engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -143,81 +143,35 @@ public class ResourcesManager : MonoBehaviour, IManager
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private enum ProgressDebugType
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{
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Progress_NONE,
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Progress_DOWNLOAD,
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Progress_LOAD
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}
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public enum BackgroundDownloadState
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{
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None,
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Init,
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Download,
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StopRequest
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}
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public enum StopResult
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{
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Paused,
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Stopped,
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Finished
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}
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public List<string> Card3DAssetPathList = new List<string>();
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public List<string> Card2DAssetPathList = new List<string>();
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public List<string> CardListAssetPathList = new List<string>();
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public List<string> SleeveListAssetPathList = new List<string>();
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public List<string> BattleListAssetPathList = new List<string>();
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private bool downloadSemaphore;
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private AssetRequestContext downloadRequestContext = new AssetRequestContext(null, new Utility.LeanSemaphore(0), new AssetErrorState());
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private bool loadSemaphore;
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private AssetRequestContext loadRequestContext = new AssetRequestContext(null, new Utility.LeanSemaphore(0), new AssetErrorState());
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private bool useAssetBundle = true;
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public static int fixedParallelTasks;
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private int _preferredParallelLoadTasks = -1;
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private int _preferredParallelDownloadTasks = -1;
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private List<string> downloadList;
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public BackgroundDownloadState BgDownloadState;
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private bool _stopForMovie;
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public static float TextureScaleRatio
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{
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get
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{
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if (QualityManager.GetAssetQualityLevel() == QualityManager.AssetQualityLevel.Level_1)
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{
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return 2f;
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}
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return 1f;
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}
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}
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public static float AtlasValueRatio
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{
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get
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{
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if (QualityManager.GetAssetQualityLevel() == QualityManager.AssetQualityLevel.Level_1)
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{
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return 0.5f;
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}
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return 1f;
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}
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}
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public string GetAssetTypePath(string path, AssetLoadPathType type, bool isfetch = false)
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{
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if (string.IsNullOrEmpty(path))
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@@ -934,12 +888,6 @@ public class ResourcesManager : MonoBehaviour, IManager
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return sleeveId;
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}
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public bool IsExistSleeveNormalMap(long sleeveId)
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{
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string assetTypePath = GetAssetTypePath(sleeveId.ToString(), AssetLoadPathType.SleeveTextureNormalMap);
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return ExistsAssetBundleManifest(assetTypePath);
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}
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private void AddAssetNotFoundLog(string path)
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{
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string text = "asset not found : " + path;
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@@ -947,11 +895,6 @@ public class ResourcesManager : MonoBehaviour, IManager
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LocalLog.AccumulateTraceLog(text);
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}
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public string GetLoadFontFilePath(string fileName)
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{
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return "f/" + fileName;
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}
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public Material FindCardMaterial(int cardId, AssetLoadPathType type, bool isEvol = false, bool isMutation = false, CardBasePrm.CharaType originalType = CardBasePrm.CharaType.NORMAL, bool isChoiceBrave = false)
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{
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string text = ((cardId / 1000000000 == 1) ? GetAssetTypePath($"{cardId}_M", AssetLoadPathType.UnitCardMaterial, isfetch: true) : ((isEvol && type == AssetLoadPathType.UnitCardMaterial) ? GetAssetTypePath($"{cardId}1_M", type, isfetch: true) : ((!(isMutation || isChoiceBrave)) ? GetAssetTypePath($"{cardId}0_M", type, isfetch: true) : ((originalType != CardBasePrm.CharaType.NORMAL) ? GetAssetTypePath($"{cardId}0_M", AssetLoadPathType.SpellCardMaterial, isfetch: true) : GetAssetTypePath($"{cardId}0_M", AssetLoadPathType.UnitCardMaterial, isfetch: true)))));
