engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -20,16 +20,6 @@ public class DeckData
|
||||
Unknown
|
||||
}
|
||||
|
||||
public const int DEFAULT_DECK_ID_OFFSET = 90;
|
||||
|
||||
private const string LEADER_SKIN_ID_KEY = "leader_skin_id";
|
||||
|
||||
public const string CARD_ID_ARRAY_KEY = "card_id_array";
|
||||
|
||||
public const int DEFAULT_SLEEVE_ID = 3000011;
|
||||
|
||||
public const int UNSET_SKIN_ID = 0;
|
||||
|
||||
private int _deckId;
|
||||
|
||||
private string _deckName;
|
||||
@@ -85,18 +75,6 @@ public class DeckData
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsOutOfRotationFormat
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Format == Format.Rotation || Format == Format.PreRotation)
|
||||
{
|
||||
return DeckCopyFormat == Format.Unlimited;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public DeckData(Format format = Format.Max, DeckAttributeType deckAttributeType = DeckAttributeType.Invalid)
|
||||
{
|
||||
_skinId = 0;
|
||||
@@ -241,41 +219,6 @@ public class DeckData
|
||||
return IsUsable(out reason, canUseNonPossessionCard);
|
||||
}
|
||||
|
||||
public bool IsDisplayable()
|
||||
{
|
||||
if (!IsUsable())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Dictionary<int, int> cardNumDict = GetCardNumDict();
|
||||
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
|
||||
foreach (KeyValuePair<int, int> item in cardNumDict)
|
||||
{
|
||||
int possessionCardNum = dataMgr.GetPossessionCardNum(item.Key, isIncludingSpotCard: true);
|
||||
if (possessionCardNum == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (item.Value > possessionCardNum)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool HasResurgentCard()
|
||||
{
|
||||
foreach (int cardId in _cardIdList)
|
||||
{
|
||||
if (CardMaster.GetInstance(FormatBehaviorManager.GetDefaultBehaviour(Format).CardMasterId).GetCardParameterFromId(cardId).IsResurgentCard)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public int GetDeckClassID()
|
||||
{
|
||||
return _deckClassId;
|
||||
@@ -312,28 +255,6 @@ public class DeckData
|
||||
_cardIdList = list;
|
||||
}
|
||||
|
||||
public Dictionary<int, int> GetCardNumDict()
|
||||
{
|
||||
Dictionary<int, int> dictionary = new Dictionary<int, int>();
|
||||
if (IsNoCard())
|
||||
{
|
||||
return dictionary;
|
||||
}
|
||||
for (int i = 0; i < _cardIdList.Count; i++)
|
||||
{
|
||||
int key = _cardIdList[i];
|
||||
if (dictionary.ContainsKey(key))
|
||||
{
|
||||
dictionary[key]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
dictionary.Add(key, 1);
|
||||
}
|
||||
}
|
||||
return dictionary;
|
||||
}
|
||||
|
||||
public bool IsNoCard()
|
||||
{
|
||||
return _cardIdList == null;
|
||||
@@ -356,16 +277,9 @@ public class DeckData
|
||||
|
||||
public int GetSkinId(bool isDefaultSkin = false)
|
||||
{
|
||||
if (isDefaultSkin)
|
||||
{
|
||||
return GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId(GetDeckClassID(), isCurrentChara: false)
|
||||
.skin_id;
|
||||
}
|
||||
if (_skinId == 0)
|
||||
{
|
||||
return GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId(GetDeckClassID())
|
||||
.skin_id;
|
||||
}
|
||||
// Pre-Phase-5b: fell back to the class's default chara prm skin_id when _skinId was
|
||||
// zero (or when the default was explicitly requested). Callers are all UI (deck-list
|
||||
// display, avatar-dialog, avatar-battle info) so returning 0 headless is safe.
|
||||
return _skinId;
|
||||
}
|
||||
|
||||
@@ -378,15 +292,6 @@ public class DeckData
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
private string GetJsonString(JsonData deckData, string key, string defaultValue)
|
||||
{
|
||||
if (deckData.Keys.Contains(key))
|
||||
{
|
||||
return deckData[key].ToString();
|
||||
}
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
private bool GetJsonBool(JsonData deckData, string key, bool defaultValue)
|
||||
{
|
||||
if (deckData.Keys.Contains(key))
|
||||
@@ -491,7 +396,9 @@ public class DeckData
|
||||
IsMaintenanceDeck = false;
|
||||
if (_cardIdList != null)
|
||||
{
|
||||
IsMaintenanceDeck = _cardIdList.Any((int c) => GameMgr.GetIns().GetDataMgr().IsMaintenanceCard(c));
|
||||
// Pre-Phase-5b: probed DataMgr.IsMaintenanceCard for each id; headless has no
|
||||
// maintenance card list so no card is ever considered under maintenance.
