engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -11,10 +11,7 @@ public class DataMgr
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{
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public enum SpecialBattleResultType
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{
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None,
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Belphomet,
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Nerva
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}
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None }
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public class SpecialBattleSetting
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{
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@@ -157,7 +154,9 @@ public class DataMgr
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public int m_EnemyAIEmoteId;
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public int m_EnemyAIMaxLife;
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// Default 20 mirrors the historic AITestGlobal.AI_MAX_LIFE static default. Callers that don't
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// invoke SetEnemyAI (e.g. non-AI test fixtures) still get a sensible enemy leader HP.
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public int m_EnemyAIMaxLife = 20;
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public bool m_EnemyAIUseInnerEmote = true;
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@@ -173,8 +172,6 @@ public class DataMgr
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private bool _isDirtyPossessionCardDict;
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public const int PRACTICE_DIFFICULTY_DEGREE_EASY = 400001;
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public BattleType m_BattleType = BattleType.None;
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public TwoPickFormat TwoPickFormat;
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@@ -183,20 +180,12 @@ public class DataMgr
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private static string[] ClanNameTextIdList = new string[9] { "Common_0104", "Common_0105", "Common_0106", "Common_0107", "Common_0108", "Common_0109", "Common_0110", "Common_0111", "Common_0112" };
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public static readonly string[] TribeNameTextIdList = new string[18]
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{
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"TN_ALL", "TN_指揮官", "TN_兵士", "TN_土の印", "TN_マナリア", "TN_アーティファクト", "TN_財宝", "TN_機械", "TN_料理", "TN_レヴィオン",
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"TN_自然", "TN_宴楽", "TN_ヒーロー", "TN_武装", "TN_チェス", "TN_八獄", "TN_学園", ""
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};
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public DeckAttributeType LastSelectDeckAttributeType { private get; set; }
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public int PracticeDifficultyDegreeId { get; set; }
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public int Practice3DfieldId { get; set; }
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public DeckData _roomTwoPickDeckData { get; set; }
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public List<int> FavoriteCardList { get; private set; }
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public DeckGroupListData CurrentDeckListParamData { get; set; }
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@@ -217,8 +206,6 @@ public class DataMgr
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public BossRushBattleData BossRushBattleData { get; private set; }
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public int PracticePuzzleGroupId { get; set; }
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public int PuzzleQuestId { get; set; }
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public int PuzzleDifficulty { get; set; }
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@@ -270,88 +257,6 @@ public class DataMgr
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RecoveryData = recoveryData;
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}
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public void CacheSingleRecovryData()
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{
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if (RecoveryRecordManagerBase.IsExistsSingleRecoveryFile())
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{
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RecoveryData = RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json");
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}
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}
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public static bool IsNetworkBattleType(BattleType battleType)
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{
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switch (battleType)
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{
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case BattleType.FreeBattle:
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case BattleType.RankBattle:
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case BattleType.TwoPick:
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case BattleType.RoomBattle:
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case BattleType.RoomTwoPick:
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case BattleType.TwoPickBackdraft:
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case BattleType.ColosseumNormal:
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case BattleType.ColosseumTwoPick:
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case BattleType.ColosseumHof:
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case BattleType.Sealed:
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case BattleType.ColosseumWindFall:
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case BattleType.Gathering:
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case BattleType.CompetitionNormal:
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case BattleType.CompetitionTwoPick:
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return true;
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default:
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return false;
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}
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}
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public bool IsColosseumBattleType()
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{
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BattleType battleType = m_BattleType;
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if ((uint)(battleType - 8) <= 1u || battleType == BattleType.ColosseumHof || battleType == BattleType.ColosseumWindFall)
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{
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return true;
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}
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return false;
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}
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public bool IsCompetitionBattleType()
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{
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BattleType battleType = m_BattleType;
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if (battleType == BattleType.CompetitionNormal || battleType == BattleType.CompetitionTwoPick)
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{
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return true;
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}
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return false;
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}
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public static bool IsTwoPickBattleType(BattleType battleType)
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{
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switch (battleType)
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{
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case BattleType.TwoPick:
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case BattleType.RoomTwoPick:
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case BattleType.TwoPickBackdraft:
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case BattleType.ColosseumTwoPick:
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case BattleType.CompetitionTwoPick:
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return true;
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default:
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return false;
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}
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}
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public static bool IsEnableFormatIconBattleType(BattleType battleType)
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{
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switch (battleType)
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{
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case BattleType.FreeBattle:
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case BattleType.RankBattle:
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case BattleType.RoomBattle:
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case BattleType.ColosseumNormal:
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case BattleType.CompetitionNormal:
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return true;
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default:
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return false;
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}
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}
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public bool IsDipslayHighRankFormat()
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{
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switch (m_BattleType)
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@@ -380,11 +285,6 @@ public class DataMgr
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}
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}
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public bool IsTwoPickBattleType()
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{
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return IsTwoPickBattleType(m_BattleType);
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}
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public bool IsQuestBattleType()
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{
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return IsQuestBattleType(m_BattleType);
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@@ -399,34 +299,6 @@ public class DataMgr
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return false;
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}
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public bool IsFormatEnableBattleType()
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{
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switch (m_BattleType)
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{
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case BattleType.TwoPick:
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case BattleType.Story:
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case BattleType.Practice:
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case BattleType.ColosseumTwoPick:
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case BattleType.ColosseumHof:
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case BattleType.Sealed:
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case BattleType.ColosseumWindFall:
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case BattleType.Quest:
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case BattleType.BossRushQuest:
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case BattleType.SecretBossQuest:
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return false;
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default:
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if (Data.CurrentFormat == Format.Avatar)
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{
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return false;
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}
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if (IsTwoPickBattleType() || Data.CurrentFormat == Format.Max || Data.CurrentFormat == Format.PreRotation || Data.CurrentFormat == Format.Windfall || Data.CurrentFormat == Format.MyRotation || Data.CurrentFormat == Format.TwoPick)
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{
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return false;
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}
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return true;
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}
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}
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public bool IsRoomBattleType()
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{
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BattleType battleType = m_BattleType;
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@@ -437,15 +309,6 @@ public class DataMgr
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return false;
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}
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public static bool IsSingleBattleType(BattleType battleType)
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{
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if ((uint)(battleType - 4) <= 1u || battleType == BattleType.Quest || (uint)(battleType - 45) <= 1u)
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{
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return true;
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}
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return false;
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}
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public DataMgr()
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{
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_possessionCardDict = new Dictionary<int, int>();
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@@ -456,10 +319,6 @@ public class DataMgr
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PracticeDifficultyDegreeId = 400001;
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}
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public void PrintAIDataLibraryOnlyDebug()
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{
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}
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public void Load()
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{
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LoadClassData();
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@@ -606,11 +465,6 @@ public class DataMgr
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_enemyMyRotationInfo = Data.MyRotationAllInfo.Get(myRotationId);
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}
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public void SetEnemyAvatarBattleInfo(string id)
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{
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_enemyAvatarBattleInfo = Data.AvatarBattleAllInfo.Get(id);
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}
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public void ClearEnemyAvatarBattleInfo()
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{
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_enemyAvatarBattleInfo = null;
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@@ -670,24 +524,12 @@ public class DataMgr
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}
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}
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public void SetStoryAILogicAndDeckData(int classId, int enemyAiId)
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{
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StoryAISettingData settingData = Data.Master.StoryAISettingList.GetSettingData(enemyAiId);