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@@ -963,19 +906,6 @@ public class ResourcesManager : MonoBehaviour, IManager
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return obj;
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}
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public int GetPreferredParallelDownloadNum()
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{
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if (fixedParallelTasks > 0)
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{
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return fixedParallelTasks;
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}
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if (_preferredParallelDownloadTasks < 0)
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{
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_preferredParallelDownloadTasks = 4;
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}
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return _preferredParallelDownloadTasks;
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}
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public int GetPreferredParallelLoadNum()
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{
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if (fixedParallelTasks > 0)
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@@ -993,177 +923,6 @@ public class ResourcesManager : MonoBehaviour, IManager
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{
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}
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private void Start()
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{
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downloadList = new List<string>();
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Toolbox.ResourcesManager = this;
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}
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public void RequestDownloadStopForMovie()
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{
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if (BgDownloadState == BackgroundDownloadState.Download)
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{
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BgDownloadState = BackgroundDownloadState.StopRequest;
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_stopForMovie = true;
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}
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}
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public void RequestDownloadStopForMainDownload()
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{
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if (BgDownloadState == BackgroundDownloadState.Download)
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{
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BgDownloadState = BackgroundDownloadState.StopRequest;
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}
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}
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private IEnumerator WaitBgDownloadStopRequestFulfilled()
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{
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while (!Toolbox.AssetManager.IsDownloadJobIdle())
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{
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yield return null;
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}
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BgDownloadState = BackgroundDownloadState.None;
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}
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public StopResult Stop()
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{
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if (BgDownloadState == BackgroundDownloadState.StopRequest)
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{
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BgDownloadState = BackgroundDownloadState.None;
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if (_stopForMovie)
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{
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_stopForMovie = false;
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return StopResult.Paused;
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}
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return StopResult.Stopped;
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}
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if (BgDownloadState == BackgroundDownloadState.Download)
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{
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BgDownloadState = BackgroundDownloadState.None;
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return StopResult.Finished;
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}
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return StopResult.Stopped;
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}
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public bool CanStartBgDownload()
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{
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if (CanStartDownload())
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{
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return !Toolbox.MovieManager.IsPlaying();
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}
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return false;
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}
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public bool CanStartDownload()
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{
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if (BgDownloadState == BackgroundDownloadState.None && !downloadSemaphore)
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{
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return Toolbox.AssetManager.IsDownloadJobIdle();
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}
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return false;
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}
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public IEnumerator DownloadAssetGroupBackground(List<string> assetList, Action callback, bool isProgress = true, bool isSavePlayerPrefs = true)
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{
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if (BgDownloadState == BackgroundDownloadState.Init)
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{
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BgDownloadState = BackgroundDownloadState.Download;
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yield return _DownloadAssetGroup(assetList, callback, isProgress, isSavePlayerPrefs);
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}
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}
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public IEnumerator DownloadAssetGroup(List<string> assetList, Action callback, bool isProgress = true, bool isSavePlayerPrefs = true)
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{
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while (BgDownloadState == BackgroundDownloadState.Init)
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{
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yield return null;
