engine cleanup passes 4-7 + multi-instancing ambient rip
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -111,18 +111,12 @@ public class NetworkTask
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resultCode = getDataHeader()["result_code"].ToInt();
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}
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public int GetResultCode()
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{
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return resultCode;
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}
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public ERROR_CODE_STATUS CheckResultCodeToPopupCreate_ReturnStatus(int rc = 0)
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{
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INetworkUI networkUI = Toolbox.NetworkManager.NetworkUI;
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if (isAppVersionUP())
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{
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RecoveryRecordManagerBase.DeleteRecoveryFile();
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networkUI.OpenGotoStoreErrorPopup();
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return ERROR_CODE_STATUS.ERROR;
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}
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if (isResourceVersionUp())
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@@ -132,25 +126,25 @@ public class NetworkTask
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if (!Url.Contains(CuteNetworkDefine.ApiUrlList[CuteNetworkDefine.ApiType.GameStartCheck]))
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{
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RecoveryRecordManagerBase.DeleteRecoveryFile();
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networkUI.OpenResourceVersionUpPopUp();
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Parse();
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return ERROR_CODE_STATUS.ERROR;
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}
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}
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if (isSessionError())
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{
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networkUI.OpenSessionErrorPopUp();
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return ERROR_CODE_STATUS.ERROR;
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}
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setSession();
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if (isUnknownServerError() || isServerProcessedError() || isServerDataBaseError())
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{
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networkUI.OpenStrictServerErrorPopUp(resultCode);
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return ERROR_CODE_STATUS.ERROR;
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}
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if (isAccountBlockError())
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{
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networkUI.OpenAccountBlockErrorPopUp(resultCode);
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return ERROR_CODE_STATUS.ERROR;
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}
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if (isNeteaseAccountBlockError())
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@@ -161,18 +155,18 @@ public class NetworkTask
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if (isAccountLimitedBlockError())
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{
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string accountLimitedBlockEndTime = getAccountLimitedBlockEndTime();
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networkUI.OpenAccountLimitedBlockErrorPopUp(resultCode, accountLimitedBlockEndTime);
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return ERROR_CODE_STATUS.ERROR;
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}
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if (IsAllMaintenanceError())
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{
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string maintenanceEndTime = getMaintenanceEndTime();
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networkUI.OpenAllMaintenancePopUp(resultCode, maintenanceEndTime);
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return ERROR_CODE_STATUS.ERROR_TO_MAINTENANCE_POPUP;
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}
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if (IsEachFunctionMaintenanceError())
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{
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networkUI.OpenEachFunctionMaintenancePopUp(resultCode);
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return ERROR_CODE_STATUS.ERROR_TO_MAINTENANCE_POPUP;
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}
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if (IsCardMaintenanceError())
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@@ -206,15 +200,6 @@ public class NetworkTask
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private void cuteCheckResultCode()
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{
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INetworkUI networkUI = Toolbox.NetworkManager.NetworkUI;
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if (networkUI.isCloseDialogGroupError(resultCode))
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{
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networkUI.OpenCloseOnlyErrorPopUp(resultCode);
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}
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else if (!isServerResultCodeOK())
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{
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networkUI.OpenOtherServerErrorPopUp(resultCode);
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}
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}
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protected virtual string getAccountLimitedBlockEndTime()
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@@ -297,16 +282,16 @@ public class NetworkTask
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private void AddHeaderParam()
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{
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string udid = getUdid();
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string viewer_id = CryptAES.encrypt(Certification.ViewerId.ToString());
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string viewer_id = CryptAES.encrypt(0 /* Pre-Phase-5 chunk 39: Cute NetworkTask is client-only; dead headless */.ToString());
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Params.viewer_id = viewer_id;
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Params.steam_id = Certification.SteamID;
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Params.steam_session_ticket = Certification.SteamSessionTicket;
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string text = Convert.ToBase64String(MessagePackSerializer.FromJson(JsonMapper.ToJson(Params)));
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Uri uri = new Uri(Url.Trim());
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string text2 = udid + uri.AbsolutePath + text;
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if (Certification.ViewerId != 0)
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if (0 /* Pre-Phase-5 chunk 39: Cute NetworkTask is client-only; dead headless */ != 0)
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{
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text2 += Certification.ViewerId;
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text2 += 0 /* Pre-Phase-5 chunk 39: Cute NetworkTask is client-only; dead headless */;
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}
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string value = Cryptographer.ComputeHash(text2);
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header["PARAM"] = value;
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@@ -380,11 +365,6 @@ public class NetworkTask
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{
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}
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private void AddHeaderCarrier()
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{
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header["CARRIER"] = Toolbox.DeviceManager.GetCarrier();
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}
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private void AddHeaderKeyChain()
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{
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header["KEYCHAIN"] = Certification.GetKeyChainViewerId();
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@@ -521,16 +501,6 @@ public class NetworkTask
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Toolbox.SavedataManager.SetResourceVersion(resourceVersion);
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}
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public void AddSkipCuteCheckResultCode(int resultCode)
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{
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skipCuteCheckResultCodes.Add(resultCode);
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}
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public void AddSkipCuteCheckResultCode(List<int> resultCodes)
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{
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skipCuteCheckResultCodes.Add(resultCodes);
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}
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public void SkipAllCuteResultCodeCheckErrorPopup()
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{
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skipCuteCheckResultCodes.setSkipAll(pSkipAll: true);
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@@ -555,16 +525,4 @@ public class NetworkTask
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{
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return skipCommonHttpStatusErrorPopUp;
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}
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public void ClearSkipCuteCheckResultCode()
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{
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skipCuteCheckResultCodes.Clear();
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}
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public void SkipAllNetworkChecks()
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{
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SkipAllCuteResultCodeCheckErrorPopup();
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SkipCuteTimeOutPopup();
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SkipCuteHttpStatusErrorPopup();
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}
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}
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