engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -10,11 +10,6 @@ using Wizard.UI.Profile;
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public class DeckIntroduction : MonoBehaviour
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{
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private const int MAX_WIDTH_ANNOTATION_LABEL = 210;
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private const Format DEFAULT_FORMAT = Format.Rotation;
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private static readonly Vector2 FORMAT_CHANGE_UI_POSITION = new Vector2(-466f, 246f);
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private static readonly Dictionary<Format, FormatChangeUI.FormatCategory> FORMAT_TO_FORMAT_CATEGORY = new Dictionary<Format, FormatChangeUI.FormatCategory>
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{
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@@ -35,78 +30,21 @@ public class DeckIntroduction : MonoBehaviour
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[SerializeField]
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private TabList _tabList;
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[SerializeField]
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private UISprite _classIcon;
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[SerializeField]
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private UITexture _classCharaTexture;
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[SerializeField]
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private UILabel _className;
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[SerializeField]
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private UITexture _classBG;
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private Format _formatState;
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[SerializeField]
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private UILabel _labelAnnotation;
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private UIAtlas _classIconAtlas;
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private List<string> _resourceList = new List<string>();
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private List<string> _loadTopCardAssetList = new List<string>();
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private List<string> _loadCardAssetList;
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private List<DeckIntroductionItem> _deckIntroductionItem = new List<DeckIntroductionItem>();
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[SerializeField]
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private GameObject _dialogAttachRoot;
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[SerializeField]
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private GameObject _deckViewPrefab;
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[SerializeField]
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private GameObject _cardDetailPrefab;
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[SerializeField]
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private GameObject _introductionItemPrefab;
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[SerializeField]
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private UIGrid _deckListGrid;
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[SerializeField]
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private UIScrollView _scrollView;
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[SerializeField]
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private GameObject _confirmLabelForRotation;
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private DialogBase _dialog;
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private DeckIntroductionTask _introductionTask;
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private GameObject _deckViewObj;
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private UICardList _cardList;
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private GameObject _cardDetailObj;
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private CardDetailUI _cardDetail;
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private CardBasePrm.ClanType _classType = CardBasePrm.ClanType.NONE;
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private bool _isUpdateDeckList = true;
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private FormatChangeUI _formatChangeUI;
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private Vector3 _anotationLabelDefaultPosition;
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private int _seriesId;
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public const int LATEST_SERIES_ID = -1;
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public static void Create(GameObject prefab, GameObject parent, int seriesId = -1, Format format = Format.Max)
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{
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GameObject obj = NGUITools.AddChild(parent, prefab);
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@@ -115,7 +53,7 @@ public class DeckIntroduction : MonoBehaviour
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component._formatState = format;
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.AddButton(DialogBase.ButtonType.Gray, isReflect: false, Data.SystemText.Get("OtherTop_0065"));
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dialogBase.ClickSe_Btn1 = Se.TYPE.SYS_BTN_DECIDE;
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dialogBase.ClickSe_Btn1 = 0;
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dialogBase.isNotCloseWindowButton1 = true;
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dialogBase.onPushButton1 = component.CreateSelectSeriesIdDialog;
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dialogBase.AddButton(DialogBase.ButtonType.Close);
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@@ -136,27 +74,6 @@ public class DeckIntroduction : MonoBehaviour
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_seriesId = seriesId;
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}
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private IEnumerator Start()
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{
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_anotationLabelDefaultPosition = _labelAnnotation.transform.localPosition;
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yield return LoadAtlas();
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yield return StartCoroutine(StartDeckIntroductionTask());
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SetSeriesId(_introductionTask.DisplaySeriesId);
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yield return LoadResource();
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_dialog.gameObject.SetActive(value: true);
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if (_formatState == Format.Max)
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{
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_formatState = _introductionTask.DisplayFormat;
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}
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InitFormatBtn(_formatState);
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InitClassTab(_introductionTask);
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}
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private void OnDestroy()
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{
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ReleaseResource();
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}
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private IEnumerator StartDeckIntroductionTask()
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{
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_introductionTask = new DeckIntroductionTask();
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@@ -175,282 +92,6 @@ public class DeckIntroduction : MonoBehaviour