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}
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if (BgDownloadState == BackgroundDownloadState.Download)
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{
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BgDownloadState = BackgroundDownloadState.StopRequest;
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}
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while (BgDownloadState == BackgroundDownloadState.StopRequest)
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{
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yield return WaitBgDownloadStopRequestFulfilled();
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}
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Action callback2 = delegate
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{
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if (callback != null)
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{
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callback();
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}
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};
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yield return _DownloadAssetGroup(assetList, callback2, isProgress, isSavePlayerPrefs);
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}
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private IEnumerator _DownloadAssetGroup(List<string> assetList, Action callback, bool isProgress = true, bool isSavePlayerPrefs = true)
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{
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if (assetList == null || assetList.Count == 0)
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{
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callback?.Invoke();
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yield break;
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}
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while (downloadSemaphore)
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{
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yield return null;
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}
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SetDownloadProcessLock(enable_lock: true);
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QualitySettings.vSyncCount = 0;
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Application.targetFrameRate = 60;
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if (downloadList.Count > 0)
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{
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downloadList.Clear();
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}
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bool isDownloadVoiceUse = Toolbox.AudioManager.isDownloadVoiceUse;
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for (int i = 0; i < assetList.Count; i++)
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{
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AssetHandle assetHandle = Toolbox.AssetManager.GetAssetHandle(assetList[i]);
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if (assetHandle != null && (!assetHandle.IsSoundVoice() || isDownloadVoiceUse) && assetHandle.isReDownloadAsset(CustomPreference.IsNormalResource))
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{
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downloadList.Add(assetList[i]);
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}
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}
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if (downloadList.Count > 0)
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{
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Toolbox.AssetManager.AddDownloadMaxCount(downloadList.Count);
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yield return StartCoroutine(DownloadAssetGroupSub(downloadList, isProgress));
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yield return new WaitForFixedUpdate();
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if (isSavePlayerPrefs)
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{
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Toolbox.SavedataManager.Save();
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}
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}
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QualitySettings.vSyncCount = 0;
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Application.targetFrameRate = Toolbox.QualityManager.GetFrameRate();
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SetDownloadProcessLock(enable_lock: false);
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callback?.Invoke();
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}
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private IEnumerator DownloadAssetGroupSub(List<string> assetList, bool isProgress = true)
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{
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if (isProgress)
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{
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UIManager.GetInstance().LoadingViewManager.UpdateLoadingNum(0);
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}
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if (BgDownloadState != BackgroundDownloadState.StopRequest)
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{
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downloadRequestContext.callback = null;
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yield return StartCoroutine(ParallelAssetListExec(assetList, GetPreferredParallelDownloadNum(), downloadRequestContext, DownloadAssetSub, isProgress ? ProgressDebugType.Progress_DOWNLOAD : ProgressDebugType.Progress_NONE));
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UIManager.GetInstance().LoadingViewManager.UpdateLoadingNum(100);
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}
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}
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public IEnumerator DownloadAsset(string assetName, Action callback, bool isSavePlayerPrefs = true)
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{
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List<string> assetList = new List<string> { assetName };
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yield return StartCoroutine(DownloadAssetGroup(assetList, callback, isProgress: true, isSavePlayerPrefs));
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}
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private void DownloadAssetSub(string assetName, AssetRequestContext requestContext)
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{
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Toolbox.AssetManager.DownloadAsset(assetName, requestContext);
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}
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private List<string> FilterAssetList(List<string> assetList, ref List<string> duplicateList)
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{
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if (assetList.Count < 2)
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@@ -1305,17 +1064,6 @@ public class ResourcesManager : MonoBehaviour, IManager
