engine cleanup passes 4-7 + multi-instancing ambient rip

Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.

## What landed

**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.

**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
  mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
  InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.

Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.

Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.

Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).

## Regression fixes

- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
  the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
  of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
  via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
  by the WireMulliganPhase seam; unit tests exposed the live-path gap.

## Ship state

- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
  in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
  on cleanup/spinup)
- Concurrent PVP smoke: verified live

Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-03 19:18:54 -04:00
parent 5c1db83967
commit 2d9a6eea4b
2045 changed files with 11704 additions and 158495 deletions

View File

@@ -111,18 +111,12 @@ public class NetworkTask
resultCode = getDataHeader()["result_code"].ToInt();
}
public int GetResultCode()
{
return resultCode;
}
public ERROR_CODE_STATUS CheckResultCodeToPopupCreate_ReturnStatus(int rc = 0)
{
INetworkUI networkUI = Toolbox.NetworkManager.NetworkUI;
if (isAppVersionUP())
{
RecoveryRecordManagerBase.DeleteRecoveryFile();
networkUI.OpenGotoStoreErrorPopup();
return ERROR_CODE_STATUS.ERROR;
}
if (isResourceVersionUp())
@@ -132,25 +126,25 @@ public class NetworkTask
if (!Url.Contains(CuteNetworkDefine.ApiUrlList[CuteNetworkDefine.ApiType.GameStartCheck]))
{
RecoveryRecordManagerBase.DeleteRecoveryFile();
networkUI.OpenResourceVersionUpPopUp();
Parse();
return ERROR_CODE_STATUS.ERROR;
}
}
if (isSessionError())
{
networkUI.OpenSessionErrorPopUp();
return ERROR_CODE_STATUS.ERROR;
}
setSession();
if (isUnknownServerError() || isServerProcessedError() || isServerDataBaseError())
{
networkUI.OpenStrictServerErrorPopUp(resultCode);
return ERROR_CODE_STATUS.ERROR;
}
if (isAccountBlockError())
{
networkUI.OpenAccountBlockErrorPopUp(resultCode);
return ERROR_CODE_STATUS.ERROR;
}
if (isNeteaseAccountBlockError())
@@ -161,18 +155,18 @@ public class NetworkTask
if (isAccountLimitedBlockError())
{
string accountLimitedBlockEndTime = getAccountLimitedBlockEndTime();
networkUI.OpenAccountLimitedBlockErrorPopUp(resultCode, accountLimitedBlockEndTime);
return ERROR_CODE_STATUS.ERROR;
}
if (IsAllMaintenanceError())
{
string maintenanceEndTime = getMaintenanceEndTime();
networkUI.OpenAllMaintenancePopUp(resultCode, maintenanceEndTime);
return ERROR_CODE_STATUS.ERROR_TO_MAINTENANCE_POPUP;
}
if (IsEachFunctionMaintenanceError())
{
networkUI.OpenEachFunctionMaintenancePopUp(resultCode);
return ERROR_CODE_STATUS.ERROR_TO_MAINTENANCE_POPUP;
}
if (IsCardMaintenanceError())
@@ -206,15 +200,6 @@ public class NetworkTask
private void cuteCheckResultCode()
{
INetworkUI networkUI = Toolbox.NetworkManager.NetworkUI;
if (networkUI.isCloseDialogGroupError(resultCode))
{
networkUI.OpenCloseOnlyErrorPopUp(resultCode);
}
else if (!isServerResultCodeOK())
{
networkUI.OpenOtherServerErrorPopUp(resultCode);
}
}
protected virtual string getAccountLimitedBlockEndTime()
@@ -297,16 +282,16 @@ public class NetworkTask
private void AddHeaderParam()
{
string udid = getUdid();
string viewer_id = CryptAES.encrypt(Certification.ViewerId.ToString());
string viewer_id = CryptAES.encrypt(0 /* Pre-Phase-5 chunk 39: Cute NetworkTask is client-only; dead headless */.ToString());
Params.viewer_id = viewer_id;
Params.steam_id = Certification.SteamID;
Params.steam_session_ticket = Certification.SteamSessionTicket;
string text = Convert.ToBase64String(MessagePackSerializer.FromJson(JsonMapper.ToJson(Params)));
Uri uri = new Uri(Url.Trim());
string text2 = udid + uri.AbsolutePath + text;
if (Certification.ViewerId != 0)
if (0 /* Pre-Phase-5 chunk 39: Cute NetworkTask is client-only; dead headless */ != 0)
{
text2 += Certification.ViewerId;
text2 += 0 /* Pre-Phase-5 chunk 39: Cute NetworkTask is client-only; dead headless */;
}
string value = Cryptographer.ComputeHash(text2);
header["PARAM"] = value;
@@ -380,11 +365,6 @@ public class NetworkTask
{
}
private void AddHeaderCarrier()
{
header["CARRIER"] = Toolbox.DeviceManager.GetCarrier();
}
private void AddHeaderKeyChain()
{
header["KEYCHAIN"] = Certification.GetKeyChainViewerId();
@@ -521,16 +501,6 @@ public class NetworkTask
Toolbox.SavedataManager.SetResourceVersion(resourceVersion);
}
public void AddSkipCuteCheckResultCode(int resultCode)
{
skipCuteCheckResultCodes.Add(resultCode);
}
public void AddSkipCuteCheckResultCode(List<int> resultCodes)
{
skipCuteCheckResultCodes.Add(resultCodes);
}
public void SkipAllCuteResultCodeCheckErrorPopup()
{
skipCuteCheckResultCodes.setSkipAll(pSkipAll: true);
@@ -555,16 +525,4 @@ public class NetworkTask
{
return skipCommonHttpStatusErrorPopUp;
}
public void ClearSkipCuteCheckResultCode()
{
skipCuteCheckResultCodes.Clear();
}
public void SkipAllNetworkChecks()
{
SkipAllCuteResultCodeCheckErrorPopup();
SkipCuteTimeOutPopup();
SkipCuteHttpStatusErrorPopup();
}
}