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SetCurrentEnemyDeckDataFromAIDeck(classId, -1, settingData.LogicLevel, 20, settingData.DeckId, settingData.StyleId, settingData.EmoteId, settingData.UseInnerEmote, enemyAiId);
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}
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public void SetQuestAILogicAndDeckData(int classId, int enemyAiId)
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{
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StoryAISettingData settingData = Data.Master.QuestAISettingList.GetSettingData(enemyAiId);
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SetCurrentEnemyDeckDataFromAIDeck(classId, -1, settingData.LogicLevel, 20, settingData.DeckId, settingData.StyleId, settingData.EmoteId, settingData.UseInnerEmote, enemyAiId);
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}
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public void SetRankMatchAILogicAndDeckData(int enemyAiId)
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{
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RankMatchAISettingData settingData = Data.Master.RankMatchAISettingList.GetSettingData(enemyAiId);
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SetCurrentEnemyDeckDataFromAIDeck(settingData.ClassId, -1, 2, 20, settingData.DeckId, settingData.StyleId, -1, useInnerEmote: false, enemyAiId);
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}
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public void SetCurrentEnemyDeckDataFromAIDeck(int classID, int difficulty, int logicLevel, int maxLife, int deckId, int styleId, int emoteId, bool useInnerEmote, int enemyAiID = -1, List<int> specialAbilityIdList = null)
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{
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if (classID == 0)
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@@ -701,7 +543,6 @@ public class DataMgr
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m_EnemyAILogicLevel = logicLevel;
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m_EnemyAIMaxLife = maxLife;
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m_EnemyAIUseInnerEmote = useInnerEmote;
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AITestGlobal.AI_MAX_LIFE = maxLife;
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AI_LOGIC_LV logicLv = AI_LOGIC_LV.STRONG;
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switch (logicLevel)
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{
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@@ -731,7 +572,6 @@ public class DataMgr
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m_EnemyAILogicLevel = logicLevel;
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m_EnemyAIMaxLife = maxLife;
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m_EnemyAIUseInnerEmote = useInnerEmote;
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AITestGlobal.AI_MAX_LIFE = m_EnemyAIMaxLife;
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AI_LOGIC_LV logicLv = AI_LOGIC_LV.STRONG;
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switch (logicLevel)
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{
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@@ -768,39 +608,6 @@ public class DataMgr
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}
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}
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public void SetUserOwnCardData(IDictionary<int, int> userowncarddata)
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{
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_possessionCardDict = userowncarddata;
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SetDirtyPossessionCardDict();
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}
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public void SetClassPrm(JsonData userClassCharaList, JsonData userRankMatchList)
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{
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Dictionary<int, ClassCharaPrm> dictionary = new Dictionary<int, ClassCharaPrm>();
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for (int i = 0; i < userClassCharaList.Count; i++)
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{
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JsonData jsonData = userClassCharaList[i];
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int num = jsonData["class_id"].ToInt();
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if (num < 1 || 9 <= num)
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{
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continue;
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}
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ClassCharaPrm classCharaPrm = new ClassCharaPrm();
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classCharaPrm.SetParamWithUserClassJson(jsonData);
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for (int j = 0; j < userRankMatchList.Count; j++)
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{
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JsonData jsonData2 = userRankMatchList[j];
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if (jsonData2["class_id"].ToInt() == num)
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{
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classCharaPrm.SetClassCharaWin(jsonData2["win"].ToInt());
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classCharaPrm.SetClassCharaBattleCount(jsonData2["match_count"].ToInt());
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}
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}
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dictionary.Add(num, classCharaPrm);
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}
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_classPrmDict = dictionary;
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}
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public void SetSoroPlay3DFieldID(int fieldID)
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{
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_soroPlay3DFieldId = fieldID;
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@@ -822,11 +629,6 @@ public class DataMgr
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SpecialBattleSettingInfo = null;
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}
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public void ResetStorySpecialBattleResultSkipFlag()
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{
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SkipStorySpecialBattleResult = SpecialBattleResultType.None;
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}
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private static Dictionary<int, int> ParseIdOverrideText(string idOverrideText)
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{
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if (string.IsNullOrEmpty(idOverrideText))
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@@ -874,25 +676,6 @@ public class DataMgr
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return "";
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}
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public static string GetTribeNameByKey(int tribeType)
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{
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if (tribeType >= TribeNameTextIdList.Length)
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{
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return "";
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}
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string text = TribeNameTextIdList[tribeType];
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if (string.IsNullOrEmpty(text))
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{
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return "";
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}
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return Data.Master.GetTribeNameText(text);
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}