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LocalLog.UpdateLoadResourceLog("FinishLoad");
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}
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public IEnumerator DownloadAssetGroupWithLoadAsset(List<string> assetList, Action callback, bool isProgress = true)
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{
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if (assetList == null || assetList.Count == 0)
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{
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callback?.Invoke();
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yield break;
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}
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yield return StartCoroutine(DownloadAssetGroup(assetList, null, isProgress));
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yield return StartCoroutine(LoadAssetGroupAsync(assetList, null, isProgress));
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}
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private bool QuickLoadAsset(string assetName)
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{
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AssetHandle assetHandle = Toolbox.AssetManager.GetAssetHandle(assetName);
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@@ -1395,23 +1143,6 @@ public class ResourcesManager : MonoBehaviour, IManager
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Toolbox.AssetManager.CacheAsset(assetName, requestContext);
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}
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public void StartCoroutine_DownloadAssetGroupWithLoadAsset(List<string> assetList, Action callback, bool isProgress = true)
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{
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if (assetList == null || assetList.Count == 0)
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{
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callback?.Invoke();
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}
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else
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{
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StartCoroutine(DownloadAssetGroupWithLoadAsset(assetList, callback, isProgress));
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}
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}
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public void StartCoroutine_DownloadAssetGroupWithLoadAsset(string asset, Action callback, bool isProgress = true)
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{
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StartCoroutine_DownloadAssetGroupWithLoadAsset(new List<string> { asset }, callback, isProgress);
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}
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public void StartCoroutine_LoadAssetGroupAsync(List<string> assetList, Action callback, bool isProgress = true)
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{
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if (assetList == null || assetList.Count == 0)
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@@ -1441,11 +1172,6 @@ public class ResourcesManager : MonoBehaviour, IManager
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}
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}
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public void StartCoroutine_LoadAssetGroupSync(string asset, Action callback, bool isProgress = true)
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{
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StartCoroutine(LoadAssetGroupSync(new List<string> { asset }, callback, isProgress));
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}
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public void RemoveAssetGroup(List<string> assetList)
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{
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for (int i = 0; i < assetList.Count; i++)
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@@ -1459,39 +1185,6 @@ public class ResourcesManager : MonoBehaviour, IManager
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Toolbox.AssetManager.UnloadAsset(assetName);
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}
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public void RemoveAssetForceCommon()
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{
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Toolbox.AssetManager.UnloadCommonAssetAll();
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}
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public void RemoveAssetCommon(string assetName)
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{
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Toolbox.AssetManager.UnloadCommonAsset(assetName);
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}
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public void RegistCommonAsset(List<string> assetList)
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{
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for (int i = 0; i < assetList.Count; i++)
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{
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Toolbox.AssetManager.RegistCommonAsset(assetList[i]);
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}
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}
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public void RemoveAssetForceTemporary()
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{
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Toolbox.AssetManager.UnloadTemporaryAssetAll();
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}
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public void RemoveAssetTemporary(string assetName)
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{
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Toolbox.AssetManager.UnloadTemporaryAsset(assetName);
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}
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public void RegistTemporaryAsset(string assetName)
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{
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Toolbox.AssetManager.RegistTemporaryAsset(assetName);
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}
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public bool ExistsAssetBundleManifest(string assetName)
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{
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if (Toolbox.AssetManager.GetAssetHandle(assetName) != null)
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@@ -1501,43 +1194,6 @@ public class ResourcesManager : MonoBehaviour, IManager
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return false;
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}
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public bool CheckBeforeFileRequeset(string assetName)
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{
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return Toolbox.AssetManager.IsEnableAssetName(assetName);
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}
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public bool IsLoadedAssetBundle(string assetName)