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}
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}
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private void ReleaseResource()
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_resourceList);
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_resourceList.Clear();
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RemoveTopCardResource();
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}
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private IEnumerator LoadAtlas()
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{
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string sceneAssetPath = UIManager.GetInstance().GetSceneAssetPath(UIAtlasManager.AssetBundleNames.Profile, null);
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_resourceList.Add(sceneAssetPath);
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yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetAsync(sceneAssetPath, null));
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sceneAssetPath = UIManager.GetInstance().GetSceneAssetPath(UIAtlasManager.AssetBundleNames.Profile, null, isload: true);
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_classIconAtlas = Toolbox.ResourcesManager.LoadObject<GameObject>(sceneAssetPath).GetComponent<UIAtlas>();
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}
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private static string GetClassBGPath(CardBasePrm.ClanType classType, bool isFetch)
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{
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int num = (int)classType;
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return Toolbox.ResourcesManager.GetAssetTypePath("bg_deck_info_" + num.ToString("00"), ResourcesManager.AssetLoadPathType.Background, isFetch);
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}
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private string GetClassCharaPath(CardBasePrm.ClanType classType, bool isFetch)
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{
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string charaTexName = ClassPage.GetCharaTexName(GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId((int)classType, isCurrentChara: false)
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.skin_id);
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return Toolbox.ResourcesManager.GetAssetTypePath(charaTexName, ResourcesManager.AssetLoadPathType.ClassCharaProfile, isFetch);
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}
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private IEnumerator LoadResource()
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{
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List<string> loadList = new List<string>();
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int num = 9;
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for (int i = 1; i < num; i++)
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{
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loadList.Add(GetClassCharaPath((CardBasePrm.ClanType)i, isFetch: false));
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loadList.Add(GetClassBGPath((CardBasePrm.ClanType)i, isFetch: false));
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}
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yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(loadList, null));
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_resourceList.AddRange(loadList);
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}
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private IEnumerator LoadTopCardResource(CardBasePrm.ClanType classType, Action<CardBasePrm.ClanType> onFinish)
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{
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UIManager.GetInstance().createInSceneCenterLoading();
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List<string> tempLoadList = new List<string>(_loadTopCardAssetList);
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_loadTopCardAssetList.Clear();
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for (int i = 0; i < _introductionTask._result.Count; i++)
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{
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DeckIntroductionTask.IntroductionData introductionData = _introductionTask._result[i];
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string cardMaterialPath = DeckIntroductionItem.GetCardMaterialPath(introductionData.TopCardId);
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if (introductionData.Deck.Format == _formatState && introductionData.Deck.GetDeckClassID() == (int)classType && !_loadTopCardAssetList.Contains(cardMaterialPath))
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{
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_loadTopCardAssetList.Add(cardMaterialPath);
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}
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}
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yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_loadTopCardAssetList, null));
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Toolbox.ResourcesManager.RemoveAssetGroup(tempLoadList);
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onFinish.Call(classType);
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UIManager.GetInstance().closeInSceneCenterLoading();
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}
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private void RemoveTopCardResource()
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadTopCardAssetList);
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_loadTopCardAssetList.Clear();
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}
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private void InitClassTab(DeckIntroductionTask task)
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{
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_classIcon.atlas = _classIconAtlas;
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int num = 9;
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CardBasePrm.ClanType clanType = CardBasePrm.ClanType.NONE;
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for (int i = 1; i < num; i++)
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{
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CardBasePrm.ClanType classType = (CardBasePrm.ClanType)i;
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Tab tab = _tabList.AddTab(delegate
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{
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ChangePage(classType);
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}, "class_tab_" + i.ToString("00"));
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if (task.IsExistClass(classType, _formatState))
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{
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if (clanType == CardBasePrm.ClanType.NONE)
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{
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clanType = classType;
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}
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}
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else
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{
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_tabList.SetTabToGrayByIndex(i - 1, disable: true);
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}
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tab.name = "Class_" + i + "(Clone)";
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}
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_tabList.Reset();
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_tabList.SelectTabByIndex((int)(clanType - 1), isForceSet: true);
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}