|
||||
IsMaintenanceDeck = false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -501,19 +408,11 @@ public class DeckData
|
||||
return CreateMyRotationClassName(_deckClassId, info);
|
||||
}
|
||||
|
||||
public static string GetClassName(int classType, string rotationId)
|
||||
{
|
||||
MyRotationInfo myRotationInfo = Data.MyRotationAllInfo.Get(rotationId);
|
||||
if (myRotationInfo != null)
|
||||
{
|
||||
return CreateMyRotationClassName(classType, myRotationInfo);
|
||||
}
|
||||
return GameMgr.GetIns().GetDataMgr().GetClanNameByKey(classType);
|
||||
}
|
||||
|
||||
public static string CreateMyRotationClassName(int classType, MyRotationInfo info)
|
||||
{
|
||||
return Data.SystemText.Get("MyRotation_ID_02", GameMgr.GetIns().GetDataMgr().GetClanNameByKey(classType), info.LastPackText);
|
||||
// Pre-Phase-5b: threaded DataMgr.GetClanNameByKey for the class-name substitution.
|
||||
// Headless has no class-name map; substitute the class type as a raw string.
|
||||
return Data.SystemText.Get("MyRotation_ID_02", classType.ToString(), info.LastPackText);
|
||||
}
|
||||
|
||||
public bool IsVisibleRandomIcon()
|
||||
@@ -526,52 +425,8 @@ public class DeckData
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (GameMgr.GetIns().GetDataMgr().GetClassPrm(GetDeckClassID())
|
||||
.IsRandomLeaderSkin)
|
||||
{
|
||||
return _skinId == 0;
|
||||
}
|
||||
// Pre-Phase-5b: probed DataMgr.GetClassPrm(...).IsRandomLeaderSkin. Headless has no
|
||||
// class prm map so no class is treated as random-skin-eligible.
|
||||
return false;
|
||||
}
|
||||
|
||||
public MyRotationInfo GetMyRotationInfoFromCardList()
|
||||
{
|
||||
int num = int.MinValue;
|
||||
MyRotationInfo result = null;
|
||||
CardMaster instance = CardMaster.GetInstance(FormatBehaviorManager.GetDefaultBehaviour(Format.MyRotation).CardMasterId);
|
||||
foreach (int cardId in GetCardIdList())
|
||||
{
|
||||
CardParameter cardParameterFromId = instance.GetCardParameterFromId(cardId);
|
||||
MyRotationInfo myRotationInfoFromPack = GetMyRotationInfoFromPack(cardParameterFromId.CardSetId);
|
||||
if (myRotationInfoFromPack != null && int.Parse(myRotationInfoFromPack.Id) >= num)
|
||||
{
|
||||
result = myRotationInfoFromPack;
|
||||
num = int.Parse(myRotationInfoFromPack.Id);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
public MyRotationInfo GetMyRotationInfoFromPack(string packId)
|
||||
{
|
||||
int num = int.MinValue;
|
||||
MyRotationInfo myRotationInfo = null;
|
||||
foreach (MyRotationInfo myRotationInfo2 in Data.MyRotationAllInfo.MyRotationInfoList)
|
||||
{
|
||||
if (!(packId != myRotationInfo2.LastPackId) && int.Parse(myRotationInfo2.Id) >= num)
|
||||
{
|
||||
num = int.Parse(myRotationInfo2.Id);
|
||||
myRotationInfo = myRotationInfo2;
|
||||
}
|
||||
}
|
||||
if (myRotationInfo == null)
|
||||
{
|
||||
if (GetDeckClassID() != 8)
|
||||
{
|
||||
return Data.MyRotationAllInfo.FirstPackInfo;
|
||||
}
|
||||
return Data.MyRotationAllInfo.FirstPackInfoNemesis;
|
||||
}
|
||||
return myRotationInfo;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user