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{
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if (Toolbox.AssetManager == null)
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{
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return false;
|
||||
}
|
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if (Toolbox.AssetManager.GetAssetBundleObject(assetName) != null)
|
||||
{
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return true;
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||||
}
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||||
return false;
|
||||
}
|
||||
|
||||
public bool IsLoadedAssetBundleAndObjectArrayExist(string assetName)
|
||||
{
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||||
if (IsLoadedAssetBundle(assetName))
|
||||
{
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||||
return Toolbox.AssetManager.GetAssetBundleObject(assetName).objectArray.Count > 0;
|
||||
}
|
||||
return false;
|
||||
}
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||||
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||||
public void UseAssetBundle(bool bEnabled)
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||||
{
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||||
useAssetBundle = bEnabled;
|
||||
}
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||||
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||||
public bool IsUseAssetBundle()
|
||||
{
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||||
return useAssetBundle;
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||||
}
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||||
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||||
public UnityEngine.Object LoadObject(string objectName, bool isServerResources = true, bool isIfFindLoad = false)
|
||||
{
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||||
return LoadObject<UnityEngine.Object>(objectName, isServerResources);
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||||
@@ -1561,147 +1217,8 @@ public class ResourcesManager : MonoBehaviour, IManager
|
||||
return Resources.Load<T>(objectName);
|
||||
}
|
||||
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||||
public UnityEngine.Object LoadObject(string assetName, string objectName, bool isServerResources = true)
|
||||
{
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||||
return LoadObject<UnityEngine.Object>(assetName, objectName, isServerResources);
|
||||
}
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||||
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||||
public T LoadObject<T>(string assetName, string objectName, bool isServerResources = true) where T : UnityEngine.Object
|
||||
{
|
||||
if (!isServerResources)
|
||||
{
|
||||
return Resources.Load<T>(objectName);
|
||||
}
|
||||
AssetManager assetManager = Toolbox.AssetManager;
|
||||
if (assetManager != null)
|
||||
{
|
||||
UnityEngine.Object obj = assetManager.LoadObject(assetName, objectName, typeof(T));
|
||||
if (obj != null)
|
||||
{
|
||||
return (T)obj;
|
||||
}
|
||||
}
|
||||
return Resources.Load<T>(objectName);
|
||||
}
|
||||
|
||||
private void SetDownloadProcessLock(bool enable_lock)
|
||||
{
|
||||
downloadSemaphore = enable_lock;
|
||||
}
|
||||
|
||||
private void SetLoadProcessLock(bool enable_lock)
|
||||
{
|
||||
loadSemaphore = enable_lock;
|
||||
}
|
||||
|
||||
public IEnumerator GameInitialize()
|
||||
{
|
||||
Toolbox.BootNetwork.SetupNetwork();
|
||||
while (!Toolbox.BootNetwork.IsDoneGameStartCheck)
|
||||
{
|
||||
yield return 0;
|
||||
}
|
||||
yield return StartCoroutine(Toolbox.AssetManager.InitializeManifest(null, !Data.Load.data._userTutorial.NeedAllResource));
|
||||
}
|
||||
|
||||
public static int calcTextureSize(int x)
|
||||
{
|
||||
return (int)(TextureScaleRatio * (float)x);
|
||||
}
|
||||
|
||||
public static Vector2 calcTextureSize(Vector2 vec)
|
||||
{
|
||||
return vec * TextureScaleRatio;
|
||||
}
|
||||
|
||||
public static int calcAtlasValue(int x, float rate)
|
||||
{
|
||||
return (int)(rate * (float)x + 0.5f);
|
||||
}
|
||||
|
||||
public static void ResizeUISprite(UISprite _sprite)
|
||||
{
|
||||
_sprite.MakePixelPerfect();
|
||||
int w = calcTextureSize(_sprite.width);
|
||||
int h = calcTextureSize(_sprite.height);
|
||||
_sprite.SetDimensions(w, h);
|
||||
}
|
||||
|
||||
public static void ResizeUISpriteSliced(UISprite _sprite)
|
||||
{
|
||||
}
|
||||
|
||||
public static void resizeUIAtlas(UIAtlas atlas, GameObject parentObject, Material material = null)
|
||||
{
|
||||
if (atlas == null || atlas.replacement != null || QualityManager.GetAssetQualityLevel() != QualityManager.AssetQualityLevel.Level_1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string text = atlas.name;
|
||||
UIAtlas uIAtlas = UnityEngine.Object.Instantiate(atlas);
|
||||
uIAtlas.transform.parent = parentObject.transform;
|
||||
uIAtlas.name = text + "_half";
|
||||
atlas.replacement = uIAtlas;
|
||||
if (material != null)
|
||||
{
|
||||
uIAtlas.spriteMaterial = material;
|
||||
}
|
||||
List<UISpriteData> spriteList = uIAtlas.spriteList;
|
||||
if (spriteList != null)
|
||||
{
|
||||
for (int i = 0; i < spriteList.Count; i++)
|
||||
{
|
||||
UISpriteData uISpriteData = spriteList[i];
|
||||
int width = uISpriteData.width;
|
||||
int height = uISpriteData.height;
|
||||
uISpriteData.x = calcAtlasValue(uISpriteData.x, AtlasValueRatio);
|
||||
uISpriteData.y = calcAtlasValue(uISpriteData.y, AtlasValueRatio);
|
||||
uISpriteData.width = calcAtlasValue(uISpriteData.width, AtlasValueRatio);
|
||||
uISpriteData.height = calcAtlasValue(uISpriteData.height, AtlasValueRatio);
|
||||
uISpriteData.borderLeft = uISpriteData.width - calcAtlasValue(width - uISpriteData.borderLeft, AtlasValueRatio);
|
||||
uISpriteData.borderRight = calcAtlasValue(uISpriteData.borderRight, AtlasValueRatio);
|
||||
uISpriteData.borderTop = calcAtlasValue(uISpriteData.borderTop, AtlasValueRatio);
|
||||
uISpriteData.borderBottom = uISpriteData.height - calcAtlasValue(height - uISpriteData.borderBottom, AtlasValueRatio);
|
||||
uISpriteData.paddingLeft = calcAtlasValue(uISpriteData.paddingLeft, AtlasValueRatio);
|
||||
uISpriteData.paddingRight = calcAtlasValue(uISpriteData.paddingRight, AtlasValueRatio);
|
||||
uISpriteData.paddingTop = calcAtlasValue(uISpriteData.paddingTop, AtlasValueRatio);
|
||||
uISpriteData.paddingBottom = calcAtlasValue(uISpriteData.paddingBottom, AtlasValueRatio);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearLoadCount()
|
||||
{
|
||||
Toolbox.AssetManager.ResetDownloadCount();
|
||||
}
|
||||
|
||||
public int GetDownLoadMax()
|
||||
{
|
||||
return Toolbox.AssetManager.GetDownloadMaxCount();
|
||||
}
|
||||
|
||||
public int GetDownLoadCompleted()
|
||||
{
|
||||
return Toolbox.AssetManager.GetDownloadCurrentCount();
|
||||
}
|
||||
|
||||
public float GetDownloadCompletedSize()
|
||||
{
|
||||
return Toolbox.AssetManager.GetDownloadCompletedSize();
|
||||
}
|
||||
|
||||
public float GetDownloadMaxSize()
|
||||
{
|
||||
return Toolbox.AssetManager.GetDownloadSize(CustomPreference.IsNormalResource);
|
||||
}
|
||||
|
||||
public int GetLoadingMax()
|
||||
{
|
||||
return Toolbox.AssetManager.GetLoadingMaxCount();
|
||||
}
|
||||
|
||||
public int GetLoadingCompleted()
|
||||
{
|
||||
return Toolbox.AssetManager.GetLoadingCurrentCount();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user