UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.MyPage, changeViewSceneParam);
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}
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private void StartLoadCardPack(PackInfoTask.PackFirstTransition packFirstTransition)
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{
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bool isTurorialEnd = _isTutorial && Data.Load.data._userTutorial.TutorialStep == 100;
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@@ -630,7 +553,7 @@ public class GachaUI : UIBase
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_isTutorial = false;
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UIManager.GetInstance().StartFirstTips(FirstTips.TipsType.ShopCardPack, delegate
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{
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GameMgr.GetIns().GetInputMgr().isBackKeyEnable = true;
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/* Pre-Phase-5b: headless has no InputMgr */
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});
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FirstTips.SaveFinishFirstTips(FirstTips.TipsType.GachaPointExchange);
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}
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@@ -712,7 +635,7 @@ public class GachaUI : UIBase
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{
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if (_isPackOpen)
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{
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GameMgr.GetIns().GetInputMgr().isBackKeyEnable = true;
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/* Pre-Phase-5b: headless has no InputMgr */
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}
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UIManager.GetInstance().OnReadyViewScene(isFadein: true);
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}
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@@ -788,12 +711,12 @@ public class GachaUI : UIBase
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if (_skipToggleBtn.value)
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{
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_isSkipOpen = true;
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
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}
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else
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{
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_isSkipOpen = false;
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_OFF);
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}
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}
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}
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@@ -842,19 +765,6 @@ public class GachaUI : UIBase
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return Data.PackInfo.dataList.FindAll((PackConfig data) => IsUnlimitedCardPackId(data.PackId));
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}
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private bool ContainsRotationCardSet(int parentGachaId)
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{
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if (Data.Load.data.RotationCardSetList.Contains(parentGachaId))
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{
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return true;
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}
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if (Prerelease.Status == Prerelease.eStatus.PRE_ROTATION)
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{
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return Prerelease.Instance.RotationCardSetList.Contains(parentGachaId);
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}
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return false;
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}
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private bool IsBasicPackId(int packId)
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{
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if (10000 < packId)
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@@ -1022,7 +932,7 @@ public class GachaUI : UIBase
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private void OnPushExchangeGachaPoint(PackConfig packConfig)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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_gachaPointExchangeDialog.CreateGachaPointExchangeDialog(packConfig, GetPackInfoTask);
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}
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@@ -1034,7 +944,7 @@ public class GachaUI : UIBase
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private void OnClickPurchaseButton(PackConfig packConfig, PackChildGachaInfo gachaInfo)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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switch (gachaInfo.PackType)
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{
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case CardPackType.CRYSTAL_SPECIAL:
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@@ -1159,7 +1069,7 @@ public class GachaUI : UIBase
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PurchasePack(packConfig, gachaInfo, buyPackNum);
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}));
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dialogBase.SetTitleLabel(Data.SystemText.Get("Dia_BuyCard_001_Title"));
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dialogBase.ClickSe_Btn1 = Se.TYPE.SYS_BTN_DECIDE_TRANS;
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dialogBase.ClickSe_Btn1 = 0;
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if (Data.Load.data._userTutorial.TutorialStep == 41)
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{
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dialogBase.SetButtonDisable(isEnableOK: false, isEnableCancel: true);
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@@ -1422,7 +1332,7 @@ public class GachaUI : UIBase
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{
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excludeCardIds = new int[0];
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}
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GameMgr.GetIns().GetInputMgr().isBackKeyEnable = false;
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/* Pre-Phase-5b: headless has no InputMgr */
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UIManager.GetInstance().CreatFadeClose(delegate
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{
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UIManager.GetInstance().createInSceneLoading();
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