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private bool NeedResurgentConfirmLabel()
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{
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if ((_seriesId == 34 || _seriesId == 33 || _seriesId == 9) && _formatState == Format.Rotation)
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{
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return true;
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}
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return false;
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}
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private void ChangePage(CardBasePrm.ClanType classType)
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{
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if (_classType == classType && !_isUpdateDeckList)
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{
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return;
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}
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_classType = classType;
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_isUpdateDeckList = false;
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ClassCharacterMasterData charaPrmByClassId = GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId((int)classType, isCurrentChara: false);
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_className.text = charaPrmByClassId._className;
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ClassCharaPrm.SetClassLabelSetting(_className, classType);
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_classCharaTexture.mainTexture = Toolbox.ResourcesManager.LoadObject(GetClassCharaPath(classType, isFetch: true)) as Texture;
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_classBG.mainTexture = Toolbox.ResourcesManager.LoadObject(GetClassBGPath(classType, isFetch: true)) as Texture;
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_confirmLabelForRotation.SetActive(NeedResurgentConfirmLabel());
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_labelAnnotation.transform.localPosition = _anotationLabelDefaultPosition;
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string value;
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if (IsNotCopyToUnlimited(classType) && _formatState == Format.Rotation)
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{
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_labelAnnotation.gameObject.SetActive(value: false);
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}
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else if (_introductionTask.AlternativeFormatAndSeries != null && _introductionTask.AlternativeFormatAndSeries.TryGetValue(_formatState, out value))
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{
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_labelAnnotation.gameObject.SetActive(value: true);
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SetAnnotationText(value);
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if (NeedResurgentConfirmLabel())
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{
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_labelAnnotation.transform.localPosition = new Vector3(_anotationLabelDefaultPosition.x, 209f, _anotationLabelDefaultPosition.z);
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}
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}
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else
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{
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_labelAnnotation.gameObject.SetActive(value: false);
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}
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StartCoroutine(LoadTopCardResource(classType, InitDeckList));
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}
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private bool IsNotCopyToUnlimited(CardBasePrm.ClanType classType)
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{
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for (int i = 0; i < _introductionTask._result.Count; i++)
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{
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DeckData deck = _introductionTask._result[i].Deck;
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if (deck.HasResurgentCard() && deck.IsOutOfRotationFormat && deck.GetDeckClassID() == (int)classType)
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{
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return true;
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}
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}
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return false;
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}
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private void InitDeckList(CardBasePrm.ClanType classType)
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{
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for (int i = 0; i < _deckIntroductionItem.Count; i++)
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{
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_deckIntroductionItem[i].gameObject.SetActive(value: false);
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}
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List<DeckIntroductionTask.IntroductionData> list = new List<DeckIntroductionTask.IntroductionData>();
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for (int j = 0; j < _introductionTask._result.Count; j++)
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{
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DeckIntroductionTask.IntroductionData introductionData = _introductionTask._result[j];
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if (introductionData.Deck.GetDeckClassID() == (int)classType && introductionData.Deck.Format == _formatState)
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{
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list.Add(introductionData);
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}
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}
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for (int k = 0; k < list.Count; k++)
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{
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DeckIntroductionItem deckIntroductionItem = null;
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if (k < _deckIntroductionItem.Count)
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{
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deckIntroductionItem = _deckIntroductionItem[k];
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deckIntroductionItem.gameObject.SetActive(value: true);
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}
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else
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{
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deckIntroductionItem = NGUITools.AddChild(_deckListGrid.gameObject, _introductionItemPrefab).GetComponent<DeckIntroductionItem>();
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_deckIntroductionItem.Add(deckIntroductionItem);
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}
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deckIntroductionItem.Initialize(list[k]);
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deckIntroductionItem.OnClick = delegate(DeckIntroductionTask.IntroductionData data)
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{
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OnClickDeck(data);
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};
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}
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_deckListGrid.Reposition();
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_scrollView.ResetPosition();
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}
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private void InitFormatBtn(Format format)
