engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -7,35 +7,15 @@ public class DialogSupport : MonoBehaviour
{
private enum Info
{
UserId,
AppVersion,
OsVersion,
Device
}
[SerializeField]
private UITable _table;
private GameObject[] _items;
private const string CHECK_ON = "btn_check_on";
private const string CHECK_OFF = "btn_check_off";
private const string USERID = "&userid=";
private const string APPVERSION = "&appver=";
private const string OSVERSION = "&osver=";
private const string DEVICE = "&device=";
private const string ERRORCODE = "&errorcode=";
private const string COUNTRY = "&country=";
private const string CITY = "&city=";
public string ErrorCode { get; set; }
public static DialogBase Create(string errorCode = null)
@@ -64,35 +44,6 @@ public class DialogSupport : MonoBehaviour
return dialogBase;
}
public void Start()
{
string[] array = new string[4] { "Contact_Dialog_002", "Contact_Dialog_003", "Contact_Dialog_004", "Contact_Dialog_001_dmm" };
int childCount = _table.transform.childCount;
_items = new GameObject[childCount];
for (int i = 0; i < childCount; i++)
{
_items[i] = _table.transform.GetChild(i).gameObject;
UIButton bt = _items[i].GetComponentInChildren<UIButton>();
UISprite sp = _items[i].GetComponentInChildren<UISprite>();
_items[i].GetComponentInChildren<UILabel>().text = Data.SystemText.Get(array[i]);
bt.onClick.Add(new EventDelegate(delegate
{
if (sp.spriteName == "btn_check_off")
{
bt.normalSprite = "btn_check_on";
bt.pressedSprite = "btn_check_off";
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
}
else
{
bt.normalSprite = "btn_check_off";
bt.pressedSprite = "btn_check_on";
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_OFF);
}
}));
}
}
private bool IsChecked(Info info)
{
if ((int)info >= _items.Length)
@@ -106,10 +57,8 @@ public class DialogSupport : MonoBehaviour
{
string key = "URL_0013_steam";
string text = Data.SystemText.Get(key);
if (IsChecked(Info.UserId) && PlayerStaticData.UserViewerID != 0)
{
text = text + "&userid=" + PlayerStaticData.UserViewerID;
}
// PlayerStaticData.UserViewerID read stripped in Phase-1 UI cull. GetUrl runs from a
// client-side report dialog; headless never invokes it.
if (IsChecked(Info.AppVersion))
{
text = text + "&appver=" + Toolbox.DeviceManager.GetAppVersionName();