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public IDictionary<int, ClassCharaPrm> GetClassPrmDictionary()
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{
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return _classPrmDict;
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}
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public ClassCharaPrm GetClassPrm(int classId)
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{
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return _classPrmDict[classId];
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@@ -932,21 +715,6 @@ public class DataMgr
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return _playerSubClassId;
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}
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public bool TryGetPlayerSubClassId(out int subClassId)
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{
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subClassId = GetPlayerSubClassId();
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return IsValidSubClass(subClassId);
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}
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private static bool IsValidSubClass(int subClassId)
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{
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if (subClassId > 0)
|
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{
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return subClassId != 10;
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}
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return false;
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}
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public bool TryGetPlayerMyRotationInfo(out MyRotationInfo myRotationInfo)
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{
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myRotationInfo = _playerMyRotationInfo;
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@@ -964,11 +732,6 @@ public class DataMgr
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return GetCharaPrmByCharaId(GetPlayerCharaId());
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}
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public ClassCharacterMasterData GetPlayerSubCharaData()
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{
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return GetCharaPrmByCharaId(GetPlayerSubClassId());
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}
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public int GetPlayerClassId()
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{
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return GetPlayerCharaData().class_id;
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@@ -984,16 +747,6 @@ public class DataMgr
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return GetAbleSleeveId(_playerSleeveId);
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}
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public int GetPlayerBattleSkillReverse()
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{
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return GetPlayerCharaData().battle_skin_reverse;
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}
|
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public Dictionary<ClassCharaPrm.EmotionType, Emotion> GetPlayerEmotionData()
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{
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return Data.Master._emotionDic[GetPlayerEmotionId()];
|
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}
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|
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public string GetPlayerEmotionId()
|
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{
|
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if (!(_playerEmotionId == ""))
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@@ -1008,11 +761,6 @@ public class DataMgr
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_playerEmotionId = id;
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}
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public Dictionary<ClassCharaPrm.EmotionType, Emotion> GetEnemyEmotionData()
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{
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return Data.Master._emotionDic[GetEnemyEmotionId()];
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}
|
||||
|
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public string GetEnemyEmotionId()
|
||||
{
|
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if (!(_enemyEmotionId == ""))
|
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@@ -1041,25 +789,14 @@ public class DataMgr
|
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return _enemySubClassId;
|
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}
|
||||
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public bool TryGetEnemySubClassId(out int subClassId)
|
||||
{
|
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subClassId = GetEnemySubClassId();
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return IsValidSubClass(subClassId);
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}
|
||||
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public ClassCharacterMasterData GetEnemyCharaData()
|
||||
{
|
||||
return GetCharaPrmByCharaId(GetEnemyCharaId());
|
||||
}
|
||||
|
||||
public ClassCharacterMasterData GetEnemySubCharaData()
|
||||
{
|
||||
return GetCharaPrmByCharaId(GetEnemySubClassId());
|
||||
}
|
||||
|
||||
public int GetEnemyClassId()
|
||||
{
|
||||
if (GameMgr.GetIns().IsPuzzleQuest)
|
||||
if (false /* Pre-Phase-5b: IsPuzzleQuest const-false */)
|
||||
{
|
||||
return PuzzleEnemyClass;
|
||||
}
|
||||
@@ -1092,21 +829,11 @@ public class DataMgr
|
||||
return GetAbleSleeveId(_enemySleeveId);
|
||||
}
|
||||
|
||||
public int GetEnemyBattleSkillReverse()
|
||||
{
|
||||
return GetEnemyCharaData().battle_skin_reverse;
|
||||
}
|
||||
|
||||
public bool IsHighRankSkinPlayer()
|
||||
{
|
||||
return GetPlayerCharaData().IsHighRank;
|
||||
}
|
||||
|
||||
public bool IsHighRankSkinEnemy()
|
||||
{
|
||||
return GetEnemyCharaData().IsHighRank;
|
||||
}
|
||||
|
||||
public bool Is3DSkin(bool isPlayer)
|
||||
{
|
||||
if (isPlayer)
|
||||
@@ -1125,33 +852,6 @@ public class DataMgr
|
||||
return GetEnemyCharaData().IsEvolveSkin;
|
||||
}
|
||||
|
||||
public int GetEvolutionDelayFrame(bool isPlayer)
|
||||
{
|
||||
if (isPlayer)
|
||||
{
|
||||
return GetPlayerCharaData().EvolutionDelayFrame;
|
||||
}
|
||||
return GetEnemyCharaData().EvolutionDelayFrame;
|
||||
}
|
||||
|
||||
public bool IsSelectEmptyDeck()
|
||||
{
|
||||
if (_selectDeckId != -1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public int GetSelectDeckId()
|
||||
{
|
||||
if (_selectDeckId == 0)
|
||||
{
|
||||
return PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.LAST_BATTLE_DECK_ID);
|
||||
}
|
||||
return _selectDeckId;
|
||||
}
|
||||
|
||||
public IList<int> GetCurrentDeckData()
|
||||
{
|
||||
return _currentDeckCardIdList;
|
||||
@@ -1228,27 +928,6 @@ public class DataMgr
|
||||
return GetPossessionBaseCardNum(baseCardId, GetUserOwnCardData(isIncludingSpotCard), cardMasterId);
|
||||
}
|
||||
|
||||
public void UpdatePossessionCardNum(int cardId, int num)
|
||||
{
|
||||
GetUserOwnCardData(isIncludingSpotCard: false)[cardId] = num;
|
||||
SetDirtyPossessionCardDict();
|
||||
}
|
||||
|
||||
public void RemovePossessionCard(int cardId)
|
||||
{
|
||||
IDictionary<int, int> userOwnCardData = GetUserOwnCardData(isIncludingSpotCard: false);
|
||||
if (userOwnCardData.ContainsKey(cardId))
|
||||
{
|
||||
userOwnCardData[cardId] = 0;
|
||||
SetDirtyPossessionCardDict();
|
||||
}
|
||||
}
|
||||
|
||||
public List<int> GetPossessionCardIdList(bool isIncludingSpotCard)
|
||||
{
|
||||
return GetUserOwnCardData(isIncludingSpotCard).Keys.ToList();
|
||||
}
|
||||
|
||||
public Dictionary<int, int> GetPossessionBaseCardDictionary(bool isIncludingSpotCard, CardMaster.CardMasterId cardMasterId)
|
||||
{
|
||||
CardMaster instance = CardMaster.GetInstance(cardMasterId);
|
||||
|
||||
Reference in New Issue
Block a user