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{
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_formatState = format;
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FormatChangeUI.FormatCategory defaultFormatCategory = FORMAT_TO_FORMAT_CATEGORY[_formatState];
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FormatChangeUI.FormatCategory anotherFormatCategory = (_introductionTask.IsExistFormat(Format.Crossover) ? FORMAT_TO_FORMAT_CATEGORY[Format.Crossover] : FormatChangeUI.FormatCategory.Invalid);
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_formatChangeUI = FormatChangeUI.Create(defaultFormatCategory, anotherFormatCategory, OnClickFormatBtn);
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_formatChangeUI.ShowOldRotationIcon();
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_dialog.SetObj(_formatChangeUI.gameObject, FORMAT_CHANGE_UI_POSITION);
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}
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private void SetAnnotationText(string serieasName)
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{
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_labelAnnotation.overflowMethod = UILabel.Overflow.ResizeFreely;
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_labelAnnotation.text = Data.SystemText.Get("OtherTop_0068", serieasName);
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_labelAnnotation.ProcessText();
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if (_labelAnnotation.width > 210)
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{
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_labelAnnotation.overflowMethod = UILabel.Overflow.ShrinkContent;
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_labelAnnotation.width = 210;
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}
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}
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private void OnClickDeck(DeckIntroductionTask.IntroductionData data)
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{
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ShowDeckView(data.Deck);
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}
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private void ShowDeckView(DeckData deck)
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{
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string text = "Detail";
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if (_cardDetailObj == null)
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{
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_cardDetailObj = NGUITools.AddChild(base.gameObject, _cardDetailPrefab);
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_cardDetail = _cardDetailObj.GetComponent<CardDetailUI>();
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_cardDetail.Initialize(LayerMask.NameToLayer(text), CardMaster.CardMasterId.Default);
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_cardDetailObj.SetActive(value: false);
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}
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if (_deckViewObj == null)
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{
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_deckViewObj = UnityEngine.Object.Instantiate(_deckViewPrefab);
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_cardList = _deckViewObj.GetComponent<UICardList>();
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_cardList.Init(base.gameObject, _cardDetail, null, OnCloseDeckView, text, in_DetailCameraUse: true, null, 40);
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_deckViewObj.SetActive(value: false);
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}
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_scrollView.DisableSpring();
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UIManager.GetInstance().createInSceneCenterLoading();
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StartCoroutine(CardLoadCoroutine(deck));
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}
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private IEnumerator CardLoadCoroutine(DeckData deck)
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{
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IList<int> cardIdList = deck.GetCardIdList();
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_cardList.RemoveData();
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_loadCardAssetList = _cardList.GetLoadFileList(cardIdList as List<int>);
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yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_loadCardAssetList, null));
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_cardList.IsEnableMyRotationDisplay = false;
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_cardList.IsConventionDeckIntroduction = true;
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_cardList.SetDeck(deck, null);
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if (deck.Format == Format.Rotation)
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{
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_cardList.SetFormatIcon("icon_rotation_s");
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}
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_cardList.UpdateShortageRedEther();
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_cardList.SetShortageCardVisible(_cardList.IsEnableShortageCardVisible);
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_cardList.SetActiveDeckIntroductionObj(isActive: true);
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yield return null;
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_dialog.SetDisp(inDisp: false);
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_deckViewObj.SetActive(value: true);
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UIManager.GetInstance().closeInSceneCenterLoading();
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}
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private void OnCloseDeckView()
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{
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_dialog.SetDisp(inDisp: true);
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_deckViewObj.SetActive(value: false);
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_scrollView.UpdatePosition();
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if (_loadCardAssetList != null)
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadCardAssetList);
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_loadCardAssetList.Clear();
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}
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}
|
||||
|
||||
private void CreateSelectSeriesIdDialog()
|
||||
{
|
||||
int prevSeriesId = _seriesId;
|
||||
@@ -471,7 +112,7 @@ public class DeckIntroduction : MonoBehaviour
|
||||
}
|
||||
dialogBase.SetTitleLabel(Data.SystemText.Get("OtherTop_0066"));
|
||||
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.DecisionBtn);
|
||||
dialogBase.ClickSe_Btn1 = Se.TYPE.SYS_BTN_DECIDE;
|
||||
dialogBase.ClickSe_Btn1 = 0;
|
||||
dialogBase.onPushButton1 = delegate
|
||||
{
|
||||
if (_seriesId != prevSeriesId)
|
||||
@@ -516,17 +157,6 @@ public class DeckIntroduction : MonoBehaviour
|
||||
_tabList.SelectTabByIndex((int)(clanType - 1), isForceSet: true);
|
||||
}
|
||||
|
||||
private void OnClickFormatBtn(FormatChangeUI.FormatCategory formatCategory)
|
||||
{
|
||||
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
|
||||
Format key = FORMAT_TO_FORMAT_CATEGORY.First((KeyValuePair<Format, FormatChangeUI.FormatCategory> data) => data.Value == formatCategory).Key;
|
||||
if (_formatState != key)
|
||||
{
|
||||
_formatState = key;
|
||||
UpdateClassTab();
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateFormatChangeUI()
|
||||
{
|
||||
bool flag = _introductionTask.IsExistFormat(Format.Rotation);
|
||||
|
||||
Reference in New Issue
Block a user